青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

Windreamer Is Not a DREAMER
main(){main(puts("Hello,stranger!"));}
發(fā)件人: Andrei Alexandrescu (See Website For Email) ?
日期: 2006年3月18日(星期六) 下午12時(shí)13分
電子郵件: "Andrei Alexandrescu (See Website For Email)" <SeeWebsiteForEm...@erdani.org>
論壇: comp.lang.c++.moderated

The recent thread "Can GC be beneficial" was quite beneficial :o) - to
me at least. I've reached a number of conclusions that allow me to
better place the conciliation between garbage collection and
deterministic finalization in the language design space - in C++ and in
general.

The following discussion focuses on C++-centric considerations, with
occasional escapes into "the right thing to do if we could break away
with the past.

Basic Tenets, Constraints, and Desiderata
=========================================

Garbage collection is desirable because:

(1) It automates a routine and error-prone task

(2) Reduces client code

(3) Improves type safety

(3) Can improve performance, particularly in multithreaded environments

On the other hand, C++ idioms based on constructors and destructors,
including, but not limited to, scoped resource management, have shown to
be highly useful. The large applicability of such idioms might actually
be the single most important reason for which C++ programmers shy away
from migrating to a garbage-collected C++ environment.

It follows that a set of principled methods that reconcile C++-style
programming based on object lifetime, with garbage collection, would be
highly desirable for fully exploiting garbage collection's advantages
within C++. This article discusses the challenges and to suggests
possible designs to address the challenges.

The constraints include compatibility with existing C++ code and styles
of coding, a preference for type safety at least when it doesn't
adversely incur a performance hit, and the functioning of today's
garbage collection algorithms.

A Causal Design
===============

Claim #1: The lifetime management of objects of a class is a decision of
the class implementer, not of the class user.

In support of this claim we come with the following examples:

a) A class such as complex<double> is oblivious to destruction
timeliness because it does not allocate scarce resource that need timely
release;

b) A class such as string doesn't need to worry about destruction
timeliness within a GC (Garbage Collected) environment;

c) A class such as temporary_file does need to worry about destruction
timeliness because it allocates scarce resources that transcend both the
lifetime of the object (a file handle) and the lifetime of the program
(the file on disk that presumably temporary_file needs to delete after
usage).

In all of these examples, the context in which the objects are used is
largely irrelevant (barring ill-designed types that employ logical
coupling to do entirely different actions depending on their state).
There is, therefore, a strong argument that the implementer of a class
decides entirely what the destruction regime of the class shall be. This
claim will guide design considerations below.

We'll therefore assume a C++ extension that allows a class definition to
include its destruction regime:

?

// ?garbage?collected??
?
class?[collected]?Widget?{...};?
//?deterministically?destroyed??
?
class?[deterministic]?Midget?{...};?


?

These two possible choices could be naturally complemented by the other
allowed storage classes of a class:

?

// ?garbage?collected?or?on?stack??
??
class?[collected,?auto]?Widget?{...};?
//?deterministically?destroyed,?stack,?or?static?storage??
??
class?[deterministic,?auto,?static]?Midget?{...};?

It is illegal, however, that a class specifies both collected and
deterministic regime:

?

// ?illegal??
??
class?[collected,?deterministic]?Wrong?{...};?


?

Claim #2: Collected types cannot define a destruction-time action.

This proposal makes this claim in wake of negative experience with
Java's finalizers.

Claim #3: Collected types can transitively only embed fields of
collected types (or pointers thereof of any depth), and can only derive
from such types.

If a collected type would have a field of a non-collected type, that
type could not be destroyed (as per Claim #2).

If a collected type would have a field of pointer to a non-collected
type, one of two things happens:

a) A dangling pointer access might occur;

b) The resource is kept alive indeterminately and as such cannot be
destroyed (as per claim #2).

