• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 42  文章 - 3  trackbacks - 0
            <2009年11月>
            25262728293031
            1234567
            891011121314
            15161718192021
            22232425262728
            293012345

            常用鏈接

            留言簿(2)

            隨筆檔案

            文章檔案

            網頁收藏

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            Recently, I have read Inside COM, it is not my first time to read it. But still I got some useful information from it.

            First of all, rather than inheriting, Containment and Aggregation are the two methods COM used to achieve reusability.
            Aggregation is the specialized form of Containment, in which the programmer doesn’t have to implement code in the outer component to forward/delegate a call to the inner component and hence makes the life of a programmer easier. In Aggregation, the outer component hands over the control of the interface, which is being implemented by the inner component, to the client directly and the outer component gets out of the picture. In Aggregation, the interface to the inner component is exposed directly to the client, which is in contrast with the Containment. The outer IUnknown and the Inner IUnknown will be having the different implementation of the QueryInterface and hence it violates the basic QueryInterface rules. To forward/delegate calls to the outer IUnknown, the inner component needs the outer component’s IUnknown interface pointer. The outer component passes its IUnknown interface pointer at the time of creating the inner component. The outer component calls CoCreateInstance and passes its IUnknown pointer in the second argument of CoCreateInstance. If this parameter is non-NULL, then the component is being aggregated, otherwise the component is not aggregated.

            Secondly, The IDispatch interface was initially designed to support Automation. It provides a late-binding mechanism to access and retrieve information about an object's methods and properties.In addition to the methods inherited from IUnknown, server developers must implement the following methods within the class definition of each object that is exposed:
            • GetTypeInfoCount returns the number of type descriptions for the object. For objects that support IDispatch, the type information count is always one.
            • GetTypeInfo retrieves a description of the object's programmable interface.
            • GetIDsOfNames maps the name of a method or property to a DISPID, which is later used to invoke the method or property.
            • Invoke calls one of the object's methods, or gets or sets one of its properties.

            When the client need to call the method provide by the server, and the code is like this:

             

             1HRESULT hret=CoInitialize(NULL); assert(SUCCEEDED(hret));
             2    CComPtr<IDispatch> ptr;
             3
             4    ptr.CoCreateInstance(L"InternetExplorer.Application");
             5      if(ptr==0{ wprintf(L"Unable to create Application\n"); return 1; }
             6    
             7    wchar_t *array=L"GoHome";
             9    long id;
            10    hret=ptr->GetIDsOfNames(IID_NULL,&array,1,LOCALE_SYSTEM_DEFAULT,&id);
            11    assert(SUCCEEDED(hret));
            12    
            13    DISPPARAMS noparams;  memset(&noparams,0,sizeof(noparams));
            14    
            15    hret=ptr->Invoke(id,IID_NULL,LOCALE_SYSTEM_DEFAULT,DISPATCH_METHOD,&noparams,NULL,NULL,NULL);   
            18    CoUninitialize();    return 0;
            19

            Third, Connection Points, Com’s Observer Pattern
            -Based on Callbacks
            -COM-Object can have one or more event sources
            -Per event source may be one or more subscribed event sink
            -asynchronous communication between a server and its clients

            //Client
            class myEventSink : public EventSink
            {
             void handleEvent(int arg)
             { cout << “myEventHandler” << arg << endl; }
            };

            //Server
            [ object, uuid(…) }
            interface IEventSource : IUnknown
            {
             HRESULT Attach( [in] IEventSink* PEveSink);
            };

            Protocol
            IConnectionPointContainer::FindConnectionPoint
            IConnectionPoint::Advise       //passing sink interface pointer, receiving cookie
            IConnectionPoint::Unadvice    //terminates notification

             

            posted on 2012-03-04 22:08 鷹擊長空 閱讀(1238) 評論(0)  編輯 收藏 引用
            色青青草原桃花久久综合| 国内精品伊人久久久久妇| 久久综合久久自在自线精品自| 亚洲午夜久久久影院伊人| 97久久久精品综合88久久| 国产999精品久久久久久| 欧美无乱码久久久免费午夜一区二区三区中文字幕| 久久久久久无码国产精品中文字幕 | 99热精品久久只有精品| 色综合久久88色综合天天| 久久久WWW成人免费精品| 99久久国产综合精品女同图片| 国产精品岛国久久久久| 欧美精品乱码99久久蜜桃| 四虎国产永久免费久久| 欧美亚洲国产精品久久| 亚洲午夜无码久久久久| 久久se精品一区二区| 久久亚洲高清综合| 国产精品日韩深夜福利久久| 国产精品久久波多野结衣| 久久天天躁狠狠躁夜夜不卡| 久久中文精品无码中文字幕| 久久ww精品w免费人成| 久久久噜噜噜www成人网| 狠狠色丁香婷婷久久综合| 久久久久亚洲AV无码观看| 久久久亚洲欧洲日产国码aⅴ| 久久久精品人妻一区二区三区四| 久久久无码人妻精品无码| 久久久久18| 激情伊人五月天久久综合| 天天综合久久久网| 久久无码专区国产精品发布| 久久精品成人免费网站| 一级做a爰片久久毛片看看| 97久久超碰国产精品2021| 思思久久99热免费精品6| 精品免费tv久久久久久久| 久久久噜噜噜久久中文字幕色伊伊| 99久久夜色精品国产网站 |