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濂戒箙娌℃洿鏂頒簡錛屼竴鏂歸潰鏄勾搴曚簡錛屽浜庡仛閿鍞殑浜烘潵璇達(dá)紝鍒╃敤榪欐鏃墮棿鍑哄嚭宸紝鎷滆鎷滆緇忛攢鍟嗕互鍙?span>KA瀹㈡埛錛岀洰鐨勬槸紜畾鏄庡勾鐨勯攢鍞寚鏍囷紝鏅曘傚彟涓涓洿閲嶈鐨勫師鍥犳槸绔熺劧鎶婂瘑鐮佸繕璁頒簡錛屾病鍔炴硶榪涘叆鎴戠殑鍗氬銆傚墠澶╂暣鐞嗕笢瑗挎椂鍊欑珶鐒跺彂鐜板啓瀵嗙爜鐨勯偅寮犵焊浜嗭紝鍐呭績鐙傚枩錛屽搱鍝堬紒錛?span>
鏈潵鎯蟲帴涓婃鐨勶紝鍐欎竴浜涘叧浜庢覆鏌撳櫒鏂歸潰鐨勪笢瑗匡紝浣嗘槸鍥犱負(fù)鏁翠釜娓叉煋鍣ㄦ槸渚濊禆涓?span>BSP榪涜鎿嶄綔鐨勶紝鑰屼笖QUAKE涓殑紕版挒媯(gè)嫻嬩篃鏄緷璧栦笌BSP鏍?wèi)鐨勫Q屽洜姝ゅ厛鍐欎竴浜涘叧浜?span>BSP鏍?wèi)鏂归潰鐨勫熀纭涓滆タ錛屼互鍒╀簬澶у鏈変釜姣旇緝鍏蜂綋鐨勫嵃璞★紝甯屾湜鑳藉鍐欑殑姣旇緝閫氫織鏄撴噦鍚с?span>
浜嬪疄涓婏紝鍓嶅ぉ鎴戝啓浜嗗皢榪?span>500瀛楃殑BSP緙栬瘧鍣ㄧ殑鍒嗘瀽鐨勬枃绔狅紝鍙戠幇濂借薄濡傛灉鐩存帴鍐欑紪璇戝櫒榪欎釜鏍稿績涓滆タ錛屽彲鑳介渶瑕佷竴浜涘叧浜?span>QUAKE鐨?span>BSP鐨勭浉鍏崇悊璁虹殑鍜屽熀紜鐨勪笢瑗匡紝鐗瑰埆鏄?span>QQ涓婃湁涓湅鍙嬪拰鎴戣錛屼粬鐮旂┒QUAKE2鐨勬覆鏌撳櫒浠g爜宸茬粡寰堜箙浜嗭紝浣嗘槸鏈変簺鍑芥暟鐪嬩簡鍗婂勾榪樻槸鐪嬩笉鎳傦紝鍝堝搱錛屽叾瀹炶繖鍜屾垜浠ュ墠鐨勬劅瑙変竴鏍楓備負(fù)浠涔堝憿錛屽洜涓哄疄鍦ㄧ綉緇滆祫鏂欏緢灝戯紝濡傛灉浣犱笉浠?span>Q3MAP榪欎釜婧愪唬鐮佷互鍙?qiáng)鍏冲崱缂栬緫鍣ㄤ骇鐢熺殑缁撴灉鏁版嵁鍜?span>GAME.DLL妯″潡涓互SP_寮澶寸殑鍑芥暟榪涜鍒嗘瀽鐨勮瘽錛?span>BSP姘歌繙閮芥槸涓鐭ュ崐瑙g殑錛岄偅鏄洜涓轟笉鐭ラ亾BSP鐢熸垚鐨勫師鐞嗭紝鎵浠ュ緢澶氫笢瑗塊兘鐪嬩笉鎳傘傛墍浠ュ喅瀹氫簡錛屽厛浠庣粨鏋滄帹瀵?span>BSP鐨勭紪璇戝師鐞嗭紝褰撶劧鎴戞兂榪欐槸涓涓潪甯稿ぇ鐨勪唬鐮佸垎鏋愶紝鍩烘湰涓婃渶璧風(fēng)爜鍙互鍐?span>15000瀛椾互涓婄殑鏂囩珷浜嗭紝鍛靛懙錛屽弽姝g幇鍦ㄦ湁鐨勬槸鏃墮棿錛屽氨鎱㈡參鍐欏惂
浜岋細(xì)鍒嗘瀽鐢熸垚BSP鍚庣殑鏂囦歡緇撴瀯錛?span>
BSP浜嬪疄涓婂垎涓轟笁涓儴鍒嗭紝絎竴閮ㄥ垎鏄叧鍗$紪杈戝櫒鐢熸垚.map鐨勬枃浠舵牸寮忥紙Q3RADIANT錛夛紝絎簩閮ㄥ垎鏄氳繃Q3MAP灝?span>.map鐨勬枃浠舵牸寮忕紪璇戞垚.BSP鏍煎紡,瀵逛簬BSP鏂囦歡鑰岃█,鎴戜滑鍙互灝?span>BSP鏍煎紡鐨勬枃浠舵暟鎹垎鎴愪袱涓ぇ綾?span>,鍗崇敤浜庢覆鏌撶敤鐨勬暟鎹拰鐢ㄤ簬紕版挒媯(gè)嫻嬬殑鏁版嵁(QUAKE3閲岄潰縐頒負(fù)CLIPMAP),鑷充簬緙栬瘧榪囩▼灝辨槸涓涓祦姘寸嚎寮忕殑鎿嶄綔,瑕佽繘琛屽嬈℃楠や駭鐢熺粨鏋?span>. 絎笁閮ㄥ垎鏄搷浣?span>BSP,鍏充簬BSP鐨勬搷浣?span>,浠ュ悗鎴戞參鎱㈡潵鍐?span>,浜嬪疄涓婃槸闈炲父闈炲父閲嶈鐨勫拰濂界帺鐨勪笢涓?span>.
