1.The Drill Sergeant. Listen up, you maggots! Forget whatever you already think that you know about videogames. There's the right way, the wrong way, and the Army way, and you're in the Army now.
I'm going to train you, through suffering, to survive in this world my way. My methods will work with the least common denominator; the dumbest, most ignorant grunt on the planet. Brains are of little use here. Follow orders and do what I tell you when I want and where I want, or else.
1.軍官型。(認為只有自己才是游戲設計的真理)
聽好了,不管你對游戲怎么看。做游戲有正確的方法,錯誤的方法,和軍隊的方法,現在我們就用軍隊的方法。必須聽我的你才能在游戲設計中成功。用我的方法設計游戲你們只要遵守我的命令,什么時候怎么做我都會告訴你的。

2.The Zen Master. The inner nature of the game is inscrutable. Those who strive to beat the game shall not succeed. Only by surrendering to it do we gain mastery. Understanding is not achieved by logic but by sensation. The game contains mysteries within mysteries. Those who would seek to complete it shall never do so, for in concentrating on achievement, they lose sight of the Buddha nature. Empty your mind.
2.佛祖型。(游戲設計的不可知論者)
游戲核心是不可預知的,想要駕馭游戲肯定不會成功。因此只能把握一下游戲的外部規則。游戲中包含了太多的神秘,對游戲的理解不能靠邏輯,只能靠感覺。你要做的就是冥想。

3. The Competitor. You are my opponent and I intend to beat you. I am the game designer, so I hold all the cards. I shall challenge you. I shall humiliate you. I shall frustrate you. I shall play
tricks on you and even cheat you if I feel like it. For every obstacle you overcome I will put up a harder one. When you fail I will display text that mocks you. The only way to win my game is to explore it exhaustively by brute force and memorize everything in it. If you are incredibly, incredibly good I will condescend to allow you to enter your initials into a data file and admire them from time to time.
3.對抗型。(一切以玩家為假想敵)
玩家是我的對手,我要打敗他。我是游戲設計師,必須完勝。如果我愿意,我還可以隨意擺弄游戲的規則。假如玩家通過了我的陷阱,我馬上就放一個更難的給你,如果你沒通過考驗我就在游戲中用文字嘲笑你。玩家獲勝的唯一方式就是擊敗所有的敵人,記住游戲中所有的細節。最優秀的玩家也要一遍遍保存游戲才能通過。

4. The God. This is my world. I created it. I am its lord and master. It is beautiful and perfect, because it is mine, mine I tell you! You are a mere puny mortal, and I care nothing for you. You are an interloper in my world, grudgingly tolerated at best. Beware my wrath. I can kill you on a whim.
4.上帝型。(享受游戲設計的至高無上)
游戲是我創造的世界,我就是上帝,這個世界是完美的。玩家在游戲中是渺小的,我漠不關心。玩家闖入游戲的時候要小心,我隨時會發怒,興起的時候就把你殺了。

5. The Used Car Salesman. Hey, Ernie -I can call you Ernie, right? - let me tell you about this game. This game is great. It rocks. I'm telling you, nobody has ever seen anything like it. It'll blow you away. The graphics, the musicall totally the best! Everybody who has been to our offices for a preview says so. It's going to make a fortune. The kids'll love it. Check out this prerendered video. Isn't that cool? What's that? Oh, you want to play it? Well, tell you the
truth, Ernie, we decided not to go with a demo on this thing. It's so totally revolutionary, we don't want to show our hand too early - you understand. No profit in giving away slices. Did you see those awesome loading screens? Our development team is brilliant, I'm tellin' ya.
5.推銷型。(善于包裝游戲產品)
來看一下游戲吧,這個游戲不錯,你以前從沒見過,玩起來很爽。音樂,圖像都是最好的。你可以先看看游戲動畫,是不是很不錯。你想試玩一下的話,還是要等,現在放出來還太早,你可以先感覺一下完美的片斷,我們的研發團隊是多么強大。

