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#include "stdafx.h"
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#include "BtnST.h"
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#ifdef BTNST_USE_SOUND
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#pragma comment(lib, "winmm.lib")
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#include <Mmsystem.h>
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#endif
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/**//////////////////////////////////////////////////////////////////////////////
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// CButtonST
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// Mask for control's type
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#define BS_TYPEMASK SS_TYPEMASK
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#ifndef TTM_SETTITLE
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#define TTM_SETTITLEA (WM_USER + 32) // wParam = TTI_*, lParam = char* szTitle
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#define TTM_SETTITLEW (WM_USER + 33) // wParam = TTI_*, lParam = wchar* szTitle
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#ifdef UNICODE
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#define TTM_SETTITLE TTM_SETTITLEW
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#else
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#define TTM_SETTITLE TTM_SETTITLEA
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#endif
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#endif
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#ifndef TTS_BALLOON
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#define TTS_BALLOON 0x40
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#endif
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CButtonST::CButtonST()
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{
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m_bIsPressed = FALSE;
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m_bIsFocused = FALSE;
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m_bIsDisabled = FALSE;
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m_bMouseOnButton = FALSE;
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FreeResources(FALSE);
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// Default type is "flat" button
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m_bIsFlat = TRUE;
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// Button will be tracked also if when the window is inactive (like Internet Explorer)
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m_bAlwaysTrack = TRUE;
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// By default draw border in "flat" button
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m_bDrawBorder = TRUE;
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// By default icon is aligned horizontally
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m_byAlign = ST_ALIGN_HORIZ;
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// By default use usual pressed style
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SetPressedStyle(BTNST_PRESSED_LEFTRIGHT, FALSE);
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// By default, for "flat" button, don't draw the focus rect
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m_bDrawFlatFocus = FALSE;
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// By default the button is not the default button
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m_bIsDefault = FALSE;
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// Invalid value, since type still unknown
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m_nTypeStyle = BS_TYPEMASK;
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// By default the button is not a checkbox
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m_bIsCheckBox = FALSE;
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m_nCheck = 0;
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// Set default colors
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SetDefaultColors(FALSE);
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// No tooltip created
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m_ToolTip.m_hWnd = NULL;
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m_dwToolTipStyle = 0;
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// Do not draw as a transparent button
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m_bDrawTransparent = FALSE;
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m_pbmpOldBk = NULL;
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// No URL defined
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SetURL(NULL);
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// No cursor defined
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m_hCursor = NULL;
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// No associated menu
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#ifndef BTNST_USE_BCMENU
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m_hMenu = NULL;
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#endif
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m_hParentWndMenu = NULL;
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m_bMenuDisplayed = FALSE;
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m_bShowDisabledBitmap = TRUE;
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m_ptImageOrg.x = 3;
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m_ptImageOrg.y = 3;
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// No defined callbacks
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::ZeroMemory(&m_csCallbacks, sizeof(m_csCallbacks));
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#ifdef BTNST_USE_SOUND
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// No defined sounds
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::ZeroMemory(&m_csSounds, sizeof(m_csSounds));
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#endif
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} // End of CButtonST
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CButtonST::~CButtonST()
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{
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// Restore old bitmap (if any)
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if (m_dcBk.m_hDC && m_pbmpOldBk)
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{
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m_dcBk.SelectObject(m_pbmpOldBk);
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} // if
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FreeResources();
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// Destroy the cursor (if any)
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if (m_hCursor) ::DestroyCursor(m_hCursor);
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// Destroy the menu (if any)
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#ifdef BTNST_USE_BCMENU
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if (m_menuPopup.m_hMenu) m_menuPopup.DestroyMenu();
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#else
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if (m_hMenu) ::DestroyMenu(m_hMenu);
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#endif
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} // End of ~CButtonST
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BEGIN_MESSAGE_MAP(CButtonST, CButton)
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//{{AFX_MSG_MAP(CButtonST)
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ON_WM_SETCURSOR()
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ON_WM_KILLFOCUS()
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ON_WM_MOUSEMOVE()
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ON_WM_SYSCOLORCHANGE()
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ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked)
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ON_WM_ACTIVATE()
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ON_WM_ENABLE()
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ON_WM_CANCELMODE()
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ON_WM_GETDLGCODE()
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ON_WM_CTLCOLOR_REFLECT()
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//}}AFX_MSG_MAP
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#ifdef BTNST_USE_BCMENU
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ON_WM_MENUCHAR()
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ON_WM_MEASUREITEM()
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#endif
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ON_MESSAGE(BM_SETSTYLE, OnSetStyle)
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ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
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ON_MESSAGE(BM_SETCHECK, OnSetCheck)
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ON_MESSAGE(BM_GETCHECK, OnGetCheck)
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END_MESSAGE_MAP()
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void CButtonST::FreeResources(BOOL bCheckForNULL)
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{
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if (bCheckForNULL)
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{
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// Destroy icons
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// Note: the following two lines MUST be here! even if
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// BoundChecker says they are unnecessary!
