锘??xml version="1.0" encoding="utf-8" standalone="yes"?>亚洲精品蜜桃久久久久久,久久综合给合久久狠狠狠97色69,国产精品久久久久a影院http://www.shnenglu.com/shadow/archive/2006/08/02/10783.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Wed, 02 Aug 2006 13:05:00 GMThttp://www.shnenglu.com/shadow/archive/2006/08/02/10783.htmlhttp://www.shnenglu.com/shadow/comments/10783.htmlhttp://www.shnenglu.com/shadow/archive/2006/08/02/10783.html#Feedback17http://www.shnenglu.com/shadow/comments/commentRss/10783.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/10783.html
BHRE浣跨敤OpenGL浣滀負(fù)搴曞眰鍥懼艦API錛岄噰鐢–G浣滀負(fù)Shader寮鍙戣璦錛屽湪鍦烘櫙緇勭粐鍜岀姸鎬佺鐞嗙殑鍩烘湰鏁版嵁緇撴瀯鍩虹涓婏紝鐮斿彂浜?jiǎn)鍖呮嫭涓緋誨垪闈㈠悜涓夌淮娓告垙銆佷豢鐪熸ā鎷熴佹極娓稿睍紺虹瓑瀹炴椂涓夌淮鍥懼艦搴旂敤鐨勫姛鑳姐?

* Features
o 鍩烘湰3DS妯″瀷杞藉叆
o 瑙嗙偣榪愬姩
o 瀵硅薄榪愬姩
o 瑁佸噺綆楁硶
o 澶╃┖鐩?
o 澶ц妯″湴褰?
o 涓夌淮澹伴煶
o 紕版挒媯(gè)嫻?
o 闆炬晥鏋?
o 澶氬厜婧愭晥鏋?
o 鍩轟簬GPU鐨勬按娉㈢壒鏁?
o Video綰圭悊
o LOD   闃呰鍏ㄦ枃

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鍩轟簬shadow map鐨勮蔣闃村獎(jiǎng)鐢熸垚榪囩▼紲ヨВhttp://www.shnenglu.com/shadow/archive/2006/06/02/8083.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 02 Jun 2006 06:02:00 GMThttp://www.shnenglu.com/shadow/archive/2006/06/02/8083.htmlhttp://www.shnenglu.com/shadow/comments/8083.htmlhttp://www.shnenglu.com/shadow/archive/2006/06/02/8083.html#Feedback1http://www.shnenglu.com/shadow/comments/commentRss/8083.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/8083.html闃呰鍏ㄦ枃

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浠g爜鎻愪氦椋庢毚http://www.shnenglu.com/shadow/archive/2006/05/29/7817.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Mon, 29 May 2006 07:25:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/29/7817.htmlhttp://www.shnenglu.com/shadow/comments/7817.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/29/7817.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7817.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7817.html闃呰鍏ㄦ枃

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link-2006-05-26-PPU涓撻http://www.shnenglu.com/shadow/archive/2006/05/25/7660.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Thu, 25 May 2006 14:28:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/25/7660.htmlhttp://www.shnenglu.com/shadow/comments/7660.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/25/7660.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7660.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7660.html 2006-5-25

