[轉]淺議Qt的事件處理機制二
淺議Qt的事件處理機制二
我們在上文中,介紹了Qt框架的事件處理機制:事件的產生、分發、接受和處理,并以視窗系統鼠標點擊QWidget為例,對代碼進行了剖析,向大家分析了Qt框架如何通過Event Loop處理進入處理消息隊列循環,如何一步一步委派給平臺相關的函數獲取、打包用戶輸入事件交給視窗系統處理,函數調用棧如下:
QtCored4.dll!QEventDispatcherWin32::processEvents() qeventdispatcher_win.cpp Line 742 C++
QtGuid4.dll!QGuiEventDispatcherWin32::processEvents() Line 1202 + 0x15 bytes C++
QtCored4.dll!QEventLoop::processEvents() Line 150 C++
QtCored4.dll!QEventLoop::exec() Line 204 + 0x2d bytes C++
QtCored4.dll!QCoreApplication::exec() Line 1187 + 0x15 bytes C++
QtGuid4.dll!QApplication::exec() Line 3813 C++
qt03.exe!main() Line 11 + 0x6 bytes C++
qt03.exe!WinMain() Line 131 + 0x12 bytes C++
qt03.exe!__tmainCRTStartup() Line 574 + 0x35 bytes C
qt03.exe!WinMainCRTStartup() Line 399 C
kernel32.dll!_BaseProcessStart@4() + 0x23 bytes
1.main(int, char **)
2.QApplication::exec()
3.QCoreApplication::exec()
4.QEventLoop::exec(ProcessEventsFlags )
5.QEventLoop::processEvents(ProcessEventsFlags )
6.QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)
本文將介紹Qt app在視窗系統回調后,事件又是怎么一步步通過QApplication分發給最終事件的接受和處理者QWidget::event, (QWidget繼承Object,重載其虛函數event),以下所有的討論都將嵌入在源碼之中。
1.QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) bool QETWidget::translateMouseEvent(const MSG &msg)
2.bool QApplicationPrivate::sendMouseEvent(
)
3.inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
4.bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
5.bool QApplication::notify(QObject *receiver, QEvent *e)
6.bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
7.bool QWidget::event(QEvent *event)
// (續上文Section 7) Section 2-1:
QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//檢查message是否屬于Qt可轉義的鼠標事件
if (qt_is_translatable_mouse_event(message)) {
if (QApplication::activePopupWidget() != 0) {
POINT curPos = msg.pt;
//取得鼠標點擊坐標所在的QWidget指針,它指向我們在main創建的widget實例
QWidget* w = QApplication::widgetAt(curPos.x, curPos.y);
if (w)
widget = (QETWidget*)w;
}
if (!qt_tabletChokeMouse) {
//對,就在這里。Windows的回調函數將鼠標事件分發回給了Qt Widget
// => Section 2-2
result = widget->translateMouseEvent(msg);

}
}
}
// Section 2-2 $QTDIR/src/gui/kernel/qapplication_win.cpp
//該函數所在與Windows平臺相關,主要職責就是把已windows格式打包的鼠標事件解包、翻譯成QApplication可識別的QMouseEvent,QWidget.
//打包翻譯成功return true,否則false
bool QETWidget::translateMouseEvent(const MSG &msg)
{
//.. 這里很長的代碼給以忽略
//比如主窗口中有一個QPushButton,當在PushButton單擊時,translateMouseEvent函數會計算出當前單擊事件所在的的控件alienWidget,然后通過sendMouseEvent發送給當前到alienWidget!
