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            子彈 の VISIONS

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            //。。。
            posted on 2006-10-19 14:11 子彈のVISIONS 閱讀(336) 評(píng)論(3)  編輯 收藏 引用

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            # re: 關(guān)于GAME的一些思考痕跡 2006-10-19 14:11 子彈

            Game Server System Architecture


            1. INPUT

            <1> UI Command
            · System Command [ GM's Command ]

            <2> DataBase System
            · Load server configuration
            · Load users' information
            · Load latest game state

            <3> Network Packet
            · User data packet [ Users' Command ]

            2. PROCESS

            <1> UI Command
            · Server Management
            - StartServer
            - StopServer
            - RestartServer
            - PauseServer
            - ResumeServer
            · Game Management
            -

            <2> DataBase System
            · Load Server Configuration
            · Load Users' Information
            · Load latest game state

            <3> Network Packet
            - Parse packet data
            - Update game state
            - Transmit packet [ maybe a new packet ]
            -


            3. OUTPUT

            <1> UI Command
            · Server Management
            - Update Server State
            · Game Management
            - Update Game State

            <2> DataBase System
            - Server configuration
            - User information
            - Game state

            <3> Network Packet
            - Old packet[ transmit ]
            - New packet[ other use ]
              回復(fù)  更多評(píng)論
              

            # re: 關(guān)于GAME的一些思考痕跡 2006-10-19 14:12 子彈

            Game Client System Architecture


            1. INPUT

            <1> UI Command
            · System Controll Command
            · Game Controll Command

            <2> Network Packet
            · Game data packet [ From server-side ]

            2. PROCESS

            <1> UI Command
            · System Controll Command
            - LoadGameWorld
            - LoadUserInformation
            - LoadUserConfiguration
            -

            · Game Controll Command
            - Update Sprite State
            - Sprite Communication
            - Form network packet[ Send to server ]

            <2> Network Packet
            · Game data packet
            - Parse data packet
            - Update game state[ World and Scene ]
            - Update user state[ Sprite Property ]

            3. OUTPUT

            <1> Game On Screen [ World, scene, sprite, other things ]
            <2> Packet To Server [ Commands ]
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            # re: 關(guān)于GAME的一些思考痕跡 2006-10-19 14:12 子彈

            Card Game Framework


            desk --> game_status_keeper - - --> GUI
            desk --> seat[]
            seat --> player(AI/HM)

            player
            -- AI Player
            -- Human Player

            player: base_info
            player --> handcard
            player --> outcard

            handcard --> cardlist
            outcard --> cardlist

            cardlist --> card

            handcard --> gamelogic --> outcard
            handcard --> AI think --> outcard
            handcard --> HM select --> outcard

            AI <-- - - AI Brain
            HM <-- - - GUI

            L1:
            gsk->start()

            L2:
            gsk->genfirstout()/gsk->genfirstoutthisturn()

            L3
            gsk->makeout(seat)
            gsk->isgameover() --> gsk->gamestat() --> gsk->restart() --> L1
            NOT OVER -->
            gsk->isturnover() --> gsk->turnstat() --> gsk->newturn() --> L2
            NOT OVER -->
            gsk->gonext() --> L3

            gsk->makeout()
            ai->think() --> ai->makeup()
            hm->select() --> hm->makeup()

            gsk->generatecards()
            --> gsk->dispacthcards()
            --> gsk->waitformsg()

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