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            的筆記

            隨時隨地編輯

            OpenGL ES 3.0,代號哈爾蒂亞

            OpenGL ES 3.0發布時間

            August 6th, 2012 – Los Angeles, SIGGRAPH 2012
            同時發布了OpenGL 4.3
            http://www.khronos.org/news/press/khronos-releases-opengl-es-3.0-specification


            相關資源下載

            宣布發布的同時,立即提供所有資源的下載
            http://www.khronos.org/registry/gles/
            OpenGL ES 3.0 Specific


            OpenGL ES 3.0新功能

            • 兼容ES 2.0
            • multiple enhancements to the rendering pipeline to enable acceleration of advanced visual effects including: occlusion queries, transform feedback, instanced rendering and support for four or more rendering targets;  
            • high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform;  
            • a new version of the GLSL ES shading language with full support for integer and 32-bit floating point operations;  
            • greatly enhanced texturing functionality including guaranteed support for floating point textures, 3D textures, depth textures, vertex textures, NPOT textures, R/RG textures, immutable textures, 2D array textures, swizzles, LOD and mip level clamps, seamless cube maps and sampler objects;  
            • an extensive set of required, explicitly sized texture and render-buffer formats, reducing implementation variability and making it much ea sier to write portable applications.


            支持OpenGL ES 3.0的GPU

            http://renderingpipeline.com/2012/08/which-gpus-support-opengl-es-3-0/
            • PowerVR Series5 SGX545 from ImgTec, announced in january 2010 supports OpenGL 3.2 and thus should also be capable of ES 3.0
            • PowerVR Series6 ‘Rogue’ from ImgTec, announced in january 2012
            • Qualcomm Adreno 320, announced in July 2012
            • Mali-T600 Series GPUs from ARM (T604/T658T624, T628T678), first generation was announced in november 2010, second generation in august 2012
            • GC800 Series from Vivante Corporation, announced august 2012

             

            科納斯組織

            2006年7月31日,Khronos Group在SIGGRAPH上宣布得到OpenGL規范的控制權。

            http://zh.wikipedia.org/wiki/Khronos_Group



            哈爾蒂亞峰

            芬南最高峰,海拔1324米.山不在高,有仙則靈.
             