//單擊事件,計算出當前單擊事件所在的的控件alienWidget
state = translateButtonState(msg.wParam, type, button); // button state
const QPoint widgetPos = mapFromGlobal(QPoint(msg.pt.x, msg.pt.y));
QWidget *alienWidget = !internalWinId() ? this : childAt(widgetPos);
//計算是否符合MouseButtonPress條件
gpos = msg.pt;
pos = mapFromGlobal(QPoint(gpos.x, gpos.y));
// mouse button pressed
if (!qt_button_down && (type == QEvent::MouseButtonPress || type == QEvent::MouseButtonDblClick)) {
QWidget *tlw = window();
if (QWidget *child = tlw->childAt(mapTo(tlw, pos)))
qt_button_down = child;
else
qt_button_down = this;
}
if (alienWidget && alienWidget->internalWinId())
alienWidget = 0;
const QPoint globalPos(gpos.x,gpos.y);
QWidget *widget = QApplicationPrivate::pickMouseReceiver(this, globalPos, pos, type,
Qt::MouseButtons(bs),
qt_button_down, alienWidget);
if (!widget)
return false; // don't send event
QMouseEvent e(type, pos, globalPos, Qt::MouseButton(button),
Qt::MouseButtons(state & Qt::MouseButtonMask),
Qt::KeyboardModifiers(state & Qt::KeyboardModifierMask));
// 讓我們看一下sendMouseEvent的聲明
// widget是事件的接受者; e是封裝好的QMouseEvent
// ==> Section 2-3
res = QApplicationPrivate::sendMouseEvent(widget, &e, alienWidget, this, &qt_button_down, qt_last_mouse_receiver);
}
// Section 2-3 $QTDIR/src/gui/kernel/qapplication.cpp
bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event,
QWidget *alienWidget, QWidget *nativeWidget,
QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver,
bool spontaneous)
{
//至此與平臺相關代碼處理完畢
//MouseEvent默認的發送方式是spontaneous, 所以將執行sendSpontaneousEvent。 sendSpontaneousEvent() 與 sendEvent的代碼實現幾乎相同,除了將QEvent的屬性spontaneous標記不同。 這里是解釋什么spontaneous事件:如果事件由應用程序之外產生的,比如一個系統事件。 顯然MousePress事件是由視窗系統產生的一個的事件(詳見上文Section 1~ Section 7),因此它是spontaneous事件
if (spontaneous)
result = QApplication::sendSpontaneousEvent(receiver, event); ==>Section 2-4
else
result = QApplication::sendEvent(receiver, event);
}
// (續上文Section 7) Section 2-1:
QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//如果我們通過EventFilter QCoreApplication::setEventFilter (EventFilter filter )設置了EventFilter
//將會調用我們設置的EventFilter
// send through app filter
if (qApp->filterEvent(&msg, &res))
return res;

//檢查message是否屬于Qt可轉義的鼠標事件
if (qt_is_translatable_mouse_event(message)) {
if (QApplication::activePopupWidget() != 0) {
POINT curPos = msg.pt;
//取得鼠標點擊坐標所在的QWidget指針,它指向我們在main創建的widget實例
QWidget* w = QApplication::widgetAt(curPos.x, curPos.y);
if (w)
widget = (QETWidget*)w;
}
if (!qt_tabletChokeMouse) {
//對,就在這里。Windows的回調函數將鼠標事件分發回給了Qt Widget
// => Section 2-2
result = widget->translateMouseEvent(msg);

}
// Section 2-2 $QTDIR/src/gui/kernel/qapplication_win.cpp
//該函數所在與Windows平臺相關,主要職責就是把已windows格式打包的鼠標事件解包、翻譯成QApplication可識別的QMouseEvent,QWidget.
