鐏偓涔嬪厜鏄敤Ogre寮鍙戠殑涓嬈懼崟鏈烘父鎴?鎵浠ヤ粬鐨勮祫婧愭槸鍙互鍐嶅害鍒╃敤鐨?浣嗘槸鍦ㄥ姞杞芥ā鍨嬫椂浠栫殑鍔ㄧ敾淇℃伅娌℃湁瀵煎叆榪涙潵,鎵浠ヨ灝嗕粬鐨凷keleton鏂囦歡鍔ㄤ笅鎵嬭剼錛屼互鐏偓涔嬪厜涓?Model/Goust涓轟緥,鍏堝皢Goust.Skeleton鏂囦歡鎷栨斁鍒癘greXmlConverter.exe宸ュ叿鍥炬爣涓?鐒跺悗灝變細鍦℅oust.Skeleton鐩綍涓婄敓鎴愪竴涓狦oust.Skeleton.XML鏂囦歡,璇ュ湪涓棿鎻掑叆<animationlinks>鏍囪,鐒跺悗灝嗘墍鏈夌殑鍔ㄧ敾Skeleton鏂囦歡Link榪涙潵.鐒跺悗灝唜ml鏂囦歡鎷栧埌OgreXmlConverter.exe宸ュ叿鍥炬爣涓?渚胯嚜鍔ㄥ張鐢熸垚涓涓猳ust.Skeleton錛岃鏂囦歡鍐呭氨浼歭ink鍔ㄧ敾鏂囦歡浜?/div>
<skeleton>
<bones>
</bones>
<bonehierarchy>
</bonehierarchy>
<animations>
</animations>
<animationlinks>
</animationlinks>
</skeleton
<animationlinks>
<animationlink skeletonName="Attack1.SKELETON" scale="1" />
<animationlink skeletonName="Attack2.SKELETON" scale="1" />
<animationlink skeletonName="Die.SKELETON" scale="1" />
<animationlink skeletonName="Idle.SKELETON" scale="1" />
<animationlink skeletonName="Run.SKELETON" scale="1" />
<animationlink skeletonName="spawn.SKELETON" scale="1" />
<animationlink skeletonName="special_teleport.SKELETON" scale="1" />
<animationlink skeletonName="Special_Gen_AOE.SKELETON" scale="1" />
<animationlink skeletonName="Walk.SKELETON" scale="1" />
<animationlink skeletonName="Special_summon.SKELETON" scale="1" />
</animationlinks>
|

]]>
- 澹版簮鍜屽緙撳啿緇戝畾鐨勯棶棰?/title>http://www.shnenglu.com/AstaTus/archive/2009/09/20/96767.htmlAstaTusAstaTusSun, 20 Sep 2009 03:17:00 GMThttp://www.shnenglu.com/AstaTus/archive/2009/09/20/96767.htmlhttp://www.shnenglu.com/AstaTus/comments/96767.htmlhttp://www.shnenglu.com/AstaTus/archive/2009/09/20/96767.html#Feedback0http://www.shnenglu.com/AstaTus/comments/commentRss/96767.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/96767.htmlalSourceQueueBuffers鍑芥暟浼氬緱鍒?0xA004鐨勯敊璇紝鐒跺悗鍦⊿ourceplay鏃跺0婧愮姸
鎬佷笉浼氭敼鍙樹負AL_PLAYING鑰屼竴鐩撮兘浼氬湪AL_INITAL鐨勭姸鎬?br>