鍦ㄨ繖閲屾垜鍙兂綆鍗曡涓涓嬩負(fù)浠涔?span>BSP鐨勬枃浠舵牸寮忛噷闈㈠寘鍚覆鏌撴暟鎹拰鐗╃悊紕版挒鏁版嵁,閭f槸鍥犱負(fù)QUAKE3鐨勬覆鏌撻儴鍒嗗拰鐗╃悊紕版挒閮ㄥ垎鏄垎紱葷殑錛岃繖鏍風(fēng)殑濂藉鏄覆鏌撻儴鍒嗘槸瀹㈡埛绔繘琛岃皟鐢ㄧ殑,鏈嶅姟鍣ㄧ涓嶉渶瑕佺敤鍒版覆鏌撴ā鍧?span>,鐒惰岀鎾炴嫻嬪嵈鏄湇鍔″櫒绔拰瀹㈡埛绔兘瑕佺敤鍒扮殑,鎵浠ュ垎紱諱互鍚庡氨鍏鋒湁寰堝ぇ鐨勭伒媧繪?span>. 浜嬪疄涓婃湇鍔″櫒鏄笂甯?span>,瀹氫箟涓鍒囪鍒欏拰榪涜鐗╃悊鍔ㄥ姏瀛︾殑璁$畻,鑰屽鎴風(fēng)浣跨敤紕版挒媯(gè)嫻嬫槸涓轟簡榪涜鍚屾鏈嶅姟鍣?span>,榪涜瀹㈡埛绔嫻嬩嬌鐢ㄧ殑,榪欐槸涓涓綉緇滅緙栫▼鐨勬蹇?span>,浠ュ悗榪涜C/S鏋舵瀯鍒嗘瀽鍐嶈鍚?span>
涓?span>: BSP鏂囦歡緇撴瀯浠g爜
typedef struct {
int fileofs, filelen;
} lump_t;
typedef struct {
int ident;
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;//
typedef struct {
char shader[MAX_QPATH];
int surfaceFlags;//緇濆緇忓吀鐨勪笢瑗匡紝榪樻槸鍜?span>q3map涓璧瘋姣旇緝鏈夎叮錛?span>
int contentFlags;//緇濆緇忓吀鐨勪笢瑗匡紝榪樻槸鍜?span>q3map涓璧瘋姣旇緝鏈夎叮
} dshader_t; // lump1
// planes x^1 is allways the opposite of plane x
typedef struct {
float normal[3];
float dist;
} dplane_t; // lump2
typedef struct {
int planeNum;
int children[2]; // negative numbers are -(leafs+1), not nodes
int mins[3]; // for frustom culling
int maxs[3];
} dnode_t; // lump3
typedef struct {
int cluster; // -1 = opaque cluster (do I still store these?)