bool QETWidget::translateMouseEvent(const MSG &msg)
{
//.. 這里很長的代碼給以忽略
// 讓我們看一下sendMouseEvent的聲明
// widget是事件的接受者; e是封裝好的QMouseEvent
// ==> Section 2-3
res = QApplicationPrivate::sendMouseEvent(widget, &e, alienWidget, this, &qt_button_down, qt_last_mouse_receiver);
}
// Section 2-3 $QTDIR/src/gui/kernel/qapplication.cpp
bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event,
QWidget *alienWidget, QWidget *nativeWidget,
QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver,
bool spontaneous)
{
//至此與平臺相關代碼處理完畢
//MouseEvent默認的發送方式是spontaneous, 所以將執行sendSpontaneousEvent。 sendSpontaneousEvent() 與 sendEvent的代碼實現幾乎相同,除了將QEvent的屬性spontaneous標記不同。 這里是解釋什么spontaneous事件:如果事件由應用程序之外產生的,比如一個系統事件。 顯然MousePress事件是由視窗系統產生的一個的事件(詳見上文Section 1~ Section 7),因此它是spontaneous事件
if (spontaneous)
result = QApplication::sendSpontaneousEvent(receiver, event); ==〉Section 2-4
else
result = QApplication::sendEvent(receiver, event);
}
// Section 2-4 C:/Qt/4.7.1-Vs/src/corelib/kernel/qcoreapplication.h
inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
{
//將event標記為自發事件
//進一步調用 2-5 QCoreApplication::notifyInternal
if (event) event->spont = true; return self ? self->notifyInternal(receiver, event) : false;
}
// Section 2-5: $QTDIR/gui/kernel/qapplication.cpp
bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
{
// 幾行代碼對于Qt Jambi (QT Java綁定版本) 和QSA (QT Script for Application)的支持
// 以下代碼主要意圖為Qt強制事件只能夠發送給當前線程里的對象,也就是說receiver->d_func()->threadData應該等于QThreadData::current()。 注意,跨線程的事件需要借助Event Loop來派發
QObjectPrivate *d = receiver->d_func();
QThreadData *threadData = d->threadData;
++threadData->loopLevel;
bool returnValue;
QT_TRY {
//哇,終于來到大名鼎鼎的函數QCoreApplication::nofity()了 ==> Section 2-6
returnValue = notify(receiver, event);
} QT_CATCH (
) {
--threadData->loopLevel;
QT_RETHROW;
}
}
// Section 2-6: $QTDIR/gui/kernel/qapplication.cpp
// QCoreApplication::notify和它的重載函數QApplication::notify在Qt的派發過程中起到核心的作用,Qt的官方文檔時這樣說的:任何線程的任何對象的所有事件在發送時都會調用notify函數。
bool QApplication::notify(QObject *receiver, QEvent *e)
{
//代碼很長,最主要的是一個大大的Switch,Case
..
switch ( e->type())
{
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
//讓自己私有類(d是私有類的句柄)來進一步處理 ==> Section 2-7
res = d->notify_helper(w, w == receiver ? mouse : &me);
e->spont = false;
break;
}
}
// Section 2-7: $QTDIR/gui/kernel/qapplication.cpp
bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
{
// 向事件過濾器發送該事件,這里介紹一下Event Filters. 事件過濾器是一個接受即將發送給目標對象所有事件的對象。
//如代碼所示它開始處理事件在目標對象行動之前。過濾器的QObject::eventFilter()實現被調用,能接受或者丟棄過濾,允許或者拒絕事件的更進一步的處理。如果所有的事件過濾器允許更進一步的事件處理,事件將被發送到目標對象本身。如果他們中的一個停止處理,目標和任何后來的事件過濾器不能看到任何事件。
if (sendThroughObjectEventFilters(receiver, e))
return true;
// 遞交事件給receiver => Section 2-8
bool consumed = receiver->event(e);
e->spont = false;
}
// Section 2-8 $QTDIR/gui/kernel/qwidget.cpp
// QApplication通過notify及其私有類notify_helper,將事件最終派發給了QObject的子類- QWidget.
bool QWidget::event(QEvent *event)
{
switch(event->type()) {
case QEvent::MouseButtonPress:
// Don't reset input context here. Whether reset or not is
// a responsibility of input method. reset() will be
// called by mouseHandler() of input method if necessary
// via mousePressEvent() of text widgets.
//mousePressEvent是虛函數,QWidget的子類可以通過重載重新定義mousePress事件的行為
mousePressEvent((QMouseEvent*)event);
break;
}
/*!
Sends \a message through the event filter that was set by
setEventFilter(). If no event filter has been set, this function
returns false; otherwise, this function returns the result of the
event filter function in the \a result parameter.