  • 涓鍒囦負(fù)浜?jiǎn)鐪熷?鐗╃悊鍔犻熷崱涔嬪墠涓栦粖鐢?鎶鏈?鐗╃悊鍔犻熷崱,PPU,PhysX [鏉垮崱搴旂敤鎶宸 IT.com.cn IT涓栫晫緗?鎮(zhèn)ㄨ韓杈圭殑鏁板瓧涓撳 #
    PPU鐨勪竴綃囩浉瀵歸噸閲忕駭鐨勬枃绔狅紝娑夊強(qiáng)鍒頒簡(jiǎn)絎竴鍧桺PU鐨勪竴浜涙妧鏈粏鑺傚拰鏁堟灉浠嬬粛錛屾憳瑕佷竴浜涳細(xì)褰揂GEIA鍦℅DC2005涓婃彁鍑轟簡(jiǎn)PPU鐨? 姒傚康錛屽悓鏃朵篃鏄涓鍧楃墿鐞嗗姞閫熷崱灞曠幇鍦ㄤ笘浜虹殑闈㈠墠銆侾hysX澶栧瀷綾諱技鐩墠鐨勬樉鍗★紝閲囩敤PCI-E/PCI 鎺ュ彛錛屽彲鍏煎緇濆ぇ閮ㄧ殑涓繪祦騫沖彴銆傚畠閲囩敤TSMC 0.13寰背鍒剁▼錛岄泦鎴愮殑鏅朵綋綆℃暟閲忎負(fù)1浜?鍗冧竾涓紝鏍稿績(jī)?yōu)瀵镐?82騫蟲柟姣背錛岃澶т簬鐩墠涓繪祦鐨凣PU瑙勬牸銆傝屽湪鍔熺巼鏂歸潰錛孉GEIA瀹gОPhysX鐨? 鍔熺巼闈炲父浣庯紝澶х害鍙湁25W宸﹀彸銆傚拰鏄懼崱涓鏍鳳紝鐢變簬瑕佹秹鍙?qiáng)鍒板ぇ瑙勬ā鐨勬暟鎹畼q愮畻鍜屽鐞嗭紝PhysX涔熸惌閰嶄簡(jiǎn)128M鐨凣DDR3鏄懼瓨錛屾墍浠ヨ鐗╃悊鍔犻熼櫎浜?jiǎn)娌? 鏈夎棰戣緭鍑烘帴鍙d互澶栵紝澶栬涓婂拰鏄懼崱鐨勫尯鍒茍涓嶅ぇ銆?Novodex SDK杞歡寮鍙戝寘 錛孍PIC鐨刄nreal3.0灝遍噰鐢ㄤ簡(jiǎn)PPU鎶鏈紝鐩存帴瀵艱嚧XBOX360瀵筆PU鐨勪嬌鐢紝PS3涔熷甯冨皢閲囩敤榪欎竴鍏堣繘鎶鏈傚凡緇忕湅鍒頒互鍙?qiáng)灏嗚鐪嬪埌鐨勪? 鐢≒PU鐨勬父鎴忓寘鎷細(xì)Rise of Nations錛歊ise of Legends錛堝浗瀹剁殑宕涜搗錛氬礇璧蜂紶濂囷級(jí)銆丟host Recon 3錛堝菇鐏佃鍔?3錛夈丆ity of Villians 錛孊et on Soldier錛堣祵鍛芥垬澹級(jí) 銆傜洰鍓峆PU鐨勪環(huán)鏍煎ぇ綰︽槸100錛?00緹庡垁錛岀暐鏈夌偣璐碉紝浣嗘槸鐩鎬俊闅忕潃鎶鏈殑榪涙鍜屽競(jìng)鍦虹珵浜夌殑鍔犲墽錛屾瘮鐒朵細(xì)寮曡搗涓杞潻鍛姐?/i>
  • AGEIA #
    Ageia錛堝ゥ鍔狅級(jí)鐨勫畼鏂圭綉绔?/i>
  • Ageia PhysX Card - Cheng's Command Center - by Cheng #
    榪欎竴綃嘝PU鐨勬枃绔狅紝鍙互鍔犳繁涓涓嬪嵃璞★紝綆鍗曟槗浜庣悊瑙c?/i>
  • 鐪熷疄娓告垙鍦烘櫙錛孭PU鐗╃悊鍗℃晥鏋滄儕浜?鈥斺斿鐢ㄧ數(shù)鑴?->紜歡騫垮満-->紜歡鏈鍓嶇嚎 #
    姝ゆ枃鏄彟澶栦竴綃囦粙緇峆PU鐨勬枃绔狅紝閫氳繃榪欑瘒鏂囩珷鎴戝PPU鏈変簡(jiǎn)涓涓洿瑙傜殑浜?jiǎn)瑙eQ屾兂鏉ヤ篃綆楁槸铏氭嫙鐜板疄棰嗗煙鐨勪竴縐嶅彂灞曟柟鍚戯紝鎵浠ユ湁鏈轟細(xì)榪樻槸浜?jiǎn)瑙d竴涓嬪惂銆?/i>
  • Havok鍏紑鎸囪矗PPU鐗╃悊鍔犻熷崱--Mydrivers.com椹卞姩涔嬪鏂伴椈涓績(jī) #
    浠婂ぉ鍦˙BS涓婄湅鍒癆geia鍦ㄦ壘浜猴紝鐪嬪埌PPU鐨勫瓧鏍鳳紝鎯沖埌鍘熸潵澶х墰甯堝厔鏇劇粡鎻愬埌榪囪鍚嶆錛岃繕鐜╀簡(jiǎn)涓嬈炬父鎴忥紝欏轟究鏌ヤ簡(jiǎn)涓涓嬶紝鍙戠幇鍑犵瘒鏂囩珷銆傛鏂囨槸鍏朵腑涓綃囥?/i>


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link-2006-05-25http://www.shnenglu.com/shadow/archive/2006/05/25/7644.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Thu, 25 May 2006 06:42:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/25/7644.htmlhttp://www.shnenglu.com/shadow/comments/7644.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/25/7644.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7644.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7644.html 2006-5-24

2006-5-22

  • #pragma鐢ㄦ硶 #
    #pragma鏄諱綋鏉ヨ鍦ㄧ▼搴忛噷杈硅屼笉鏄湪IDE閲岃竟鎸囧畾緙栬瘧閫夐」鐨勫仛娉?/i>


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link-2006-05-19http://www.shnenglu.com/shadow/archive/2006/05/20/7433.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 19 May 2006 17:24:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/20/7433.htmlhttp://www.shnenglu.com/shadow/comments/7433.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/20/7433.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7433.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7433.html 2006-5-15