            查看大圖



            OpenGL ES 3.0 API 摘錄

            http://www.khronos.org/registry/gles/api/3.0/gl3.h


            1 /* OpenGL ES 3.0 */
            2
            3 void glReadBuffer (enum mode);
            4 void glDrawRangeElements (enum mode, uint start, uint end, GLsizei count, enum type, const GLvoid* indices);
            5 void glTexImage3D (enum target, int level, int internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, enum format, enum type, const GLvoid* pixels);
            6 void glTexSubImage3D (enum target, int level, int xoffset, int yoffset, int zoffset, GLsizei width, GLsizei height, GLsizei depth, enum format, enum type, const GLvoid* pixels);
            7 void glCopyTexSubImage3D (enum target, int level, int xoffset, int yoffset, int zoffset, int x, int y, GLsizei width, GLsizei height);
            8 void glCompressedTexImage3D (enum target, int level, enum internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, GLsizei imageSize, const GLvoid* data);
            9 void glCompressedTexSubImage3D (enum target, int level, int xoffset, int yoffset, int zoffset, GLsizei width, GLsizei height, GLsizei depth, enum format, GLsizei imageSize, const GLvoid* data);
            10 void glGenQueries (GLsizei n, uint* ids);
            11 void glDeleteQueries (GLsizei n, const uint* ids);
            12 bool GL_APIENTRY glIsQuery (uint id);
            13 void glBeginQuery (enum target, uint id);
            14 void glEndQuery (enum target);
            15 void glGetQueryiv (enum target, enum pname, int* params);
            16 void glGetQueryObjectuiv (uint id, enum pname, uint* params);
            17 bool GL_APIENTRY glUnmapBuffer (enum target);
            18 void glGetBufferPointerv (enum target, enum pname, GLvoid** params);
            19 void glDrawBuffers (GLsizei n, const enum* bufs);
            20 void glUniformMatrix2x3fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            21 void glUniformMatrix3x2fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            22 void glUniformMatrix2x4fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            23 void glUniformMatrix4x2fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            24 void glUniformMatrix3x4fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            25 void glUniformMatrix4x3fv (int location, GLsizei count, bool transpose, const GLfloat* value);
            26 void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, GLbitfield mask, enum filter);
            27 void glRenderbufferStorageMultisample (enum target, GLsizei samples, enum internalformat, GLsizei width, GLsizei height);
            28 void glFramebufferTextureLayer (enum target, enum attachment, uint texture, int level, int layer);
            29 GLvoid* GL_APIENTRY glMapBufferRange (enum target, intptr offset, GLsizeiptr length, GLbitfield access);
            30 void glFlushMappedBufferRange (enum target, intptr offset, GLsizeiptr length);
            31 void glBindVertexArray (uint array);
            32 void glDeleteVertexArrays (GLsizei n, const uint* arrays);
            33 void glGenVertexArrays (GLsizei n, uint* arrays);
            34 bool GL_APIENTRY glIsVertexArray (uint array);
            35 void glGetIntegeri_v (enum target, uint index, int* data);
            36 void glBeginTransformFeedback (enum primitiveMode);
            37 void glEndTransformFeedback (void);
            38 void glBindBufferRange (enum target, uint index, uint buffer, intptr offset, GLsizeiptr size);
            39 void glBindBufferBase (enum target, uint index, uint buffer);
            40 void glTransformFeedbackVaryings (uint program, GLsizei count, const GLchar* const* varyings, enum bufferMode);
            41 void glGetTransformFeedbackVarying (uint program, uint index, GLsizei bufSize, GLsizei* length, GLsizei* size, enum* type, GLchar* name);
            42 void glVertexAttribIPointer (uint index, int size, enum type, GLsizei stride, const GLvoid* pointer);
            43 void glGetVertexAttribIiv (uint index, enum pname, int* params);
            44 void glGetVertexAttribIuiv (uint index, enum pname, uint* params);
            45 void glVertexAttribI4i (uint index, int x, int y, int z, int w);
            46 void glVertexAttribI4ui (uint index, uint x, uint y, uint z, uint w);
            47 void glVertexAttribI4iv (uint index, const int* v);
            48 void glVertexAttribI4uiv (uint index, const uint* v);
            49 void glGetUniformuiv (uint program, int location, uint* params);
            50 int GL_APIENTRY glGetFragDataLocation (uint program, const GLchar *name);
            51 void glUniform1ui (int location, uint v0);
            52 void glUniform2ui (int location, uint v0, uint v1);
            53 void glUniform3ui (int location, uint v0, uint v1, uint v2);
            54 void glUniform4ui (int location, uint v0, uint v1, uint v2, uint v3);
