锘??xml version="1.0" encoding="utf-8" standalone="yes"?>波多野结衣中文字幕久久,性做久久久久久久久,亚洲v国产v天堂a无码久久http://www.shnenglu.com/orlando/zh-cnWed, 07 May 2025 21:09:41 GMTWed, 07 May 2025 21:09:41 GMT60error X3025http://www.shnenglu.com/orlando/archive/2008/10/11/63759.htmlorlandoorlandoSat, 11 Oct 2008 11:50:00 GMThttp://www.shnenglu.com/orlando/archive/2008/10/11/63759.htmlhttp://www.shnenglu.com/orlando/comments/63759.htmlhttp://www.shnenglu.com/orlando/archive/2008/10/11/63759.html#Feedback7http://www.shnenglu.com/orlando/comments/commentRss/63759.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/63759.htmlerror X3025: global variables are implicitly constant, enable compatibility mode to allow modification 
鍏ㄥ眬鍙橀噺鏄痚xtern涔熸槸甯擱噺錛屽湪shader閲岄潰涓嶈兘淇敼錛屼絾鍙互浠庡涓葷▼搴忛噷鏀廣?br>浠ュ墠鐨勭紪璇戝櫒娌℃湁寮哄埗榪欎竴鐐癸紝鐜板湪鏂扮殑寮哄寲浜嗚繖涓瑕佹眰銆?br>
鎶奺xtern 鏀規垚static榪愯鎴愬姛

orlando 2008-10-11 19:50 鍙戣〃璇勮
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BLASSREITER http://www.shnenglu.com/orlando/archive/2008/10/06/63336.htmlorlandoorlandoMon, 06 Oct 2008 13:41:00 GMThttp://www.shnenglu.com/orlando/archive/2008/10/06/63336.htmlhttp://www.shnenglu.com/orlando/comments/63336.htmlhttp://www.shnenglu.com/orlando/archive/2008/10/06/63336.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/63336.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/63336.html姝岃瘝錛?/p>

銆奃D銆?br>銇勩仺銇嗐亱銇亾
words:娓¤竟銈偤銉掋儹銆music arrange:鏉戜笂姝h姵


Une autre victoire
Quelque chose perdu
Ton monde s'effondre
Mon coeur s'engourdit
C'est quoi,la victoire?
Pas d'espoir,rien
Tu sais pas comment
Je peux sortir?
Tu cherches l'amour
Tu appelles ce nom
Mais,c'est où,alors?
Tant pis,c'est trop tard
La justice pour chacun
Est trop différente
a-t-il la raison pour se battre?

Je me souviens pas
J'ai tout oublié
Je me rappelle pas
Mais je sais que je le veux

Les lumière sont éteintes
J'appelle ton nom
Crier vers la nuit
Encore toi que je veux

Le système en panne
On est tous évanouis
Si on se réveillait
Autre part
Nos 膩mes désespérées
L'amour qu'on connaissait
Dis-moi,
Tu l'as pas perdu
Je perds la force
La raison,c'était quoi?
Tiens ton espoir,
si tu en as un

Je me souviens pas
J'ai tout oublié
Je me rappelle pas
Mais je sais que je le veux

La conviction,celle dont on besoin
La lumière,celle qui va nous conduire
L'espoir était si près de nous
Où on s'est trompé?

Je me souviens pas
J'ai tout oublié
Je me rappelle pas
Mais je sais que je le veux

Je me souviens pas
J'ai tout oublié
Je me rappelle pas
Mais je sais que je le veux

 

闈犺嫳鏂囩増緲昏瘧鍑虹殑澶ц嚧姝岃瘝錛?/p>

Another trophy won
鍙堝緱鍒頒竴涓啝鍐涘鏉?br>
But something's lost
浣嗗嵈澶卞幓浜嗕竴浜涗笢瑗?br>
Your world collapses
浣犵殑涓栫晫宕╂簝浜?br>
My heart turn numb
鎴戠殑蹇冨彉寰楅夯鏈ㄤ笉浠?br>
Triumph for what?
涓轟簡浠涔堝幓鍙栧緱鑳滃埄?

Zero hope,none
姣棤甯屾湜,涓?br>
Tell me the way to get out
鍛婅瘔鎴戣劚紱誨洶澧冪殑鍔炴硶

If you find one
濡傛灉浣犳壘鍒扮殑璇?br>
call your name
鎴戝懠鍞ょ潃浣犵殑鍚嶅瓧

You seek for love
浣犳復姹傜潃鐖?br>
Know where it is?
鐭ラ亾鍦ㄥ摢閲屽悧?

got news for you
鎴戞湁娑堟伅緇欎綘

Roads too far apart
璺旈仴榪?br>
Answer the question
鍥炵瓟鎴戠殑闂

Is there anything to fight for?
鏈変粈涔堝煎緱濂嬫枟鐨勭洰鏍囧悧?


don't remember
鎴戜笉璁板緱浜?br>
No,I don't recall
涓?鏄垜涓嶆効璁拌搗

Yeah,I don't remember
鑰?鎴戜笉璁板緱浜?br>
But know need it
浣嗘槸鎴戠煡閬撴垜闇瑕佸畠


One Faith
涓涓俊浠?br>
That's is all we need
閭e氨鏄垜浠墍闇瑕佺殑

One Light
涓閬撴槑鍏?br>
That will show the way
灝嗕細鐓т寒鎴戜滑鐨勯亾璺?br>
What went wrong
鏈変粈涔堜笢瑗垮嚭閿欎簡

