//****************** 類mk頭文件mk.h **************************
#if !defined(AFX_MK_H__B024D48F_090A_4F6F_A199_32996DF699B3__INCLUDED_)
#define AFX_MK_H__B024D48F_090A_4F6F_A199_32996DF699B3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "winable.h"
class mk
{
public:
mk();
static void Key(BYTE k, int mSeconds=0);//按一個鍵,mSeconds表按鍵后到
//下一次操作延遲的時間:ms
static void Key2(BYTE k1, BYTE k2,int mSeconds=0);//按2個鍵
static void Key3(BYTE k1,BYTE k2,BYTE k3,int mSeconds=0);//按3個鍵
static void Click(int x,int y,int mSeconds=0);//單擊
static void RClick(int x,int y,int mSeconds=0);//右擊
static void DClick(int x,int y,int mSeconds=0);//雙擊
static void CtrlClick(int x, int y, int mSeconds=0);//Ctrl+單擊
static void Drag(int x1,int y1,int x2,int y2,int mSeconds=0);//鼠標(biāo)拖動
virtual ~mk();
};
#endif // !defined(AFX_MK_H__B024D48F_090A_4F6F_A199_32996DF699B3__INCLUDED_)
//****************** 類mk頭文件mk.h end**************************
//****************** 類mk實(shí)現(xiàn)文件mk.cpp **************************
#include "stdafx.h"
#include "mk.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
mk::mk()
{
}
mk::~mk()
{
}
void mk::Click(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::DClick(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::Drag(int x1, int y1, int x2, int y2, int mSeconds)
{
SetCursorPos(x1,y1);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
SetCursorPos(x2,y2);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::RClick(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_RIGHTUP,0,0,0,0);
Sleep(mSeconds);
}
void mk::Key(BYTE k, int mSeconds)
{
keybd_event(k,0,0,0);
keybd_event(k,0,KEYEVENTF_KEYUP,0);
Sleep(mSeconds);
}
void mk::Key2(BYTE k1, BYTE k2, int mSeconds)
{
//法1
//keybd_event(k1, 0, 0 ,0);
//keybd_event(k2, 0, 0 ,0);
//keybd_event(k2, 0, KEYEVENTF_KEYUP,0);
//keybd_event(k1, 0, KEYEVENTF_KEYUP,0);
//法2,更通用,但須先#include "winable.h"
INPUT input[4];
memset(input,0,sizeof(input));
input[0].type=input[1].type=input[2].type=input[3].type=INPUT_KEYBOARD;
input[0].ki.wVk=input[3].ki.wVk=k1;
input[1].ki.wVk=input[2].ki.wVk=k2;
input[2].ki.dwFlags = input[3].ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(4, input, sizeof(INPUT));
Sleep(mSeconds);
}
void mk::CtrlClick(int x, int y, int mSeconds)
{
SetCursorPos(x,y);
keybd_event(VK_CONTROL ,0,0,0);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
keybd_event(VK_CONTROL,0,KEYEVENTF_KEYUP,0);
Sleep(mSeconds);
}
void mk::Key3(BYTE k1, BYTE k2, BYTE k3, int mSeconds)
{
if(k1==VK_CONTROL&&k2==VK_MENU&&k3==VK_DELETE)
ShellExecute(NULL,NULL,"taskmgr.exe",NULL,NULL,SW_SHOW);
else
{
INPUT input[6];
memset(input,0,sizeof(input));
input[0].type=input[1].type=input[2].type=input[3].type=input[4].type=input[5].type=INPUT_KEYBOARD;
input[0].ki.wVk=input[5].ki.wVk=k1;
input[1].ki.wVk=input[4].ki.wVk=k2;
input[2].ki.wVk=input[3].ki.wVk=k3;
input[3].ki.dwFlags=input[4].ki.dwFlags=input[5].ki.dwFlags=KEYEVENTF_KEYUP;
SendInput(6, input, sizeof(INPUT));
}
Sleep(mSeconds);
}
//****************** 類mk實(shí)現(xiàn)文件mk.cpp end**************************
===================================================================
VC模擬鍵盤操作
INPUT input[4];
memset(input, 0, sizeof(input));
//設(shè)置模擬鍵盤輸入
input[0].type = input[1].type = input[2].type = input[3].type = INPUT_KEYBOARD;
input[0].ki.wVk = input[2].ki.wVk = VK_CONTROL;
input[1].ki.wVk = input[3].ki.wVk = VK_ESCAPE;
// 釋放按鍵
input[2].ki.dwFlags = input[3].ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(4, input, sizeof(INPUT));
*********************************************************************************
符號常量 十六進(jìn)制值 指定的鼠標(biāo)或鍵盤按鍵
VK_LBUTTON 01 鼠標(biāo)左鍵
VK_RBUTTON 02 鼠標(biāo)右鍵
VK_CANCEL 03 Control-break 過程
VK_MBUTTON 04 鼠標(biāo)中鍵
VK_BACK 08 BACKSPACE 鍵
VK_TAB 09 TAB 鍵
VK_CLEAR 0C CLEAR 鍵
VK_RETURN 0D ENTER 鍵
VK_SHIFT 10 SHIFT 鍵
VK_CONTROL 11 CTRL 鍵
VK_MENU 12 ALT 鍵
VK_PAUSE 13 PAUSE 鍵
VK_CAPITAL 14 CAPS LOCK 鍵
VK_ESCAPE 1B ESC 鍵
VK_SPACE 20 SPACEBAR
VK_PRIOR 21 PAGE UP 鍵
VK_NEXT 22 PAGE DOWN 鍵
VK_END 23 END 鍵
VK_HOME 24 HOME 鍵
VK_LEFT 25 LEFT ARROW 鍵
VK_UP 26 UP ARROW 鍵
VK_RIGHT 27 RIGHT ARROW 鍵
VK_DOWN 28 DOWN ARROW 鍵
VK_SELECT 29 SELECT 鍵
VK_EXECUTE 2B EXECUTE 鍵
VK_SNAPSHOT 2C PRINT SCREEN鍵(用于Windows 3.0及以后版本)
VK_INSERT 2D INS 鍵
VK_DELETE 2E DEL 鍵
VK_HELP 2F HELP 鍵
///////////////////////////////////////////////////
對于字母鍵和非小鍵盤上的數(shù)字鍵,直接在單引號中加入該鍵就行.
