• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 42  文章 - 3  trackbacks - 0
            <2025年6月>
            25262728293031
            1234567
            891011121314
            15161718192021
            22232425262728
            293012345

            常用鏈接

            留言簿(2)

            隨筆檔案

            文章檔案

            網頁收藏

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜


            This note is about book .NET and COM.

            Think of XML Web services simply as components or Application Programming Interfaces (APIs) exposed on a Web site rather than a DLL residing on your own computer.

            An assembly is a self-describing logical component. Assemblies are units of deployment, units of security, units of versioning, and units of scope for the types contained within. Although an assembly is typically one executable or one DLL, it could be made up of multiple files. 

            Any assemblies with type definitions contain corresponding type information describing them. This information is called metadata (data about data). 

            Reflection
             is the process of programmatically obtaining type information. Programs can dynamically inspect (“reflect upon”) the metadata for any assemblies, dynamically instantiate objects and invoke members, and even emit metadata dynamically (a technology called Refection Emit). Reflection provides late binding facilities like COM’s IDispatch and IDispatchEx interfaces, type inspection like COM’s ITypeInfo and ITypeInfo2 interfaces, and much more.

            How Unmanaged Code Interacts with Managed Code

            Three technologies exist that enable the interaction between unmanaged and managed code:

            • Platform Invocation Services (PInvoke)

               1 static class GameSharp
               2 {
               3     /// The native methods in the DLL's unmanaged code.
               4     internal static class UnsafeNativeMethods
               5     {
               6     const string _dllLocation = "CoreDLL.dll";
               7     [DllImport(_dllLocation)]
               8     public static extern void SimulateGameDLL(int a, int b);
               9     }
              10 }

              Choosing a Calling Convention

              The calling convention of an entry point can be specified using another DllImportAttribute named parameter, called CallingConvention. The choices for this are as follows:

              • CallingConvention.Cdecl. The caller is responsible for cleaning the stack. Therefore, this calling convention is appropriate for methods that accept a variable number of parameters (like printf).

              • CallingConvention.FastCall. This is not supported by version 1.0 of the .NET Framework.

              • CallingConvention.StdCall. This is the default convention for PInvoke methods running on Windows. The callee is responsible for cleaning the stack.

              • CallingConvention.ThisCall. This is used for calling unmanaged methods defined on a class. All but the first parameter is pushed on the stack since the first parameter is the this pointer, stored in the ECX register.

              • CallingConvention.Winapi. This isn’t a real calling convention, but rather indicates to use the default calling convention for the current platform. On Windows (but not Windows CE), the default calling convention is StdCall.

              Declare always uses Winapi, and the default for DllImportAttribute is also Winapi. As you might guess, this is the calling convention used by Win32 APIs, so this setting doesn’t need to be used in this chapter’s examples.

               1 using System;
               2 using System.Runtime.InteropServices;
               3 
               4 public class LibWrap
               5 {
               6 // C# doesn't support varargs so all arguments must be explicitly defined. 
               7 // CallingConvention.Cdecl must be used since the stack is  
               8 // cleaned up by the caller. 
               9 
              10 // int printf( const char *format [, argument] )
              11 
              12 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              13 public static extern int printf(String format, int i, double d); 
              14 
              15 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              16 public static extern int printf(String format, int i, String s); 
              17 }
              18 
              19 public class App
              20 {
              21     public static void Main()
              22     {
              23         LibWrap.printf("\nPrint params: %i %f", 99, 99.99);
              24         LibWrap.printf("\nPrint params: %i %s", 99, "abcd");
              25     }
              26 }
            • Mixed-Mode Programming Using Managed Extensions to C++

            • COM Interoperability

                     

                  Good COM server implementation in C#

                  Building COM Objects in C#

                 Building COM Servers in .NET








            posted on 2013-06-27 03:32 鷹擊長空 閱讀(333) 評論(0)  編輯 收藏 引用
            99久久综合狠狠综合久久止| 久久99国产精一区二区三区| 久久精品三级视频| 久久久噜噜噜久久| 中文国产成人精品久久不卡| 97久久超碰国产精品2021| 激情五月综合综合久久69| 欧美日韩精品久久免费| 久久777国产线看观看精品| 欧美激情精品久久久久久| 久久精品人人做人人爽97 | 久久久精品国产免大香伊| 97久久精品午夜一区二区| 久久久久亚洲精品无码网址| 中文字幕久久波多野结衣av| 国产精品嫩草影院久久| 久久精品亚洲精品国产色婷| 久久99久久成人免费播放| 久久99亚洲网美利坚合众国| 亚洲精品国产自在久久| 韩国三级中文字幕hd久久精品 | 国产精品一区二区久久国产 | 欧美亚洲色综久久精品国产| 国产午夜精品理论片久久| 久久久久人妻精品一区二区三区| 亚洲欧美日韩精品久久亚洲区| 99久久精品免费观看国产| 狠狠色丁香久久婷婷综合五月| 久久国产AVJUST麻豆| 久久久久亚洲AV无码去区首| 久久免费精品一区二区| 好久久免费视频高清| 久久久久99精品成人片直播| 99精品久久精品一区二区| 亚洲Av无码国产情品久久| 看全色黄大色大片免费久久久| 国产精品成人99久久久久 | 国产精品伊人久久伊人电影| 一本久久久久久久| 99久久精品费精品国产| 国产精品亚洲美女久久久|