Hope was so close to our heads
甯屾湜宸茬粡紱繪垜浠緢榪?br>
Won't someone tell me please?
鏈変漢鍙互鍛婅瘔鎴戝悧?


don't remember
鎴戜笉璁板緱浜?br>
No,I don't recall
涓?鏄垜涓嶆効璁拌搗

Yeah,I don't remember
鑰?鎴戜笉璁板緱浜?br>
But know need it
浣嗘槸鎴戠煡閬撴垜闇瑕佸畠

don't remember
鎴戜笉璁板緱浜?br>
But know need it
浣嗘槸鎴戠煡閬撴垜闇瑕佸畠



orlando 2008-10-06 21:41 鍙戣〃璇勮
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浣跨敤鐭╅樀鍫嗘爤http://www.shnenglu.com/orlando/archive/2008/08/10/58473.htmlorlandoorlandoSun, 10 Aug 2008 14:36:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/10/58473.htmlhttp://www.shnenglu.com/orlando/comments/58473.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/10/58473.html#Feedback1http://www.shnenglu.com/orlando/comments/commentRss/58473.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/58473.htmlOpenGL紼嬪簭鍛樹滑涔犳儻浜庣鐞嗗彉鎹㈢煩闃電殑鍫嗘爤鐨勬蹇點傝櫧鐒禗irectX騫舵病鏈変竴涓儚OpenGL鎵閲囩敤鐨勫叧浜庡爢鏍堢殑鍐呯疆姒傚康錛屼絾鏄疍3DX搴撶‘瀹炲寘鎷竴涓彨ID3DXMatrixStack鐨勫府鍔╂帴鍙c傝繖涓帴鍙e寘鍚熀鏈殑鍫嗘爤鎿嶄綔錛屼緥濡傞氳繃Push涓嶱op浠ュ強涓浜涘嚱鏁版柟娉曪紝鏉ュ府鍔╂瀯寤哄彉鎹€傜劧鑰屼笌OpenGL涓嶅悓錛屼綘蹇呴』鏄庣‘鐨勫皢鍫嗘爤鐨勫唴瀹逛紶閫掔粰SetTransform,鍥犱負璁懼鏈韓騫朵笉緇存姢涓涓爢鏍堛傚綋娓叉煋涓涓鏉傜墿浣撶殑鏃跺欙紝鍫嗘爤鍙互琚敤鏉ヨ窡韙拰綆$悊鍙樻崲鐘舵併?br>
鍋囪鐭ラ亾鑸瑰彧鍦ㄦ搗涓殑浣嶇疆鍜屽彇鍚戯紝涔熺煡閬撶偖濉旂浉瀵逛簬鑸圭殑浣嶇疆浠ュ強鐐鐩稿浜庣偖濉旂殑浣嶇疆銆備笌涓烘瘡涓墿浣撹綆楀涓煩闃電劧鍚庡瓨鍌ㄦ瘡涓煩闃電浉鍙嶏紝鍙互浣跨敤涓涓爢鏍堝茍鎸変笅鍒楃殑姝ラ鏉ユ覆鏌撴暣涓埞鍙細
1銆佷嬌鐢―3DXCreateMatrixStack鍒涘緩涓涓爢鏍堟帴鍙c?br>2銆佷負鑸瑰彧鐨勪綅緗綆楃煩闃靛茍灝嗚鐭╅樀鍘嬪叆鍫嗘爤銆?br>3銆佸皢鏍堥《璁劇疆涓哄綋鍓嶄笘鐣屽彉鎹㈠茍娓叉煋鑸逛綋銆?br>4銆佸鏍堝仛Push鎿嶄綔騫惰繛鎺ョ偖濉旂殑鐩稿鍙樻崲銆?br>5銆佸皢鏍堥《璁劇疆涓哄綋鍓嶄笘鐣屽彉鎹㈠茍娓叉煋鐐銆?br>6銆佸鏍堝仛Push鎿嶄綔騫惰繛鎺ョ涓鏍圭偖綆$殑鐩稿鍙樻崲銆?br>7銆佸皢鏍堥《璁劇疆涓哄綋鍓嶄笘鐣屽彉鎹㈠茍娓叉煋絎竴鏍圭偖綆°?br>8銆佸鏍堝仛Pop鎿嶄綔錛岃繖灝卞皢鐐鍙樻崲緗簬鏍堥《銆?br>9銆佸鏍堝彨鍋歅ush鎿嶄綔騫惰繛鎺ョ浜屾牴鐐鐨勭浉瀵瑰彉鎹€?br>10銆佸皢鏍堥《璁劇疆涓哄綋鍓嶄笘鐣屽彉鎹㈠茍娓叉煋絎簩鏍圭偖綆°?br>11銆佸鏍堝仛Pop鎿嶄綔錛岃繖灝卞皢鐐鍙樻崲緗簬鏍堥《銆?br>12銆佸鏍堝仛Pop鎿嶄綔錛岃繖灝卞皢鑸瑰彧鍙樻崲緗簬鏍堥《銆?br>13銆佷互鍚屾牱鐨勬柟寮忔覆鏌撹埞鍙殑鍏朵粬閮ㄥ垎銆?/p>

orlando 2008-08-10 22:36 鍙戣〃璇勮
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欏剁偣娉曠嚎http://www.shnenglu.com/orlando/archive/2008/08/10/58472.htmlorlandoorlandoSun, 10 Aug 2008 14:20:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/10/58472.htmlhttp://www.shnenglu.com/orlando/comments/58472.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/10/58472.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/58472.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/58472.html   姣忎釜欏剁偣鐨勯《鐐圭殑娉曠嚎鍚戦噺鏄叡浜偅涓《鐐圭殑鎵鏈変笁瑙掑艦鐨勬硶綰垮悜閲忕殑騫沖潎鍊箋?/strong>

