轉載自:
http://patmusing.blog.163.com/blog/static/135834960201002321018760/
在面向對象的系統中,我們經常會遇到一類具有“容器”特征的對象,即它們在充當對象的同時,又是其他對象的容器。
舉例:
在操作系統中,文件的概念很廣泛,其中文件可以是普通文件,也可以是目錄(在Unix中,設備也是文件),目錄中可以存放文件。Composite設計模式就是將“客戶代碼與復雜的對象容器結構”解耦,讓對象容器自己來實現自身的復雜結構,從而使得客戶代碼就像處理簡單對象(文件)一樣來處理復雜的對象容器(目錄)。
“Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.” – GoF

調用Directory類對象的process函數,和調用PhysicalFile類對象的process一樣簡單。
從上面的UML類圖中,可以看出Directory和File這兩個類之間的關系:
1. Directory “is a”File
2. Directory “has a(more)” File
這是典型的遞歸結構。因此在處理遞歸問題時,如果必要,可以考慮采用Composite模式。后面要講到的Decorator模式也是如此。
// Composite.h
#include <iostream>
#include <list>
using namespace std;
class File
{
public:
virtual void process() = 0;
// 虛函數:增加一個文件
virtual void add(File* file)
{
}
// 虛函數:刪除一個文件
virtual void remove(File* file)
{
}
public:
virtual ~File()
{
cout << "in the destructor of File..." << endl;
}
};
// 葉子節點
class PhysicalFile : public File
{
public:
void process()
{
cout << "process() in PhysicalFile..." << endl;
}
public:
~PhysicalFile()
{
cout << "in the destructor of PhysicalFile..." << endl;
}
};
// 容器節點:Composite節點
class Directory : public File
{
private:
list<File*> file_list;
public:
Directory()
{
}
void process()
{
cout << "process() in Directory..." << endl;
if(!file_list.empty())
{
for(list<File*>::iterator it = file_list.begin(); it != file_list.end(); it++)
{
File* f = *it;
f->process();
}
}
}
void add(File* file)
{
file_list.push_back(file);
}
void remove(File* file)
{
file_list.remove(file);
}
public:
~Directory()
{
cout << "in the destructor of Directory..." << endl;
}
};
// Composite.cpp
#include "Composite.h"
int main(int argc, char **argv)
{
File *f1 = new Directory;
File *f2 = new Directory;
File *f3 = new PhysicalFile;
f2->add(f3);
f1->add(f2);
File *f4 = new Directory;
File *f5 = new Directory;
File *f6 = new Directory;
File *f7 = new PhysicalFile;
f6->add(f7);
f5->add(f6);
f4->add(f5);
f1->add(f4);
f1->process();
f1->remove(f4);
cout << "+++++++++++++++++++++++" << endl;
f1->process();
// STL container中的元素是指針對象,那么必須手動刪除。
delete f1;
delete f2;
delete f3;
delete f4;
delete f5;
delete f6;
delete f7;
return 0;
}
上述程序中,各對象之間的關系如下圖:

其中f3和f7為PhysicalFile對象。f1包含了f2和f4,f2包含了f3,f4包含了f5,f5包含了f6,f6包含了f7。
運行結果如下:
process() in Directory... // f1
process() in Directory... // f2
process() in PhysicalFile... // f3
process() in Directory... // f4
process() in Directory... // f5
process() in Directory... // f6
process() in PhysicalFile... // f7
+++++++++++++++++++++++ // 刪除f4后的輸出(可以看到f4及其包含的對象全部被刪除了)
process() in Directory... // f1
process() in Directory... // f2
process() in PhysicalFile... // f3
in the destructor of Directory...
in the destructor of File...
in the destructor of Directory...
in the destructor of File...
in the destructor of PhysicalFile...
in the destructor of File...
in the destructor of Directory...
in the destructor of File...
in the destructor of Directory...
in the destructor of File...
in the destructor of Directory...
in the destructor of File...
in the destructor of PhysicalFile...
in the destructor of File...