• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            投其所好,堅持不懈,快樂人生

            生活的天平本不平衡,只有通過努力改變其偏向~

            C++博客 首頁 新隨筆 聯系 聚合 管理
              17 Posts :: 2 Stories :: 3 Comments :: 0 Trackbacks

            Polymorphism shouldn't be a new concept to anybody. You deal with it every day in the real world. There's more than one class of cat to skin, but you skin 'em the same way, even if the specific instance is completely new to you. Let's say for example you want to fuck a hole. You fuck all holes the same. You don't care if that hole happens to be a mouth, an ass, or a pussy, you're gonna fuck it the same way regardless. However, the mouth, pussy, or ass may respond differently to the fucking.

            So you have a common abstract class named 'Hole' and 3 concrete classes Pussy, Ass, and Mouth which all extend from Hole:


            class Pussy extends Hole {}
            class Mouth extends Hole {}
            class Ass extends Hole {}

            So, now let's say you have a Penis.Fuck(Hole h) method. The Penis class is unconcerned about what the specific Hole instance is, it's gonna fuck it the same regardless. Specificly we thrust the Hole with a Penis until the Penis is spent. Finally, we give the hole the Penis' load.


            class Penis {
              public Fuck(Hole h) {
                while(!this.isSpent) {
                  h.TakeAThrust(this);
                  this.arousal++;
                }
                h.TakeALoad(this.load);
              }
            }

            Now here's where polymorphism gets fun. The Hole will respond different to the thrusting and load depending on what specific type of Hole we're implementing.

            First we must implement an abstract class which defines an abstract interface.


            abstract class Hole {
              public abstract void TakeAThrust(Penis p);

              public abstract void TakeALoad(Load l);
            }

            Now all that's left is the varying implementations of these methods in the seperate concrete classes. For example, an Ass' implementation of TakeAThrust could look something like:


            public void TakeAThrust(Penis p) {
              if(!enoughLube && p.Circumference > 6) {
                analFissureCount++;
              }
            }

            See, the beauty of it is... the Penis doesn't even need to know it's fucking an Ass for the Ass to behave like a proper Ass.

            Now, let's see how we might implement TakeALoad differently for Mouth and Pussy:


            //in Pussy
            public void TakeALoad(Load l) {
              //randomly determine whether to cause a pregnancy with a 10% chance...
              if(Math.RandomNumber() % 10 == 0) {
                this.Woman.EggFactory.GetEgg().Inseminate(l);
              }
            }

            //in Mouth
            public void TakeALoad(Load l) {
              //50-50 chance of spitting or swallowing
              if(Math.RandomNumber() % 1 == 0) {
                this.Spit(l);
              } else {
                this.Swallow(l);
              }
            }

            Putting it all together with client code

            Now that we have our classes well planned out with polymorphism in mind, we can see the kind of luxury it is for the client programmer to work with.


            //create an array of 4 women
            Woman[] women = new Woman[]{new Woman(), new Woman(), new Woman(), new Woman()};

            //create a hole array to reference the holes of all 4 women, plus two additional holes.
            Hole[] holes = new Hole[4*3 + 2];

            for(int i = 0; i < women.Length; i++) {
              holes[3 * i + 0] = women[i].Mouth;
              holes[3 * i + 1] = women[i].Pussy;
              holes[3 * i + 2] = women[i].Ass;
            }

            //additional holes (so the faggy programmers don't feel left out)
            Man m = new Man();
            holes[12] = m.Mouth;
            holes[13] = m.Ass;

            //now we loop through the holes and fuck them all with the same Penis

            Penis p = new Man().Penis;

            foreach(Hole h in holes) {
              p.Fuck(h);
            }

            See how easy it makes it for the client programmer?

            posted on 2008-03-17 11:21 snail 閱讀(721) 評論(1)  編輯 收藏 引用 所屬分類: C++

            評論

            # re: (轉)Polymorphism(多態性)很黃很強大,大家注意少兒不宜 2008-03-18 15:31 ppp
            很黃很強大  回復  更多評論
              

            久久露脸国产精品| 99国产欧美久久久精品蜜芽| 国内精品久久久久影院亚洲| 久久综合给合久久狠狠狠97色| 久久久综合九色合综国产| 久久久久久国产a免费观看不卡 | 97久久国产亚洲精品超碰热| 国产精品久久久久一区二区三区| 亚洲性久久久影院| 久久91亚洲人成电影网站| 无码任你躁久久久久久老妇| 一本久久a久久精品综合夜夜 | 久久精品国产乱子伦| 91精品日韩人妻无码久久不卡 | 久久国产精品久久精品国产| 女人高潮久久久叫人喷水| 久久久久久久尹人综合网亚洲| 香蕉久久夜色精品升级完成| 久久AAAA片一区二区| 精品无码久久久久国产| 麻豆精品久久久久久久99蜜桃| 久久精品亚洲福利| 久久九九青青国产精品| 午夜精品久久久久久毛片| 少妇熟女久久综合网色欲| 久久久久亚洲精品天堂久久久久久| 1000部精品久久久久久久久| 久久99精品久久久大学生| 无码国内精品久久人妻麻豆按摩| 国产精品va久久久久久久| 亚洲天堂久久精品| 久久精品视频网| 久久美女人爽女人爽| 婷婷久久综合九色综合98| 国产精品久久久久影视不卡| 久久精品亚洲一区二区三区浴池| 久久亚洲AV无码精品色午夜| 国内精品伊人久久久久妇| 久久精品国产精品亚洲精品| 久久综合亚洲色HEZYO社区| 99久久香蕉国产线看观香|