]]> - 鐐圭浉瀵逛笌騫抽潰鐨勪綅緗垽鏂殑璇佹槑~http://www.shnenglu.com/AstaTus/archive/2009/02/25/74915.htmlAstaTusAstaTusWed, 25 Feb 2009 13:01:00 GMThttp://www.shnenglu.com/AstaTus/archive/2009/02/25/74915.htmlhttp://www.shnenglu.com/AstaTus/comments/74915.htmlhttp://www.shnenglu.com/AstaTus/archive/2009/02/25/74915.html#Feedback0http://www.shnenglu.com/AstaTus/comments/commentRss/74915.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/74915.html 寰堟棭灝辮寰楁暟瀛﹀緢閲嶈錛屼絾鏂屾病鏈夐潤涓嬪績鏉ュソ濂界湅~ 鏈榪戦噸鍐欓兘D3D妗嗘灦鐨勭粨鏋勶紝鎵撶畻浠庡熀紜綾諱竴涓釜鍐欒搗銆傘?br> 浠婂ぉ鍐欏埌灝勭嚎鐨勭浉浜わ紝鍦ㄥ皠綰夸笌騫抽潰鐩鎬氦鐨勫垽鏂笂錛岀敱浜庡皠綰跨殑鐨勫崟鏂瑰悜鎬э紝鎵浠ュ彲鑳藉瓨鍦ㄥ皠綰跨殑鍙嶅悜寤墮暱綰垮拰騫?br> 闈㈢浉浜わ紝浣嗘槸姝g湡鐨勫皠綰挎病 鏈?nbsp; 鍜屽鉤闈㈢浉浜わ紝鎵浠ヨ錛?br> 騫抽潰鐨勫崟浣嶆硶鍚戦噺:N,錛?br> 灝勭嚎鐨勮搗濮嬬偣錛歄rigin
灝勭嚎鐨勬柟鍚戯細Dir
濡傛灉Dir錛孨鐨勭偣縐負姝?涓擮rigin鍦ㄥ鉤闈㈢殑鑳岄潰錛屾垨Origin鍦ㄥ鉤闈㈢殑姝i潰錛屼笖Dir錛孨鐨勭偣縐負璐燂紝鍒欎粬浠浉浜?br> 鍏朵粬鎯呭喌鍒欎笉鎯充氦
浣嗗叧閿槸Origin鍦ㄥ鉤闈㈢殑鍝竴闈㈣鎬庝箞綆楀憿錛熶笅闈㈡潵灝忚瘉涓涓?br>
璇佹槑錛?br> N,Origin,Dir鍧囦負鐭㈤噺錛屽叾浠栦負鏍囬噺
騫抽潰鏂圭▼涓?N(x, y, z) = D錛?br> 灝勭嚎鏂圭▼涓?P(t) = Origin + Dir*t;
N涓哄鉤闈㈢殑鍗曚綅娉曞悜閲忥紝
姹侼涓嶰rigin鐨勭偣縐?br> N•Origin = |N| * |Origin|cosF
鍥犱負N涓哄崟浣嶅悜閲?鍒欐眰鍑烘潵鐨勫間負Origin鍚戦噺鍦∟涓婄殑鎶曞獎涓旀湁鏂瑰悜
(榪欎釜鏈夊悜闀垮害鐩鎬簬褰撹騫抽潰緇忚繃鍘熺偣鏃剁殑鏈夊悜闀垮害錛屾棦D涓?鏃?,(D鐨勫嚑浣曟剰涔夋槸騫抽潰鍒板師鐐圭殑鏈夊悜璺濈錛?br> 鏃涓鴻礋鍒?鍘熺偣鍦ㄥ鉤闈㈣儗闈紝鍙嶄箣鍦ㄥ弽闈?
鎵浠•Origin + D涓烘渶鍚嶰rigin鍦ㄦ鐪熺殑鏈夊亸縐葷殑N涓婄殑鎶曞獎鐨勬湁鍚戦暱搴︼紝涓鴻礋鍒欏湪鑳?br> 闈紝涓烘鍒欏湪姝i潰
璨屼技璁茬殑涓嶆庝箞娓呮 -_- ~~~

