• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 42  文章 - 3  trackbacks - 0
            <2011年12月>
            27282930123
            45678910
            11121314151617
            18192021222324
            25262728293031
            1234567

            常用鏈接

            留言簿(2)

            隨筆檔案

            文章檔案

            網頁收藏

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜


            This note is about book .NET and COM.

            Think of XML Web services simply as components or Application Programming Interfaces (APIs) exposed on a Web site rather than a DLL residing on your own computer.

            An assembly is a self-describing logical component. Assemblies are units of deployment, units of security, units of versioning, and units of scope for the types contained within. Although an assembly is typically one executable or one DLL, it could be made up of multiple files. 

            Any assemblies with type definitions contain corresponding type information describing them. This information is called metadata (data about data). 

            Reflection
             is the process of programmatically obtaining type information. Programs can dynamically inspect (“reflect upon”) the metadata for any assemblies, dynamically instantiate objects and invoke members, and even emit metadata dynamically (a technology called Refection Emit). Reflection provides late binding facilities like COM’s IDispatch and IDispatchEx interfaces, type inspection like COM’s ITypeInfo and ITypeInfo2 interfaces, and much more.

            How Unmanaged Code Interacts with Managed Code

            Three technologies exist that enable the interaction between unmanaged and managed code:

            • Platform Invocation Services (PInvoke)

               1 static class GameSharp
               2 {
               3     /// The native methods in the DLL's unmanaged code.
               4     internal static class UnsafeNativeMethods
               5     {
               6     const string _dllLocation = "CoreDLL.dll";
               7     [DllImport(_dllLocation)]
               8     public static extern void SimulateGameDLL(int a, int b);
               9     }
              10 }

              Choosing a Calling Convention

              The calling convention of an entry point can be specified using another DllImportAttribute named parameter, called CallingConvention. The choices for this are as follows:

              • CallingConvention.Cdecl. The caller is responsible for cleaning the stack. Therefore, this calling convention is appropriate for methods that accept a variable number of parameters (like printf).

              • CallingConvention.FastCall. This is not supported by version 1.0 of the .NET Framework.

              • CallingConvention.StdCall. This is the default convention for PInvoke methods running on Windows. The callee is responsible for cleaning the stack.

              • CallingConvention.ThisCall. This is used for calling unmanaged methods defined on a class. All but the first parameter is pushed on the stack since the first parameter is the this pointer, stored in the ECX register.

              • CallingConvention.Winapi. This isn’t a real calling convention, but rather indicates to use the default calling convention for the current platform. On Windows (but not Windows CE), the default calling convention is StdCall.

              Declare always uses Winapi, and the default for DllImportAttribute is also Winapi. As you might guess, this is the calling convention used by Win32 APIs, so this setting doesn’t need to be used in this chapter’s examples.

               1 using System;
               2 using System.Runtime.InteropServices;
               3 
               4 public class LibWrap
               5 {
               6 // C# doesn't support varargs so all arguments must be explicitly defined. 
               7 // CallingConvention.Cdecl must be used since the stack is  
               8 // cleaned up by the caller. 
               9 
              10 // int printf( const char *format [, argument] )
              11 
              12 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              13 public static extern int printf(String format, int i, double d); 
              14 
              15 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              16 public static extern int printf(String format, int i, String s); 
              17 }
              18 
              19 public class App
              20 {
              21     public static void Main()
              22     {
              23         LibWrap.printf("\nPrint params: %i %f", 99, 99.99);
              24         LibWrap.printf("\nPrint params: %i %s", 99, "abcd");
              25     }
              26 }
            • Mixed-Mode Programming Using Managed Extensions to C++

            • COM Interoperability

                     

                  Good COM server implementation in C#

                  Building COM Objects in C#

                 Building COM Servers in .NET








            posted on 2013-06-27 03:32 鷹擊長空 閱讀(333) 評論(0)  編輯 收藏 引用
            精品国产日韩久久亚洲| 久久精品午夜一区二区福利 | 精品久久久久久亚洲精品| 精品久久无码中文字幕| 久久久九九有精品国产| 久久久网中文字幕| 久久综合狠狠综合久久| 久久久久成人精品无码| 久久久久99精品成人片试看| 久久99国产精品久久| 人妻无码αv中文字幕久久琪琪布| 精品国产VA久久久久久久冰| 久久丝袜精品中文字幕| 国产综合久久久久久鬼色| 亚洲伊人久久综合影院| 久久精品国产精品亚洲| 久久精品国产亚洲av日韩| 性欧美大战久久久久久久 | 国产精品久久久久天天影视| 久久强奷乱码老熟女网站| 国产亚州精品女人久久久久久| 东方aⅴ免费观看久久av| 免费一级做a爰片久久毛片潮| 亚洲AV无码久久精品成人| 久久精品国产免费观看三人同眠| 91精品国产9l久久久久| 久久精品人人做人人爽电影| 久久不见久久见免费影院www日本| 久久精品亚洲一区二区三区浴池| 久久精品中文字幕大胸| 综合久久久久久中文字幕亚洲国产国产综合一区首 | 国产精品久久久久久福利漫画| 亚洲国产视频久久| 久久婷婷色综合一区二区| 国产ww久久久久久久久久| 国产精品一区二区久久精品无码 | 狠狠久久综合| 久久99亚洲综合精品首页| 中文字幕亚洲综合久久| 久久青青国产| 久久激情五月丁香伊人|