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            隨筆-38  評論-23  文章-0  trackbacks-0

            nehe教程里頭,該課的內(nèi)容是利用多邊形來組成三維圖形.我只實現(xiàn)了一個利用三角形繪制四面體,而其中的正方體則是采用glut工具庫自帶的函數(shù)繪制的

            #include 
            "openglglut.h"

            /*
            **  使用四個三角形繪制成一個四面體,繞Y軸旋轉(zhuǎn)
            **  使用glut工具庫繪制一個灰色正方體,繞XYZ軸旋轉(zhuǎn)
            **  nehe教程里頭是采用繪制正方體的6個面來繪制正方體的.
            *
            */

            GLfloat yRot
            =0;                                 /** 四面體繞Y軸旋轉(zhuǎn)角度*/
            GLfloat xRot
            =0;                                 /** 正方體繞xyz軸旋轉(zhuǎn)角度*/
            int main(int argc,char** argv)
            {
                createWindow(
            "opengl lesson_5",&argc,argv); /** 初始化并創(chuàng)建窗口*/

                glutDisplayFunc(glutDisplay);               
            /** 注冊重繪函數(shù)*/
                glutIdleFunc(glutIdle);                     
            /** 注冊空閑回調(diào)函數(shù)*/
                glutReshapeFunc(glutResize);                
            /** 注冊窗口調(diào)整函數(shù)*/
                glutSpecialFunc(glutSpecial);               
            /** 注冊特殊按鍵窗口*/
                glutKeyboardFunc(glutKeyboard);             
            /** 注冊鍵盤處理函數(shù)*/

                InitOpenGL();                               
            /** 初始化opengl*/

                glutMainLoop();                             
            /** 仿真循環(huán)*/
            }

            void glutDisplay(void)                          /** 重繪函數(shù)*/
            {
                glClear(GL_COLOR_BUFFER_BIT 
            | GL_DEPTH_BUFFER_BIT);/** 清除顏色緩存和深度緩存*/
                
                glLoadIdentity();                           
            /** 初始化當(dāng)前矩陣為單位矩陣*/

                glPushMatrix();                             
            /** 保存當(dāng)前矩陣*/
                glTranslatef(
            -1.5,0.0,-6.0);                /** 往左移動和往屏幕內(nèi)部移動,繪制四面體*/
                glRotatef(yRot,
            0.0,1.0,0.0);                /** 四面體繞y軸旋轉(zhuǎn)yRot角度*/
                
                glBegin(GL_TRIANGLES);                      
            /** 通過繪制四個三角形組成四面體*/
                    glColor3f(
            1.0f,0.0f,0.0f);              /** 紅色*/
                    glVertex3f( 
            0.0f1.0f0.0f);          /** 三角形的上頂點 (前側(cè)面)*/
                    glColor3f(
            0.0f,1.0f,0.0f);              /** 綠色*/
                    glVertex3f(
            -1.0f,-1.0f1.0f);          /** 三角形的左下頂點 (前側(cè)面)*/
                    glColor3f(
            0.0f,0.0f,1.0f);              /** 藍色*/
                    glVertex3f( 
            1.0f,-1.0f1.0f);          /** 三角形的右下頂點 (前側(cè)面)*/

                    glColor3f(
            1.0f,0.0f,0.0f);                /**紅色*/
                    glVertex3f( 
            0.0f1.0f0.0f);            /**三角形的上頂點 (右側(cè)面)*/
                    glColor3f(
            0.0f,0.0f,1.0f);              /**  藍色 */
                    glVertex3f( 
            1.0f,-1.0f1.0f);          /** 三角形的左下頂點 (右側(cè)面)*/
                    glColor3f(
            0.0f,1.0f,0.0f);              /** 綠色*/
                    glVertex3f( 
            1.0f,-1.0f-1.0f);         /** 三角形的右下頂點 (右側(cè)面)*/

                    glColor3f(
            1.0f,0.0f,0.0f);              /** 紅色*/
                    glVertex3f( 
            0.0f1.0f0.0f);          /** 三角形的上頂點 (后側(cè)面)*/
                    glColor3f(
            0.0f,1.0f,0.0f);              /** 綠色*/
                    glVertex3f( 
            1.0f,-1.0f-1.0f);         /** 三角形的左下頂點 (后側(cè)面)*/
                    glColor3f(
            0.0f,0.0f,1.0f);              /** 藍色*/
                    glVertex3f(
            -1.0f,-1.0f-1.0f);         /** 三角形的右下頂點 (后側(cè)面)*/

                    glColor3f(
            1.0f,0.0f,0.0f);              /** 紅色*/
                    glVertex3f( 
            0.0f1.0f0.0f);          /** 三角形的上頂點 (左側(cè)面)*/
                    glColor3f(
            0.0f,0.0f,1.0f);              /** 藍色*/
                    glVertex3f(
            -1.0f,-1.0f,-1.0f);          /** 三角形的左下頂點 (左側(cè)面)*/
                    glColor3f(
            0.0f,1.0f,0.0f);                /** 綠色*/
                    glVertex3f(
            -1.0f,-1.0f1.0f);            /**三角形的右下頂點 (左側(cè)面)*/
                glEnd();                                    
            /**  四面體繪制結(jié)束*/
                
                glPopMatrix();                              
            /** 恢復(fù)當(dāng)前矩陣為保持前*/

                glTranslatef(
            1.5,0.0,-6.0);                 /** 往右移動和往屏幕內(nèi)部移動,繪制正方體*/
                glRotatef(xRot,
            1.0,1.0,1.0);                /** 正方體繞XYZ軸旋轉(zhuǎn)*/ 

                glColor3f(
            0.5,0.5,0.5);                     /** 鑒于glut中提供了正方體的繪制*/
                glutSolidCube(
            1.732);                       /** 故使用glut中方法繪制正方體*/

                glutSwapBuffers();

            }

            void glutIdle(void)                             /** 回調(diào)函數(shù)*/
            {
                yRot
            +=0.5;                                  /** 繞y軸旋轉(zhuǎn)角度遞增*/
                xRot
            -=0.5;                                  /** 繞x軸旋轉(zhuǎn)角度遞減*/
                glutPostRedisplay();                        
            /** 使得函數(shù)完成后進行窗口重繪*/
            }


            void glutKeyboard(unsigned char key,int x,int y)
            {
                
            switch(key)
                
            {
                    
            case 27:                                /** Esc按鍵按下后退出程序 */
                        exit(
            0);
                        
            break;
                    
            default:
                        
            break;
                }

            }

            最終顯示結(jié)果是:


            末尾總結(jié):
            opengl當(dāng)中,復(fù)雜的圖形總是通過最基本的圖元組成,當(dāng)然繪制起來也不見得會非常的簡單.通常很多復(fù)雜的模型等大多數(shù)是通過建模軟件生成的.
            這節(jié)課當(dāng)中,并沒有多大的內(nèi)容,基本用到都是之前l(fā)esson當(dāng)中學(xué)習(xí)過的.
            posted on 2009-07-17 18:24 米游 閱讀(561) 評論(0)  編輯 收藏 引用 所屬分類: OpenGL/OSG
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