]]> - phong 鍏夌収妯″瀷銆傘?/title>http://www.shnenglu.com/AstaTus/archive/2009/02/16/73911.htmlAstaTusAstaTusMon, 16 Feb 2009 02:10:00 GMThttp://www.shnenglu.com/AstaTus/archive/2009/02/16/73911.htmlhttp://www.shnenglu.com/AstaTus/comments/73911.htmlhttp://www.shnenglu.com/AstaTus/archive/2009/02/16/73911.html#Feedback2http://www.shnenglu.com/AstaTus/comments/commentRss/73911.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/73911.html 鍋氫簡涓瘮杈冪畝鍗曠殑 phong 鍏夌収妯″瀷銆?br>

float4x4 Scal;
float4x4 World;
float4x4 View;
float4x4 projection;
float4x4 WorldViewProjection;
float3 EyePosition;
float3 LightDir;
float4 LightColor;

struct VertexInput


{
float4 Position : POSITION;
float2 Tex : TEXCOORD0;
float3 Normal : NORMAL;
};


struct VertexOutput


{
float4 Position : POSITION;
float2 Tex : TEXCOORD0;
float3 Normal : TEXCOORD1;
float3 View : TEXCOORD2;
};


VertexOutput VertexMain(VertexInput input)


{
VertexOutput output = (VertexOutput)0;
WorldViewProjection = mul(mul(View, World), projection);
output.Position = mul(mul(input.Position, Scal), WorldViewProjection);
output.Tex = input.Tex;
output.Normal = mul(input.Normal, World);
output.View = EyePosition - mul(input.Position, World);
return output;
}

float4 PixelMain(VertexOutput input) : COLOR0


{
float diffsum;
float specularsum;
float4 color;
float sunshinepower;
float4 amibent = float4(0.1f, 0.1f, 0.1f, 1.0f);
sunshinepower = 16.0f;
diffsum = specularsum = 0;
//婕弽灝?/span>
LightDir = normalize(LightDir);
diffsum = saturate(dot(LightDir, input.Normal));
//闀滈潰鍙嶅皠
float3 L = -LightDir;
float3 R = normalize(reflect(L, input.Normal));
float3 V = normalize(input.View);
specularsum = pow(saturate(dot(R, V)), sunshinepower);
color = specularsum + diffsum * LightColor + amibent;

return color;
}

technique techR


{
pass p0

{
VertexShader = compile vs_2_0 VertexMain();
PixelShader = compile ps_2_0 PixelMain();
}
}


]]> - 鏃犻檺鍦板艦~http://www.shnenglu.com/AstaTus/archive/2009/02/16/73907.htmlAstaTusAstaTusMon, 16 Feb 2009 01:59:00 GMThttp://www.shnenglu.com/AstaTus/archive/2009/02/16/73907.htmlhttp://www.shnenglu.com/AstaTus/comments/73907.htmlhttp://www.shnenglu.com/AstaTus/archive/2009/02/16/73907.html#Feedback2http://www.shnenglu.com/AstaTus/comments/commentRss/73907.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/73907.html 涓嬩竴姝ヨ鍋氶紶鏍囨嬀鍙栵紝浣嗗彂鐜版墿灞曟瘮杈冧貢錛屾墦綆楅噸鏋勪笅錛屽叿浣撴濊礬鏄細
1.鎶婂洓鍙夋爲鎷垮嚭鏉ュ崟鐙仛鎴愪竴涓被錛岃妭鐐規槸node錛屽彧鏍囩鐞嗗潗鏍囩瓑鏂逛綅灞炴э紝鐒跺悗鍐嶇敤entity綾籥ttach涓婂幓錛岃矊浼肩幇鍦ㄥぇ澶氭暟寮曟搸閮芥槸榪欐牱鍋氱殑銆?br> 2.node鐢╟omposite 妯″紡 鍙互鑷繁create鑺傜偣 鍥涘弶鏍戠殑閭d釜綾誨氨鏄妸node 鍜宔ntity灝佽鎴愭爲錛屼互鍚庡鏋滄湁鍏朵粬鐨勫満鏅鐞嗘ā寮忓氨涓嶉渶瑕佹敼鍔╪ode鍜宔ntity綾諱簡
鏆備笖鍙兂浜嗚繖浜涳紝鍏蜂綋緇嗚妭榪樻湁寰堝鐨勮冭檻錛屽彧鑳芥參鎱㈡潵浜?br> .鎵撶畻浠ュ悗鍦ㄧ紪杈戝櫒閲屽皢鍦烘櫙鐩存帴瀵煎嚭鎴愪竴涓枃浠訛紝鐒跺悗鍦ㄦ父鎴忛噷瀵煎叆鏂囦歡灝辮浜唦
棰濓紝璨屼技榪樻湁寰堝浜嬫儏~
綰圭悊娌″仛 鏍峰瓙姣旇緝闅劇湅 涓嶈創鍥句簡銆?