6.The Evangelist. This is a game for members of my religious faith, and it embodies its principles. It is about the ordeals we, God's chosen few, face in the temptations of sin and the opposition of the unenlightened. There are no moral ambiguities here; all decisions are obvious to any but a damned heretic. You have but to follow the tenets of our faith and you shall win the game and enter the kingdom of heaven.
6.傳道者。(將自己的信仰強烈賦予游戲和玩家)
這個游戲是為我忠實的信徒設計的,游戲中包含著我的理念。在游戲中我們會受到磨難,上帝會選出我們中的佼佼者,來面對罪惡的誘惑,和克服偏見。在游戲中,道德感是很明確的:我們的決定會受到明確的指引,但是異教徒感受不到。你必須遵守我們使命中的原則,我們將會贏得游戲,最后進入天堂。

7.The Lazy Plagiarist. Well, let's see. We'll do some jumping, I guess. People like jumping. And shooting. And driving. I played a game last week with a sort of blue glowing shield thing that turned red when it got weak. It looked cool, so let's do that. This level doesn't take long enough to solve. Just put in a maze. How do we justify it? Who cares, it's only a game.
7.懶惰的抄襲者(一切以其它游戲為標準)
好的,我們來看一下。我們需要讓玩家跳躍,我猜肯定是這樣。人們喜歡跳躍,喜歡設計和駕駛。我上個星期玩了一個游戲,里面有藍色的光盾圍繞著玩家,當它削弱的時候變成了紅色。這樣看起來很不錯,所以我們的游戲中也要放進去。這個關卡還不夠長,我們再放入一個迷宮。如何平衡它?管他呢,這只是一個游戲。

8.The Artiste. This game is an expression of my creative impulse, my magnum opus. You must stand in awe and admire my handiwork, and of course me as well. Be quiet! I did not make it in order to listen to your opinions. You are my audience; it is for you to look and learn. When I play, I have no need of "instructions" or "tutorials" and I see no reason why you should either. Why must you be so petty-minded, thinking only of yourself? Can you not see my genius?
8.藝術家(極端自信,憑感覺做事)
游戲是我創作靈感的表現,我的創意。你必須敬畏的站在一邊,贊美我的創造力,當然還有我。保持安靜!
我不需要聽取你們的建議。你們只是我的觀眾。你們只需要看著,學習我就可以了。當我設計的時候,我不需要“指點”和“教程”,我也不需要你們問我為什么。告訴你們,為什么只要管好你們自己就可以了。因為你們要認識到我是一個天才。

9.The Gamer. I am a gamer and the only people I respect are other gamers. If you're going to win this game, you had better understand gaming conventions. Shoot at everything that moves. Blow up everything that you possibly can blow up. Pick up everything portable. There is spare armor that fits you, and ammunition that fits your weapons, all over the place. You can't be hit by your own ricochets. No matter how much noise you make, no more than four or five guys will ever come to investigate at any one time. It is normal to store explosives inside air conditioning ducts. Injuries don't slow you down and can be healed instantly. It is morally acceptable and in fact imperative to loot the bleeding bodies of the dead. You may be required to jump off cliffs to win this game, but you can do so without any harm. Do not under any circumstances stop to admire the scenery. If you don't already know all this, you cannot possibly win.
9.游戲玩家型(把游戲當成一種圈內的產物,充滿了圈內的暗語)
我是一個游戲玩家,我只關心和我一樣的游戲玩家。如果你想要贏得游戲,你最好理解游戲中的潛在習慣,
它們是:
向一切移動的物體射擊;
把所以看起來可以炸掉的東西炸掉;
撿起來所有可以攜帶的物品,游戲場景中很少有你合適的裝甲,適合你武器的彈藥;
你不會被自己的跳彈擊中;
不管你發出多大的聲音,每次出現的敵人不會超過4,5個;
在空調管道中肯定會藏著炸彈;
受傷后你的行動不會變慢,然后隨時可以被治好;
在別的尸體上找可用的裝備是很正常的事情;
你最后要跳過懸崖才能獲得最后勝利......
如果以上說的這些你都不清楚的話,那么你就不可能贏得游戲。