orlando 2008-08-10 22:20 鍙戣〃璇勮
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瀛︿範欏剁偣緙撳瓨涓庣儲寮曠紦瀛?涓?http://www.shnenglu.com/orlando/archive/2008/08/10/58471.htmlorlandoorlandoSun, 10 Aug 2008 14:19:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/10/58471.htmlhttp://www.shnenglu.com/orlando/comments/58471.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/10/58471.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/58471.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/58471.html鍦ㄥ涔犻《鐐圭紦瀛樹笌绱㈠紩緙撳瓨(涓)鐨勪唬鐮佷腑
鏀規垚涓嬮潰榪欐牱灝辮揪鍒扮洰鐨?br> //欏剁偣鏁版嵁
 CUSTOMVERTEX g_Vertices[10];
 g_Vertices[0].x = 300;
 g_Vertices[0].y = 250;
 g_Vertices[0].z = 0.5f;
 g_Vertices[0].rhw = 1.0f;
 g_Vertices[0].color = 0xffff0000;

 //g_Vertices[9]=g_Vertices[0];
 for(int i=0; i<8; i++)
 {
  g_Vertices[i+1].x =  (float)(200*sin(i*3.14159/4.0)) + 300;
  g_Vertices[i+1].y = -(float)(200*cos(i*3.14159/4.0)) + 250;
  g_Vertices[i+1].z = 0.5f;
  g_Vertices[i+1].rhw = 1.0f;
  g_Vertices[i+1].color = 0xff00ff00;
 }
 g_Vertices[9]=g_Vertices[1];


g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLEFAN, 0,8 );


绱㈠紩緙撳瓨鍙互涓嶆涓嬈$殑寮曠敤鍚屼竴欏剁偣錛岃繖鎻愪緵浜嗚秴榪囦笁瑙掑艦鍒楄〃鐨勬ц兘浼樺娍錛屽洜涓哄彲浠ュ嬈¢噸澶嶄嬌鐢ㄤ竴涓《鐐癸紝涔熸彁渚涗簡瓚呰繃涓夎褰㈠甫鐨勫垱閫犱紭鍔匡紝鍥犱負鍒涢犺繃紼嬩笉閭d箞澶嶆潅銆?/strong>


orlando 2008-08-10 22:19 鍙戣〃璇勮
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綰圭悊鏄犲皠鍩虹http://www.shnenglu.com/orlando/archive/2008/08/10/58431.htmlorlandoorlandoSun, 10 Aug 2008 03:19:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/10/58431.htmlhttp://www.shnenglu.com/orlando/comments/58431.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/10/58431.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/58431.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/58431.html綰圭悊鍧愭爣
   瀹為檯綰圭悊鍧愭爣&鐩稿綰圭悊鍧愭爣
























struct CUSTOMVERTEX
{
 FLOAT x, y, z;    //欏剁偣浣嶇疆 
 FLOAT u,v ;    //欏剁偣綰圭悊鍧愭爣
};
#define D3DFVF_CUSTOMVERTEX   (D3DFVF_XYZ|D3DFVF_TEX1)

 //欏剁偣鏁版嵁
    CUSTOMVERTEX g_Vertices[] =
    {
  { -3,   -3,  0.0f,  0.0f, 1.0f},  
     { -3,    3,  0.0f,  0.0f, 0.0f}, 
     {  3,   -3,  0.0f,  1.0f, 1.0f}, 
     {  3,    3,  0.0f,  1.0f, 0.0f }

    };
璁劇疆涓?br>//欏剁偣鏁版嵁
    CUSTOMVERTEX g_Vertices[] =
    {
  { -3,   -3,  0.0f,  0.0f, 1.0f},  
     { -3,    0,  0.0f,  0.0f, 0.5f}, 
     {  3,   -3,  0.0f,  1.0f, 1.0f}, 
     {  3,    0,  0.0f,  1.0f, 0.5f }

    };