int area;
int mins[3]; // for frustum culling
int maxs[3];
int firstLeafSurface;
int numLeafSurfaces;
//鐢ㄤ簬紕版挒媯(gè)嫻嬶紝涓嶇敤浜庢覆鏌撴ā鍧?span>
int firstLeafBrush;
int numLeafBrushes;
} dleaf_t; // lump4
int leafsurfaces; // lump5
int leafbrushes; //lump6
typedef struct {
float mins[3], maxs[3];
int firstSurface, numSurfaces;
//涓嬮潰鐨勫彉閲忕敤浜庣鎾炴嫻嬬敤
int firstBrush, numBrushes;
} dmodel_t;// lump7
typedef struct {
int firstSide;
int numSides;
int shaderNum; // the shader that determines the contents flags
} dbrush_t;// lump8
typedef struct {
int planeNum; // positive plane side faces out of the leaf
int shaderNum;
} dbrushside_t;// lump9
typedef struct {
vec3_t xyz;
float st[2];
float lightmap[2];
vec3_t normal;
byte color[4];
} drawVert_t;// lump10
int drawIndexes; // lump11
typedef struct {
char shader[MAX_QPATH];
int brushNum;
int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
} dfog_t;// lump12
//瀵硅〃闈㈢被鍨嬭繘琛屾葷粨錛屽叿浣撹涓嬮潰
typedef enum {
MST_BAD,
MST_PLANAR,//寰堥噸瑕佺殑錛岃鏄庤琛ㄩ潰鏄竴涓笘鐣岀殑闈欐佽〃闈紝渚嬪澧欓潰錛屽湴鏉跨瓑錛屽彲浠ラ?/span>
//榪?span>brushside璁$畻鍑烘潵
MST_PATCH,//浜屾璐濆灝?dāng)琛ㄩ潰锛岃杩涜鐩稿簲涓夎鍨嬪寲锛岃姹傞熷害鐨勮瘽錛屽彲浠ヤ嬌鐢ㄥ墠鍚戝樊鍒?/span>
//綆楁硶錛屼簩嬈¤礉濉炲皵浣跨敤9涓帶鍒剁偣鎻掑艱綆?span>
MST_TRIANGLE_SOUP,//鐢ㄤ簬BMODEL鐨勮〃闈紝鍙互榪涜涓夎褰㈡墖鎴栧甫鍖栨垨欏剁偣绱㈠紩涓夎褰?/span>
//濡傛灉瑕佷簡瑙e叿浣撶畻娉曪紝鍙互鍙傝冧竴浜涜綆楀嚑浣曠殑綆楁硶錛屽鏋滄湁瓚沖
//娣卞帤鐨勫姛鍔涳紝寤鴻鍙傝?span>nvstriper鐩稿叧浠g爜錛岃繕鏈夊叧浜庤綆楀嚑浣曟垨
//鎷撴嫈鏂歸潰鐨勭煡璇嗭紝緗戠粶涓婃湁涓涓緢濂界殑搴?span>ttl錛岄噷闈㈡湁綃囧疄鐜扮殑璁?/span>
//鏂囷紝鍏充簬gmap姒傚康浠ュ強(qiáng)浣跨敤鍗婅竟緇撴瀯榪涜鍚勭鎷撴嫈鏌ユ壘浠ュ強(qiáng)淇敼錛?/span>
//緇濆緇忓吀鐨勪笢瑗?span>
MST_FLARE //瀹為檯涓婂氨鏄叕鍛婄増錛屽洜璇ラ兘浼?xì)鋴社敤鍚?span>