            55 void glUniform1uiv (int location, GLsizei count, const uint* value);
            56 void glUniform2uiv (int location, GLsizei count, const uint* value);
            57 void glUniform3uiv (int location, GLsizei count, const uint* value);
            58 void glUniform4uiv (int location, GLsizei count, const uint* value);
            59 void glClearBufferiv (enum buffer, int drawbuffer, const int* value);
            60 void glClearBufferuiv (enum buffer, int drawbuffer, const uint* value);
            61 void glClearBufferfv (enum buffer, int drawbuffer, const GLfloat* value);
            62 void glClearBufferfi (enum buffer, int drawbuffer, GLfloat depth, int stencil);
            63 const byte* GL_APIENTRY glGetStringi (enum name, uint index);
            64 void glCopyBufferSubData (enum readTarget, enum writeTarget, intptr readOffset, intptr writeOffset, GLsizeiptr size);
            65 void glGetUniformIndices (uint program, GLsizei uniformCount, const GLchar* const* uniformNames, uint* uniformIndices);
            66 void glGetActiveUniformsiv (uint program, GLsizei uniformCount, const uint* uniformIndices, enum pname, int* params);
            67 uint GL_APIENTRY glGetUniformBlockIndex (uint program, const GLchar* uniformBlockName);
            68 void glGetActiveUniformBlockiv (uint program, uint uniformBlockIndex, enum pname, int* params);
            69 void glGetActiveUniformBlockName (uint program, uint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
            70 void glUniformBlockBinding (uint program, uint uniformBlockIndex, uint uniformBlockBinding);
            71 void glDrawArraysInstanced (enum mode, int first, GLsizei count, GLsizei primcount);
            72 void glDrawElementsInstanced (enum mode, GLsizei count, enum type, const GLvoid* indices, GLsizei primcount);
            73 GLsync GL_APIENTRY glFenceSync (enum condition, GLbitfield flags);
            74 bool GL_APIENTRY glIsSync (GLsync sync);
            75 void glDeleteSync (GLsync sync);
            76 enum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, uint64 timeout);
            77 void glWaitSync (GLsync sync, GLbitfield flags, uint64 timeout);
            78 void glGetInteger64v (enum pname, int64* params);
            79 void glGetSynciv (GLsync sync, enum pname, GLsizei bufSize, GLsizei* length, int* values);
            80 void glGetInteger64i_v (enum target, uint index, int64* data);
            81 void glGetBufferParameteri64v (enum target, enum pname, int64* params);
            82 void glGenSamplers (GLsizei count, uint* samplers);
            83 void glDeleteSamplers (GLsizei count, const uint* samplers);
            84 bool GL_APIENTRY glIsSampler (uint sampler);
            85 void glBindSampler (uint unit, uint sampler);
            86 void glSamplerParameteri (uint sampler, enum pname, int param);
            87 void glSamplerParameteriv (uint sampler, enum pname, const int* param);
            88 void glSamplerParameterf (uint sampler, enum pname, GLfloat param);
            89 void glSamplerParameterfv (uint sampler, enum pname, const GLfloat* param);
            90 void glGetSamplerParameteriv (uint sampler, enum pname, int* params);
            91 void glGetSamplerParameterfv (uint sampler, enum pname, GLfloat* params);
            92 void glVertexAttribDivisor (uint index, uint divisor);
            93 void glBindTransformFeedback (enum target, uint id);
            94 void glDeleteTransformFeedbacks (GLsizei n, const uint* ids);
            95 void glGenTransformFeedbacks (GLsizei n, uint* ids);
            96 bool GL_APIENTRY glIsTransformFeedback (uint id);
            97 void glPauseTransformFeedback (void);
            98 void glResumeTransformFeedback (void);
            99 void glGetProgramBinary (uint program, GLsizei bufSize, GLsizei* length, enum* binaryFormat, GLvoid* binary);
            100 void glProgramBinary (uint program, enum binaryFormat, const GLvoid* binary, GLsizei length);
            101 void glProgramParameteri (uint program, enum pname, int value);
            102 void glInvalidateFramebuffer (enum target, GLsizei numAttachments, const enum* attachments);
            103 void glInvalidateSubFramebuffer (enum target, GLsizei numAttachments, const enum* attachments, int x, int y, GLsizei width, GLsizei height);
            104 void glTexStorage2D (enum target, GLsizei levels, enum internalformat, GLsizei width, GLsizei height);
            105 void glTexStorage3D (enum target, GLsizei levels, enum internalformat, GLsizei width, GLsizei height, GLsizei depth);
            106 void glGetInternalformativ (enum target, enum internalformat, enum pname, GLsizei bufSize, int* params);

            posted on 2012-08-12 10:39 的筆記 閱讀(2109) 評論(1)  編輯 收藏 引用

            評論

            # re: OpenGL ES 3.0,代號哈爾蒂亞[未登錄] 2013-04-26 09:32 albert

            純粹路過,看著一個個新版本飄過,也不知道怎么開始  回復  更多評論   

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