鍙皢涓鍗婄汗鐞嗘槧灝勫埌鍥懼厓涓?br>



orlando 2008-08-10 11:19 鍙戣〃璇勮
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璁劇疆璧勬簮嫻?/title><link>http://www.shnenglu.com/orlando/archive/2008/08/05/58058.html</link><dc:creator>orlando</dc:creator><author>orlando</author><pubDate>Tue, 05 Aug 2008 07:07:00 GMT</pubDate><guid>http://www.shnenglu.com/orlando/archive/2008/08/05/58058.html</guid><wfw:comment>http://www.shnenglu.com/orlando/comments/58058.html</wfw:comment><comments>http://www.shnenglu.com/orlando/archive/2008/08/05/58058.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.shnenglu.com/orlando/comments/commentRss/58058.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/orlando/services/trackbacks/58058.html</trackback:ping><description><![CDATA[璁劇疆璧勬簮嫻佷笌涓涓《鐐圭紦瀛樻寕閽╋紝姝ゆ祦灝辨槸涓涓祦鍏ユ覆鏌撶綰跨殑鍑犱綍淇℃伅鐨勬祦銆? <p>涓嬮潰鐨勬柟娉曟槸鐢ㄤ簬璁劇疆涓涓祫婧愭祦錛? <p>HRESULT IDirect3DDevice9::SetStreamSource( <p>       UINT StreamNumber, <p>       IDirect3DVertexBuffer9* pStreamData, <p>       UINT OffsetInBytes, <p>       UINT Stride <p>); <p>StreamNumber鈥斺旂‘瀹氭垜浠殑欏剁偣緙撳瓨涓庡摢涓涓祫婧愭祦鎸傞挬銆傛垜浠笉浣跨敤澶氶噸嫻侊紱鍥犳鎴戜滑鎬繪槸浣跨敤0鍙鋒祦銆? <p>pStreamData鈥斺斾竴涓寚鍚戞垜浠兂涓庢祦鎸傞挬鐨勯偅涓《鐐圭紦瀛樼殑鎸囬拡銆? <p>OffsetInBytes鈥斺旂浉瀵規祦寮濮嬪鐨勫亸縐婚噺銆備互瀛楄妭涓哄崟浣嶏紝瀹冩寚瀹氳濉叆娓叉煋綆$嚎鐨勯《鐐規暟鎹殑寮濮嬩綅緗傞氳繃媯鏌3DCAPS9緇撴瀯涓殑D3DDEVCAPS2_STREAMOFFSET鏍囧織錛屽亣濡備綘鐨勮澶囨敮鎸侊紝閭d箞榪欎釜鍙傛暟灝辨湁涓浜涢潪0鍊箋? <p>Stride鈥斺旀垜浠湪欏剁偣緙撳瓨涓搷浣滅殑姣忎釜閮ㄥ垎鐨勬祦鐨勫瓧鑺傚ぇ灝忋? <p>渚嬪錛屽亣璁緑b鏄竴涓凡緇忓~鍏呬簡欏剁偣淇℃伅鐨勯《鐐圭紦瀛橈細 <p>_device->SetStreamSource( 0, vb, 0, sizeof( Vertex ) ); </p> <img src ="http://www.shnenglu.com/orlando/aggbug/58058.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/orlando/" target="_blank">orlando</a> 2008-08-05 15:07 <a href="http://www.shnenglu.com/orlando/archive/2008/08/05/58058.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>D3DXVec3Normalize 鍑芥暟http://www.shnenglu.com/orlando/archive/2008/08/05/58047.htmlorlandoorlandoTue, 05 Aug 2008 04:05:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/05/58047.htmlhttp://www.shnenglu.com/orlando/comments/58047.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/05/58047.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/58047.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/58047.html榪斿洖3D鍚戦噺鐨勮鏍煎寲鍚戦噺銆?/span>

瀹氫箟錛?/font>

D3DXVECTOR3 *WINAPI D3DXVec3Normalize(      

    D3DXVECTOR3 *pOut,
    CONST D3DXVECTOR3 *pV
);

鍙傛暟錛?/font>

pOut

[in, out] 鎸囧悜 D3DXVECTOR3 緇撴瀯鐨勬搷浣滅粨鏋溿?/span>

pV

[in] 鎸囧悜D3DXVECTOR3 緇撴瀯鐨勬簮鍚戦噺銆?/span>

榪斿洖鍊鹼細

鎸囧悜D3DXVECTOR3 緇撴瀯鐨勮鏍煎寲鍚庣殑鍚戦噺銆?/span>

 

璇存槑錛?/font>

鍑芥暟榪斿洖鍊艱窡pOut 鍙傛暟榪斿洖鍊兼槸涓鏍風殑銆傝繖鏍峰彲浠ヨ鍑芥暟D3DXVec3Normalize浣滀負鍏跺畠鍑芥暟鐨勫弬鏁頒嬌鐢ㄣ?/span>

鍑芥暟淇℃伅錛?/font>

Header

d3dx9math.h

Import library

d3dx9.lib

Minimum operating systems

Windows 98


 D3DXVec3Normalize( (D3DXVECTOR3*)&light1.Direction, &vecDir );


orlando 2008-08-05 12:05 鍙戣〃璇勮
]]>
瀛︿範欏剁偣緙撳瓨涓庣儲寮曠紦瀛?浜?http://www.shnenglu.com/orlando/archive/2008/08/04/57998.htmlorlandoorlandoMon, 04 Aug 2008 12:36:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/04/57998.htmlhttp://www.shnenglu.com/orlando/comments/57998.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/04/57998.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/57998.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/57998.html//=============================================================================
// Desc: 鍧愭爣鍙樻崲
//=============================================================================

#include <d3dx9.h>  //D3DX瀹炵敤搴撳嚱鏁? 璇ュご鏂囦歡涓張鍖呭惈浜哾3d9.h澶存枃浠?/p>


//-----------------------------------------------------------------------------
// Desc: 鍏ㄥ眬鍙橀噺
//-----------------------------------------------------------------------------
LPDIRECT3D9                g_pD3D       = NULL;    //Direct3D瀵硅薄
LPDIRECT3DDEVICE9          g_pd3dDevice = NULL;    //Direct3D璁懼瀵硅薄
LPDIRECT3DVERTEXBUFFER9    g_pVB        = NULL;    //欏剁偣緙撳啿鍖哄璞?br>HWND        g_Wnd     = NULL;    //紿楀彛鍙ユ焺
D3DRECT                    g_ClentRect;
LPDIRECT3DINDEXBUFFER9  g_pIB  = NULL;

//-----------------------------------------------------------------------------
// Desc: 欏剁偣緇撴瀯
//-----------------------------------------------------------------------------
struct CUSTOMVERTEX
{
    D3DXVECTOR3 position;
    DWORD color;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)


//-----------------------------------------------------------------------------
// Desc: 璁劇疆涓栫晫鐭╅樀
//-----------------------------------------------------------------------------
VOID SetupWorldMatrice()
{
 //寤虹珛涓涓粫X杞村姩鎬佹棆杞殑涓栫晫鐭╅樀
    D3DXMATRIX matWorld;
    UINT  iTime  = timeGetTime() % 1000;
    FLOAT fAngle = iTime * (2.0f * D3DX_PI) / 1000.0f;
 D3DXMatrixIdentity( &matWorld );
    D3DXMatrixRotationX( &matWorld, fAngle );