} mapSurfaceType_t;
typedef struct {
int shaderNum;//绱㈠紩鎸囧悜shaderlump
int fogNum;//绱㈠紩鎸囧悜foglump
int surfaceType;// mapSurfaceType_t,鍏蜂綋璇存槑瑙佷笂
int firstVert;//绱㈠紩鎸囧悜drawVert_tlump
int numVerts;
int firstIndex;//绱㈠紩鎸囧悜欏剁偣绱㈠紩lump
int numIndexes;
//涓嬮潰涓浜涘彉閲忓拰闈欐?span>lightmap鐩稿叧錛屼簨瀹炰笂鐜板湪鐨勫浘褰㈢‖浠惰凍澶熷揩錛岄潤鎬佸厜鐓у浘鐩稿叧綆?/span>
//娉曞凡鏈夋病钀界殑瓚嬪娍錛屼簨瀹炰笂鐜板湪姣旇緝鍏堣繘鐨勫紩鎿庨兘鏄叏鍔ㄦ佸厜鐓э紝閫氳繃BSP榪涜鍦烘櫙綆$悊
//鍙互闈炲父楂樻晥鐨勫疄鐜幫紝浣挎覆鏌撴晥鏋滃ぇ騫呭害鎻愰珮銆傝繖閮ㄥ垎鏄垜鏈鎰熷叴瓚g殑閮ㄥ垎錛屼互鍚庢湁鏈轟細(xì)
//鍙互鎺㈣涓涓嬶紝浣嗘槸蹇呴』瑕佸BSP鐩稿叧鎿嶄綔鏈夐潪甯哥殑浜嗚В鎵嶅彲浠ユ繁鍏?/span>
int lightmapNum;
int lightmapX, lightmapY;
int lightmapWidth, lightmapHeight;
vec3_t lightmapOrigin;
vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
//涓嬮潰涓や釜鍙橀噺鐢ㄤ簬璐濆灝?dāng)鏇查?/span>
int patchWidth;
int patchHeight;
} dsurface_t;// lump13
byte lightBytes; // lump14
byte lightgridData;// lump15
byte visBytes;// lump16
榪欓噷鎴戝垪鍑?/span>bsp鏂囦歡鏍煎紡鐨勫悇涓?/span>lump錛岄櫎浜?/span>entity榪欎釜姣旇緝鐗瑰埆鐨?/span>lump錛岃繖涓暀鍒?/span>q3map鍐嶈錛屾槸姣旇緝鐗瑰埆涓涓笢涓溿傝繕鏈夊氨鏄叿浣撹〃闈紝bmodel浠ュ強(qiáng)钁楀悕鐨?/span>brush/side絳変箣闂寸殑鍏崇郴錛屼互鍙?/span>shader鍚勪釜鍏冪礌榪樻槸涓嬫鍐嶅啓鎶婏紝鍙戠幇鍐欎笢瑗胯繕鐪熸槸寰堣垂鑴戝瓙鐨勬媺錛屼粖澶╁氨鍏堝埌榪欓噷浜?/span>.
鐩綍錛?span style="FONT-FAMILY: 瀹嬩綋; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'">
絎竴绔狅細(xì)QUAKE寮曟搸鐨勬暣浣撴鏋剁粨鏋勶細(xì)
1錛庡紩鎿庡拰API鐨勭簿紜畾涔?/span>
2錛庢暣涓?/span>quake寮曟搸鏄熀浜?/span>C/S妯″紡
3錛庡悇涓ā鍧楅棿鐨勫叧緋誨浘
4錛庡鎴風(fēng)濡備綍涓庢湇鍔″櫒绔浉榪炴帴錛堢綉緇滄秷鎭殑浼犻掍笌鍝嶅簲浠ュ強(qiáng)瀹㈡埛绔暟鎹簱鐨勪駭鐢燂級
5錛庡綋瀹㈡埛绔繛鎺ュ埌鏈嶅姟鍣ㄥ悗濡備綍榪涘叆娓告垙鐘舵佺殑嫻佺▼錛堝嵆鐜╁鐨勪駭鐢燂級
6錛庡綋瀹㈡埛绔浜″悗閲嶇敓鐨勬祦紼?/span>
7錛庣畝瑕佽鏄庤繘鍏ユ父鎴忕姸鎬佸悗涓甯ц繍琛岀殑嫻佺▼錛屽寘鎷悇涓ā鍧楀嚱鏁拌皟鐢ㄧ殑紺烘剰鍥?/span>
絎簩绔狅細(xì)娓叉煋鍣?/span>(refresh妯″潡)
