• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 42  文章 - 3  trackbacks - 0
            <2025年7月>
            293012345
            6789101112
            13141516171819
            20212223242526
            272829303112
            3456789

            常用鏈接

            留言簿(2)

            隨筆檔案

            文章檔案

            網(wǎng)頁(yè)收藏

            搜索

            •  

            最新評(píng)論

            閱讀排行榜

            評(píng)論排行榜

            Recently, I have read Inside COM, it is not my first time to read it. But still I got some useful information from it.

            First of all, rather than inheriting, Containment and Aggregation are the two methods COM used to achieve reusability.
            Aggregation is the specialized form of Containment, in which the programmer doesn’t have to implement code in the outer component to forward/delegate a call to the inner component and hence makes the life of a programmer easier. In Aggregation, the outer component hands over the control of the interface, which is being implemented by the inner component, to the client directly and the outer component gets out of the picture. In Aggregation, the interface to the inner component is exposed directly to the client, which is in contrast with the Containment. The outer IUnknown and the Inner IUnknown will be having the different implementation of the QueryInterface and hence it violates the basic QueryInterface rules. To forward/delegate calls to the outer IUnknown, the inner component needs the outer component’s IUnknown interface pointer. The outer component passes its IUnknown interface pointer at the time of creating the inner component. The outer component calls CoCreateInstance and passes its IUnknown pointer in the second argument of CoCreateInstance. If this parameter is non-NULL, then the component is being aggregated, otherwise the component is not aggregated.

            Secondly, The IDispatch interface was initially designed to support Automation. It provides a late-binding mechanism to access and retrieve information about an object's methods and properties.In addition to the methods inherited from IUnknown, server developers must implement the following methods within the class definition of each object that is exposed:
            • GetTypeInfoCount returns the number of type descriptions for the object. For objects that support IDispatch, the type information count is always one.
            • GetTypeInfo retrieves a description of the object's programmable interface.
            • GetIDsOfNames maps the name of a method or property to a DISPID, which is later used to invoke the method or property.
            • Invoke calls one of the object's methods, or gets or sets one of its properties.

            When the client need to call the method provide by the server, and the code is like this:

             

             1HRESULT hret=CoInitialize(NULL); assert(SUCCEEDED(hret));
             2    CComPtr<IDispatch> ptr;
             3
             4    ptr.CoCreateInstance(L"InternetExplorer.Application");
             5      if(ptr==0{ wprintf(L"Unable to create Application\n"); return 1; }
             6    
             7    wchar_t *array=L"GoHome";
             9    long id;
            10    hret=ptr->GetIDsOfNames(IID_NULL,&array,1,LOCALE_SYSTEM_DEFAULT,&id);
            11    assert(SUCCEEDED(hret));
            12    
            13    DISPPARAMS noparams;  memset(&noparams,0,sizeof(noparams));
            14    
            15    hret=ptr->Invoke(id,IID_NULL,LOCALE_SYSTEM_DEFAULT,DISPATCH_METHOD,&noparams,NULL,NULL,NULL);   
            18    CoUninitialize();    return 0;
            19

            Third, Connection Points, Com’s Observer Pattern
            -Based on Callbacks
            -COM-Object can have one or more event sources
            -Per event source may be one or more subscribed event sink
            -asynchronous communication between a server and its clients

            //Client
            class myEventSink : public EventSink
            {
             void handleEvent(int arg)
             { cout << “myEventHandler” << arg << endl; }
            };

            //Server
            [ object, uuid(…) }
            interface IEventSource : IUnknown
            {
             HRESULT Attach( [in] IEventSink* PEveSink);
            };

            Protocol
            IConnectionPointContainer::FindConnectionPoint
            IConnectionPoint::Advise       //passing sink interface pointer, receiving cookie
            IConnectionPoint::Unadvice    //terminates notification

             

            posted on 2012-03-04 22:08 鷹擊長(zhǎng)空 閱讀(1238) 評(píng)論(0)  編輯 收藏 引用

            只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問(wèn)   Chat2DB   管理


            无码任你躁久久久久久老妇App| 91精品免费久久久久久久久| 久久这里的只有是精品23| 久久久久国产日韩精品网站| 久久精品国产欧美日韩| 日韩欧美亚洲综合久久影院Ds| 国产99久久久国产精品小说| 人妻精品久久无码专区精东影业| 国产精品欧美久久久久天天影视| 2021国产精品午夜久久 | 97久久精品人妻人人搡人人玩| 91久久精品视频| 精品久久久无码人妻中文字幕| 国产免费久久精品丫丫| 国内精品九九久久精品| 污污内射久久一区二区欧美日韩| 欧美午夜精品久久久久免费视| 久久国产福利免费| 日韩欧美亚洲国产精品字幕久久久 | 日韩va亚洲va欧美va久久| 2022年国产精品久久久久 | 91精品国产91久久久久福利 | 99久久精品影院老鸭窝| 久久精品国产亚洲AV香蕉| 久久国产视屏| 国产精品成人99久久久久| 久久夜色精品国产欧美乱| 国产A三级久久精品| 国产精品欧美亚洲韩国日本久久| 99久久无码一区人妻a黑| 久久er国产精品免费观看2| 亚洲天堂久久精品| 97久久超碰国产精品旧版| 国内精品久久久久影院一蜜桃| 久久伊人精品一区二区三区| 2021国产精品久久精品| 国内精品久久久久影院老司| 久久久国产视频| 伊人久久综合成人网| 少妇高潮惨叫久久久久久| 99久久成人18免费网站|