If a collected type would have a field of pointer to pointer to (notice
the double indirection) deterministic type, inevitably that pointer's
destination would have to be somehow accessible to the garbage-collected
object. This implies that at the some place in the points-to chain, a
"jump" must exist from the collected realm to the uncollected realm (be
it automatic, static, or deterministic) that would trigger either
post-destruction access, or would prevent the destructor to be called.

Design fork #1: Weak pointers could be supported. A collected type could
hold fields of type weak pointer to non-collected types. The weak
pointers are tracked and are zeroed automatically during destruction of
the resource that they point to. Further dereference attempts accesses
from the collected realm become hard errors.

Claim #4: Deterministic types must track all pointers to their
respective objects (via a precise mechanism such as reference counting
or reference linking).

If deterministic types did allow untracked pointer copying, then
post-destruction access via dangling pointers might occur. The recent
discussion in the thread "Can GC be beneficial" has shown that it is
undesirable to define post-destruction access, and it's best to leave it
as a hard run-time error.

Design branch #2: For type safety reasons, disallow type-erasing
conversions from/to pointers to deterministic types:

?

???
???class?[deterministic]?Widget?{...};?
???Widget?
*?p?=?new?Widget;?
???void?*?p1?=?p;?//?error??
???
p?=?static_cast<Widget?*>(p1);?//?error,?too?

Or: For compatibility reasons, allow type-erasing conversion and incur
the risk of dangling pointer access.

Design branch #3: For purpose of having a type that stands in as a
pointer to any deterministic type (a sort of "deterministic void*"), all
deterministic classes could be thought as (or required to) inherit a
class std::deterministic.

Design branch #3.1: std::deterministic may or may not define virtuals,
and as such confines or not all deterministic classes to have virtuals
(and be suitable for dynamic_cast among other things).

Claim #5: When an object of deterministic type is constructed in
automatic or static storage, its destructor will automatically issue a
hard error if there are any outstanding pointers to it (e.g., the
reference count is greater than one).

If that didn't happen, dangling accesses to expired stack variables
might occur:

?

?class?[deterministic]?Widget?{...};?
?Widget?
*?p;?
int?Fun()?{?
????Widget?w;?
????p?
=?&w;?
????
//?hard?runtime?error?upon?exiting?this?scope?



}
?



?

Discussion of the basic design
==============================

The desiderata set up and the constraints of the current C++ language
created a causal chain that narrowly guided the possible design of an
integrated garbage collection + deterministic destruction in C++:

* The class author decides whether the class is deterministic or garbage
collected

* As a natural extension, the class author can decide whether objects of
that type are allowed to sit on the stack or in static storage. (The
regime of automatic and static storage will be discussed below.)

* Depending on whether a type is deterministic versus collected, the
compiler generates different code for copying pointers to the object.
Basically the compiler automates usage of smart pointers, a
widely-followed semiautomatic discipline in C++.

* The heap is conceptually segregated into two realms. You can hold
unrestricted pointers to objects in the garbage-collected realm, but the
garbage-collected realm cannot hold pointers outside of itself.

* The operations allowed on pointers to deterministic objects are
restricted.

Regime of Automatic Storage
===========================

Claim 6: Pointers to either deterministic or collected objects that are
actually stack allocated should not escape the scope in which their
pointee object exists.

This obvious claim prompts a search in look for an efficient solution to
a class of problems. Here is an example:

?

?class?[auto,?collected]?Widget?{...};?
void?Midgetize(Widget?&?obj)?{?
????obj.Midgetize();?


}
?


void?Foo()?{?
????Widget?giantWidget;?
????Midgetize(giantWidget);?


}
?



?

To make the example above work, Foo is forced to heap-allocate the
Widget object even though the Midgetize function works on it
transitorily and stack allocation would suffice.

To address this problem a pointer/reference modifier, "auto", can be
defined. Its semantics allow only "downward copying": an
pointer/reference to auto can only be copied to lesser scope, never to
object of larger scope. Examples:

?

void?foo()?{?
????Widget?w;?
????Widget?
*auto?p1?=?&w1;?//?fine,?p1?has?lesser?scope?
????{?
??????Widget?
*auto?p2?=?&w;?//?fine?
??????p2?=?p1;?//?fine?
??????p1?=?p2;?//?error!?Escaping?assignment!?
????}
?