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if (m_csIcons[0].hIcon) ::DestroyIcon(m_csIcons[0].hIcon);
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if (m_csIcons[1].hIcon) ::DestroyIcon(m_csIcons[1].hIcon);
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// Destroy bitmaps
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if (m_csBitmaps[0].hBitmap) ::DeleteObject(m_csBitmaps[0].hBitmap);
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if (m_csBitmaps[1].hBitmap) ::DeleteObject(m_csBitmaps[1].hBitmap);
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// Destroy mask bitmaps
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if (m_csBitmaps[0].hMask) ::DeleteObject(m_csBitmaps[0].hMask);
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if (m_csBitmaps[1].hMask) ::DeleteObject(m_csBitmaps[1].hMask);
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} // if
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::ZeroMemory(&m_csIcons, sizeof(m_csIcons));
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::ZeroMemory(&m_csBitmaps, sizeof(m_csBitmaps));
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} // End of FreeResources
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void CButtonST::PreSubclassWindow()
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{
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UINT nBS;
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nBS = GetButtonStyle();
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// Set initial control type
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m_nTypeStyle = nBS & BS_TYPEMASK;
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// Check if this is a checkbox
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if (nBS & BS_CHECKBOX) m_bIsCheckBox = TRUE;
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// Set initial default state flag
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if (m_nTypeStyle == BS_DEFPUSHBUTTON)
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{
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// Set default state for a default button
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m_bIsDefault = TRUE;
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// Adjust style for default button
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m_nTypeStyle = BS_PUSHBUTTON;
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} // If
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// You should not set the Owner Draw before this call
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// (don't use the resource editor "Owner Draw" or
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// ModifyStyle(0, BS_OWNERDRAW) before calling PreSubclassWindow() )
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ASSERT(m_nTypeStyle != BS_OWNERDRAW);
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// Switch to owner-draw
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ModifyStyle(BS_TYPEMASK, BS_OWNERDRAW, SWP_FRAMECHANGED);
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CButton::PreSubclassWindow();
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} // End of PreSubclassWindow
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UINT CButtonST::OnGetDlgCode()
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{
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UINT nCode = CButton::OnGetDlgCode();
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// Tell the system if we want default state handling
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// (losing default state always allowed)
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nCode |= (m_bIsDefault ? DLGC_DEFPUSHBUTTON : DLGC_UNDEFPUSHBUTTON);
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return nCode;
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} // End of OnGetDlgCode
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BOOL CButtonST::PreTranslateMessage(MSG* pMsg)
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{
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InitToolTip();
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m_ToolTip.RelayEvent(pMsg);
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if (pMsg->message == WM_LBUTTONDBLCLK)
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pMsg->message = WM_LBUTTONDOWN;
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return CButton::PreTranslateMessage(pMsg);
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} // End of PreTranslateMessage
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HBRUSH CButtonST::CtlColor(CDC* pDC, UINT nCtlColor)
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{
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return (HBRUSH)::GetStockObject(NULL_BRUSH);
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} // End of CtlColor
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void CButtonST::OnSysColorChange()
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{
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CButton::OnSysColorChange();
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m_dcBk.DeleteDC();
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m_bmpBk.DeleteObject();
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SetDefaultColors();
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} // End of OnSysColorChange
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LRESULT CButtonST::OnSetStyle(WPARAM wParam, LPARAM lParam)
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{
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UINT nNewType = (wParam & BS_TYPEMASK);
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// Update default state flag
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if (nNewType == BS_DEFPUSHBUTTON)
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{
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m_bIsDefault = TRUE;
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} // if
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else if (nNewType == BS_PUSHBUTTON)
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{
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// Losing default state always allowed
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m_bIsDefault = FALSE;
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} // if
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// Can't change control type after owner-draw is set.
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// Let the system process changes to other style bits
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// and redrawing, while keeping owner-draw style
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return DefWindowProc(BM_SETSTYLE,
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(wParam & ~BS_TYPEMASK) | BS_OWNERDRAW, lParam);
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} // End of OnSetStyle
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LRESULT CButtonST::OnSetCheck(WPARAM wParam, LPARAM lParam)
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{
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ASSERT(m_bIsCheckBox);
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switch (wParam)
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{
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case BST_CHECKED:
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case BST_INDETERMINATE: // Indeterminate state is handled like checked state
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SetCheck(1);
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break;
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default:
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SetCheck(0);
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break;
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} // switch
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return 0;
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} // End of OnSetCheck
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LRESULT CButtonST::OnGetCheck(WPARAM wParam, LPARAM lParam)
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{
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ASSERT(m_bIsCheckBox);
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return GetCheck();
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} // End of OnGetCheck
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