1. 涓や釜閲嶈鐨勭敱澶栭儴鎿嶄綔鐨勭粨鏋?/span>(refEntity_t鍜?/span>refdef_t)浠ュ強(qiáng)榪欎簺緇撴瀯鍚勪釜鍊煎煙鐨勮緇嗚В閲?span lang=EN-US>
2錛庢覆鏌撳櫒妯″潡瀵煎嚭鍑芥暟錛?span lang=EN-US>API錛夌殑鍒嗙被浠ュ強(qiáng)浣滅敤(浠?span lang=EN-US>quake3-1.32b
鍘熶唬鐮佷負(fù)鍑?span lang=EN-US>)A錛氭覆鏌撴暟鎹祫婧愮鐞嗗嚱鏁伴泦錛?span lang=EN-US>12涓嚱鏁幫紝璧勬簮鍖呮嫭BSP涓栫晫鏁版嵁錛屾ā鍨嬫暟鎹紝shader鏁版嵁錛?span lang=EN-US>skin
鏁版嵁錛?span lang=EN-US>vis鏁版嵁浠ュ強(qiáng)瀛椾綋錛?span lang=EN-US> B錛氳緗覆鏌撳懡浠ゆ祦姘寸嚎鐨勫嚱鏁伴泦錛?span lang=EN-US>4涓嚱鏁幫級
C錛氬満鏅鐞嗕互鍙?qiáng)娓叉煋鐨勫嚱鏁伴泦锛?span lang=EN-US>7涓嚱鏁幫級
D錛氬叾浠栧嚱鏁伴泦錛?span lang=EN-US>6涓嚱鏁幫級鎬昏29涓鍑哄嚱鏁?span lang=EN-US>
3錛?span lang=EN-US>Quake3 娓叉煋鍣ㄧ殑鏁翠綋緇撴瀯錛?span lang=EN-US>
A錛?span lang=EN-US>QUAKE3娓叉煋鍣ㄦ槸浠?span lang=EN-US>OPENGL涓哄熀紜騫舵敮鎸佸弻澶勭悊鍣ㄥ茍琛岃繍綆楃殑
B錛?span lang=EN-US>QUAKE3娓叉煋鍣ㄥ湪娓叉煋榪囩▼涓彲浠ュ垎涓哄墠绔儴鍒嗗拰鍚庣閮ㄥ垎錛堝浘瑙o級錛屼粬浠槸濡備綍鍗忚皟璧鋒潵鐨勩?span lang=EN-US>
C: QUAKE3鏄浣曟敮鎸佸弻澶勭悊鍣ㄥ茍琛岃繘琛屾覆鏌?span lang=EN-US>
4錛庡quake3妯″瀷緋葷粺鐨勬墿灞曪紙浣跨敤MD5妯″瀷鏍煎紡浠ュ強(qiáng)skm妯″瀷鏍煎紡錛?span lang=EN-US>
A: 涓轟粈涔堜笉鐢?span lang=EN-US>MD3妯″瀷
B錛?span lang=EN-US>MD5&SKM楠ㄩ妯″瀷鐨勬牸寮忓垎鏋?span lang=EN-US>
C錛氶楠煎姩鐢葷殑鍘熺悊浠ュ強(qiáng)搴旂敤
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 楠ㄩ鍔ㄧ敾鐨勫垎綾伙紙boneoffset綾誨瀷鍜?span lang=EN-US>vertexoffset綾誨瀷鐨勮瑙d互鍙?qiáng)鍚勮嚜鐨勪紭缂虹偣锛?span lang=EN-US>
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 璇︾粏鍒嗘瀽楠ㄩ鍔ㄧ敾鏁板鍘熺悊
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 鍦ㄥ畾涔夐楠煎姩鐢葷殑鏃跺欓渶瑕佽緇嗚冭檻鐨勪竴浜涢棶棰樹互鍙?qiáng)鐩殑锛屼笉鍚岀殑鐩殑浼?xì)鏈変笉鍚岀殑緙栫爜鏂瑰紡
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 閲嶇偣鍒嗘瀽SKM楠ㄩ鍔ㄧ敾鍦?span lang=EN-US>warsow娓告垙涓殑榪愮敤浠ュ強(qiáng)緙栫爜鏂瑰紡