2006-5-12

聽聽聽 Humus#
澶漢涔熷コ椹櫧鍕虹墰浜?jiǎn)锛寴q欎釜涓栫晫涓婅繖涔堝鐗涗漢鑱氶泦鍦ㄥ浘褰㈤噷杈癸紝鍙戣獡姣曚笟浠ュ悗緇濆涓嶅共榪欎竴琛屻?/i>

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鍙堝ソ鍑犲ぉ娌℃洿鏂頒簡(jiǎn)http://www.shnenglu.com/shadow/archive/2006/05/19/7411.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 19 May 2006 08:09:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/19/7411.htmlhttp://www.shnenglu.com/shadow/comments/7411.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/19/7411.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7411.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7411.html
1錛孎ragmentProgram涓嶅鐞嗙殑涓滆タ錛屽fog,depth浼?xì)鑷姩娴佸埌澶勭悊浠栦滑鐨勭幆鑺傘?br />2, VertexProgram鏇夸唬鎺夌殑灝卞彧鏄疶ranform鍜孡ighting錛孎ragmentProgram鏇夸唬鎺夌殑鏃禙ragment鐨凜olor鍜岀汗鐞嗘彃鍊煎嚭鏉ョ殑Color鎸夌収綰圭悊鐨勯鑹叉ā寮忚繘琛屾販鍚堢殑閮ㄥ垎銆?br />3錛宱penGL鐨勯珮綰х増鏈腑鏈夛紝鍏夌収涓璯lLightMode()涓彲浠ユ寚瀹氬皢Specular鐨勯儴鍒嗗甫鍒板厜鏍呭寲浠ュ悗璧蜂綔鐢紝灝辨槸璇村嵆渚縑ertexProgram鍙槸杈撳嚭涓涓狢olor鍊鹼紝鏈鍚庡嵆渚塊噰鐢℅L_REPLACE鐨勬柟寮忎篃鍙互浣撶幇鍑篠pecular鏉ャ傛垜鎯寵繖涓閮ㄥ垎FS鏄笉鑳芥帶鍒剁殑銆?br />

鐪嬪埌涓涓綉鍧錛歨ttp://tony3d.cnblogs.com/archive/2006/05/02/390753.html
鏈潵鎴戝啓榪欎釜鏄兂淇濆瓨涓鐐硅祫鏂欙紝杞澆涓鐐規(guī)枃绔狅紙鐜板湪涔熶笉杞簡(jiǎn)錛屾湁鏃跺欐秹鍙?qiáng)鐗堟潈鐨勯棶棰樺Q夛紝璁板綍涓鐐瑰績(jī)寰楋紝娌℃兂鍒拌繖瀹朵紮灞呯劧鎶婃垜鐨刡log涔熷垪榪涘幓浜?jiǎn)锛岀湡鏄涪錆h鐜扮溂錛屽懙鍛碉紝榪樻槸鎵懼啓鐪熸楂樻墜鐨刡log鍚э紝姣斿http://www.humus.ca/銆?br />

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c++浣跨敤絎旇http://www.shnenglu.com/shadow/archive/2006/05/15/7197.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Mon, 15 May 2006 08:11:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/15/7197.htmlhttp://www.shnenglu.com/shadow/comments/7197.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/15/7197.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/7197.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/7197.html2錛屽湪vs.net鐜涓紝瑕佹妸working directory璁劇疆涓涓嬶紝鎵嶈兘鎵懼埌bin鐩綍銆?br />3,LNK2019閿欒娑夊強(qiáng)鍒扮殑寰寰鏄湪瀹氫箟class鐨勬椂鍊欐病鏈夊湪鍓嶈竟娣誨姞NSGDLL鐨勬爣璇嗭紝榪欐牱灝變笉浼?xì)琚~栬瘧鍒發(fā)ib閲岃竟錛屽氨浼?xì)鍦ㄥ彟澶栦竴涓伐紼嬩嬌鐢ㄨlib閫犳垚閾炬帴鐨勬椂鍊欏嚭闂銆?br />4錛宑gFx鐨勫垵濮嬪寲宸ヤ綔瑕佸湪glutCreateWindows涔嬪悗榪涜錛屽洜涓烘病鏈墂indows紿楀彛鍙ユ焺浜х敓鐨勬椂鍊欐槸涓嶈兘createContext鐨勩?br />
寰呯畫...


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link-2006-05-12http://www.shnenglu.com/shadow/archive/2006/05/12/6980.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Thu, 11 May 2006 19:04:00 GMThttp://www.shnenglu.com/shadow/archive/2006/05/12/6980.htmlhttp://www.shnenglu.com/shadow/comments/6980.htmlhttp://www.shnenglu.com/shadow/archive/2006/05/12/6980.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/6980.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/6980.html 2006-5-9

2006-5-8

HOWTO: Write a Summer of Code application | drupal.org #
Tell us how to write a SOC application