\sa setEventFilter()
*/
bool QCoreApplication::filterEvent(void *message, long *result)
{
Q_D(QCoreApplication);
if (result)
*result = 0;
if (d->eventFilter)
return d->eventFilter(message, result);
#ifdef Q_OS_WIN
return winEventFilter(reinterpret_cast<MSG *>(message), result);
#else
return false;
#endif
}
我們在上文中,介紹了Qt框架的事件處理機制:事件的產生、分發、接受和處理,并以視窗系統鼠標點擊QWidget為例,對代碼進行了剖析,向大家分析了Qt框架如何通過Event Loop處理進入處理消息隊列循環,如何一步一步委派給平臺相關的函數獲取、打包用戶輸入事件交給視窗系統處理,函數調用棧如下:
QtCored4.dll!QEventDispatcherWin32::processEvents() qeventdispatcher_win.cpp Line 742 C++
QtGuid4.dll!QGuiEventDispatcherWin32::processEvents() Line 1202 + 0x15 bytes C++
QtCored4.dll!QEventLoop::processEvents() Line 150 C++
QtCored4.dll!QEventLoop::exec() Line 204 + 0x2d bytes C++
QtCored4.dll!QCoreApplication::exec() Line 1187 + 0x15 bytes C++
QtGuid4.dll!QApplication::exec() Line 3813 C++
qt03.exe!main() Line 11 + 0x6 bytes C++
qt03.exe!WinMain() Line 131 + 0x12 bytes C++
qt03.exe!__tmainCRTStartup() Line 574 + 0x35 bytes C
qt03.exe!WinMainCRTStartup() Line 399 C
kernel32.dll!_BaseProcessStart@4() + 0x23 bytes
1.main(int, char **)
2.QApplication::exec()
3.QCoreApplication::exec()
4.QEventLoop::exec(ProcessEventsFlags )
5.QEventLoop::processEvents(ProcessEventsFlags )
6.QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)
本文將介紹Qt app在視窗系統回調后,事件又是怎么一步步通過QApplication分發給最終事件的接受和處理者QWidget::event, (QWidget繼承Object,重載其虛函數event),以下所有的討論都將嵌入在源碼之中。
1.QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) bool QETWidget::translateMouseEvent(const MSG &msg)
2.bool QApplicationPrivate::sendMouseEvent(
) 3.inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
4.bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
5.bool QApplication::notify(QObject *receiver, QEvent *e)
6.bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
7.bool QWidget::event(QEvent *event)
// (續上文Section 7) Section 2-1:
QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//檢查message是否屬于Qt可轉義的鼠標事件
if (qt_is_translatable_mouse_event(message)) {
if (QApplication::activePopupWidget() != 0) {
POINT curPos = msg.pt;
//取得鼠標點擊坐標所在的QWidget指針,它指向我們在main創建的widget實例
QWidget* w = QApplication::widgetAt(curPos.x, curPos.y);
if (w)
widget = (QETWidget*)w;
}
if (!qt_tabletChokeMouse) {
//對,就在這里。Windows的回調函數將鼠標事件分發回給了Qt Widget
// => Section 2-2
result = widget->translateMouseEvent(msg);

}
}
}
// Section 2-2 $QTDIR/src/gui/kernel/qapplication_win.cpp
//該函數所在與Windows平臺相關,主要職責就是把已windows格式打包的鼠標事件解包、翻譯成QApplication可識別的QMouseEvent,QWidget.
//打包翻譯成功return true,否則false
bool QETWidget::translateMouseEvent(const MSG &msg)
{
//.. 這里很長的代碼給以忽略
//比如主窗口中有一個QPushButton,當在PushButton單擊時,translateMouseEvent函數會計算出當前單擊事件所在的的控件alienWidget,然后通過sendMouseEvent發送給當前到alienWidget!
