• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            轉自OGRE的一些游戲編程的鏈接

            C++ / STL

            Introduction / Help

            User Misconception of C++/STL

            Performance

            Design patterns

            Games

            Game Developper Sites

            Hardware

            Ati (papers, tools, source) (http://www.ati.com/developer/) (MUST READ) Nvidia (papers, tools, source) (http://developer.nvidia.com) (MUST READ)

            Game/3d Conference

            Siggraph Conferrnce

            Game developper Conference

            • gdc (http://www.gdconf.org)
            • nvdia slides and demos (http://developer.nvidia.com/object/gdc_2005_presentations.html)
            • Ati papers (http://www.ati.com/developer/techpapers.html)

            MainStream

            Blogs

            • Sinbad (http://www.stevestreeting.com/)
            • Carmack (http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates)
            • Brian Hook (http://www.bookofhook.com/)
            • Gaffer (http://www.gaffer.org/gaffer)
            • Gamegirl (http://www.gamegirladvance.com)
            • Gamedev (http://www.gamedevblog.com)


            Animation

            • Walk Cycle (http://www.idleworm.com/how/anm/02w/walks.shtml)

            Shaders

            Terrain

            Vegetation

            Articles

            Sdk

            Artificial Intelligence

            AI Links repositories

            Sdk

            General Architectures Articles

            PathFinding

            Group AI

            Tactic

            Steering

            Rule-Based System (RBS)

            Neural Networks (NN)

            • tensor (small NN) (http://www.oroboro.com/rafael/docserv.php?index=project&amp;amp;article=tensor)
            • tensor neurals net (http://www.oroboro.com/rafael/project/tensor.html)
            • Untrained Neural Net Class (http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&amp;amp;forum=cotd&amp;amp;id=-1)
            • NN sample (http://www.kuenzle-family.ch/philippe/gl/SeniorProject.htm)

            Fuzzy logic (FL)

            • aiGuru.com (http://www.aiguru.com/fl.htm)
            • bayesian systems... somewhere on generation 5 site.

            Finite State Machine (FSM)

            Decision Tree (DT)

            Emotion

            Lag

            Expert Systems

            Learning Systems

            Network

            Articles

            Sdk

            Physics

            Articles

            Sdk

            Sound

            • Thief paper on sound and AI.

            Visibility

            Game Design Patterns

            Game Developpment

            Retrieved from "

            posted on 2007-01-25 15:47 楊粼波 閱讀(1587) 評論(0)  編輯 收藏 引用

            99久久人人爽亚洲精品美女| 热久久国产欧美一区二区精品| 伊人久久大香线蕉精品| 久久久一本精品99久久精品88| 国产香蕉97碰碰久久人人| 91久久精一区二区三区大全| 色偷偷久久一区二区三区| 亚洲综合日韩久久成人AV| 一本一道久久综合狠狠老| 伊人久久综合成人网| 日韩精品久久久久久免费| 99久久国产热无码精品免费| 国产精品久久国产精品99盘 | 99久久精品费精品国产一区二区| 欧美精品九九99久久在观看| 久久综合亚洲鲁鲁五月天| 伊人久久综合成人网| www久久久天天com| 国产精品内射久久久久欢欢 | 久久久中文字幕| 亚洲综合久久综合激情久久| 国产精自产拍久久久久久蜜| 久久久久亚洲爆乳少妇无| 精品熟女少妇AV免费久久| 久久精品国产亚洲AV嫖农村妇女 | 久久久亚洲欧洲日产国码aⅴ| 久久久噜噜噜www成人网| 精品精品国产自在久久高清| 狠狠久久综合伊人不卡| 狠狠色丁香久久婷婷综合_中 | 久久国内免费视频| 亚洲va久久久噜噜噜久久男同| 久久99国产精品尤物| 久久亚洲视频| 国产午夜免费高清久久影院| 久久中文精品无码中文字幕| 欧美午夜精品久久久久免费视| 精品久久久久久久中文字幕| 亚洲国产另类久久久精品| 狠狠久久综合伊人不卡| 久久九九精品99国产精品|