• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆-91  評(píng)論-137  文章-0  trackbacks-0

            建造者模式

            前序

            小菜和大鳥(niǎo)兩人出去吃夜宵,大鳥(niǎo)要了份炒飯,小菜要了份炒面。炒完后大鳥(niǎo)看到炒面感覺(jué)不錯(cuò),于是也叫了一份。大鳥(niǎo)嘗后感覺(jué)淡而無(wú)味,于是便問(wèn)小菜:“為什么你的炒面好吃,而我再要的炒面卻沒(méi)有放鹽?這好吃不好吃是由誰(shuí)決定的?”小菜答道:“當(dāng)然是燒菜的人,他感覺(jué)好,就是一盤(pán)好面,要是心情不好,或者粗心大意,就是一盤(pán)垃圾。”“:)好,那再想想,老麥老肯他們的產(chǎn)品,味道是由什么決定的?”“我知道,那是由他們的工作流程決定的,由于他們制定了非常規(guī)范的工作流程,原料放多少,加熱幾分鐘,都有嚴(yán)格規(guī)定,估計(jì)放多少鹽都是用克來(lái)計(jì)量的。而這個(gè)工作流程是在所有的門(mén)店都必須要遵照?qǐng)?zhí)行的,所以我們吃到的東西不管在哪在什么時(shí)候味道都一樣。這里我們要吃的食物都依賴(lài)工作流程。”

            于是大鳥(niǎo)出題讓小菜實(shí)現(xiàn)一個(gè)畫(huà)小人的程序。

            建造小人第一版

            #include <stdio.h>

             

            class Graphics

            {

            public:

                   void DrawEllipse(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawEllipse %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

                  

                   void DrawRectangle(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawRectangle %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

                  

                   void DrawLine(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawLine %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

            };

             

            class PersonThinBuilder

            {

            public:

                   PersonThinBuilder(Graphics _g) : g(_g){}

                  

                   void Build()

                   {

                          g.DrawEllipse(50,20,30,30);

                          g.DrawRectangle(60,50,10,50);

                          g.DrawLine(60,50,40,100);

                          g.DrawLine(70,50,90,100);

                          g.DrawLine(60,100,45,150);

                          g.DrawLine(70,100,85,150);

                   }

            protected:

                   Graphics g;

            };

             

            class PersonFatBuilder

            {

            public:

                   PersonFatBuilder(Graphics _g) : g(_g){}

                  

                   void Build()

                   {

                          g.DrawEllipse(50,20,30,30);

                          g.DrawEllipse(60,50,10,50);

                          g.DrawLine(60,50,40,100);

                          g.DrawLine(70,50,90,100);

                          g.DrawLine(60,100,45,150);

                          g.DrawLine(70,100,85,150);

                   }

            protected:

                   Graphics g;

            };

             

            int main()

            {

                   Graphics gThin,gFat;

                  

                   PersonThinBuilder* ptb = new PersonThinBuilder(gThin);

                   ptb->Build();

                  

                   PersonFatBuilder* pfb = new PersonFatBuilder(gFat);

                   pfb->Build();

                  

                   delete ptb;

                   delete pfb;

                   return 0;

            }

            “炒面忘記放鹽的問(wèn)題依然沒(méi)有解決。比如我們現(xiàn)在需要你加一個(gè)高個(gè)的小人,你會(huì)不會(huì)因?yàn)榫幊滩蛔⒁?,又讓他缺胳膊少腿呢?#8221;

            “是呀,最好的辦法是規(guī)定,凡是建造小人,都必須要有頭和身體,以及兩收兩腳。”

            建造者模式

            將產(chǎn)品的內(nèi)部表象和產(chǎn)品的生成過(guò)程分割開(kāi)來(lái),從而使一個(gè)建造過(guò)程生成具有不同的內(nèi)部表象的產(chǎn)品對(duì)象。建造模式使得產(chǎn)品內(nèi)部表象可以獨(dú)立的變化,客戶(hù)不必知道產(chǎn)品內(nèi)部組成的細(xì)節(jié)。建造模式可以強(qiáng)制實(shí)行一種分步驟進(jìn)行的建造過(guò)程。

            實(shí)現(xiàn)方式(UML類(lèi)圖)


            實(shí)現(xiàn)代碼

            #include <stdio.h>

             

            class Graphics

            {

            public:

                   void DrawEllipse(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawEllipse %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

                  

                   void DrawRectangle(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawRectangle %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

                  

                   void DrawLine(int x1,int y1,int x2,int y2)

                   {

                          printf("DrawLine %d,%d,%d,%d\n",x1,y1,x2,y2);

                   }

            };

             

            class PersonBuilder

            {

            public:

                   PersonBuilder(Graphics _g) : g(_g){}

                  

                   virtual void BuildHead()=0;

                   virtual void BuildBody()=0;

                   virtual void BuildArmLeft()=0;

                   virtual void BuildArmRight()=0;

                   virtual void BuildLegLeft()=0;

                   virtual void BuildLegRight()=0;

            protected:

                   Graphics g;

            };

             

            class PersonThinBuilder : public PersonBuilder

            {

            public:

                   PersonThinBuilder(Graphics g) : PersonBuilder(g){}

                  

                   virtual void BuildHead()

                   {

                          g.DrawEllipse(50,20,30,30);

                   }

                  

                   virtual void BuildBody()

                   {

                          g.DrawRectangle(60,50,10,50);

                   }

                  

                   virtual void BuildArmLeft()

                   {

                          g.DrawLine(60,50,40,100);

                   }

                  

                   virtual void BuildArmRight()

                   {

                          g.DrawLine(70,50,90,100);

                   }

                  

                   virtual void BuildLegLeft()

                   {

                          g.DrawLine(60,100,45,150);

                   }

                  

                   virtual void BuildLegRight()

                   {

                          g.DrawLine(70,100,85,150);

                   }

            };

             

            class PersonFatBuilder : public PersonBuilder

            {

            public:

                   PersonFatBuilder(Graphics g) : PersonBuilder(g){}

                  

                   virtual void BuildHead()

                   {

                          g.DrawEllipse(50,20,30,30);

                   }

                  

                   virtual void BuildBody()

                   {

                          g.DrawEllipse(60,50,10,50);

                   }

                  

                   virtual void BuildArmLeft()

                   {

                          g.DrawLine(60,50,40,100);

                   }

                  

                   virtual void BuildArmRight()

                   {

                          g.DrawLine(70,50,90,100);

                   }

                  

                   virtual void BuildLegLeft()

                   {

                          g.DrawLine(60,100,45,150);

                   }

                  

                   virtual void BuildLegRight()

                   {

                          g.DrawLine(70,100,85,150);

                   }

            };

             

            class PersonDirector

            {

            public:

                   PersonDirector(PersonBuilder* _pb) : pb(_pb){}

                  

                   void CreatePerson()

                   {

                          pb->BuildHead();

                          pb->BuildBody();

                          pb->BuildArmLeft();

                          pb->BuildArmRight();

                          pb->BuildLegLeft();

                          pb->BuildLegRight();

                   }

            protected:

                   PersonBuilder* pb;

            };

             

            int main()

            {

                   Graphics gThin,gFat;

                  

                   PersonThinBuilder* ptb = new PersonThinBuilder(gThin);

                   PersonDirector* pdThin = new PersonDirector(ptb);

                   pdThin->CreatePerson();

                  

                   PersonFatBuilder* pfb = new PersonFatBuilder(gFat);

                   PersonDirector* pdFat = new PersonDirector(pfb);

                   pdFat->CreatePerson();

                  

                   delete ptb;

                   delete pdThin;

                   delete pfb;

                   delete pdFat;

                   return 0;

            }

            運(yùn)行結(jié)果



            所有文件打包下載

            posted on 2011-06-02 17:34 lwch 閱讀(1853) 評(píng)論(1)  編輯 收藏 引用 所屬分類(lèi): 設(shè)計(jì)模式

            評(píng)論:
            # re: 建造者模式 2011-06-12 22:11 | jc_ontheroad
            學(xué)習(xí)設(shè)計(jì)模式。  回復(fù)  更多評(píng)論
              
            欧美亚洲国产精品久久久久| 亚洲国产成人久久精品99 | 亚洲欧美日韩中文久久 | 伊人久久五月天| 久久久久久久亚洲Av无码| 色综合久久最新中文字幕| 久久WWW免费人成—看片| 亚洲va久久久噜噜噜久久男同| 久久91精品国产91久久户| 怡红院日本一道日本久久 | 久久国产精品久久国产精品| 99久久精品九九亚洲精品| 久久久久久伊人高潮影院| 7国产欧美日韩综合天堂中文久久久久| 亚洲国产婷婷香蕉久久久久久| 久久国产色AV免费看| 中文字幕精品无码久久久久久3D日动漫| 精品人妻久久久久久888| 国产精品亚洲综合久久| 久久国产成人| 777久久精品一区二区三区无码 | 伊人色综合久久| 久久久久久夜精品精品免费啦| 久久久久无码精品国产app| 久久福利青草精品资源站| 一本一本久久A久久综合精品| 久久91这里精品国产2020| 久久久精品午夜免费不卡| 色欲久久久天天天综合网| 日本精品久久久久久久久免费| 国产精品九九久久免费视频 | 91久久国产视频| 久久国产精品久久| 久久亚洲高清观看| 91精品国产综合久久久久久| 日日噜噜夜夜狠狠久久丁香五月 | 亚洲国产成人久久综合一 | 久久久久人妻一区精品| 久久天天躁狠狠躁夜夜2020 | 欧美亚洲国产精品久久久久| 最新久久免费视频|