 //璁劇疆涓栫晫鐭╅樀
    g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
}


//-----------------------------------------------------------------------------
// Desc: 璁劇疆瑙傚療鐭╅樀鍜屾姇褰辯煩闃?br>//-----------------------------------------------------------------------------
VOID SetupViewandProjMatrices()
{
    //寤虹珛騫惰緗瀵熺煩闃?br>    D3DXVECTOR3 vEyePt( 0.0f, 3.0f,-5.0f );
    D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f );
    D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f );
    D3DXMATRIX matView;
    D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
    g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );

    //寤虹珛騫惰緗姇褰辯煩闃?br>    D3DXMATRIX matProj;
    D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, 1.0f, 1.0f, 100.0f );
    g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
}


//-----------------------------------------------------------------------------
// Desc: 璁劇疆瑙嗗尯
//-----------------------------------------------------------------------------
VOID SetupViewPort()
{
 RECT rect;
 GetClientRect(g_Wnd,&rect);
 D3DVIEWPORT9 vp;
 vp.X      = 0;
 vp.Y      = 0;
 vp.Width  = rect.right;
 vp.Height = rect.bottom;
 vp.MinZ   = 0.0f;
 vp.MaxZ   = 1.0f;
 g_pd3dDevice->SetViewport(&vp);
}


//-----------------------------------------------------------------------------
// Desc: 鍒濆鍖朌irect3D
//-----------------------------------------------------------------------------
HRESULT InitD3D( HWND hWnd )
{
 //鍒涘緩Direct3D瀵硅薄, 璇ュ璞$敤浜庡垱寤篋irect3D璁懼瀵硅薄
    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
        return E_FAIL;

 //璁劇疆D3DPRESENT_PARAMETERS緇撴瀯, 鍑嗗鍒涘緩Direct3D璁懼瀵硅薄
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;

 //鍒涘緩Direct3D璁懼瀵硅薄
    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, &g_pd3dDevice ) ) )
    {
        return E_FAIL;
    }

    //璁劇疆鍓斿嚭妯″紡涓轟笉鍓斿嚭浠諱綍闈?姝i潰鍜屽弽闈?
    g_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );

 //鍏抽棴鍏夌収澶勭悊, 榛樿鎯呭喌涓嬪惎鐢ㄥ厜鐓у鐞?br>    g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, FALSE );

 //璁劇疆瑙傚療鍜屾姇褰辯煩闃?br> SetupViewandProjMatrices();

 //璁劇疆瑙嗗尯
 SetupViewPort();

 return S_OK;
}


//-----------------------------------------------------------------------------
// Desc: 鍒涘緩鍦烘櫙鍥懼艦
//-----------------------------------------------------------------------------
HRESULT InitGeometry()
{
 //鍒涢《鐐圭紦鍐插尯
    if( FAILED( g_pd3dDevice->CreateVertexBuffer( 50*2*sizeof(CUSTOMVERTEX),
                                                  0, D3DFVF_CUSTOMVERTEX,
                                                  D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )
    {
        return E_FAIL;
    }

 //濉厖欏剁偣緙撳啿鍖?br>    CUSTOMVERTEX* pVertices;
    if( FAILED( g_pVB->Lock( 0, 0, (void**)&pVertices, 0 ) ) )
        return E_FAIL;
    for( DWORD i=0; i<50; i++ )
    {
        FLOAT theta = (2*D3DX_PI*i)/(50-1);
        pVertices[2*i+0].position = D3DXVECTOR3( sinf(theta),-1.0f, cosf(theta) );
  pVertices[2*i+0].color   =0xffffff00;
        pVertices[2*i+1].position = D3DXVECTOR3( sinf(theta), 1.0f, cosf(theta) );
  pVertices[2*i+1].color   =0xffffff00;
    }
    g_pVB->Unlock();

 WORD g_Indices[100] ;
 int index;
 for (index=0;index<100;index++)
 {
  g_Indices[index]=index;
 }
  //鍒涘緩绱㈠紩緙撳啿鍖?br> if( FAILED( g_pd3dDevice->CreateIndexBuffer( 100*sizeof(WORD),
                                                  0, D3DFMT_INDEX16,  //绱㈠紩綾誨瀷
                                                  D3DPOOL_DEFAULT, &g_pIB,NULL ) ) )
    {
        return E_FAIL;
    }

 //濉厖绱㈠紩緙撳啿鍖?br>    VOID* pIndices;
    if( FAILED( g_pIB->Lock( 0, sizeof(g_Indices), (void**)&pIndices, 0 ) ) )
        return E_FAIL;
    memcpy( pIndices, g_Indices, sizeof(g_Indices) );
    g_pIB->Unlock();


    return S_OK;
}


//-----------------------------------------------------------------------------
// Desc: 閲婃斁鍒涘緩鐨勫璞?br>//-----------------------------------------------------------------------------
VOID Cleanup()
{
 //閲婃斁欏剁偣緙撳啿鍖哄璞?br>    if( g_pVB != NULL )
        g_pVB->Release();

 //閲婃斁Direct3D璁懼瀵硅薄
    if( g_pd3dDevice != NULL )
        g_pd3dDevice->Release();