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shader瀛︿範(fàn)絎旇錛?錛夛紞鍏充簬cg1.2鍜宑g1.4鐨勫彂灞曞巻紼?/title><link>http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html</link><dc:creator>鑻﹁鍍?/dc:creator><author>鑻﹁鍍?/author><pubDate>Tue, 25 Apr 2006 15:41:00 GMT</pubDate><guid>http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html</guid><wfw:comment>http://www.shnenglu.com/shadow/comments/6286.html</wfw:comment><comments>http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.shnenglu.com/shadow/comments/commentRss/6286.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/shadow/services/trackbacks/6286.html</trackback:ping><description><![CDATA[嫻佹按甯愶紝闅忔墜璁頒笅錛?br /><ul><li><span style="font-family: SimSun;" lang="ZH-CN">鐩村埌鐜板湪鎴戞墠鏄庣櫧錛?/span><span style="font-family: Verdana;" lang="EN-US">CG</span><span style="font-family: SimSun;" lang="ZH-CN">鏄?/span><span style="font-family: Verdana;" lang="EN-US">CG</span><span style="font-family: SimSun;" lang="ZH-CN">錛?/span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">鏄?/span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">錛?/span><span style="font-family: Verdana;" lang="EN-US">CG</span><span style="font-family: SimSun;" lang="ZH-CN">鏄竴縐嶈璦錛?/span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">鏄竴濂楃紪紼嬫ā鍨嬶紝鑰屾垜浠鍋氱殑鏄皝瑁?/span><span style="font-family: Verdana;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">錛屾湁浜?/span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">灝辨湁鏇村己鐨勪竴縐嶈〃杈撅紝鍙互瀵逛笉鍚岀殑</span><span style="font-family: Verdana;" lang="EN-US">Profile</span><span style="font-family: SimSun;" lang="ZH-CN">鎸囧畾閰嶇疆錛屽彲浠ヨ瀹?/span><span style="font-family: Verdana;" lang="EN-US">openGL state</span><span style="font-family: SimSun;" lang="ZH-CN">銆?/span></li></ul><span style="font-family: SimSun;" lang="ZH-CN"></span><ul><li><span style="font-family: SimSun;" lang="ZH-CN">瀵逛簬</span><span style="font-family: Verdana;" lang="EN-US">D3D</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勭粯鍒舵柟寮忚岃█錛屾槸鏍規(guī)嵁鍚嶅瓧寰楀埌</span><span style="font-family: Verdana;" lang="EN-US">Technique</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勫彞鏌勶紝鐒跺悗姣忔緇樺埗</span><span style="font-family: Verdana;" lang="EN-US">Mesh</span><span style="font-family: SimSun;" lang="ZH-CN">鍓嶈瀹氱敓鏁堢殑</span><span style="font-family: Verdana;" lang="EN-US">Technique</span><span style="font-family: SimSun;" lang="ZH-CN">錛屽湪閬嶅巻璇?/span><span style="font-family: Verdana;" lang="EN-US">Technique</span><span style="font-family: SimSun;" lang="ZH-CN">涓嬬殑鎵鏈?/span><span style="font-family: Verdana;" lang="EN-US">Pass</span><span style="font-family: SimSun;" lang="ZH-CN">錛岄愪竴榪涜緇樺埗錛?/span></li><li><span style="font-family: SimSun;" lang="ZH-CN">閭d箞瀵逛簬</span><span style="font-family: Verdana;" lang="EN-US">OpenGL</span><span style="font-family: SimSun;" lang="ZH-CN">鏉ヨ錛屾垜浠彧鐭ラ亾鍦?/span><span style="font-family: Verdana;" lang="EN-US">CreateProgram</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勬椂鍊欐寚瀹氫竴涓叆鍙e嚱鏁幫紝閭e浜庡叿鏈夊涓?/span><span style="font-family: Verdana;" lang="EN-US">Technique</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勬儏鍐墊垜浠繕涓嶇煡閬撴庝箞榪涜鍒囨崲錛屾槸鐢ㄤ袱涓?/span><span style="font-family: Verdana;" lang="EN-US">Program</span><span style="font-family: SimSun;" lang="ZH-CN">琛ㄧず鍛紝榪樻槸璋冪敤浠涔堝弬鏁板彲浠ュ垏鎹紵</span></li><li><span style="font-family: SimSun;" lang="ZH-CN">浣嗘槸涓嶇鎬庝箞琛ㄧず錛屼粠姒傚康涓婃槸搴旇鍏佽鍍?/span><span style="font-family: Verdana;" lang="EN-US">D3D</span><span style="font-family: SimSun;" lang="ZH-CN">閭f牱鎸囧畾鐨勶紝鍗沖湪鏌愪竴涓?/span><span style="font-family: Verdana;" lang="EN-US">Mesh</span><span style="font-family: SimSun;" lang="ZH-CN">緇樺埗鍓嶆寚瀹氱敤鏌愪竴涓?/span><span style="font-family: Verdana;" lang="EN-US">Effect</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勬煇涓涓?/span><span style="font-family: Verdana;" lang="EN-US">Technique</span><span style="font-family: SimSun;" lang="ZH-CN">錛岀敋鑷?/span><span style="font-family: Verdana;" lang="EN-US">Pass</span><span style="font-family: SimSun;" lang="ZH-CN">銆?/span></li><li><span style="font-family: SimSun;" lang="ZH-CN">鍚庢潵鏌ュ埌鍦╟g1.2鍙戝竷鐨刢g_tookit閲岃竟鎻愪緵浜?jiǎn)CgFx鐨勫緢濂界殑鏀寔錛岃兘澶熸兂D3D Effect鏍煎紡閭f牱ICgFxEffect->setTechnique()錛屾湁pass->begin(),pass->end()榪欑鏂規(guī)硶錛屼絾鏄笉鐭ラ亾涓轟粈涔堝埌cg1.4鎶婅繖浜涗笢瑗垮幓鎺変簡(jiǎn)銆傚湪cgReleaseNote閲岃竟鍐欏埌錛?/span></li><ul><li><span style="font-family: SimSun;" lang="ZH-CN">Complete rewrite of CgFX, including an API integrated with the Cg runtime API, support for extensible, cross-platform graphics state management, and support for unsized arrays and interfaces.</span></li></ul></ul><span style="font-family: SimSun;" lang="ZH-CN">聽聽聽 灝辨槸璇撮噸鍐欎簡(jiǎn)錛岃窡浠ュ墠涓嶄竴鏍峰効浜?jiǎn)锛屽悗杈咕l欎簡(jiǎn)瀵逛簬浣跨敤CgFx搴撶殑璇存槑錛?br /></span><blockquote><ul><li><span style="font-family: SimSun;" lang="ZH-CN">Applications and effects that used previous versions of CgFX will require modification.Applications that use CgFX will have to be modified to use the new CgFX API. If the supplied OpenGL state manager for CgFX is used, the effect files themselves must be modified. The effects must be changed to use OpenGL state assignments, rather than the D3D state assignments supported in prior versions of CgFX. A subsequent release of Cg will provide D3D and cross-platform state managers for CgFX.