]]> - dx 涓?mfc 鏁村悎 鎴愬姛錛?/title>http://www.shnenglu.com/AstaTus/archive/2009/01/24/72552.htmlAstaTusAstaTusSat, 24 Jan 2009 14:18:00 GMThttp://www.shnenglu.com/AstaTus/archive/2009/01/24/72552.htmlhttp://www.shnenglu.com/AstaTus/comments/72552.htmlhttp://www.shnenglu.com/AstaTus/archive/2009/01/24/72552.html#Feedback1http://www.shnenglu.com/AstaTus/comments/commentRss/72552.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/72552.html 鏁村悎鎴愬姛宸插皢榪?涓槦鏈熶簡錛屼絾騫朵笉鏄緢寮蹇冦傚洜涓哄厛鍓嶇殑閭d釜LOD鏁堢巼澶綆 娼樻案浜殑pdf閲岃浠栨湁100~200+鐨勫撫鐜囷紝鑰屾垜鐨勫彧鏄湪30涓婁笅寰樺緤鑰屼笖榪樻槸512 * 512鐨勯珮搴﹀浘錛屼粬璇翠粬鐨勬槸1024* 1024鐨?錛屾墍浠ユ棤姣旂殑閮侀椃+ 浠囪~鍚庢潵鎰熻綆楁硶鐨勭摱棰堝彲鑳芥槸鍦ㄥ埌鏈鍚庡垎鐨勮妭鐐瑰お緇嗕簡錛屽鑷村湪娓叉煋鏃?娓叉煋闃熷垪閲岀殑鑺傜偣榪囧錛岋紙鎴戠殑絎旇cpu鏄?.66G鐨勶紝铏界劧鍙屾牳錛屼絾鍗曠嚎紼嬬殑紼嬪簭鏈澶氫篃涓嶄細瓚呰繃1.8G鍚э級鍚庢潵鐪嬪埌ogre閲岀殑terrain鐨勯偅閲屼緥瀛愰噷錛孡OD鍙樺寲鏃舵槸涓澶у潡涓澶у潡鐨勶紝涓涓妭鐐逛唬琛ㄤ竴澶у潡鐨刴esh 錛屽悗鏉ョ湅浜嗕笅鏄?5*65鐨勭綉鏍?鑰屾垜鐨勬渶緇嗗彧鏈?*3. -.-!
鎵浠ヨ繖浜涙棩瀛愰兘鍦ㄥ紕閭d釜鍦板艦 錛岀湅鍒皌onykee boss鐨勫崥瀹㈤噷鐨勯偅涓棤闄愬湴褰㈤潪甯哥殑HAPPY錛屾墍浠ヤ緷鎹粬鐨勬濊礬鍦ㄥ啓錛屽悗鏉ュ彂鐜拌繖涓湴褰唬鐮侀潪甯哥殑搴炲ぇ錛屼絾鍙互鎯寵薄錛岀敤璧鋒潵灝嗘槸闈炲父鐨勭埥鍟婏紝鍥犱負tonykee boss鍙粰浜嗕釜澶ф鐨勬濊礬錛岀粏鑺傛柟闈㈡湁寰堝瑕佽冭檻鐨勶紝灝ゅ叾鏄晥鐜囨柟闈㈢殑(涓嶇煡閬撴槸涓嶆槸浠ュ墠鍐欒繃鍗曠墖鏈虹殑紼嬪簭鐨勫師鍥狅紝鏃墮棿鍜岀┖闂寸殑寮閿鎴戦兘榪囧垎鐨勫叧娉?銆?)錛屾墍浠ュ鑷村凡灝嗚繎鍐欎簡1涓槦鏈燂紝涓嶈繃榪樺樊鐐癸紝蹇殑璇濇槑澶╀及璁″彲浠ュ睍寮鍏ㄩ潰鐨勮皟璇曚簡銆傘傘?br> 鏄庡ぉ騫翠笁鍗侊紝甯屾湜鑳?嬈¤皟璇曟垚鍔焴~