 //閲婃斁Direct3D瀵硅薄
    if( g_pD3D != NULL )
        g_pD3D->Release();
}


//-----------------------------------------------------------------------------
// Desc: 娓叉煋鍥懼艦
//-----------------------------------------------------------------------------
VOID Render()
{
 //娓呯┖鍚庡彴緙撳啿鍖?br>    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(45, 50, 170), 1.0f, 0 );

 //寮濮嬪湪鍚庡彴緙撳啿鍖虹粯鍒跺浘褰?br>    if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
    {
  //璁劇疆涓栫晫鐭╅樀
        SetupWorldMatrice();

  //鍦ㄥ悗鍙扮紦鍐插尯緇樺埗鍥懼艦

  g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );
        g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
     g_pd3dDevice->SetIndices( g_pIB );  //璁劇疆绱㈠紩緙撳啿鍖?br>     g_pd3dDevice->DrawIndexedPrimitive ( D3DPT_LINELIST, 0,0,100,0,50 );


  //緇撴潫鍦ㄥ悗鍙扮紦鍐插尯娓叉煋鍥懼艦
        g_pd3dDevice->EndScene();
    }

 //灝嗗湪鍚庡彴緙撳啿鍖虹粯鍒剁殑鍥懼艦鎻愪氦鍒板墠鍙扮紦鍐插尯鏄劇ず
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}


//-----------------------------------------------------------------------------
// Desc: 娑堟伅澶勭悊
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
 switch( msg )
 {
 case WM_DESTROY:
  Cleanup();
  PostQuitMessage( 0 );
  return 0;
 }

    return DefWindowProc( hWnd, msg, wParam, lParam );
}


//-----------------------------------------------------------------------------
// Desc: 鍏ュ彛鍑芥暟
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
 //娉ㄥ唽紿楀彛綾?br>    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC , MsgProc, 0L, 0L,
                      GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
                      L"ClassName", NULL };
    RegisterClassEx( &wc );

 //鍒涘緩紿楀彛
    HWND hWnd = CreateWindow( L"ClassName", L"鍧愭爣鍙樻崲",
                              WS_OVERLAPPEDWINDOW, 200, 100, 500,500,
                              GetDesktopWindow(), NULL, wc.hInstance, NULL );
 g_Wnd=hWnd;

 //鍒濆鍖朌irect3D
    if( SUCCEEDED( InitD3D( hWnd ) ) )
    {
  //鍒涘緩鍦烘櫙鍥懼艦
        if( SUCCEEDED( InitGeometry() ) )
        {
   //鏄劇ず紿楀彛
            ShowWindow( hWnd, SW_SHOWDEFAULT );
            UpdateWindow( hWnd );

   //榪涘叆娑堟伅寰幆
            MSG msg;
            ZeroMemory( &msg, sizeof(msg) );
            while( msg.message!=WM_QUIT )
            {
                if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
                {
                    TranslateMessage( &msg );
                    DispatchMessage( &msg );
                }
                else
    {
                    Render();  //娓叉煋鍥懼艦
    }
            }
        }
    }

    UnregisterClass( L"ClassName", wc.hInstance );
    return 0;
}

鍦ㄤ笂闈㈢殑浠g爜涓?br>  g_pd3dDevice->DrawIndexedPrimitive ( D3DPT_LINELIST, 0,0,100,0,50 );
鍙互鏄劇ず鍑篖INELIST
浣嗚緗負錛圖3DPT_POINTLIST,0,0,100,0,100錛夋椂鍗翠笉鑳芥樉紺篜OINT錛?br>榪欐槸涓轟粈涔堬紵


orlando 2008-08-04 20:36 鍙戣〃璇勮
]]>
瀛︿範欏剁偣緙撳瓨涓庣儲寮曠紦瀛?涓)http://www.shnenglu.com/orlando/archive/2008/08/04/57969.htmlorlandoorlandoMon, 04 Aug 2008 07:35:00 GMThttp://www.shnenglu.com/orlando/archive/2008/08/04/57969.htmlhttp://www.shnenglu.com/orlando/comments/57969.htmlhttp://www.shnenglu.com/orlando/archive/2008/08/04/57969.html#Feedback0http://www.shnenglu.com/orlando/comments/commentRss/57969.htmlhttp://www.shnenglu.com/orlando/services/trackbacks/57969.html鍦ㄥ涔犱簡欏剁偣緙撳瓨鍜岀儲寮曠紦瀛樺悗榪愯浜嗕竴涓緥瀛愶細

//=============================================================================
// Desc: 绱㈠紩緙撳啿鍖?br>//=============================================================================

#include <d3d9.h>
#include <math.h>


//-----------------------------------------------------------------------------
// Desc: 鍏ㄥ眬鍙橀噺
//-----------------------------------------------------------------------------
LPDIRECT3D9             g_pD3D       = NULL; // Direct3D瀵硅薄
LPDIRECT3DDEVICE9       g_pd3dDevice = NULL; // Direct3D璁懼瀵硅薄
LPDIRECT3DVERTEXBUFFER9 g_pVB        = NULL; // 欏剁偣緙撳啿鍖哄璞?br>LPDIRECT3DINDEXBUFFER9  g_pIB   = NULL; // 绱㈠紩緙撳啿鍖哄璞?/p>


//-----------------------------------------------------------------------------
// Desc: 欏剁偣緇撴瀯鍜岀伒媧婚《鐐規牸寮?br>//-----------------------------------------------------------------------------
struct CUSTOMVERTEX
{   FLOAT x, y, z, rhw;   // 緇忚繃鍧愭爣杞崲鐨勯《鐐逛綅緗?br>    DWORD color;          // 欏剁偣婕弽灝勯鑹插?br>};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE)