</span></li><li><span style="font-family: SimSun;" lang="ZH-CN">CgFX has been redesigned and re-implemented. As noted above, existing applications that use CgFX must be modified if the new API is to be used. In addition, if you wish to use the supplied 鈥渘ative鈥?OpenGL state manager, which assumes that OpenGL-style state names and vales are used in effects, existing effects must be modified to use OpenGL-style states. See the 鈥淚ntroduction to CgFX鈥?chapter in the Cg Users Manual for more details. If you have questions or problems related to porting existing CgFX applications, please contact NVIDIA developer relations.<br /></span></li></ul><span style="font-family: SimSun;" lang="ZH-CN">澶伓蹇?jī)浜?jiǎn)錛屽氨鏄鍘熸潵濡傛灉浣犵敤浜?jiǎn)寰堝ソ瀹炵幇鐨凜gFx錛岀幇鍦ㄥ涓嶈搗錛屼笉鑳界敤浜?jiǎn)銆?/span><span style="font-family: SimSun;" lang="ZH-CN">鎵浠ユ垜鐪嬪埌</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勬棭鏈熺殑浣跨敤cg1.2鐨?/span><span style="font-family: Verdana;" lang="EN-US">nebula2</span><span style="font-family: SimSun;" lang="ZH-CN">閮藉皝瑁呬簡(jiǎn)</span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">錛屼絾鏄埌浜?/span><span style="font-family: Verdana;" lang="EN-US">1.4</span><span style="font-family: SimSun;" lang="ZH-CN">涓嶇煡閬撲負(fù)浠涔堬紝鍙戝竷鐨?/span><span style="font-family: Verdana;" lang="EN-US">CG_tookit</span><span style="font-family: SimSun;" lang="ZH-CN">閲岃竟鍗村幓鎺変簡(jiǎn)榪欎釜</span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勮繍琛屽簱銆?/span><span style="font-family: Verdana;" lang="EN-US">nebula2</span><span style="font-family: SimSun;" lang="ZH-CN">鏂扮殑鐗堟湰涔熷幓鎺変簡(jiǎn)</span><span style="font-family: Verdana;" lang="EN-US">CGFX</span><span style="font-family: SimSun;" lang="ZH-CN">錛屽彧鍓╀笅</span><span style="font-family: Verdana;" lang="EN-US">D3DShader</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勬敮鎸併?/span><br />涓婅竟榪欐璇濇渶鍚?span style="font-family: SimSun;" lang="ZH-CN">璇村鏋滄湁闂錛岃仈緋籒vidia developer relations銆傛垜鎯充竴鎯充篃娌℃湁鍔炴硶浜?jiǎn)锛屽幓闂畐j澶х墰閮戒笉鐭ラ亾鎬庝箞鍥炰簨鍎匡紝閭e彧濂藉幓闂竴涓嬩簡(jiǎn)錛岀粨鏋滃埌浜?jiǎn)nvidia developer緗戠珯涓婁篃宸笉鍒板彲浠ョ洿鎺ラ棶璋侊紝榪樺~浜?jiǎn)涓寮犺〃娉ㄥ唽浜?jiǎn)涓涓敤鎴鳳紝鐜板湪榪樻病鏈夎鎵逛笅鏉ャ傛渶鍚庡疄鍦ㄧ瓑涓嶅強(qiáng)浜?jiǎn)锛屽幓璁哄潧涓婇棶鍚с備笅闈㈠嚑涓湴鍧錛屾病鍑嗗効鏈夌啛鐭g鐨勪漢鍙互絳斿涓涓?<br /></span><p style="margin: 0in; font-family: SimSun; font-size: 10pt;"><a >http://www.gamedev.net/community/forums/topic.asp?topic_id=389475</a></p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;">聽</p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;"><a >http://www.smth.org/bbscon.php?bid=50&id=43518</a></p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;">聽</p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;"><a >http://www.smth.org/bbscon.php?bid=197&id=50169</a></p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;">聽</p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;"><a >http://forums.nvidia.com/index.php?showtopic=13875</a></p><p style="margin: 0in; font-family: SimSun; font-size: 10pt;"><br /></p></blockquote>鍐嶇湅鐪婲vidia鍒板簳鎬庝箞璇寸殑錛?br /><ul><li><span style="font-family: Verdana;" lang="EN-US">Cg1</span><span style="font-family: SimSun;" lang="EN-US">.1</span><span style="font-family: SimSun;" lang="ZH-CN">閲岃竟鍏充簬</span><span style="font-family: SimSun;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">璇達(dá)細(xì)</span></li></ul><p style="margin: 0in 0in 0in 0.5in; font-family: SimSun; font-size: 10pt;">CgFX beta support for DirectX 8, DirectX 9, and OpenGL </p><ul><li><span style="font-family: Verdana;" lang="EN-US">Cg1</span><span style="font-family: SimSun;" lang="EN-US">.2</span><span style="font-family: SimSun;" lang="ZH-CN">閲岃竟鍏充簬</span><span style="font-family: SimSun;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">璇達(dá)細(xì)</span></li></ul><p style="margin: 0in 0in 0in 0.5in; font-family: SimSun; font-size: 10pt;">Cg Effects Explained document聽 </p><p style="margin: 0in 0in 0in 0.5in; font-family: SimSun; font-size: 10pt;">CgFX beta support for DirectX 8, DirectX 9, and OpenGL</p><ul><li><span style="font-family: Verdana;" lang="EN-US">Cg</span><span style="font-family: SimSun;" lang="EN-US">1.4.1</span><span style="font-family: SimSun;" lang="ZH-CN">閲岃竟鍏充簬</span><span style="font-family: SimSun;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">璇達(dá)細(xì)</span></li></ul><p style="margin: 0in 0in 0in 0.5in; font-family: SimSun; font-size: 10pt;">Complete rewrite of CgFX, including an API integrated with the Cg runtime API, support for extensible, cross-platform graphics state management, and support for unsized arrays and interfaces. </p><ul><li><span style="font-family: Verdana;" lang="EN-US">Cg1</span><span style="font-family: SimSun;" lang="EN-US">.5beta</span><span style="font-family: SimSun;" lang="ZH-CN">閲岃竟鍏充簬</span><span style="font-family: SimSun;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">璇達(dá)細(xì)</span></li></ul><p style="margin: 0in 0in 0in 0.5in; font-family: SimSun; font-size: 10pt;">Cg 1.3 and 1.4 style Effects files supported</p><br /><br /><ul><li><span style="font-family: SimSun;" lang="ZH-CN">鍙堣冨療浜?/span><span style="font-family: Verdana;" lang="EN-US">openGL2.0</span><span style="font-family: SimSun;" lang="ZH-CN">鍜?/span><span style="font-family: Verdana;" lang="EN-US">GLSL</span><span style="font-family: SimSun;" lang="ZH-CN">錛屽彂鐜板浜庣粯鍒剁殑鎻忚堪鎰熻璺?/span><span style="font-family: Verdana;" lang="EN-US">CG1.4</span><span style="font-family: SimSun;" lang="ZH-CN">鐨?