//單擊事件,計算出當前單擊事件所在的的控件alienWidget
state = translateButtonState(msg.wParam, type, button); // button state
const QPoint widgetPos = mapFromGlobal(QPoint(msg.pt.x, msg.pt.y));
QWidget *alienWidget = !internalWinId() ? this : childAt(widgetPos);
//計算是否符合MouseButtonPress條件
gpos = msg.pt;
pos = mapFromGlobal(QPoint(gpos.x, gpos.y));
// mouse button pressed
if (!qt_button_down && (type == QEvent::MouseButtonPress || type == QEvent::MouseButtonDblClick)) {
QWidget *tlw = window();
if (QWidget *child = tlw->childAt(mapTo(tlw, pos)))
qt_button_down = child;
else
qt_button_down = this;
}
if (alienWidget && alienWidget->internalWinId())
alienWidget = 0;
const QPoint globalPos(gpos.x,gpos.y);
QWidget *widget = QApplicationPrivate::pickMouseReceiver(this, globalPos, pos, type,
Qt::MouseButtons(bs),
qt_button_down, alienWidget);
if (!widget)
return false; // don't send event
QMouseEvent e(type, pos, globalPos, Qt::MouseButton(button),
Qt::MouseButtons(state & Qt::MouseButtonMask),
Qt::KeyboardModifiers(state & Qt::KeyboardModifierMask));
// 讓我們看一下sendMouseEvent的聲明
// widget是事件的接受者; e是封裝好的QMouseEvent
// ==> Section 2-3
res = QApplicationPrivate::sendMouseEvent(widget, &e, alienWidget, this, &qt_button_down, qt_last_mouse_receiver);
}
// Section 2-3 $QTDIR/src/gui/kernel/qapplication.cpp
bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event,
QWidget *alienWidget, QWidget *nativeWidget,
QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver,
bool spontaneous)
{
//至此與平臺相關代碼處理完畢
//MouseEvent默認的發送方式是spontaneous, 所以將執行sendSpontaneousEvent。 sendSpontaneousEvent() 與 sendEvent的代碼實現幾乎相同,除了將QEvent的屬性spontaneous標記不同。 這里是解釋什么spontaneous事件:如果事件由應用程序之外產生的,比如一個系統事件。 顯然MousePress事件是由視窗系統產生的一個的事件(詳見上文Section 1~ Section 7),因此它是spontaneous事件
if (spontaneous)
result = QApplication::sendSpontaneousEvent(receiver, event); ==>Section 2-4
else
result = QApplication::sendEvent(receiver, event);
}
// (續上文Section 7) Section 2-1:
QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//如果我們通過EventFilter QCoreApplication::setEventFilter (EventFilter filter )設置了EventFilter
//將會調用我們設置的EventFilter
// send through app filter
if (qApp->filterEvent(&msg, &res))
return res;

//檢查message是否屬于Qt可轉義的鼠標事件
if (qt_is_translatable_mouse_event(message)) {
if (QApplication::activePopupWidget() != 0) {
POINT curPos = msg.pt;
//取得鼠標點擊坐標所在的QWidget指針,它指向我們在main創建的widget實例
QWidget* w = QApplication::widgetAt(curPos.x, curPos.y);
if (w)
widget = (QETWidget*)w;
}
if (!qt_tabletChokeMouse) {
//對,就在這里。Windows的回調函數將鼠標事件分發回給了Qt Widget
// => Section 2-2
result = widget->translateMouseEvent(msg);

}
// Section 2-2 $QTDIR/src/gui/kernel/qapplication_win.cpp
//該函數所在與Windows平臺相關,主要職責就是把已windows格式打包的鼠標事件解包、翻譯成QApplication可識別的QMouseEvent,QWidget.
