• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            編城浪子的博客
            游戲開發、圖形引擎

            最近一段時期準備溫習多線程同步相關內容,主要包括關鍵代碼段和各種內核同步對象。先學習最簡單的同步方法--Critical Section。所謂關鍵代碼段,是指給一段代碼加上鎖,要執行這段代碼,必須拿到一把鑰匙,而且這把鑰匙世界上僅存一把,獨一無二。

            如下代碼所示:

            CRITICAL_SECTION g_cs;

            EnterCriticalSection(&g_cs);

            //add your critical code here

            ....

            LeaveCriticalSection(&g_cs);

            在執行...這段代碼前,必須確保g_cs沒有被其他線程占有,否則線程就在此處掛起。通過這種方式可以保護某個資源,不被多個線程同時訪問。

            以下代碼演示了兩個線程在使用Critical Section和不使用的條件下的輸出結果:

            // stdafx.h : 標準系統包含文件的包含文件,

            // 或是經常使用但不常更改的

            // 特定于項目的包含文件

            #pragma once

            #define WIN32_LEAN_AND_MEAN                                       // Windows 頭中排除極少使用的資料

            #include <stdio.h>

            #include <tchar.h>

            #include <iostream>

             

            // critical_section.cpp : 定義控制臺應用程序的入口點。

            //

             

            #include "stdafx.h"

            #include <Windows.h>

             

            using namespace std;

             

            CRITICAL_SECTION g_cs;

            int g_var = 0;

             

            DWORD WINAPI ThreadProc(LPVOID lpParam)

            {

                                cout << "child thread started!\n";

                                for(int i=0;i<30;i++)

                                {

                                                     //EnterCriticalSection(&g_cs);

                                                     cout << "The " << "child ";

                                                     cout << "thread " << "enter ";

                                                     cout << "the CS!" << "\n";

                                                     g_var++;

                                                     cout << "g_var added by 1: g_var = " << g_var << endl;

                                                     cout << "The " << "child " << "thread " << "leave " << "the CS!" << "\n";

                                                     //LeaveCriticalSection(&g_cs);

                                }

                                cout << "child thread ended!\n";

                                return 0;

            }

             

            int _tmain(int argc, _TCHAR* argv[])

            {

                                cout << "main thread started!\n";

                                InitializeCriticalSection(&g_cs);

                                DWORD tid;

             

                                HANDLE hThread = CreateThread(0, 0, ThreadProc, 0, 0, &tid);

             

                                for(int i=0;i<30;i++)

                                {

                                                     //EnterCriticalSection(&g_cs);

                                                     cout << "The " << "main " << "thread ";

                                                     cout << "enter " << "the CS!" << "\n";

                                                     g_var--;

                                                     cout << "g_var minused by 1: g_var = " << g_var << endl;

                                                     cout << "The " << "main " << "thread ";

                                                     cout << "enter " << "the CS! " << "\n";

                                                     //LeaveCriticalSection(&g_cs);

                                }

             

                                WaitForSingleObject(hThread, INFINITE);

             

                                CloseHandle(hThread);

             

                                DeleteCriticalSection(&g_cs);

             

                                cout << "main thread ended!\n";

                                return 0;

            }

            將如下代碼的注釋去掉即變成了使用Critical Section的實例。

            //EnterCriticalSection(&g_cs);

            //LeaveCriticalSection(&g_cs);

            EnterCriticalSection()的缺點是如果g_cs仍未被其他線程釋放,就一直在此處掛起,如果不想線程掛起,可以用替代函數:

            BOOL WINAPI TryEnterCriticalSection(

              __inout  LPCRITICAL_SECTION lpCriticalSection

            );

            下一章將講述互斥--Mutex的使用。

            posted on 2008-10-30 23:10 zengfancy 閱讀(513) 評論(0)  編輯 收藏 引用
             
            久久久久人妻精品一区| 国产成人精品久久| 久久久99精品成人片中文字幕 | 开心久久婷婷综合中文字幕| 久久高清一级毛片| 中文精品久久久久人妻不卡| 久久er国产精品免费观看2| 久久精品成人影院| 亚洲午夜久久久久久久久久| 91亚洲国产成人久久精品网址| 大香伊人久久精品一区二区| 亚洲国产精品婷婷久久| 久久久久se色偷偷亚洲精品av| 99久久精品国产综合一区| 亚洲天堂久久久| 99久久夜色精品国产网站| 性欧美大战久久久久久久久| 久久精品国产精品亚洲下载| 国内精品久久久久影院日本| 久久久国产精华液| 女人高潮久久久叫人喷水| 久久香蕉国产线看观看乱码| 97精品伊人久久大香线蕉app| 久久综合久久美利坚合众国| 久久久噜噜噜久久中文字幕色伊伊| 精品久久久久久亚洲精品| 日韩精品久久久久久久电影蜜臀| 欧美亚洲国产精品久久高清| 亚洲欧美精品一区久久中文字幕| 久久久久久青草大香综合精品| 国产成人综合久久精品尤物| 国产一级做a爰片久久毛片| 99久久99这里只有免费的精品| 婷婷综合久久中文字幕蜜桃三电影| 精品国产日韩久久亚洲| 亚洲精品成人久久久| 亚洲精品乱码久久久久久蜜桃| 久久人搡人人玩人妻精品首页| 亚洲欧美国产精品专区久久 | 国内高清久久久久久| 亚洲乱码精品久久久久..|