比如:a鍵:'A'
1鍵:'1'
//////////////////////////////////////////////
VK_LWIN 5B Left Windows 鍵 (Microsoft自然鍵盤)
VK_RWIN 5C Right Windows 鍵 (Microsoft自然鍵盤)
VK_APPS 5D Applications 鍵 (Microsoft自然鍵盤)
VK_NUMPAD0 60 數(shù)字小鍵盤上的 0 鍵
VK_NUMPAD1 61 數(shù)字小鍵盤上的 1 鍵
VK_NUMPAD2 62 數(shù)字小鍵盤上的 2 鍵
VK_NUMPAD3 63 數(shù)字小鍵盤上的 3 鍵
VK_NUMPAD4 64 數(shù)字小鍵盤上的 4 鍵
VK_NUMPAD5 65 數(shù)字小鍵盤上的 5 鍵
VK_NUMPAD6 66 數(shù)字小鍵盤上的 6 鍵
VK_NUMPAD7 67 數(shù)字小鍵盤上的 7 鍵
VK_NUMPAD8 68 數(shù)字小鍵盤上的 8 鍵
VK_NUMPAD9 69 數(shù)字小鍵盤上的 9 鍵
VK_MULTIPLY 6A Multiply 鍵
VK_ADD 6B Add 鍵
VK_SEPARATOR 6C Separator 鍵
VK_SUBTRACT 6D Subtract 鍵
VK_DECIMAL 6E Decimal 鍵
VK_DIVIDE 6F Divide 鍵
VK_F1 70 F1 鍵
VK_F2 71 F2 鍵
VK_F3 72 F3 鍵
VK_F4 73 F4 鍵
VK_F5 74 F5 鍵
VK_F6 75 F6 鍵
VK_F7 76 F7 鍵
VK_F8 77 F8 鍵
VK_F9 78 F9 鍵
VK_F10 79 F10 鍵
VK_F11 7A F11 鍵
VK_F12 7B F12 鍵
VK_F13 7C F13 鍵
VK_F14 7D F14 鍵
VK_F15 7E F15 鍵
VK_F16 7F F16 鍵
VK_F17 80H F17 鍵
VK_F18 81H F18 鍵
VK_F19 82H F19 鍵
VK_F20 83H F20 鍵
VK_F21 84H F21 鍵
VK_F22 85H F22 鍵
VK_F23 86H F23 鍵
VK_F24 87H F24 鍵
VK_NUMLOCK 90 NUM LOCK 鍵
VK_SCROLL 91 SCROLL LOCK 鍵
VK_ATTN F6 Attn 鍵
VK_CRSEL F7 CrSel 鍵
VK_EXSEL F8 ExSel 鍵
VK_EREOF F9 Erase EOF 鍵
VK_PLAY FA Play 鍵
VK_ZOOM FB Zoom 鍵
VK_OEM_CLEAR FE Clear 鍵
舉例:
(一)響應(yīng)單獨(dú)的按鍵:
先添加PreTranslateMessage()(響應(yīng)WM_CHAR)也是同樣的效果,因?yàn)楸纠徊蹲芥I盤)
BOOL CMydilog::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if (pMsg->message == WM_KEYDOWN)
{
if(pMsg->wParam=='M')//直接用上面的虛碼代替就可以響應(yīng)所指鍵
MessageBox("hello");//如果按下M鍵彈出消息.比如想當(dāng)按下小鍵盤1時
//彈出就用VK_NUMPAD1代替'M'
}
return CDialog::PreTranslateMessage(pMsg);
}
(二)組合鍵的用法:(本例響應(yīng)Ctrl+X鍵)
BOOL CMydilog::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if (pMsg->message == WM_KEYDOWN)
{
switch (pMsg->wParam)
{
case VK_ESCAPE:
SetFocus ();
return TRUE;
case 'X':
if(::GetKeyState(VK_CONTROL) < 0)//如果是Shift+X這里就
//改成VK_SHIFT
MessageBox("hello");
return TRUE;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
posted on 2007-07-19 21:36
聶文龍 閱讀(10516)
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