• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            Special Interest Group on Artificial Intelligence

            來源:http://www.igda.org/ai/

            Special Interest Group on Artificial Intelligence

            [ NOTE: We are about to overhaul these pages substantially! AIISC content/discussions will be integrated, so that the whole IGDA community can participate much more easily, and much more. But this will probably take a few months more - stay tuned! ]

            The main activity of the Artificial Intelligence Special Interest Group (AI SIG) is its Artificial Intelligence Interface Standards Committee (AIISC). In addition, we maintain a newsletter on game AI and will further enhance this page with general game AI links and information soon. The IGDA also hosts online discussion forums to faciliate peer-to-peer communication and the sharing of knowledge; feel free to dive into the related Programming & Technology Forum.

             

            Game AI Newsletter

            We have set up a newsletter to inform of recent developments in the game AI area, list related conferences/events and new web resources, keep you up-to-date about the standardization initiative, etc. The list is open to everyone, i.e., you do not need to be an IGDA member to subscribe. The newsletter will be published every some months.

            If you want to send news items for the newsletter (no job advertisements please), please e-mail them to the list administrator Alexander Nareyek.

             

            The Artificial Intelligence Interface Standards Committee (AIISC)

            Nowadays, game AI developers rarely have a chance to work on higher-level AI, like believable and interesting NPCs that can learn, have emotions and complex reasoning and interaction skills, or an automated story-telling system that adapts to a player's interests. Much more likely, an AI developer will spend her/his time struggling with low-level pathfinding details.

            We believe that the next qualitative jump for artificial intelligence techniques in games will be dependent on appropriate interfaces for in-house or external AI middleware, unburdening game AI developers to worry about low-level procedures, and enabling them to focus on higher-level creative AI tasks. To make such interfaces and the related middleware feasible, the development of standards for game AI interfaces is necessary, such that the interfaces do not only match a single game but are applicable in a wider scope. Standards in this area may also provide a basis for AI hardware components in the long run. Furthermore, we hope that academic AI research can increase its impact, learning about and focusing on specific computer game requirements.

            We have therefore set up the AI Interface Standards Committee to develop such interface standards, the initiative being a joint effort of game AI developers, middleware representatives, academics and other relevant experts. We want to ensure that our work is relevant, and we therefore also work in close cooperation with institutions like game studios, middleware companies, and publishers.

            Working groups have been formed to work on interface standards for specific game AI areas. These include: "pathfinding", "steering", "finite state machines", "goal-oriented action planning", and "world interfacing". Working groups discuss requirements and case examples, develop and discuss potential solutions, and create drafts as well as "final" versions of interface standards documents.

            The AIISC uses a private project space at SourceForge.net to facilitate member collaboration and discussion. One discussion forum is publicly accessible for External Feedback for the committee.

            Powered by
            SourceForge.net

             

            Reports and Documents

            Yearly reports, drafts and final standards documents that are available so far:

            First drafts of interface standards are expected to be presented soon.

            GDC Roundtables

            Each year, the committee presents the progress during an industry event, along with a follow-up report to be linked here.

            Past GDC roundtable reports:

             

            Contact

            The AI SIG and its AI Interface Standards Committee are chaired by Alexander Nareyek. He can be reached via e-mail at: ai@igda.org



            posted on 2007-11-14 15:57 楊粼波 閱讀(271) 評論(0)  編輯 收藏 引用

            久久精品国产精品亚洲艾草网美妙| 精品多毛少妇人妻AV免费久久 | 99久久成人国产精品免费| 久久久久久人妻无码| 99精品久久精品一区二区| 久久久久亚洲AV成人网人人网站| 欧美久久天天综合香蕉伊| 囯产极品美女高潮无套久久久| 久久夜色精品国产亚洲| 欧美牲交A欧牲交aⅴ久久| 久久综合九色综合精品| 日本国产精品久久| 久久久久国产精品| 国产精品久久久久久久app| 狠狠色丁香婷综合久久| 久久九九久精品国产| 久久99精品久久久久久久不卡| 99久久精品国产一区二区| 精品熟女少妇AV免费久久 | 久久无码一区二区三区少妇 | 青青国产成人久久91网| 久久天天躁狠狠躁夜夜躁2014| 久久久久免费精品国产| 久久精品国产色蜜蜜麻豆| 久久影视国产亚洲| 一本久久a久久精品综合夜夜| 久久99精品国产麻豆宅宅| 亚洲国产成人久久综合野外| 久久不射电影网| 看久久久久久a级毛片| 精品熟女少妇AV免费久久| 伊色综合久久之综合久久| 日韩精品无码久久一区二区三| 国产人久久人人人人爽| 久久人人爽人人爽人人片av高请| 久久婷婷色综合一区二区| 亚洲国产精品无码久久九九 | 99久久免费国产精精品| 日本人妻丰满熟妇久久久久久| 久久人人爽人人爽人人片AV麻烦| 亚洲国产精品狼友中文久久久 |