//-----------------------------------------------------------------------------
// Desc: 鍒濆鍖朌irect3D
//-----------------------------------------------------------------------------
HRESULT InitD3D( HWND hWnd )
{
 //鍒涘緩Direct3D瀵硅薄, 璇ュ璞$敤浜庡垱寤篋irect3D璁懼瀵硅薄
    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
        return E_FAIL;

    //璁劇疆D3DPRESENT_PARAMETERS緇撴瀯, 鍑嗗鍒涘緩Direct3D璁懼瀵硅薄
    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;

 //鍒涘緩Direct3D璁懼瀵硅薄
    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, &g_pd3dDevice ) ) )
    {
        return E_FAIL;
    }

    return S_OK;
}


//-----------------------------------------------------------------------------
// Desc: 鍒涘緩騫跺~鍏呴《鐐圭紦鍐插尯鍜岀儲寮曠紦鍐插尯
//-----------------------------------------------------------------------------
HRESULT InitVBAndIB()
{
 //欏剁偣鏁版嵁
 CUSTOMVERTEX g_Vertices[9];
 g_Vertices[0].x = 300;
 g_Vertices[0].y = 250;
 g_Vertices[0].z = 0.5f;
 g_Vertices[0].rhw = 1.0f;
 g_Vertices[0].color = 0xffff0000;
 for(int i=0; i<8; i++)
 {
  g_Vertices[i+1].x =  (float)(200*sin(i*3.14159/4.0)) + 300;
  g_Vertices[i+1].y = -(float)(200*cos(i*3.14159/4.0)) + 250;
  g_Vertices[i+1].z = 0.5f;
  g_Vertices[i+1].rhw = 1.0f;
  g_Vertices[i+1].color = 0xff00ff00;
 }

 //欏剁偣绱㈠紩鏁扮粍
 WORD g_Indices[] ={ 0,1,2, 0,2,3, 0,3,4, 0,4,5, 0,5,6, 0,6,7, 0,7,8, 0,8,1 };

 //鍒涘緩欏剁偣緙撳啿鍖?br>    if( FAILED( g_pd3dDevice->CreateVertexBuffer( 9*sizeof(CUSTOMVERTEX),
                                                  0, D3DFVF_CUSTOMVERTEX,
                                                  D3DPOOL_DEFAULT, &g_pVB,NULL ) ) )
    {
        return E_FAIL;
    }

 //濉厖欏剁偣緙撳啿鍖?br>    VOID* pVertices;
    if( FAILED( g_pVB->Lock( 0, sizeof(g_Vertices), (void**)&pVertices, 0 ) ) )
        return E_FAIL;
    memcpy( pVertices, g_Vertices, sizeof(g_Vertices) );
    g_pVB->Unlock();

 //鍒涘緩绱㈠紩緙撳啿鍖?br> if( FAILED( g_pd3dDevice->CreateIndexBuffer( 24*sizeof(WORD),
                                                  0, D3DFMT_INDEX16,  //绱㈠紩綾誨瀷
                                                  D3DPOOL_DEFAULT, &g_pIB,NULL ) ) )
    {
        return E_FAIL;
    }

 //濉厖欏剁偣緙撳啿鍖?br>    VOID* pIndices;
    if( FAILED( g_pIB->Lock( 0, sizeof(g_Indices), (void**)&pIndices, 0 ) ) )
        return E_FAIL;
    memcpy( pIndices, g_Indices, sizeof(g_Indices) );
    g_pIB->Unlock();

    return S_OK;
}


//-----------------------------------------------------------------------------
// Desc: 閲婃斁鍒涘緩鐨勫璞?br>//-----------------------------------------------------------------------------
VOID Cleanup()
{
 //閲婃斁欏剁偣緙撳啿鍖哄璞?br>    if( g_pVB != NULL )       
        g_pVB->Release();

 //閲婃斁绱㈠紩緙撳啿鍖哄璞?br> if(g_pIB != NULL)
  g_pIB->Release();

 //閲婃斁Direct3D璁懼瀵硅薄
    if( g_pd3dDevice != NULL )
        g_pd3dDevice->Release();

 //閲婃斁Direct3D瀵硅薄
    if( g_pD3D != NULL )
        g_pD3D->Release();
}


//-----------------------------------------------------------------------------
// Desc: 娓叉煋鍥懼艦
//-----------------------------------------------------------------------------
VOID Render()
{
 //娓呯┖鍚庡彴緙撳啿鍖?br>    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0 );

 //寮濮嬪湪鍚庡彴緙撳啿鍖虹粯鍒跺浘褰?br>  if( SUCCEEDED( g_pd3dDevice->BeginScene()))
    {
  //鍦ㄥ悗鍙扮紦鍐插尯緇樺埗鍥懼艦
        g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );
        g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
     g_pd3dDevice->SetIndices( g_pIB );  //璁劇疆绱㈠紩緙撳啿鍖?br>     g_pd3dDevice->DrawIndexedPrimitive ( D3DPT_TRIANGLELIST, 0,0,9,0,8 );
    
  //緇撴潫鍦ㄥ悗鍙扮紦鍐插尯娓叉煋鍥懼艦
        g_pd3dDevice->EndScene();
    }

 //灝嗗湪鍚庡彴緙撳啿鍖虹粯鍒剁殑鍥懼艦鎻愪氦鍒板墠鍙扮紦鍐插尯鏄劇ず
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}


//-----------------------------------------------------------------------------
// Desc: 娑堟伅澶勭悊
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
    switch( msg )
    {
        case WM_DESTROY:
            PostQuitMessage( 0 );
            return 0;
    }
    return DefWindowProc( hWnd, msg, wParam, lParam );
}