]]> - LOD鍦板艦銆傘?/title>http://www.shnenglu.com/AstaTus/archive/2008/12/25/70360.htmlAstaTusAstaTusThu, 25 Dec 2008 14:54:00 GMThttp://www.shnenglu.com/AstaTus/archive/2008/12/25/70360.htmlhttp://www.shnenglu.com/AstaTus/comments/70360.htmlhttp://www.shnenglu.com/AstaTus/archive/2008/12/25/70360.html#Feedback0http://www.shnenglu.com/AstaTus/comments/commentRss/70360.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/70360.html LOD鍦板艦鐨勫疄鐜伴潰涓存湁2涓棶棰?br> 1錛氱綉鏍肩殑瑁傜紳闂錛屾垜鏄敤鍙栨秷閭f潯涓庝綆鍒嗚鯨鍧楃浉閭葷殑杈規潵鍋氱殑錛岃繖鏍風殑璇濇湁涓己鐐規棦姣忕浉閭葷殑鍧楀垎杈ㄧ巼鍋氬鍙兘鐩稿樊1錛?br> 2錛氱敓鎴愮綉鏍兼椂鐨勯亶鍘嗘鏁幫紝鐢ㄦ綐姘鎬寒鐨勬柟娉曞彧闇閬嶅巻涓嬈?br> 鍏蜂綋鍙傝娼樻案浜殑PDF錛?br> /Files/AstaTus/largeLOD.pdf
鎴戠殑鏁堟灉鍥撅細


]]> - DX.綰犻敊鏈?/title>http://www.shnenglu.com/AstaTus/archive/2008/12/22/70053.htmlAstaTusAstaTusMon, 22 Dec 2008 05:06:00 GMThttp://www.shnenglu.com/AstaTus/archive/2008/12/22/70053.htmlhttp://www.shnenglu.com/AstaTus/comments/70053.htmlhttp://www.shnenglu.com/AstaTus/archive/2008/12/22/70053.html#Feedback0http://www.shnenglu.com/AstaTus/comments/commentRss/70053.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/70053.html
1錛?鍐呭瓨璁塊棶寮傚父錛?br> 閬囧埌璇ラ棶棰樻椂錛屽彲鑳介敊璇茍闈炲湪鎶ラ敊鐨勯偅涓鍙ヤ笂錛岃屾槸鍦ㄥ墠闈㈢殑榪愯璇彞涓紝鏁扮粍瓚婄晫璁塊棶錛屾垨鍏朵粬鍏充簬鍐呭瓨鐨勯敊璇?br> 鎴戝氨鏄湪鐢╲ector鏃?瓚婄晫璁塊棶浜嗭紙铏界劧vector鍙互鑷姩寮杈熺┖闂達紝浣哰]榪愮畻絎﹁矊浼間笉鑳借闂綋鍓嶆墍鍗犳湁鐨勫唴瀛樹箣鍚庣殑鍐呭瓨錛?br> 鎴戞槸鍏坮esiz e鐨勶紝 榪?nbsp; 鏍峰彲浠ユ彁楂樻晥鐜囷級 瀵艱嚧鍚庨潰createtexturefromfile鐨勫嚱鏁版棤娉曞垱寤虹汗鐞?銆?br>
2. 鍒涘緩鐨勫疄浣撴覆鏌撳悗涓嶆樉紺?br> 榪欎釜闂鑷充粖閬囧埌浜?嬈★紝閮芥槸鍥犱負鍙橀噺鐨勭被鍨嬪師鍥?br> (1).绱㈠紩鐨勭被鍨嬮粯璁ゆ槸WORD綾誨瀷,浣嗘槸鍦ㄥ垱寤篒ndexbuffer鏃跺彲浠ュ皢绱㈠紩鐨勭被鍨嬭緗負DWORD銆?br> (2).鑷畾涔夌殑欏剁偣鏍煎紡鐨剎yz蹇呭畾闇瑕乫loat鍨?
3. 鎹簡涓猟x鐨凷DK(June 2008) 鍙戠幇鍘熸潵鐨剆hader浠g爜鍑轟簡鐐歸棶棰橈紝鍦ㄧ敤鍒板叏灞鍙橀噺鐨勪唬鐮佸鎶?br> global variables are implicitly constant, enable compatibility mode to allow modification 閿欒
涔熷氨鏄鍏ㄥ眬鍙橀噺鏄痚xtern涔熸槸甯擱噺錛屽湪shader閲岄潰涓嶈兘淇敼錛屼絾鍙互浠庡涓葷▼搴忛噷鏀廣?

