青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

子彈 の VISIONS

NEVER back down ~~

C++博客 首頁 新隨筆 聯系 聚合 管理
  112 Posts :: 34 Stories :: 99 Comments :: 0 Trackbacks

Jakob Nielsen's Alertbox, August 25, 2003:

Usability 101: Introduction to Usability

Summary:
How to define usability? How, when, and where can you improve it? Why should you care? This overview answers these basic questions.

This is the article to give to your boss or anyone else who doesn't have much time, but needs to know the basic usability facts.

What (Definition of Usability)

Usability is a quality attribute that assesses how easy user interfaces are to use. The word "usability" also refers to methods for improving ease-of-use during the design process.

Usability is defined by five quality components:

  • Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
  • Efficiency: Once users have learned the design, how quickly can they perform tasks?
  • Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
  • Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
  • Satisfaction: How pleasant is it to use the design?
There are many other important quality attributes. A key one is utility, which refers to the design's functionality: Does it do what users need? Usability and utility are equally important: It matters little that something is easy if it's not what you want. It's also no good if the system can hypothetically do what you want, but you can't make it happen because the user interface is too difficult. To study a design's utility, you can use the same user research methods that improve usability.

Why Usability is Important

On the Web, usability is a necessary condition for survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. If a website's information is hard to read or doesn't answer users' key questions, they leave. Note a pattern here? There's no such thing as a user reading a website manual or otherwise spending much time trying to figure out an interface. There are plenty of other websites available; leaving is the first line of defense when users encounter a difficulty.

The first law of e-commerce is that if users cannot find the product, they cannot buy it either.

For intranets, usability is a matter of employee productivity. Time users waste being lost on your intranet or pondering difficult instructions is money you waste by paying them to be at work without getting work done.

Current best practices call for spending about 10% of a design project's budget on usability. On average, this will more than double a website's desired quality metrics and slightly less than double an intranet's quality metrics. For software and physical products, the improvements are typically smaller — but still substantial — when you emphasize usability in the design process.

For internal design projects, think of doubling usability as cutting training budgets in half and doubling the number of transactions employees perform per hour. For external designs, think of doubling sales, doubling the number of registered users or customer leads, or doubling whatever other desired goal motivated your design project.

How to Improve Usability

There are many methods for studying usability, but the most basic and useful is user testing, which has three components:
  • Get hold of some representative users, such as customers for an e-commerce site or employees for an intranet (in the latter case, they should work outside your department).
  • Ask the users to perform representative tasks with the design.
  • Observe what the users do, where they succeed, and where they have difficulties with the user interface. Shut up and let the users do the talking.
It's important to test users individually and let them solve any problems on their own. If you help them or direct their attention to any particular part of the screen, you have contaminated the test results.

To identify a design's most important usability problems, testing five users is typically enough. Rather than run a big, expensive study, it's a better use of resources to run many small tests and revise the design between each one so you can fix the usability flaws as you identify them. Iterative design is the best way to increase the quality of user experience. The more versions and interface ideas you test with users, the better.

User testing is different from focus groups, which are a poor way of evaluating design usability. Focus groups have a place in market research, but to evaluate interaction designs you must closely observe individual users as they perform tasks with the user interface. Listening to what people say is misleading: you have to watch what they actually do.

When to Work on Usability

Usability plays a role in each stage of the design process. The resulting need for multiple studies is one reason I recommend making individual studies fast and cheap. Here are the main steps:
  1. Before starting the new design, test the old design to identify the good parts that you should keep or emphasize, and the bad parts that give users trouble.
  2. Unless you're working on an intranet, test your competitors' designs to get cheap data on a range of alternative interfaces that have similar features to your own. (If you work on an intranet, read the intranet design annuals to learn from other designs.)
  3. Conduct a field study to see how users behave in their natural habitat.
  4. Make paper prototypes of one or more new design ideas and test them. The less time you invest in these design ideas the better, because you'll need to change them all based on the test results.
  5. Refine the design ideas that test best through multiple iterations, gradually moving from low-fidelity prototyping to high-fidelity representations that run on the computer. Test each iteration.
  6. Inspect the design relative to established usability guidelines, whether from your own earlier studies or published research.
  7. Once you decide on and implement the final design, test it again. Subtle usability problems always creep in during implementation.
Don't defer user testing until you have a fully implemented design. If you do, it will be impossible to fix the vast majority of the critical usability problems that the test uncovers. Many of these problems are likely to be structural, and fixing them would require major rearchitecting.

