大家都知道在戰網,Ghost自動主機,建立dota游戲的時候,勝負的判斷是必須推倒生命之樹或者冰封王座,但有的時候對面很早就退了,大家為了戰績也必須慢慢推完,否則沒有戰績。
于是我修改ghost自動主勝負判斷,類似VS平臺一樣.
(
http://cid-4b5bdf2f7fd33dee.office.live.com/self.aspx/pvpgn/ghostcb%5E_release%5E_win32%5E_x86.rar,在這可以直接下載我已經修改編譯好的)
當沒有推完的情況下,判定最后退出游戲的一方為勝.
首先去
http://www.codelain.com/官方下載ghost源碼包.(我用的版本ghost17.1cb3.6source.zip:http://www.codelain.com/forum/index.php?topic=13083.0)
1 在game.cpp 中,修改析構函數CGame :: ~CGame( )(注保存游戲是在析構函數中實現的)
CGame :: ~CGame( )
{
if( m_CallableGameAdd && m_CallableGameAdd->GetReady( ) )
{
if( m_CallableGameAdd->GetResult( ) > 0 )
{
CONSOLE_Print( "[GAME: " + m_GameName + "] saving player/stats data to database" );
// store the CDBGamePlayers in the database
uint32_t max_leave_time=0;//記錄玩家最晚退出游戲的時間
uint32_t winner=0;
bool is_save=true;
for( vector<CDBGamePlayer *> :: iterator i = m_DBGamePlayers.begin( ); i != m_DBGamePlayers.end( ); i++ )
{
m_GHost->m_Callables.push_back( m_GHost->m_DB->ThreadedGamePlayerAdd( m_CallableGameAdd->GetResult( ), (*i)->GetName( ), (*i)->GetIP( ), (*i)->GetSpoofed( ), (*i)->GetSpoofedRealm( ), (*i)->GetReserved( ), (*i)->GetLoadingTime( ), (*i)->GetLeft( ), (*i)->GetLeftReason( ), (*i)->GetTeam( ), (*i)->GetColour( ) ) );
if((*i)->GetLeft()>max_leave_time)
{
max_leave_time=(*i)->GetLeft();
winner=(*i)->GetTeam()+1;//最后退出游戲的一方為勝方,1 近衛 2 天災
}
}
if( max_leave_time<300)//游戲小于5分鐘不記錄戰績
{
is_save=false;
CONSOLE_Print( "[GAME: " + m_GameName + "] game end in 5 min,Don't store the stats" );
}
// store the stats in the database
if(is_save && m_Stats )
{
if(m_Stats->getWinner()<=0)//ok
{
CONSOLE_Print( "[GAME: " + m_GameName + "] using winner by judeg last leave" );
m_Stats->setWinner(winner);
}else//表示推倒了生命之樹或冰封王座,因此不修改
{
CONSOLE_Print( "[GAME: " + m_GameName + "] using winner by ghost" );
}
m_Stats->Save( m_GHost, m_GHost->m_DB, m_CallableGameAdd->GetResult( ) );
}
}
else
CONSOLE_Print( "[GAME: " + m_GameName + "] unable to save player/stats data to database" );
m_GHost->m_DB->RecoverCallable( m_CallableGameAdd );
delete m_CallableGameAdd;
m_CallableGameAdd = NULL;
}
2 在stats.h中,CStatsDota的基類添加兩個虛函數,用于設置winner。
virtual uint32_t getWinner()

{
return 0;
}
virtual void setWinner(uint32_t winner)

{

}
3. 在statsdota.h實現兩個虛函數
virtual uint32_t getWinner()

{
return m_Winner;
}
virtual void setWinner(uint32_t winner)

{
this->m_Winner=winner;
}
ok,這樣ghost在未推完的情況下也能統計勝負了.
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posted on 2010-07-01 11:01
kuramawzw 閱讀(805)
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