]]> - 閲嶆柊灝佽DX銆傘傘?/title>http://www.shnenglu.com/AstaTus/archive/2008/11/17/67148.htmlAstaTusAstaTusMon, 17 Nov 2008 14:21:00 GMThttp://www.shnenglu.com/AstaTus/archive/2008/11/17/67148.htmlhttp://www.shnenglu.com/AstaTus/comments/67148.htmlhttp://www.shnenglu.com/AstaTus/archive/2008/11/17/67148.html#Feedback2http://www.shnenglu.com/AstaTus/comments/commentRss/67148.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/67148.html
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璐村紶鍥?br>

]]> - 鍍忕礌鐫鑹插櫒鐨勭枒鎯戙傘?/title>http://www.shnenglu.com/AstaTus/archive/2008/10/16/64212.htmlAstaTusAstaTusThu, 16 Oct 2008 14:39:00 GMThttp://www.shnenglu.com/AstaTus/archive/2008/10/16/64212.htmlhttp://www.shnenglu.com/AstaTus/comments/64212.htmlhttp://www.shnenglu.com/AstaTus/archive/2008/10/16/64212.html#Feedback0http://www.shnenglu.com/AstaTus/comments/commentRss/64212.htmlhttp://www.shnenglu.com/AstaTus/services/trackbacks/64212.html

/**//////pixel shader錛?/span>
sampler BaseTex;
sampler SpotLightTex;
sampler StringTex;



struct PS_INPUT

{
float2 base : TEXCOORD0;
float2 spotlight : TEXCOORD1;
float2 text : TEXCOORD2;
};

struct PS_OUTPUT


{
vector finalcolor : COLOR;
};

PS_OUTPUT Main(PS_INPUT input)


{
PS_OUTPUT output = (PS_OUTPUT)0;
vector b = tex2D(BaseTex, input.base);
vector s = tex2D(SpotLightTex, input.spotlight);
vector t = tex2D(StringTex, input.text);

vector c = b * s + t;
c += 0.1f;

output.finalcolor = c;


return output;
}



/**////////////////////////涓葷▼搴?/span>
//
..

BT = PSConstantTable->GetConstantByName(0, "BaseTex");
ST = PSConstantTable->GetConstantByName(0, "SpotLightTex");
TT = PSConstantTable->GetConstantByName(0, "StringTex");
//
..

BT, ST, TT 涓篋3DXHANDLE綾誨瀷錛岃皟璇曞埌榪欓噷鏃?br>
榪欎笁涓兘涓洪敊璇寚閽堬紝PSConstantTable涓鴻幏鍙栨甯哥殑闈欐佹暟鎹〃鎸囬拡錛宲ixel shader緙栬瘧涔熸病闂錛屽埌搴曟槸鍝噷閿欎簡錛屾姄鐙傘傘?br>
涓轟粈涔堢紪璇戞病鍑洪敊錛岃幏鍙栭潤鎬佹暟鎹〃涔熸病鍑洪敊錛屽氨鏄湪鑾峰彇鐫鑹插櫒閲岀殑sampler鍙ユ焺鏃跺嚭閿欍傘傘傝皽鍥㈣嚦浠婃湭瑙c傘?br>