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 楠ㄩ鍔ㄧ敾鐨?span lang=EN-US>CPU瀹炵幇鍜?span lang=EN-US>GPU瀹炵幇鐨勪紭緙虹偣鍒嗘瀽浠ュ強(qiáng)濡備綍騫寵 鍚勮嚜鐨勪紭緙虹偣
錛?錛?span style="FONT: 7pt 'Times New Roman'"> 闄勬垜鐨勮鍒掞細(xì)甯傞潰涓婂叕寮鏍煎紡鐨勯楠煎姩鐢諱簨瀹炰笂鍦ㄦ覆鏌撳師鐞嗕笂鍩烘湰宸埆涓嶆槸寰堝ぇ錛屽洜姝ゅ湪瀛︿範(fàn)楠ㄩ鍔ㄧ敾鐨勮繃紼嬩腑錛屾劅鍙楀緢澶氬晩錛岀幇鍦ㄦ湰浜烘鍦ㄨ繘琛岀郴緇熻璁★紝鏍規(guī)嵁楠ㄩ鍔ㄧ敾鐨勫師鐞嗭紝鍙傝冪浉鍏寵祫鏂欙紝鎻愮偧鍑轟竴鏉¢楠煎姩鐢葷粺涓娓叉煋嫻佹按綰褲傚畬鎴愬悗鍏紑婧愪唬鐮併傜郴緇熻璁$殑瑕佹眰鏄?span lang=EN-US>
錛圓錛?span style="FONT: 7pt 'Times New Roman'"> 鍙互鐩存帴騫跺叆quake3寮曟搸鐨勫鏍告覆鏌撴祦姘寸嚎
錛圔錛?span style="FONT: 7pt 'Times New Roman'"> 浣跨敤CPU瀹炵幇鐨勶紝浠?span lang=EN-US>SIMD涓哄熀紜鏁板榪愮畻錛堝洜涓?span lang=EN-US>CPU瀹炵幇榪涜杞寲鍚庡彲浠ョ洿鎺ヨ幏寰楅《鐐規(guī)暟鎹啀榪涜闃村獎(jiǎng)緋葷粺鐨勭粯鍒訛紝鑰?span lang=EN-US>GPU鏁版嵁鐨勫彇鍥炴瘮杈冮夯鐑?chǔ)锛屽啀璇存湰錆h涔熸病鏈夋敮鎸?span lang=EN-US>D3D10鐗堟湰鐨?span lang=EN-US>GPU錛屾棤娉曚嬌鐢ㄦ柊澧炲姞鐨?/span>stream output statge浠ュ強(qiáng)鍑犱綍shader錛?/span>
錛圕錛?span style="FONT: 7pt 'Times New Roman'"> 鑳藉鍦ㄨ繍琛岃繃紼嬩腑浜哄伐鎺у埗鍚勪釜楠ㄥご鐨勮繍鍔?span lang=EN-US>
錛圖錛?span style="FONT: 7pt 'Times New Roman'"> 浣跨敤緇熶竴鐨勯楠煎姩鐢繪覆鏌撴祦姘寸嚎錛屼嬌妯″瀷涓庢暟鎹浉鍒嗙,騫朵笖灝嗛槾褰辯郴緇熷茍鍏ヨ娓叉煋嫻佹按綰褲?span lang=EN-US>
5錛?span lang=EN-US>BSP鏂囦歡鏍煎紡浠ュ強(qiáng)QUAKE3 SHADER鏂囦歡鏍煎紡
浠婂ぉ灝卞啓鍒扮洰褰曠殑鍓嶄袱绔狅紝璁″垝鍦ㄦ湰鍛ㄥ唴灝嗘墍鏈夌珷鑺傚叏閮ㄥ畾涔夊嚭鏉ワ紝鐒跺悗鍐嶅~鍐欏悇涓皬鑺傜殑鍐呭
鍓嶈█錛?/span>
涓錛氱爺絀?/span>quake緋誨垪寮曟搸鏂柇緇畫涔熷凡緇忎袱騫存湁浣欎簡錛屼竴鐩存兂鍐欑偣浠涔堬紝浣嗘槸鐪熺殑鍒頒簡閭d竴姝ワ紝鍙堝彂鐜板叾瀹炲緢闅句笅絎旓紝鍘熷洜鏈変笁錛?/span>1 鏂囩瑪涓嶆祦鐣咃紝鐗瑰埆鏄妧鏈ф妧宸х殑緙轟箯錛屾蹇甸毦浠ョ簿紜畾涔夛紝鏃犳硶鎯沖唴蹇冪殑鐪熷疄琛ㄨ揪杞崲涓烘枃瀛楋紝閮侀椃鍟婏紒錛?/span>2 QUAKE緋誨垪寮曟搸鐨勫簽澶х粨鏋勪互鍙?qiáng)鍚勪釜妯″潡鐨勫崗浣滃叧绯诲Q岀湡鐨勬兂鍐欑殑鏃跺欎笉鐭ラ亾濡備綍緇勭粐錛屽鑷存濊礬鏋佸叾绱婁貢銆?/span>3 瀵逛簬QUAKE緋誨垪鐨勬繁濂ラ儴鍒嗭紝鍒楀bsp鐨勭紪璇戠▼搴忛儴鍒嗙殑婧愮爜榪樻湭瀹屽叏鐞嗚В錛岃繖鏄暣涓?/span>QUAKE寮曟搸鐨勬牳蹇冮儴鍒嗭紝榪欐槸QUAKE緋誨垪寮曟搸鏈鏍稿績鐨勯儴鍒嗭紝鍙互璇達(dá)紝鏁翠釜QUAKE緋誨垪寮曟搸灝辨槸鍥寸粫榪欏紶鍥炬帹榪涚殑銆傝櫧鐒?/span>BSP鐨勭敓鎴愮‘瀹炴槸涓涓潪甯擱潪甯擱毦鐨勯毦鐐癸紝濂藉湪浣跨敤璧?/span>BSP鏉ョ浉瀵規(guī)瘮杈冪畝鍗曪紝鍗充嬌涓嶇煡閬撳浣曠敓鎴愶紝浣嗚嚦灝戝彲浠ョ伒媧諱嬌鐢紝浼熷ぇ鐨勬叿鎱ㄧ殑鍗¢┈鍏嬨?/span>
