轉(zhuǎn)載自:https://blog.csdn.net/u011921203/article/details/112062733?utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control
百度害死人啊 瞎幾把亂寫
https://jingyan.baidu.com/article/72ee561a1f0291e16138dfd5.html
其實(shí)這個(gè)問題不光是要引入 Subtance in unity 這個(gè)插件,還需要對(duì) 項(xiàng)目的老代碼進(jìn)行改寫
Substance.Game is the assembly that contains the classes used for scripting. These classes are as follows:
Substance.Game.Substance: References the sbsar
Substance.Game.SubstanceGraph: Individual graph in the sbsar. (used to be ProceduralMaterial in Unity 2017)
項(xiàng)目中的 ProceduralMaterial 一律要改成 Substance.Game.SubstanceGraph:
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原文鏈接:https://blog.csdn.net/u011921203/article/details/112062733