The only way to a high-quality user experience is to start user testing early in the design process and to keep testing every step of the way.

Where to Test

If you run at least one user study per week, it's worth building a dedicated usability laboratory. For most companies, however, it's fine to conduct tests in a conference room or an office — as long as you can close the door to keep out distractions. What matters is that you get hold of real users and sit with them while they use the design. A notepad is the only equipment you need.

Learn More

My next column will address the main usability misconceptions.

Three-day camp teaching Usability in Practice at the Usability Week 2008 conference in San Francisco (June) and Melbourne (July).

posted on 2008-08-14 13:44 子彈のVISIONS 閱讀(519) 評論(0)  編輯 收藏 引用 所屬分類: 1.x 臨時目錄
青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            久久久久久久综合日本| 免费日韩一区二区| 国内偷自视频区视频综合| 欧美在线不卡| 欧美黄污视频| 亚洲午夜精品视频| 国产一区二区精品久久99| 久久亚洲综合网| 欧美成人一区二区在线| 亚洲一区精彩视频| 欧美一区二区三区视频免费| 亚洲福利专区| 一区二区91| 国产一区二区主播在线| 亚洲国产成人在线视频| 欧美日韩在线看| 欧美中文字幕视频在线观看| 久久综合婷婷| 亚洲在线观看视频网站| 久久精品视频在线看| 欧美国产日韩精品免费观看| 老司机午夜精品视频| 亚洲视频在线视频| 欧美一区二区在线视频| 亚洲精品美女免费| 亚洲女爱视频在线| 91久久线看在观草草青青| 亚洲视频电影在线| 亚洲综合日韩在线| 亚洲国产一区二区三区a毛片| 一区二区日韩免费看| 黄网站色欧美视频| 日韩一区二区精品视频| 国色天香一区二区| 99国产精品视频免费观看| 国产亚洲成av人片在线观看桃| 亚洲电影毛片| 国产日韩精品一区| 亚洲人成在线影院| 国内揄拍国内精品少妇国语| 亚洲精品一区二| 一色屋精品视频在线看| 在线亚洲精品福利网址导航| 欧美日韩中文字幕在线视频| 老鸭窝毛片一区二区三区| 欧美亚州一区二区三区| 欧美大片一区二区三区| 国产精品视频专区| 亚洲国产精品一区制服丝袜| 国产性猛交xxxx免费看久久| 一区二区三区欧美亚洲| 日韩一级大片在线| 亚洲二区三区四区| 亚洲欧美不卡| 欧美精品1区| 亚洲精品视频在线观看网站| 久久av一区二区三区漫画| 亚洲调教视频在线观看| 牛牛影视久久网| 久久视频国产精品免费视频在线| 欧美日韩国产综合视频在线观看| 