tag:C++,彈出菜單,列表框,wxWidgets
/* Create by zyzx
* Created 2008-06-24
* Modified 2008-07-17
*/
???????? VS系列IDE在管理工程文件的列表框中右擊不同類型對象會彈出不同的操作菜單,這是個不錯的用戶體驗方式,那么他是如何實現的呢?
???????? 目標:在自定義的列表框(繼承標準列表框)右擊不同對象,會彈出不同操作菜單。
???????? 分析:列表框一般只會保存每一個項目的顯示字串和圖標,我們能跟據用戶操作(左擊,右擊等)得到當前的ItemID(這個ID是唯一的)。那么我們將這個ID與實際對應的對象做一個關聯,當用戶右擊時,檢索關聯列表取得對象類型,根據這個類型彈出適應于此類型的菜單。如下實現是基于wxWidgets的wxTreeCtrl類。
一、先定義我們要處理對象
class StrObjProject;??????????????????????????????? ?? //對應VS工程
class StrObjFolder;??????????????????????????????????? //對應VS的文件夾
class StrOjbFile;????????????????????????????????????? ?? //對應VS的cpp,h等文件
typedef std::map<long, StrObjProject*>??????????????????????????????? MapProject;???????????????????? //存儲工程對象結構
typedef std::map<long, StrObjProject*>::iterator ???????????? ??? MapProjectIt;
typedef std::map<long, StrObjFolder*>???????????????????????????? ??? MapFolder;???????????????????? //存儲文件夾對象結構
typedef std::map<long, StrObjFolder*>::iterator ???????????? ???? MapFolderIt;
typedef std::map<long, StrOjbFile*>?????????????????????????????????? ?? MapFile;????????????????????????? //存儲文件對象結構
typedef std::map<long, StrOjbFile*>::iterator ????????????? ???????? MapFileIt;
typedef std::map<int, wxMenu*>???????????????????????????????????????????? MapMenu;
typedef std::map<int, wxMenu*>::iterator MapMenuIt;
enum{VS_UNKNOWN = 0, VS_PROJECT, VS_FOLDER, VS_FILE}???????? //對象樣式,分別對應不同菜單
class VsObj?????????????????????????????????????????????????????? // 此基類的作用在于包裝統一的結構
{
public:
??????? virtual ~VsObj(){}
??????? virtual int GetType(){ }
??????? ......
}
class VsProject : public VsObj?????????????????????? // VS_PROJECT類,存儲工程結構
{
public:
?????? virtual ~VsProject (){}
?????? virtual int GetType() { return VS_PROJECT;}
?????? virtual MapProject* GetMap(){ return m_MapProject;}
?????? ......
protected:
?????? MapProject*?? m_MapProject;
}
class VsFolder : public VsObj???????????????????? // VS_FOLDER類,存儲文件夾結構
{
public:
?????? virtual ~VsFoldert (){}
?????? virtual int GetType() { return VS_FOLDER;}
?????? virtual MapFolder* GetMap(){ return m_MapFolder;}
?????? ......
protected:
?????? MapFolder*?? m_MapFolder;
}
class VsFile : public VsObj???????????????????????? // VS_FILE類,存儲文件(.cpp,.h)之結構
{
public:
?????? virtual ~VsFile (){}
?????? virtual int GetType() { return VS_FILE;}
?????? virtual MapFile* GetMap(){ return m_MapFile;}
?????? ......
protected:
?????? MapFile*?? m_MapFile;
}
typedef std::map<long, VsObj*>?????????????????????????????????? ?????????????? MapVsObj;
typedef std::map<long, VsObj*>::iterator ????????????? ???????????????????? MapVsObjIt;??
二、將這些對象集成到自定義的控件中去
class VsTreeCtrl : public wxTreeCtrl
{
??????? DECLARE_DYNAMIC_CLASS( VsTreeCtrl )
??????? DECLARE_EVENT_TABLE()
public:
??????? ......
protected:
??????? //* 創建彈出菜單
??????? wxMenu* CreatePopupMenuUnknown( const wxString& title );
??????? wxMenu* CreatePopupMenuProject( const wxString& title );
??????? wxMenu* CreatePopupMenuFolder( const wxString& title );
??????? wxMenu* CreatePopupMenuFile( const wxString& title );
?????
