• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆-60  評論-111  文章-0  trackbacks-0
            class ?CSettingManager
            {
            private :
            ????std::map
            < std:: string ,std:: string > ?m_Settings;
            ????std::
            string ?m_Filename;
            public :
            ????
            void ?Load(std:: string ?server,?std:: string ?character);
            ????
            void ?Save(? void ?);
            ????
            const ?std:: string & ?Get(?std:: string ?key,? const ?std:: string & ?default_value = std:: string ()?)
            ????
            {
            ????????std::map
            < std:: string ,std:: string > ::iterator?itor = ?m_Settings.find(key);
            ????????
            if ?(?itor == m_Settings.end()?)
            ????????
            {
            ????????????Set(key,default_value);
            ????????????
            return ?default_value;
            ????????}

            ????????
            return ?itor -> second;
            ????}

            ????
            void ?Set(std:: string ?key,? const ?std:: string & ?value)
            ????
            {
            ????????m_Settings[key]
            = value;
            ????}

            ????template
            < class ?T > ?T?Get(?std:: string ?key,?T?default_value = T( 0 ))
            ????
            {
            ????????std::map
            < std:: string ,std:: string > ::iterator?itor = ?m_Settings.find(key);
            ????????
            if ?(?itor == m_Settings.end()?)
            ????????
            {
            ????????????Set
            < T > (key,default_value);
            ????????????
            return ?default_value;
            ????????}

            ????????
            return ?boost::lexical_cast < T,std:: string > (itor -> second);
            ????}

            ????template
            < class ?T > ? void ?Set(std:: string ?key,?T?value)
            ????
            {
            ????????m_Settings[key]
            = boost::lexical_cast < std:: string ,T > (value);
            ????}

            }
            ;

            使用
            void?Load(?void?)
            {
            ????SmartAccelerate
            =m_Game.m_SettingMgr.Get("系統_智能加速",false);
            ????MoveSpeed
            =m_Game.m_SettingMgr.Get("系統_移動速度",static_cast<DWORD>(0));
            ????AttackSpeed
            =m_Game.m_SettingMgr.Get("系統_攻擊速度",static_cast<DWORD>(0));

            ????ShowMiniMap
            =m_Game.m_SettingMgr.Get("系統_顯示實景地圖",false);

            ????AlwaysLongHit
            =m_Game.m_SettingMgr.Get("戰士_刀刀刺殺",false);
            ????AutoWideHit
            =m_Game.m_SettingMgr.Get("戰士_智能半月",false);
            ????WideHitLevel
            =m_Game.m_SettingMgr.Get("戰士_智能半月數值",static_cast<int>(0));
            ????AutoFireHit
            =m_Game.m_SettingMgr.Get("戰士_自動烈火",false);
            ????FireHitDelay
            =m_Game.m_SettingMgr.Get("戰士_自動烈火間隔",static_cast<int>(0));

            ????LoginScript
            =m_Game.m_SettingMgr.Get("腳本_上線腳本",std::string());

            ????HpKeeper
            =m_Game.m_SettingMgr.Get("保護_HP保持",false);
            ????HpKeepLevel
            =m_Game.m_SettingMgr.Get("保護_HP數值",static_cast<int>(0));

            ????MpKeeper
            =m_Game.m_SettingMgr.Get("保護_MP保持",false);
            ????MpKeepLevel
            =m_Game.m_SettingMgr.Get("保護_MP數值",static_cast<int>(0));

            ????std::vector
            <std::string>?sl;
            ????std::
            string?str=m_Game.m_SettingMgr.Get("保護_保護物品",std::string());
            ????CGameMir::SplitString(str.c_str(),
            ";",sl);
            ????m_ProtectItems.clear();
            ????
            for?(?std::vector<std::string>::iterator?pos=sl.begin();?pos!=sl.end();?++pos?)
            ????
            {
            ????????std::vector
            <std::string>?item;
            ????????CGameMir::SplitString(pos
            ->c_str(),"/",item);
            ????????
            if?(?item.size()<3?)
            ????????????
            continue;
            ????????m_ProtectItems[item[
            0]]?=
            ????????????std::pair
            <int,int>(boost::lexical_cast<int>(item[1]),boost::lexical_cast<int>(item[2]));
            ????}