//-----------------------------------------------------------------------------
// Desc: 鍏ュ彛鍑芥暟
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
 //娉ㄥ唽紿楀彛綾?br>    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC | CS_HREDRAW | CS_VREDRAW, MsgProc, 0L, 0L,
                      GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
                      L"ClassName", NULL };
    RegisterClassEx( &wc );

 //鍒涘緩紿楀彛
    HWND hWnd = CreateWindow( L"ClassName", L"绱㈠紩緙撳啿鍖?,
                              WS_OVERLAPPEDWINDOW, 200, 100, 600, 550,
                              GetDesktopWindow(), NULL, wc.hInstance, NULL );

 //鍒濆鍖朌irect3D
    if( SUCCEEDED( InitD3D( hWnd ) ) )
    {
  //鍒涘緩騫跺~鍏呴《鐐圭紦鍐插尯鍜岀儲寮曠紦鍐插尯
        if( SUCCEEDED( InitVBAndIB() ) )
        {
   //鏄劇ず紿楀彛
            ShowWindow( hWnd, SW_SHOWDEFAULT );
            UpdateWindow( hWnd );

   //榪涘叆娑堟伅寰幆
            MSG msg;
            ZeroMemory( &msg, sizeof(msg) );
            while( msg.message!=WM_QUIT )
            {
                if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
                {
     TranslateMessage( &msg );
     DispatchMessage( &msg );
                }
    else
    {
     Render();  //娓叉煋鍥懼艦
    }
            }
        }
    }

    UnregisterClass( L"ClassName", wc.hInstance );
    return 0;
}

浣嗗綋鎴戞兂鎶婁緥瀛愭敼鎴愪笅闈㈤偅鏍蜂嬌鐢ㄩ《鐐圭紦瀛樻椂鍙戠幇涓嶈兘杈懼埌鐩殑

HRESULT InitVBAndIB()
{
 //欏剁偣鏁版嵁
 CUSTOMVERTEX g_Vertices[9];
 g_Vertices[0].x = 300;
 g_Vertices[0].y = 250;
 g_Vertices[0].z = 0.5f;
 g_Vertices[0].rhw = 1.0f;
 g_Vertices[0].color = 0xffff0000;
 for(int i=0; i<8; i++)
 {
  g_Vertices[i+1].x =  (float)(200*sin(i*3.14159/4.0)) + 300;
  g_Vertices[i+1].y = -(float)(200*cos(i*3.14159/4.0)) + 250;
  g_Vertices[i+1].z = 0.5f;
  g_Vertices[i+1].rhw = 1.0f;
  g_Vertices[i+1].color = 0xff00ff00;
 }

 //欏剁偣绱㈠紩鏁扮粍
 WORD g_Indices[] ={ 0,1,2, 0,2,3, 0,3,4, 0,4,5, 0,5,6, 0,6,7, 0,7,8, 0,8,1 };

 //鍒涘緩欏剁偣緙撳啿鍖?br>    if( FAILED( g_pd3dDevice->CreateVertexBuffer( 9*sizeof(CUSTOMVERTEX),
                                                  0, D3DFVF_CUSTOMVERTEX,
                                                  D3DPOOL_DEFAULT, &g_pVB,NULL ) ) )
    {
        return E_FAIL;
    }

 //濉厖欏剁偣緙撳啿鍖?br>    VOID* pVertices;
    if( FAILED( g_pVB->Lock( 0, sizeof(g_Vertices), (void**)&pVertices, 0 ) ) )
        return E_FAIL;
    memcpy( pVertices, g_Vertices, sizeof(g_Vertices) );
    g_pVB->Unlock();

     return S_OK;
}


//-----------------------------------------------------------------------------
// Desc: 閲婃斁鍒涘緩鐨勫璞?br>//-----------------------------------------------------------------------------
VOID Cleanup()
{
 //閲婃斁欏剁偣緙撳啿鍖哄璞?br>    if( g_pVB != NULL )       
        g_pVB->Release();

 //閲婃斁Direct3D璁懼瀵硅薄
    if( g_pd3dDevice != NULL )
        g_pd3dDevice->Release();

 //閲婃斁Direct3D瀵硅薄
    if( g_pD3D != NULL )
        g_pD3D->Release();
}


//-----------------------------------------------------------------------------
// Desc: 娓叉煋鍥懼艦
//-----------------------------------------------------------------------------
VOID Render()
{
 //娓呯┖鍚庡彴緙撳啿鍖?br>    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0 );

 //寮濮嬪湪鍚庡彴緙撳啿鍖虹粯鍒跺浘褰?br>  if( SUCCEEDED( g_pd3dDevice->BeginScene()))
    {
  //鍦ㄥ悗鍙扮紦鍐插尯緇樺埗鍥懼艦
        g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );
        g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
      g_pd3dDevice->DrawPrimitive ( D3DPT_TRIANGLELIST, 0,8 );
    
  //緇撴潫鍦ㄥ悗鍙扮紦鍐插尯娓叉煋鍥懼艦
        g_pd3dDevice->EndScene();
    }

 //灝嗗湪鍚庡彴緙撳啿鍖虹粯鍒剁殑鍥懼艦鎻愪氦鍒板墠鍙扮紦鍐插尯鏄劇ず
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}


鍚庢潵鎵嶅彂鐜頒嬌鐢ㄩ《鐐圭紦鍐插尯緇樺埗鍥懼艦鏃朵笉鑳藉叡鐢ㄩ《鐐癸紝闄ら潪浣跨敤绱㈠紩緙撳瓨

orlando 2008-08-04 15:35 鍙戣〃璇勮
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