免费久久99精品国产自| 国产欧美日韩一区二区三区| 99国产麻豆精品| 最近看过的日韩成人| 欧美有码在线观看视频| 午夜精品久久久久久久99樱桃| 欧美国产欧美亚洲国产日韩mv天天看完整| 亚洲激情电影中文字幕| 久久成人精品一区二区三区| 亚洲图片欧洲图片av| 欧美成人综合网站| 免费成人你懂的| 国产综合自拍| 亚洲欧美在线免费观看| 亚洲欧美国产77777| 久久综合九色综合久99| 国产欧美一区二区精品秋霞影院| 亚洲最新在线视频| 日韩一级在线观看| 欧美成人免费在线观看| 欧美α欧美αv大片| 激情久久一区| 欧美在线高清| 久久精品国产99| 国产精品网站在线| 亚洲视频自拍偷拍| 亚洲一区二区三区影院| 欧美精选在线| 亚洲人成网站999久久久综合| 亚洲国产精品精华液2区45| 久久久久久久一区二区三区| 久久久精彩视频| 欧美一级理论片| 欧美成人精品一区二区| 欧美激情偷拍| 亚洲国产视频一区| 老司机精品导航| 欧美大片一区二区| 91久久中文字幕| 欧美大香线蕉线伊人久久国产精品| 日韩视频不卡| 欧美一区成人| 久久精品在线| 国外成人在线视频| 久久蜜桃精品| 欧美国产精品久久| 亚洲激情欧美激情| 欧美高清免费| 亚洲啪啪91| 亚洲美女诱惑| 欧美日韩亚洲高清| 亚洲私人影院在线观看| 午夜精品久久久99热福利| 国产精品永久免费在线| 欧美一级午夜免费电影| 麻豆精品精华液| 91久久国产综合久久蜜月精品 | 欧美精品激情blacked18| 亚洲黑丝在线| 亚洲视频电影在线| 国产精品久久久久高潮| 午夜性色一区二区三区免费视频| 久久久久五月天| 亚洲高清色综合| 欧美精品97| 亚洲精品孕妇| 欧美日韩国产色站一区二区三区 | 亚洲美女av网站| 99国产精品| 狠狠色综合一区二区| 美女久久网站| 日韩视频免费看| 久久av在线| 亚洲第一精品影视| 欧美日韩不卡| 亚洲欧美在线磁力| 美日韩精品免费观看视频| 亚洲国产日韩一区二区| 欧美理论大片| 亚洲免费一区二区| 免费亚洲一区二区| 在线亚洲免费| 国产午夜亚洲精品羞羞网站| 亚洲婷婷综合色高清在线| 久久久www成人免费无遮挡大片| 亚洲电影视频在线| 欧美日韩在线影院| 欧美一区日本一区韩国一区| 亚洲成色777777女色窝| 亚洲自拍偷拍视频| 怡红院精品视频在线观看极品| 欧美电影在线免费观看网站 | 久久另类ts人妖一区二区| 亚洲国产另类精品专区| 午夜精品福利一区二区三区av| 禁断一区二区三区在线| 欧美日韩1区| 久久xxxx精品视频| 亚洲人成艺术| 久久久中精品2020中文| 一本一本久久a久久精品综合妖精 一本一本久久a久久精品综合麻豆 | 亚洲一区二区3| 欧美成人小视频| 亚洲欧美在线播放| 在线国产精品播放| 国产精品久久久久久影视 | 亚洲自拍偷拍视频| 欧美成人一区二区| 性高湖久久久久久久久| 亚洲国产精品一区制服丝袜| 国产精品高潮粉嫩av| 久久夜色精品国产亚洲aⅴ| 亚洲无亚洲人成网站77777 | 狠狠久久婷婷| 欧美区国产区| 久久久精品网| 亚洲一区综合| 亚洲激情欧美| 久久综合九九| 销魂美女一区二区三区视频在线| 亚洲精品久久久久久一区二区| 国产日韩精品在线播放| 欧美日韩免费| 另类天堂视频在线观看| 亚洲欧美日韩中文视频| 亚洲乱码国产乱码精品精可以看| 久久综合久久久久88| 午夜视频在线观看一区二区三区| 日韩西西人体444www| 精品电影在线观看| 国产欧美日韩伦理| 国产精品激情电影| 欧美美女bbbb| 一本到高清视频免费精品| 欧美激情一区二区三区全黄| 久久久在线视频| 欧美在线观看网址综合| 亚洲一区中文字幕在线观看| 亚洲美女中文字幕|