浜岋細(xì)QUAKE緋誨垪鐨勫紩鎿庢簮鐮佸垎鏋愭秹鍙?qiáng)鍒扮殑寮曟搸鍖呮嫭濡備笅鍑犱釜锛?xì)
1 QUAKE1 鍙?qiáng)鍏跺熮Z簬 QUAKE1妗嗘灦鐨勬墿灞曞紩鎿?/span>DARKPLACES
2 QUAKE2 鍙?qiáng)鍏跺熮Z簬 QUAKE2 妗嗘灦鐨勬墿灞曞紩鎿?/span> QFUSION
3 QUAKE3鍙?qiáng)鍏跺熮Z簬 QUAKE3 妗嗘灦鐨勬墿灞曞紩鎿?/span> XREAL/EVQ3
涓夛細(xì)涓轟粈涔堣浣跨敤涓婅堪鐨勬墿灞曞紩鎿庯紵
1 QUAKE緋誨垪寮曟搸姣曠珶鏃墮棿涔呰繙錛岀幇浠g‖浠舵妧鏈殑鍙戝睍浠ュ強(qiáng)娓叉煋鏂歸潰鐨勬柊姒傚康錛屾柊鎶鏈殑鍑虹幇錛屼竴浜涙墿灞曞紩鎿庢洿鍔犺創(chuàng)榪戝綋浠婁笘鐣屾妧鏈彂灞曠殑娼祦銆備緥濡傝繖涓変釜寮曟搸閮藉鍔犱簡GLSL榪涜鐩稿簲鐨勬墿灞曘?/span>
2 榪欎簺鎵╁睍寮曟搸閮芥槸闈炲父钁楀悕鐨勫紑婧愰」鐩紝璧勬枡姣旇緝澶氾紝鑰屼笖閮芥湁鐩稿簲浣跨敤榪欎簺鎵╁睍寮曟搸浣滄垚鐨勬父鎴忥紝鍙互瑙傜湅鍒版父鎴忓疄鏃舵晥鏋溿?/span>
渚嬪鍩轟簬DARKPLACES寮曟搸鐨勬父鎴?/span>鈥擭EXUIZ錛屾覆鏌撴晥鏋滄瀬鍏舵儕浜哄晩錛侊紒錛?/span>
鍩轟簬 QFUSION 寮曟搸鐨勬父鎴?/span>-----WARSOW
鍩轟簬 XREAL/EVQ3寮曟搸鐨勬父鎴?/span>-----REVOLUTION
3 瀵逛笂榪頒笁涓墿灞曞紩鎿庣殑鎰熷彈
A:DARKPLACES浣跨敤QUAKE1鐨勬鏋剁粨鏋勶紝閲嶅啓浜嗗叏閮ㄧ殑娓叉煋妯″潡錛岀綉緇滃崗璁互鍙?qiáng)浼犺緭妯″?/span>,鏀寔DOOM3綾誨瀷鐨勫厜褰辯壒鏁堬紝鏍規(guī)嵁鎴戠殑鎰熻錛屽簲璇ユ槸娓叉煋鏁堟灉鏈濂界殑寮婧愮殑欏圭洰錛屼嬌鐢ㄥ埌浜嗙浉褰撳鐨勭壒鏁堬紙DOOM3鍏夊獎(jiǎng)鐗規(guī)晥=Stencil Shadow Volume, Per Pixel Lighting, NormalizationCubeMap, 2D+1D Attenuation Texturing, and Light Projection Filtering錛?span lang=EN-US>.璇ュ紩鎿庡彲浠ヤ嬌鐢ㄨ憲鍚嶇殑QUAKEC榪涜鏈嶅姟鍣ㄧ娓告垙閫昏緫鐨勫紑鍙戯紙鐩稿綋浜?span lang=EN-US>QUAKE3涓殑GAME.DLL妯″潡錛?span lang=EN-US>,鍚屾椂鐩稿浜?span lang=EN-US>QUAKE1鐨?span lang=EN-US>QUAKEC鍐呯疆鍑芥暟,璇ュ紩鎿庢墿灞曚簡鐩稿綋澶氱殑鏈嶅姟鍣ㄧQUAKEC鍑芥暟.鏇存紓浜殑鏄粬鍚屾椂鎵╁睍浜嗗鎴風(fēng)閫昏緫閮ㄥ垎鐨勫嚱鏁?span lang=EN-US>,閫氳繃榪欎簺鍑芥暟鍙互緙栧啓瀹㈡埛绔父鎴忛昏緫(鐩稿綋浜?span lang=EN-US>QUAKE3涓殑CGAME.DLL妯″潡,浣嗕笉瀹屽叏絳夊悓).浜嬪疄涓婃湰浜烘槸闈炲父鍠滄QUAKEC鐨勭紪鐮佹柟寮?span lang=EN-US>,綆緇冭屽己澶?span lang=EN-US>.
