• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            posts - 72,  comments - 4,  trackbacks - 0
            秦坦之旅的模型顯示, 上個女主角祼模:

            還有招喚出來的死靈:

            通過pixwin分析模擬出來的對應的shader:
            uniform matrix wvp;
            uniform texture BaseTexture;
            uniform texture BumpTexture;
            sampler t = sampler_state
            {
            Texture = <BaseTexture>;
            MinFilter = LINEAR;
            MagFilter = LINEAR;
            MipFilter = LINEAR;
            };
            sampler b = sampler_state
            {
            Texture = <BumpTexture>;
            MinFilter = LINEAR;
            MagFilter = LINEAR;
            MipFilter = LINEAR;
            };
            static const int MAX_MATRICES = 48;
            float4x4 g_boneMatrices[MAX_MATRICES] : WORLDMATRIXARRAY;
            struct VS_IN
            {   
            float4 pos   : POSITION;
            float2 tex : TEXCOORD0;
            float3 Normal : NORMAL;
            float4  BlendIndices : BLENDINDICES;
            float4  BlendWeights : BLENDWEIGHT;
            };
            struct VS_OUT
            {
                float4 pos : POSITION;
                float2 tex : TEXCOORD0;
            };
            //----------------------------------------------------------------------
            VS_OUT VS( VS_IN vsIn )
            {
            VS_OUT vsOut;
            int indices[4] = (int[4])vsIn.BlendIndices;
            indices[0] = vsIn.BlendIndices.z*255;//vsIn.BlendIndices[2]*255;
            indices[1] = vsIn.BlendIndices.y*255;//vsIn.BlendIndices[1]*255;
            indices[2] = vsIn.BlendIndices.x*255;//vsIn.BlendIndices[0]*255;
            indices[3] = vsIn.BlendIndices.w*255;//vsIn.BlendIndices[3]*255;
            float weights[4] = (float[4])vsIn.BlendWeights;
            float4 pos = 0.0f;
            float4 bonepos = vsIn.pos;
            bonepos.w = 1;
            for ( int i = 0; i < 4; i++ )
            {
            pos += mul( bonepos, g_boneMatrices[indices[i]]) * weights[i];
              }
            vsOut.pos = mul( pos, wvp );
            vsOut.tex = vsIn.tex;
            return vsOut;
            }
            struct PS_OUT
            {
                float4 color : COLOR;
            };
            //----------------------------------------------------------------------
            PS_OUT PS( VS_OUT psIn )
            {
            PS_OUT psOut;
              psOut.color = tex2D(t, psIn.tex);
            //psOut.color = float4(1,1,1,1);
            return psOut;
            }
            //----------------------------------------------------------------------
            technique RenderMsh
            {
                pass P0
                {
                    VertexShader = compile vs_2_0 VS();
                    PixelShader  = compile ps_2_0 PS();        
                } 
            }
            posted on 2013-12-27 17:58 flipcode 閱讀(363) 評論(0)  編輯 收藏 引用
            日韩精品无码久久久久久| 午夜天堂精品久久久久| 精品久久人人妻人人做精品| 99久久免费国产精品| 久久国产精品波多野结衣AV| 久久SE精品一区二区| 久久99国产精品99久久| 亚洲精品NV久久久久久久久久| 亚洲欧洲日产国码无码久久99| 中文字幕亚洲综合久久| 久久久亚洲欧洲日产国码是AV| 久久最近最新中文字幕大全| 国产精品中文久久久久久久| 久久精品成人免费看| 亚洲va久久久久| 久久99精品九九九久久婷婷| 精品久久久久香蕉网| 日韩一区二区三区视频久久 | 精品久久久久久久久午夜福利| 精品无码久久久久久久动漫| 国产精品久久午夜夜伦鲁鲁| AV无码久久久久不卡蜜桃| 青青热久久国产久精品| 久久精品国产99国产电影网| 亚洲AV无码久久| 久久精品青青草原伊人| 亚洲国产成人乱码精品女人久久久不卡| 久久国产精品99精品国产987| 九九精品99久久久香蕉| 亚洲国产精品无码久久SM| 伊人久久成人成综合网222| 久久精品国产一区二区电影| 国产精品日韩深夜福利久久| 99麻豆久久久国产精品免费| 欧洲精品久久久av无码电影| 久久强奷乱码老熟女网站| 国产精品久久久99| 国内精品久久久久久久亚洲| 久久精品国产亚洲av瑜伽| 国内精品久久久久久不卡影院| 久久精品国产色蜜蜜麻豆|