??????? void InitPoupMenu(){
??????????????? m_Menu.insert( std::make_pair( VS_UNKNOWN,?? CreatePopupMenuUnknown( ... ) ) );
??????????????? m_Menu.insert( std::make_pair( VS_PROJECT,??? CreatePopupMenuProject( ... ) ) );
??????????????? m_Menu.insert( std::make_pair( VS_FOLDER,????? CreatePopupMenuFolder( ... ) ) );
??????????????? m_Menu.insert( std::make_pair( VS_ VS_FILE, ??? CreatePopupMenuFile( ... ) ) );
???????? }
??????? void PopUpMenuFromType( int type, wxPoint pt ) {?????????????????? // 根據類型彈出對應的菜單
???????????????? MapMenuIt* it= m_Menu.find( type );
???????????????? if ( it != m_Menu.end() ){
???????????????????????? this->PopupMenu( it->second, pt);
???????????????? }
??????? }
protected:
?????? void InitData(){
??????????????? m_VsObj.insert( std::make_pair( VS_PROJECT,??? new VsProject () ) );
??????????????? m_VsObj.insert( std::make_pair( VS_FOLDER,????? new VsFolder () ) );
??????????????? m_VsObj.insert( std::make_pair( VS_FILE,????????????? new VsFile () ) );
?????? }
?????? int GetDataType( long ID ){
????????????? // 遍歷整個m_VsObj中存儲的數據
?????????????? //返回VS_PROJECT,VS_FOLDER,,VS_FILE等。
?????? }
protected:
?????? virtual bool DoAdd( long ID, StrObjProject* obj);
?????? virtual bool DoAdd( long ID, StrObjFolder*obj);
?????? virtual bool DoAdd( long ID, StrOjbFile* obj){
??????????????? MapVsObjIt it = m_VsObj.find( VS_FILE );
??????????????? if ( it != m_VsObj.end() ){
???????????????????????? VsObj* obj = it->second;
???????????????????????? VsFile* vsFile = wxDynamicCast( obj , VsFile );????????????? //類型轉換,還要檢查。
???????????????????????? vsFile->GetMap()->insert( std::make_paer( ID, obj ) );
??????????????? }
??????? }
protected:
??????? //* 事件處理-- Sys Mouse Event
???? ?? void OnLMouseDown(wxMouseEvent& event);
???? ?? void OnRMouseDown(wxMouseEvent& event){
??????????????? wxTreeItemId id = HitTest( event.GetPosition() );
????????????????? if( id )
????????????????? {
???????????????????????? //wxPtrToUInt函數將一個void*轉換成Int類型,這里將列表框創建的wxTreeItemId::m_pItem指針的值作為標示對象的唯一ID。
???????????????????????? PopUpMenuFromType( GetDataType( (long)wxPtrToUInt( id.m_pItem) ), event.GetPosition() );
????????????????? }else{
???????????????????????? PopUpMenuFromType( TYPE_MU_UNKNOWN, event.GetPosition() );
????????????????? }
????????????????? event.Skip();
???????? }
?? ???? void OnRMouseUp(wxMouseEvent& event);
?? ???? void OnRMouseDClick(wxMouseEvent& event);
protected:
??????? MapMenu????????? m_Menu;??????????????? // <= 存儲全部的菜單
???? ?? MapVsObj???????? m_VsObj;????????????? // <= 存儲全部的對象
};
?????????? 上面的類只寫了關鍵的部分。基本思想還是先取得列表框對象ID編號(即列表框生成GDI對象指針地址),然后查詢這個ID得到其類型,根據此類型做出相應的反饋(此處為彈出不同的菜單)。
擴展:可以將 m_Menu和 m_VsObj “外包”給專門的管理類來統一協調,做到我們的TreeCtrl列表框與實際的數據對象無關。
????????? 也可以擴展此類思想,比如Windows桌面右鍵菜單等等,跳出列表框的限制。
????????? 還可以考慮列表框對象較多時,如何加速查找。
????????? 這里只是提供一個思路,其實對于列表框而言,實現類似的效果還有更好的處理手法。一般而言,它會提供一個指針,用戶只需要訪問此指針的信息即可做出判斷。。