/span><span style="font-family: Verdana;" lang="EN-US">FX</span><span style="font-family: SimSun;" lang="ZH-CN">鐨勮繍琛屽簱涔熷樊涓嶅錛屽張鍥犱負(fù)涓嶇啛鎮(zhèn)夛紝榪樻槸鍥炲ご鐪?/span><span style="font-family: Verdana;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">鍚с?/span></li><li><span style="font-family: SimSun;" lang="ZH-CN">瑁呬簡(jiǎn)</span><span style="font-family: Verdana;" lang="EN-US">cg</span><span style="font-family: SimSun;" lang="EN-US">1.2</span><span style="font-family: SimSun;" lang="ZH-CN">鐪嬪師鏉ョ殑鏂囨。錛屽涔?fàn)绗旇濡備笅锛?xì)</span></li></ul><ul style="margin-left: 0.5in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="circle"><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: Verdana;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">涓昏鎻愪緵浜?jiǎn)涓夌偣濂藉锛?xì)</span></li><ul style="margin-left: 0.5in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="disc"><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;" lang="ZH-CN">涓嶅悓紜歡寰椾互閰嶇疆</span><span style="font-family: Verdana;" lang="EN-US">(technique,profile)</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;" lang="ZH-CN">澶氶亶緇樺埗鐨勬弿榪?/span><span style="font-family: Verdana;" lang="EN-US">(pass)</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;" lang="ZH-CN">琛ㄨ揪浜?jiǎn)鐜淇℃?/span><span style="font-family: Verdana;" lang="EN-US">(state)</span></li></ul><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: Verdana;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">鍚?/span><span style="font-family: Verdana;" lang="EN-US">microsoft FX</span><span style="font-family: SimSun;" lang="EN-US">2.0</span><span style="font-family: SimSun;" lang="ZH-CN">鍜?/span><span style="font-family: SimSun;" lang="EN-US">DirectX9.0</span><span style="font-family: SimSun;" lang="ZH-CN">鐨?/span><span style="font-family: SimSun;" lang="EN-US">Effect</span><span style="font-family: SimSun;" lang="ZH-CN">鏍煎紡鐩鎬技</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: Verdana;" lang="EN-US">cgFX</span><span style="font-family: SimSun;" lang="ZH-CN">鏃㈠彲浠ュ湪</span><span style="font-family: Verdana;" lang="EN-US">openGL</span><span style="font-family: SimSun;" lang="ZH-CN">鍙堝彲浠ュ湪</span><span style="font-family: Verdana;" lang="EN-US">D3D</span><span style="font-family: SimSun;" lang="ZH-CN">涓婅繍琛岋紝渚夸簬浠ュ悗鎵╁睍</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;">涓昏鏂規(guī)硶鎺ュ彛錛?/span></li></ul><blockquote><blockquote><ul><li><span style="font-family: SimSun;">CgFXCreateEffect錛孋gFXCreateEffectFromFileA錛孋gFXCreateEffectCompiler錛孋gFXCreateEffectCompilerFromFileA</span></li><li><span style="font-family: SimSun;">CgFXSetDevice錛孋gFXFreeDevice</span></li><li><span style="font-family: SimSun;">CGFXHANDLE GetTechnique(UINT index);CGFXHANDLE GetTechniqueByName(LPCSTR name);</span></li><li><span style="font-family: SimSun;">CGFXHANDLE GetPass(CGFXHANDLE technique, UINT index);CGFXHANDLE GetPassByName(CGFXHANDLE technique, LPCSTR name);</span></li><li><span style="font-family: SimSun;">CGFXHANDLE GetParameter(CGFXHANDLE parent, UINT index);</span></li></ul></blockquote></blockquote><blockquote><blockquote><ul><li>CGFXHANDLE GetParameterByName(CGFXHANDLE parent, LPCSTR name);</li><li>CGFXHANDLE GetParameterBySemantic(CGFXHANDLE parent, LPCSTR name);</li><li>CGFXHANDLE GetParameterElement(CGFXHANDLE parent, UINT element);</li></ul></blockquote></blockquote><blockquote><blockquote><ul><li><span style="font-family: SimSun;">HRESULT FindNextValidTechnique(CGFXHANDLE hTechnique,CGFXHANDLE *pTechnique);</span></li><li><span style="font-family: SimSun;">HRESULT SetTechnique(CGFXHANDLE pTechnique);CGFXHANDLE GetCurrentTechnique();</span></li><li><span style="font-family: SimSun;">HRESULT Begin(UINT* pPasses, DWORD Flags);HRESULT Pass(UINT passNum);HRESULT End();</span></li><li><span style="font-family: SimSun;">HRESULT CloneEffect(ICgFXEffect** ppNewEffect);</span></li></ul></blockquote></blockquote><blockquote><blockquote><ul><li>HRESULT GetDevice(LPVOID* ppDevice);</li><li>HRESULT OnLostDevice();</li><li>HRESULT OnResetDevice();</li></ul></blockquote></blockquote><ul><li><span style="font-family: SimSun;">涓昏鎺ュ彛錛?/span></li></ul><ul style="margin-left: 0.5in; direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="disc"><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;">ICgFXBaseEffect</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;">ICgFXEffect</span></li><li style="margin-top: 0pt; margin-bottom: 0pt; vertical-align: middle; font-size: 10pt;"><span style="font-family: SimSun;">ICgFXEffectCompiler</span></li></ul><img src ="http://www.shnenglu.com/shadow/aggbug/6286.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/shadow/" target="_blank">鑻﹁鍍?/a> 2006-04-25 23:41 <a href="http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>shader瀛︿範(fàn)絎旇錛?錛夛紞cg openGL runtime libraryhttp://www.shnenglu.com/shadow/archive/2006/04/22/6070.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 21 Apr 2006 22:37:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/22/6070.htmlhttp://www.shnenglu.com/shadow/comments/6070.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/22/6070.html#Feedback1http://www.shnenglu.com/shadow/comments/commentRss/6070.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/6070.html shade 瀛︿範(fàn)絎旇錛?/span> 3 錛夛紞 cg openGL runtime library

