• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            Ogre 開源游戲項目:Lashkar

            來源:http://www.ogre3d.org/phpBB2/viewtopic.php?t=13389

            Basically this is a Apache like game which you can fly along with AI based apaches and shoot them down.

            ScreenShots
            Day Time

            Evening Time, missile fired

            Night Time


            This demo is related to thread
            http://www.ogre3d.org/phpBB2/viewtopic.php?t=12929

            Download
            You can download a playable demo from release files
            https://developer.berlios.de/projects/lashkar/
            You need to download all 3 files. Binary and dependency zip contains exe and dlls.

            Installation:
            The download is in 3 files because I don?t have a good net connection.
            Most of you already know how to do this, otherwise you need to download 3 zip files at least, lash-binary.zip, lash-media.zip, lash-dependencies. Put all the dll files in the binary's folder so that final structure will look like this
            Lashkar/ (contains exe, cfg & dll files)
            Lashkar/Media ( from lash-media.zip )

            Sorry for inconvinience I cannot upload big files due to net problems.

            License: The code is unlicensed and free, except the hoverCraftModel.h/cpp files which are under GPL The code is no good example of how you can use Opensteer with some physics engine. Its cluttered but some might like to get peek on it. The Apache model came with Monster's OgreOde.

            Extended Features:
            -OpenSteer based steering
            -Playstation2 controller support without feedback
            -Day&Night cycle using Kencho's Caelum
            -First and 3rd person and other view modes
            -Simple radar system
            -Simple target viewing system
            -A helicopter physics model
            -Integrating physics engine (Gangsta) with OpenSteer

            Key shortcuts are explained in the demo's screen.
            Hope you will like it, sorry for lack of sound&music.

            Random words and expressions

            Ok this is how it all started. I had no intention on making this from start. I went on testing open steer in ogre using gangsta. Because of its coolness I decided to extend the demo into some kind of playable prototype of Lashkar but realized there is no structure or proper code base (I started on gangsta demo)and in haste the resultant code was bloated and unstructured. I also had to use, apply & test different techniques but I came to a point where adding new stuff is just a waste of time. So I decided to stop working and release this half-baked prototype. In the start the code was good but...

            The prototype initializes with ~100 apaches doing pathfollowing, you can change their behavior.

            By default your Apache will also spawn with Ai controller, Apply the key&mouse or playstation2 controller to control it.

            Don?t forget to try out the FirstPerson View Mode. I have experienced that you need to keep a few feet away from monitor in FPS mode?., because the camera rolls at high angles. There is also a missile follow and investigator mode views.

            If you have a Ps2 controller and a USB plug for it then you can use it too. But for first time calibrate it from control panel.

            I tested various techniques for maintaining height both in chopper physics and making a terrain obstacle for open steer vehicles. I also used different methods for them. But all have some trade offs. Finally I put the height maintaining functionality in the chopper physics.

            There are 3 types of height maintaining modes for all the apaches flying. 1-None, 2-MininumHeight(default), 3-FixedHeight. FixedHeight method is not compatible with opensteer. But MinimumHeight method is acceptable.

            When OgreOde came out I implemented chopper physics by inspiring from GTA:ViceCity's chopper controls. But after playing Novalogic's Comanche 4, I decided to replicate(chopper physics) it. My implementation is not exact and has some inherited design flaws because of some known and unknown reasons. I will rework on it in future? But lets see, if it looks fine then its fine.

            My machine is P4, 512 SDram, Gf4mx. I get around 70-100 fps. Some of the physics related code is frame rate depended. So if you are getting fps way far from mine, you may get different behavior. Hint: Use Vsync to lock fps.


            posted on 2007-11-14 15:44 楊粼波 閱讀(2630) 評論(0)  編輯 收藏 引用

            久久精品国产一区二区三区不卡 | 久久99精品久久久久久不卡| 久久成人国产精品| 无码国内精品久久人妻蜜桃| 久久夜色精品国产欧美乱| 国产亚洲美女精品久久久久狼| 久久久久久无码Av成人影院| 久久无码中文字幕东京热| 久久久久亚洲AV无码网站| 热re99久久6国产精品免费| 久久久久亚洲av无码专区导航| 久久久久99精品成人片直播| 久久精品欧美日韩精品| 久久96国产精品久久久| 精品久久久久国产免费| 日日狠狠久久偷偷色综合0| 精品久久久噜噜噜久久久 | 亚洲精品蜜桃久久久久久| 亚洲中文精品久久久久久不卡| 精品久久久久久无码免费| 亚洲Av无码国产情品久久| 精品国产乱码久久久久久人妻| 91精品国产高清久久久久久国产嫩草| 色悠久久久久久久综合网| 久久综合亚洲鲁鲁五月天| 国产精品久久久久jk制服| 国产高清美女一级a毛片久久w| 久久综合香蕉国产蜜臀AV| 午夜不卡888久久| 国产色综合久久无码有码| 国产99久久精品一区二区| 伊人久久大香线蕉av不卡| 久久免费视频观看| 国内精品九九久久久精品| 久久99精品国产麻豆蜜芽| 日韩人妻无码精品久久免费一| 色综合久久综合网观看| 色悠久久久久久久综合网| 免费观看成人久久网免费观看| 少妇人妻综合久久中文字幕| 国产成人精品久久一区二区三区av |