            }


            void?Save(?void?)
            {
            ????m_Game.m_SettingMgr.Set(
            "系統_智能加速",SmartAccelerate);
            ????m_Game.m_SettingMgr.Set(
            "系統_移動速度",MoveSpeed);
            ????m_Game.m_SettingMgr.Set(
            "系統_攻擊速度",AttackSpeed);
            ????m_Game.m_SettingMgr.Set(
            "系統_顯示實景地圖",ShowMiniMap);
            ????m_Game.m_SettingMgr.Set(
            "戰士_刀刀刺殺",AlwaysLongHit);
            ????m_Game.m_SettingMgr.Set(
            "戰士_智能半月",AutoWideHit);
            ????m_Game.m_SettingMgr.Set(
            "戰士_智能半月數值",WideHitLevel);
            ????m_Game.m_SettingMgr.Get(
            "戰士_自動烈火",AutoFireHit);
            ????m_Game.m_SettingMgr.Set(
            "戰士_自動烈火間隔",FireHitDelay);
            ????m_Game.m_SettingMgr.Set(
            "腳本_上線腳本",LoginScript);
            ????m_Game.m_SettingMgr.Set(
            "保護_HP保持",HpKeeper);
            ????m_Game.m_SettingMgr.Set(
            "保護_HP數值",HpKeepLevel);
            ????m_Game.m_SettingMgr.Set(
            "保護_MP保持",MpKeeper);
            ????m_Game.m_SettingMgr.Set(
            "保護_MP數值",MpKeepLevel);

            ????std::
            string?str;
            ????str.clear();
            ????
            for?(?std::map<std::string,std::pair<int,int>?>::iterator?pos=m_ProtectItems.begin();?pos!=m_ProtectItems.end();?++pos?)
            ????
            {
            ????????std::
            string?item;
            ????????item
            =pos->first;
            ????????item
            +=("/"+boost::lexical_cast<std::string>(pos->second.first));
            ????????item
            +=("/"+boost::lexical_cast<std::string>(pos->second.second));
            ????????str
            +=(item+";");
            ????}

            ????m_Game.m_SettingMgr.Set(
            "保護_保護物品",str);

            ????m_Game.m_SettingMgr.Save();
            }

            posted on 2006-10-03 21:14 shaker(太子) 閱讀(1815) 評論(1)  編輯 收藏 引用 所屬分類: C++

            評論:
            # re: 用處不大卻不是沒用的一個類! 2006-10-03 21:58 | 空明流轉
            整體來說我們兩個做的目的都差不多吧。。。  回復  更多評論
              
            国产美女久久精品香蕉69| 人妻无码αv中文字幕久久琪琪布| 精品综合久久久久久97| 无码人妻精品一区二区三区久久 | 久久久久国色AV免费观看| 午夜精品久久久久久影视777| 久久精品国产日本波多野结衣| 久久久久久国产精品免费无码| 精品久久久无码中文字幕天天| 2021最新久久久视精品爱| 国产一级做a爰片久久毛片| 久久伊人亚洲AV无码网站| 狠狠色丁香久久综合五月| 久久亚洲国产成人影院| 人人狠狠综合久久亚洲88| 久久久久亚洲精品天堂| 亚洲一区精品伊人久久伊人| 久久这里只有精品首页| 久久国产亚洲高清观看| 久久亚洲精品无码VA大香大香| 国产A级毛片久久久精品毛片| 久久久久亚洲AV无码永不| 久久久综合香蕉尹人综合网| 久久久91精品国产一区二区三区| 国产成人无码精品久久久性色| 青青热久久国产久精品 | 国内精品久久久久影院日本| 亚洲精品美女久久久久99小说| 国产日韩久久久精品影院首页| 国产美女久久精品香蕉69| 日韩久久久久久中文人妻| 99久久夜色精品国产网站| 99精品国产99久久久久久97| 久久午夜夜伦鲁鲁片免费无码影视| 久久综合精品国产一区二区三区| 久久99精品久久久久久水蜜桃| 94久久国产乱子伦精品免费 | 久久精品水蜜桃av综合天堂| 亚洲va国产va天堂va久久| 人妻无码αv中文字幕久久琪琪布| 久久久高清免费视频|