  1. 褰?/span> uniform 鍙傛暟璁劇疆鍒?/span> openGL 浠ュ悗鏄繚瀛樺湪 CG openGL runtime 閲岃竟鎴栬?/span> cg core runtime 閲岃竟錛岃?/span> d 3d 鏄洿鎺ヤ繚瀛樺埌 GPU 鐨?/span> constant memory 閲岃竟銆?/span>
  2. openGL 鍦ㄤ嬌鐢?/span> CG 鐨勬椂鍊欏繀欏婚鍏堜嬌鐢╳glCreateContext() or glXCreateContext()鏉ュ垱寤?/span> openGL Context 銆?/span>
  3. 璁劇疆 Uniform鍙傛暟錛?/li>
  • cgGLSetParameter錛屼袱縐嶇被鍨?/span> float (f),double(d).
  • cgGLSetMatrixParameterfr , cgGLSetMatrixParameter dc, 鍥涚錛?/span> c 琛ㄧず鍒楀悜閲忎負(fù)涓伙紝 r 琛ㄧず row 鍚戦噺涓轟富銆?/span>
  • cgGLSetStateMatrixParameter()鍙互鐢ㄦ潵璁劇疆鐘舵佺煩闃碉紝鍖呮嫭 ModelView 鐭╅樀錛?/span> Projection 鐭╅樀錛岀汗鐞嗙煩闃點(diǎn)?/span>
  • cgGLSetParameterArray錛堬級(jí)鐢ㄦ潵璁劇疆 Uniform 鐨勬暟緇勫弬鏁幫紱cgGLSetMatrixParameterArrayfr鐢ㄦ潵璁劇疆鐭╅樀鏁扮粍
聽聽聽 璁劇疆鍙橀噺鍙傛暟錛?br />
  • 鍥犱負(fù)FP鐨勫彉閲忓弬鏁版槸鎸夌収鍏夋爡鍖栨彃鍊煎悗鐨勭粨鏋滄潵璁劇疆鐨勶紝鎵浠ュ彧鏈?/span>VS紼嬪簭鏈夊彉閲忓弬鏁般?/span>
  • 璁劇疆鍙橀噺鍙傛暟涓ゆ錛?/span>
    1. cgGLSetParameterPointer()錛氳緗彉閲忔暟緇勶紝鎴戠悊瑙e氨鏄《鐐規(guī)暟緇?/li>
    2. void cgGLEnableClientState(CGparameter parameter);鍜寁oid cgGLDisableClientState(CGparameter parameter);浣垮緱璇ュ弬鏁版湁鏁堛?/li>
    • 娉ㄦ剰錛歝gGLSetParameter涔熷彲浠ョ敤鏉ヨ緗彉閲忓弬鏁幫紝榪欐椂閲囩敤鐨勬槸openGL绔嬪嵆妯″紡錛屼篃灝辯浉褰撲簬glVertex,glNormal錛?/span>glColor榪欐牱鐨勫仛娉曞惂錛屼絾鏄垜鎯寵繖鏄劇劧鏄竴縐嶆晥鐜囦笉楂樼殑鍋氭硶銆備笖cgGLGetParameter涓嶈兘鐢ㄦ潵鍙栧彉閲忓弬鏁般?/span>
聽聽聽 璁劇疆Sampler鍙傛暟錛?/span>Sampler鍜岀汗鐞嗘槸涓涓瀵瑰簲鐨勶紝鎵浠ュ疄闄呭氨鏄涓孌甸《鐐圭粯鍒舵寚瀹氫竴涓汗鐞嗐?/span>
  • cgGLSetTextureParameter(CGparameter parameter,GLuint textureName);鏉ユ寚瀹氫竴涓汗鐞嗙粰CGParameter銆?/span>
  • void cgGLEnableTextureParameter(CGparameter parameter);鏉ヤ嬌綰圭悊鐢熸晥銆倂oid cgGLDisableTextureParameter(CGparameter parameter);浣垮叾澶辨晥錛岀浉褰撲簬glBindTexture鍛戒護(hù)銆?/span>
void cgGLSetOptimalOptions(CGprofile profile);鏉ヤ嬌鐢ㄦ渶浼樼殑Profile銆傝孋Gbool cgGLIsProfileSupported(CGprofile profile);鍙互鐢ㄦ潵鍒ゆ柇紜歡鏄惁鏀寔璇?/span>Profile銆?br />
緇忚繃榪欏嚑澶╃殑瀛︿範(fàn)錛岀粓浜庡ぇ姒傛槑鐧戒簡(jiǎn)shader鏄庝箞work鐨勪簡(jiǎn)錛屼絾鏄浜庣敤programmable pipeline鏇挎崲鎺塮ixed function榪樻槸涓澶撮浘姘淬?br />