10.The Engineer. This game is a precisely-crafted, well-tuned machine. Every part has a function. There are no extraneous features here. Story, character, and emotion are nothing but window-
dressing. The weenies in the art department may create the images on the screen, but I design the engine and that is all that matters. As the player, it is your job to understand the game's functional elements and learn to master its controls. You will do just fine as long as you comprehend the essential mechanics and don't allow yourself to be distracted by mere surface details.
10.工程師型(關注產品的完美,要求玩家服從產品的設計)
游戲產品是一架精密的飛行器,完美的機器。每一部分都有特定的功能,不存在多余的部分。故事,角色,感情都不重要,在我眼里就是一個個窗口。屏幕上的美術表現只是一件小事,重要的是我創造出了整個“游戲引擎”。作為玩家,你們有責任去搞懂游戲中的各個元素的功能,然后學會控制它們。不要被游戲的表面細節所困擾,只有當你們很好的理解了游戲的機制之后,才能把游戲玩的很好。

11.The Adolescent. Hey, dude, check out the tits on this babe! Do you notice how they bounce when she runs? There's a cheat code where you can get her to take her bra off, too! You know when you've got the Plasma Destructor in the ballroom on level 6, if you fire at the third guy just as he comes in the doorway, you can get his intestines to hang off the chandeliers. Ha, ha! Was that awesome, or what? I put a lot of stuff like that in there. This game has got music in it from the coolest bands in the Universe, uh, at least they will be for the next three weeks. Wow, that move sucked. Don't you know you have to hit AABACCBCABB before you arm the Nuclear Cheese Grater? You are so lame.
11.青春期少年(充滿叛逆型的價值觀)
嗨,注意一下那個女孩的胸部。你們發現她跑起來的時候是怎么跳動的嗎?如果你知道作弊碼的話,還能把她的內衣去掉!告訴你,如果你在第六關拿到激光槍的話,你在第三個人走到門口的時候向他發射,他的腸子會被打出來掛到那些燈上。哈哈,是不是很嚇人啊?我在游戲中預置了很多類似的秘密,游戲就像宇宙中最美妙的音樂,嗯,至少在3個星期中你會不斷遇到這些秘密。你知道么?在你在裝備核武器之前必須依次按下AABACCBCABB,你在游戲中太無知了。

12.The Dungeon Master. I created this world as a place for you to play in. I designed its wonders and its terrors, and I am proud of the place I have built. Yet my world is meaningless without your presence. Like the gods of old, I built the world specifically as a place for you to dwell.
My interest is not an impersonal one; I am directly concerned with your welfare. I challenge you to achieve, I encourage you when you fail. I lay the traps… but I also provide the clues that the traps are there. As my customer, your entertainment is my responsibility. Sometimes I am your guide, sometimes your opponent, sometimes your mentor. Above all else, it is my role to see to it that you enjoy yourself. If my game does not give you pleasure, then I have failed.
12.地下城領主(與玩家同樂的神)
我創造出這個游戲世界來給你們玩。我設計出很多奇妙的地方和令人恐懼的地方,我對我所創造的世界十分自豪。如果沒有玩家,我的世界就沒有意義。就像古代的神一樣,我創造的世界就是讓你們進來居住的。我的樂趣并不是個人的私欲,我關心大家的安定幸福。我將挑戰你們讓你們獲得成功,我也會鼓勵失敗的玩家。我會設置陷阱,但我也會放置破解陷阱的線索。你們是我的客人,你們的樂趣是我的責任。有的時候,我是你們的向導,有的時候,我是你們的敵人,有的時候,我是你們的顧問。最重要的是,我希望看到你們玩得開心,如果你們不覺得開心,就是我的失敗。