狀態模式
“小菜,你們的加班沒完沒了了?”大鳥為晚上十點才到家的小菜打開了房門。
“嗨,沒辦法,公司的項目很急,所以要求要加班。”
“有這么急嗎?這星期四天來你都在加班,有加班費嗎?難道周末也要繼續?”
“哪來什么加班費,周末估計是逃不了了。”小菜顯然很疲憊,“經歷把每個人每天的工作都排得滿滿的,說做完就可以回家,但是沒有任何一個人可以在下班前完成的,基本都得加班,這就等于是資源加班。我走時還有哥們在加班呢。”
“再急也不能這樣呀,長時間甲苯又沒有加班費,士氣更低落,效率大打折扣。”
“可不是!上午剛上班的時候,效率很高,可以寫不少代碼,到了中午,午飯一吃完,就犯困,可能是最近太累了,但還不敢休息,因為沒人趴著睡覺的,都說項目急,要抓緊。所以我就這么迷迷糊糊的,到了下午三點多才略微精神點,本想著今天任務還算可以,希望能早點完成,爭取不要再加班了。哪知快下班時才發現有一個功能是我理解有誤,其實比想想的要復雜得多。嗨!苦呀,又多花了三個多鐘頭,九點多才從公司出來。”
“那你用代碼來實現一下你說的這些狀態吧。”
工作狀態-函數版
#include <stdio.h>
static int Hour = 0; // 鐘點
static bool WorkFinished = false; // 任務完成標記
static void WriteProgram()
{
if(Hour < 12)
{
printf("當前時間:%d點 上午工作,精神百倍\n",Hour);
}
else if(Hour < 13)
{
printf("當前時間:%d點 餓了,午飯;犯困,午休。\n",Hour);
}
else if(Hour < 17)
{
printf("當前時間:%d點 下午狀態還不錯,繼續努力\n",Hour);
}
else
{
if(WorkFinished)
{
printf("當前時間:%d點 下班回家了\n",Hour);
}
else
{
if(Hour < 21)
{
printf("當前時間:%d點 加班哦,疲累之極\n",Hour);
}
else
{
printf("當前時間:%d點 不行了,睡著了。\n",Hour);
}
}
}
}
int main()
{
Hour = 9;
WriteProgram();
Hour = 10;
WriteProgram();
Hour = 12;
WriteProgram();
Hour = 13;
WriteProgram();
Hour = 14;
WriteProgram();
Hour = 17;
WriteProgram();
WorkFinished = true;
WriteProgram();
Hour = 19;
WriteProgram();
Hour = 22;
WriteProgram();
return 0;
}
“小菜,都學了這么長時間的面向對象開發,你怎么還在寫面向過程的代碼呀?”
“啊,我習慣性思維了,你意思是說要分一個類出來。”
“這是起碼的面向對象思維呀,至少應該有個“工作”類,你的‘寫程序’方法是類方法,而‘鐘點’、‘任務完成’其實就是類的什么?”
“應該是對外屬性,是吧?”
“問什么問,還不快去重寫。”
工作狀態-分類版
#include <stdio.h>
class Work
{
public:
int Hour; // 鐘點
bool WorkFinished; // 任務完成標記
void WriteProgram()
{
if(Hour < 12)
{
printf("當前時間:%d點 上午工作,精神百倍\n",Hour);
}
else if(Hour < 13)
{
printf("當前時間:%d點 餓了,午飯;犯困,午休。\n",Hour);
}
else if(Hour < 17)
{
printf("當前時間:%d點 下午狀態還不錯,繼續努力\n",Hour);
}
else
{
if(WorkFinished)
{
printf("當前時間:%d點 下班回家了\n",Hour);
}
else
{
if(Hour < 21)
{
printf("當前時間:%d點 加班哦,疲累之極\n",Hour);
}
else
{
printf("當前時間:%d點 不行了,睡著了。\n",Hour);
}
}
}
}
};
int main()
{
Work* emergencyProjects = new Work();
emergencyProjects->Hour = 9;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 10;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 12;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 13;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 14;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 17;
emergencyProjects->WorkFinished = false;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 19;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 22;
emergencyProjects->WriteProgram();
delete emergencyProjects;
return 0;
}
方法過長是壞味道。
狀態模式
狀態模式主要解決的是當控制一個對象狀態轉換的條件表達式國語復雜時的情況。把狀態的判斷邏輯轉移到表示不同狀態的一系列類當中,可以把復雜的判斷邏輯簡化。
實現方式(UML類圖)

實現代碼
#include <stdio.h>
class State;
// 工作
class Work
{
public:
Work();
~Work();
void SetState(State* s);
void WriteProgram();
int Hour;
bool Finished;
protected:
State* current;
};
// 抽象狀態
class State
{
public:
virtual void WriteProgram(Work* w)=0;
};
// 下班休息狀態
class RestState : public State
{
public:
virtual void WriteProgram(Work* w)
{
printf("當前時間:%d點 下班回家了\n",w->Hour);
}
};
// 睡眠狀態
class SleepingState : public State
{
public:
virtual void WriteProgram(Work* w)
{
printf("當前時間:%d點 不行了,睡著了。\n",w->Hour);
}
};
// 晚間工作狀態
class EveningState : public State
{
public:
virtual void WriteProgram(Work* w)
{
if(w->Finished)
{
w->SetState(new RestState());
w->WriteProgram();
}
else
{
if(w->Hour < 21) printf("當前時間:%d點 加班哦,疲累之極\n",w->Hour);
else
{
w->SetState(new SleepingState());
w->WriteProgram();
}
}
}
};
// 下午工作狀態
class AfternoonState : public State
{
public:
virtual void WriteProgram(Work* w)
{
if(w->Hour < 17) printf("當前時間:%d點 下午狀態還不錯,繼續努力\n",w->Hour);
else
{
w->SetState(new EveningState());
w->WriteProgram();
}
}
};
// 中午工作狀態
class NoonState : public State
{
public:
virtual void WriteProgram(Work* w)
{
if(w->Hour < 13) printf("當前時間:%d點 餓了,午飯;犯困,午休。\n",w->Hour);
else
{
w->SetState(new AfternoonState());
w->WriteProgram();
}
}
};
// 上午工作狀態
class ForenoonState : public State
{
public:
virtual void WriteProgram(Work* w)
{
if(w->Hour < 12) printf("當前時間:%d點 上午工作,精神百倍\n",w->Hour);
else
{
w->SetState(new NoonState());
w->WriteProgram();
}
}
};
Work::Work()
{
current = new ForenoonState();
}
Work::~Work()
{
delete current;
}
void Work::SetState(State* s)
{
delete current;
current = s;
}
void Work::WriteProgram()
{
current->WriteProgram(this);
}
int main()
{
Work* emergencyProjects = new Work();
emergencyProjects->Hour = 9;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 10;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 12;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 13;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 14;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 17;
emergencyProjects->Finished = false;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 19;
emergencyProjects->WriteProgram();
emergencyProjects->Hour = 22;
emergencyProjects->WriteProgram();
delete emergencyProjects;
return 0;
}
運行結果

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posted on 2011-07-03 22:05
lwch 閱讀(2771)
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設計模式