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link-2006-04-21http://www.shnenglu.com/shadow/archive/2006/04/22/6068.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 21 Apr 2006 21:53:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/22/6068.htmlhttp://www.shnenglu.com/shadow/comments/6068.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/22/6068.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/6068.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/6068.html

2006-4-22

365Key-澶╁ぉ緗戞憳鐢熸垚



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shader瀛︿範(fàn)絎旇錛?錛? Using Cg Runtime Library鏁寸悊http://www.shnenglu.com/shadow/archive/2006/04/21/5989.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Thu, 20 Apr 2006 17:29:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/21/5989.htmlhttp://www.shnenglu.com/shadow/comments/5989.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/21/5989.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/5989.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/5989.html闃呰鍏ㄦ枃

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shader瀛︿範(fàn)絎旇錛?錛夛紞basic cg in openGL http://www.shnenglu.com/shadow/archive/2006/04/20/5916.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Wed, 19 Apr 2006 17:43:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/20/5916.htmlhttp://www.shnenglu.com/shadow/comments/5916.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/20/5916.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/5916.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/5916.html闃呰鍏ㄦ枃

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link-20060419http://www.shnenglu.com/shadow/archive/2006/04/20/5915.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Wed, 19 Apr 2006 17:33:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/20/5915.htmlhttp://www.shnenglu.com/shadow/comments/5915.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/20/5915.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/5915.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/5915.html闃呰鍏ㄦ枃

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link-20040418http://www.shnenglu.com/shadow/archive/2006/04/19/5851.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Tue, 18 Apr 2006 16:42:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/19/5851.htmlhttp://www.shnenglu.com/shadow/comments/5851.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/19/5851.html#Feedback0http://www.shnenglu.com/shadow/comments/commentRss/5851.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/5851.html闃呰鍏ㄦ枃

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link-20060416http://www.shnenglu.com/shadow/archive/2006/04/16/5636.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Sat, 15 Apr 2006 21:19:00 GMThttp://www.shnenglu.com/shadow/archive/2006/04/16/5636.htmlhttp://www.shnenglu.com/shadow/comments/5636.htmlhttp://www.shnenglu.com/shadow/archive/2006/04/16/5636.html#Feedback1http://www.shnenglu.com/shadow/comments/commentRss/5636.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/5636.html闃呰鍏ㄦ枃

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C++ 涓殑Singleton 綾葷殑瀹炵幇璁ㄨhttp://www.shnenglu.com/shadow/archive/2006/03/27/4643.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Mon, 27 Mar 2006 05:57:00 GMThttp://www.shnenglu.com/shadow/archive/2006/03/27/4643.htmlhttp://www.shnenglu.com/shadow/comments/4643.htmlhttp://www.shnenglu.com/shadow/archive/2006/03/27/4643.html#Feedback2http://www.shnenglu.com/shadow/comments/commentRss/4643.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/4643.html闃呰鍏ㄦ枃

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鎴戠殑涓漢鐭ヨ瘑綆$悊鏇存柊http://www.shnenglu.com/shadow/archive/2006/03/24/4523.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 24 Mar 2006 04:28:00 GMThttp://www.shnenglu.com/shadow/archive/2006/03/24/4523.htmlhttp://www.shnenglu.com/shadow/comments/4523.htmlhttp://www.shnenglu.com/shadow/archive/2006/03/24/4523.html#Feedback3http://www.shnenglu.com/shadow/comments/commentRss/4523.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/4523.html鎴戠殑涓漢鐭ヨ瘑綆$悊鏇存柊



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C++ 浠g爜浼樺寲http://www.shnenglu.com/shadow/archive/2006/03/18/4305.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 17 Mar 2006 16:03:00 GMThttp://www.shnenglu.com/shadow/archive/2006/03/18/4305.htmlhttp://www.shnenglu.com/shadow/comments/4305.htmlhttp://www.shnenglu.com/shadow/archive/2006/03/18/4305.html#Feedback2http://www.shnenglu.com/shadow/comments/commentRss/4305.htmlhttp://www.shnenglu.com/shadow/services/trackbacks/4305.html  闃呰鍏ㄦ枃

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