bool QETWidget::translateMouseEvent(const MSG &msg)
{
//.. 這里很長的代碼給以忽略
// 讓我們看一下sendMouseEvent的聲明
// widget是事件的接受者; e是封裝好的QMouseEvent
// ==> Section 2-3
res = QApplicationPrivate::sendMouseEvent(widget, &e, alienWidget, this, &qt_button_down, qt_last_mouse_receiver);
}
// Section 2-3 $QTDIR/src/gui/kernel/qapplication.cpp
bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event,
QWidget *alienWidget, QWidget *nativeWidget,
QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver,
bool spontaneous)
{
//至此與平臺相關代碼處理完畢
//MouseEvent默認的發送方式是spontaneous, 所以將執行sendSpontaneousEvent。 sendSpontaneousEvent() 與 sendEvent的代碼實現幾乎相同,除了將QEvent的屬性spontaneous標記不同。 這里是解釋什么spontaneous事件:如果事件由應用程序之外產生的,比如一個系統事件。 顯然MousePress事件是由視窗系統產生的一個的事件(詳見上文Section 1~ Section 7),因此它是spontaneous事件
if (spontaneous)
result = QApplication::sendSpontaneousEvent(receiver, event); ==〉Section 2-4
else
result = QApplication::sendEvent(receiver, event);
}
// Section 2-4 C:/Qt/4.7.1-Vs/src/corelib/kernel/qcoreapplication.h
inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
{
//將event標記為自發事件
//進一步調用 2-5 QCoreApplication::notifyInternal
if (event) event->spont = true; return self ? self->notifyInternal(receiver, event) : false;
}
// Section 2-5: $QTDIR/gui/kernel/qapplication.cpp
bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
{
// 幾行代碼對于Qt Jambi (QT Java綁定版本) 和QSA (QT Script for Application)的支持
// 以下代碼主要意圖為Qt強制事件只能夠發送給當前線程里的對象,也就是說receiver->d_func()->threadData應該等于QThreadData::current()。 注意,跨線程的事件需要借助Event Loop來派發
QObjectPrivate *d = receiver->d_func();
QThreadData *threadData = d->threadData;
++threadData->loopLevel;
bool returnValue;
QT_TRY {
//哇,終于來到大名鼎鼎的函數QCoreApplication::nofity()了 ==> Section 2-6
returnValue = notify(receiver, event);
} QT_CATCH (
) { --threadData->loopLevel;
QT_RETHROW;
}
}
// Section 2-6: $QTDIR/gui/kernel/qapplication.cpp
// QCoreApplication::notify和它的重載函數QApplication::notify在Qt的派發過程中起到核心的作用,Qt的官方文檔時這樣說的:任何線程的任何對象的所有事件在發送時都會調用notify函數。
bool QApplication::notify(QObject *receiver, QEvent *e)
{
//代碼很長,最主要的是一個大大的Switch,Case
..
switch ( e->type())
{
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
//讓自己私有類(d是私有類的句柄)來進一步處理 ==> Section 2-7
res = d->notify_helper(w, w == receiver ? mouse : &me);
e->spont = false;
break;
}
}
// Section 2-7: $QTDIR/gui/kernel/qapplication.cpp
bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
{
// 向事件過濾器發送該事件,這里介紹一下Event Filters. 事件過濾器是一個接受即將發送給目標對象所有事件的對象。
//如代碼所示它開始處理事件在目標對象行動之前。過濾器的QObject::eventFilter()實現被調用,能接受或者丟棄過濾,允許或者拒絕事件的更進一步的處理。如果所有的事件過濾器允許更進一步的事件處理,事件將被發送到目標對象本身。如果他們中的一個停止處理,目標和任何后來的事件過濾器不能看到任何事件。
if (sendThroughObjectEventFilters(receiver, e))
return true;
// 遞交事件給receiver => Section 2-8
bool consumed = receiver->event(e);
e->spont = false;
}
// Section 2-8 $QTDIR/gui/kernel/qwidget.cpp
// QApplication通過notify及其私有類notify_helper,將事件最終派發給了QObject的子類- QWidget.
bool QWidget::event(QEvent *event)
{
switch(event->type()) {
case QEvent::MouseButtonPress:
// Don't reset input context here. Whether reset or not is
// a responsibility of input method. reset() will be
// called by mouseHandler() of input method if necessary
// via mousePressEvent() of text widgets.
//mousePressEvent是虛函數,QWidget的子類可以通過重載重新定義mousePress事件的行為
mousePressEvent((QMouseEvent*)event);
break;
}
/*!
Sends \a message through the event filter that was set by
setEventFilter(). If no event filter has been set, this function
returns false; otherwise, this function returns the result of the
event filter function in the \a result parameter.
\sa setEventFilter()
*/
bool QCoreApplication::filterEvent(void *message, long *result)
{
Q_D(QCoreApplication);
if (result)
*result = 0;
if (d->eventFilter)
return d->eventFilter(message, result);
#ifdef Q_OS_WIN
return winEventFilter(reinterpret_cast<MSG *>(message), result);
#else
return false;
#endif
}
posted on 2013-07-04 12:00 天下 閱讀(2587) 評論(0) 編輯 收藏 引用 所屬分類: QT

