• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            posts - 72,  comments - 4,  trackbacks - 0
            秦坦之旅的模型顯示, 上個女主角祼模:

            還有招喚出來的死靈:

            通過pixwin分析模擬出來的對應的shader:
            uniform matrix wvp;
            uniform texture BaseTexture;
            uniform texture BumpTexture;
            sampler t = sampler_state
            {
            Texture = <BaseTexture>;
            MinFilter = LINEAR;
            MagFilter = LINEAR;
            MipFilter = LINEAR;
            };
            sampler b = sampler_state
            {
            Texture = <BumpTexture>;
            MinFilter = LINEAR;
            MagFilter = LINEAR;
            MipFilter = LINEAR;
            };
            static const int MAX_MATRICES = 48;
            float4x4 g_boneMatrices[MAX_MATRICES] : WORLDMATRIXARRAY;
            struct VS_IN
            {   
            float4 pos   : POSITION;
            float2 tex : TEXCOORD0;
            float3 Normal : NORMAL;
            float4  BlendIndices : BLENDINDICES;
            float4  BlendWeights : BLENDWEIGHT;
            };
            struct VS_OUT
            {
                float4 pos : POSITION;
                float2 tex : TEXCOORD0;
            };
            //----------------------------------------------------------------------
            VS_OUT VS( VS_IN vsIn )
            {
            VS_OUT vsOut;
            int indices[4] = (int[4])vsIn.BlendIndices;
            indices[0] = vsIn.BlendIndices.z*255;//vsIn.BlendIndices[2]*255;
            indices[1] = vsIn.BlendIndices.y*255;//vsIn.BlendIndices[1]*255;
            indices[2] = vsIn.BlendIndices.x*255;//vsIn.BlendIndices[0]*255;
            indices[3] = vsIn.BlendIndices.w*255;//vsIn.BlendIndices[3]*255;
            float weights[4] = (float[4])vsIn.BlendWeights;
            float4 pos = 0.0f;
            float4 bonepos = vsIn.pos;
            bonepos.w = 1;
            for ( int i = 0; i < 4; i++ )
            {
            pos += mul( bonepos, g_boneMatrices[indices[i]]) * weights[i];
              }
            vsOut.pos = mul( pos, wvp );
            vsOut.tex = vsIn.tex;
            return vsOut;
            }
            struct PS_OUT
            {
                float4 color : COLOR;
            };
            //----------------------------------------------------------------------
            PS_OUT PS( VS_OUT psIn )
            {
            PS_OUT psOut;
              psOut.color = tex2D(t, psIn.tex);
            //psOut.color = float4(1,1,1,1);
            return psOut;
            }
            //----------------------------------------------------------------------
            technique RenderMsh
            {
                pass P0
                {
                    VertexShader = compile vs_2_0 VS();
                    PixelShader  = compile ps_2_0 PS();        
                } 
            }
            posted on 2013-12-27 17:58 flipcode 閱讀(364) 評論(0)  編輯 收藏 引用
            四虎亚洲国产成人久久精品| 亚洲国产另类久久久精品| 久久线看观看精品香蕉国产| 久久综合久久综合久久综合| 国产精品一区二区久久精品无码| 久久国产精品国语对白| 一本色道久久88综合日韩精品| 亚洲精品国产美女久久久| 久久99精品久久久久久hb无码| segui久久国产精品| 777午夜精品久久av蜜臀| 超级碰久久免费公开视频| 国内精品伊人久久久久777| 国产精品久久久久久影院 | 亚洲精品午夜国产VA久久成人| 色妞色综合久久夜夜| 久久亚洲电影| 久久精品国产99国产电影网| 亚洲欧美日韩久久精品第一区| 精品久久久久久无码人妻蜜桃| 久久亚洲欧美国产精品 | 久久久精品国产sm调教网站| 久久93精品国产91久久综合| 99久久99久久久精品齐齐| 久久亚洲AV无码精品色午夜| 久久国产热这里只有精品| 久久国产亚洲精品无码| 亚洲精品无码久久久久| 色狠狠久久综合网| 久久最新免费视频| 亚洲国产成人久久综合野外| 国产午夜久久影院| 99精品久久精品| www久久久天天com| 久久久久久亚洲Av无码精品专口| 欧美久久久久久| 久久亚洲精品国产精品婷婷| 国产一区二区精品久久岳| 精品无码久久久久久久久久| 欧美精品福利视频一区二区三区久久久精品 | 久久午夜无码鲁丝片午夜精品|