B:QFUSION寮曟搸鏈澶х殑鐗圭偣鏄粬鐨勯昏緫緇撴瀯闈炲父娓呮櫚,浠栨墍鎵╁睍鐨勯楠煎姩鐢葷郴緇熸槸鍏舵渶澶х殑鐗圭偣.鏈漢鐨勬劅瑙夋槸鏋佸叾婕備寒(褰撶劧姣忎釜浜虹殑瑙傜偣涓嶅悓,榪欏彧鏄湰浜虹殑瑙傜偣緗簡).浠栦嬌鐢ㄤ簡skm楠ㄩ鍔ㄧ敾鏂囦歡鏍煎紡.姝f槸閫氳繃璇ュ紩鎿庣殑楠ㄩ鍔ㄧ敾緋葷粺,璁╂湰浜哄畬鍏ㄦ帉鎻℃暣涓楠煎姩鐢葷殑綺鵑珦,鐪熸槸鏀剁泭闈炴祬鍟?/span>!!!鑰屼笖鏁翠釜娓告垙閫昏緫绔潪甯告竻鏅?/span>,鍦ㄤ唬鐮佸垎鏋愭椂鍊欎富瑕佷互璇ュ紩鎿庝綔涓哄師浠g爜鍩虹.
C:xreal/evq3鏁翠綋妗嗘灦涓?/span>quake3鍙樺寲涓嶅ぇ,浣嗘槸鏈閲嶈鐨勪竴鐐規(guī)槸,鏈漢鏈鍠滄鐨勬覆鏌撳櫒緇撴瀯鏄?/span>quake3鐨?/span>render.dll,綆鐩存槸澶畬緹庝簡,quake3鐨勬覆鏌撳櫒鍙互浣跨敤鍙屽鐞嗗櫒,涓轟簡鏀寔鍙屽鐞嗗櫒鐨勮繍浣?/span>,quake3鑷繁瀹炵幇浜嗕竴鏉℃覆鏌撳懡浠ゆ祦姘寸嚎,鍙?qiáng)鍏跺畬缇?/span>,鏀剁泭闈炴祬鍟?/span>!!!!鍙堣璇翠竴鍙ラ潪甯擱噸瑕佺殑璇濅簡,浼熷ぇ鐨勬叿鎱ㄧ殑鍗¢┈鍏?/span>.鑰屽紩xreal/evq3鎿庡畬緹庣殑淇濈暀浜?/span>quake3鐨勬覆鏌撳櫒妗嗘灦緇撴瀯鍚屾椂鎵╁睍浜嗚緝澶氱殑鍔熻兘,鍏夊獎(jiǎng)鐗規(guī)晥瓚沖寮哄ぇ.澧炲姞浜?/span>md5楠ㄩ妯″瀷鐨勬覆鏌?/span>.鍦ㄤ互鍚庢覆鏌撳櫒浠g爜鍒嗘瀽鏃跺?/span>,涓昏浠ヨ鎵╁睍寮曟搸涓哄熀紜緇撳悎darkplaces寮曟搸鐨勭浉鍏蟲妧鏈?/span>.
鎬諱綋鑰岃█, quake緋誨垪寮曟搸鐨勬暣浣撴灦鏋勯潪甯告紓浜?/span>,鏄涔?fàn)鐨勫ソ鏉愭?/span>,騫朵笖浠?/span>quake1鍒?/span>quake3,鏁翠綋閫昏緫绔唬鐮佸彉鍖栦笉澶?/span>, 鐪熸姣旇緝鏈夌獊鐮存х殑鏄覆鏌撳紩鎿?/span>.鏈漢鍦ㄥ涔?/span>quake寮曟搸榪囩▼涓父甯告暚浣╁崱椹厠鐨勬兂璞″姏,api鍑芥暟鏄姝や箣綆媧?/span>,鏁翠綋妗嗘灦鏄姝や箣瀹岀編,闈㈠悜瀵硅薄鐨?/span>c鍐欏緱濡傛涔嬫紓浜?/span>,閫氳繃quake寮曟搸,鍙互瀛﹀埌娓告垙璁捐鐨勫悇涓蹇典互鍙?qiáng)鍚勪釜妯″?/span>,澶栭儴宸ュ叿鏄浣曞畬緹庣殑緇撳悎璧鋒潵,榪欎竴鐐規(guī)槸闈炲父闈炲父閲嶈鐨?/span>.