}
?



?

Then the example above can be made modularly typesafe and efficient like
this:

?

?class?[auto,?collected]?Widget?{...};?
void?Midgetize(Widget?&auto?obj)?{?
????obj.Midgetize();?


}
?


void?Foo()?{?
????Widget?giantWidget;?
????Midgetize(giantWidget);??
//?fine?


}
?


?

Claim #6: "auto"-modified pointers cannot be initialized or assigned
from heap-allocated deterministic objects.

If "auto"-modified pointers manipulated the reference count, their
efficiency advantage would be lost. If they didn't, a type-unsafe
situation can easily occur.

Does operator delete still exist?
=================================

For collected objects, delete is inoperant, as is for static or
automatic objects. On a heap-allocated deterministic object, delete can
simply check if the reference count is 1, and if so, reassign zero to
the pointer. If the reference count is greater than one, issue a hard ?
error.

Note that this makes delete entirely secure. There is no way to have a
working program that issues a dangling access after delete has been ?
invoked.

Regime of Static Storage
========================

Static storage has the peculiarity that it can easily engender
post-destruction access. This is because the order of module
initialization is not defined, and therefore cross-module dependencies
among objects of static duration are problematic.

This article delays discussion of the regime of static storage.
Hopefully with help from the community, a workable solution to the
cross-module initialization would ensue.

Templates
=========

Claim #7: The collection regime of any type must be accessible during
compilation to templated code.

Here's a simple question: is vector<T> deterministic or collected?

If it were collected, it couldn't hold deterministic types (because at
the end of the day vector<T> must embed a T*). If it were deterministic,
collected types couldn't hold vectors of pointers to collected types,
which would be a major and gratuitous restriction.

So the right answer is: vector<T> has the same regime as T.

?

template?<class?T,?class?A>?
class?[T::collection_regime]?vector?{?//?or?some?other?syntax?
???...?

}
;?


?

The New World: How Does it Look Like?
=====================================

After this design almost happening as a natural consequence of an
initial set of constraints, the natural question arises: how would
programs look like in a C++ with these amenities?

Below are some considerations:

* Pointer arithmetic, unions, and casts must be reconsidered (a source
of unsafety not thoroughly discussed)

* Most types would be [collected]. Only a minority of types, those that
manage non-memory resources, would live in the deterministic realm.

* Efficiency of the system will not degrade compared to today's C++. The
reduced need for reference-counted resources would allow free and fast
pointer copying for many objects; the minority that need care in
lifetime management will stay tracked by the compiler, the way they
likely were manipulated (by hand) anyway.

* Given that the compiler can apply advanced analysis to eliminate
reference count manipulation in many cases, it is likely that the
quality of built-in reference counting would be superior to
manually-implemented reference counting, and on a par with advanced
manual careful manipulation of a mix of raw and smart pointers.

----------------------

Whew! Please send any comments you have to this group. Thanks!

Andrei

? ? ? [ See http://www.gotw.ca/resources/clcm.htm for info about ]
? ? ? [ comp.lang.c++.moderated. ? ?First time posters: Do this! ]

posted on 2006-03-21 10:01 Windreamer Is Not DREAMER 閱讀(634) 評(píng)論(1)  編輯 收藏 引用
Comments

只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。
網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問(wèn)   Chat2DB   管理


 
青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            久久久噜噜噜久久人人看| 欧美日韩情趣电影| 欧美chengren| 日韩视频一区二区在线观看 | 久久影院午夜片一区| 激情av一区| 欧美激情一区二区| 亚洲综合精品| 牛人盗摄一区二区三区视频| 99热免费精品在线观看| 国产精品豆花视频| 久久精品国产视频| 亚洲国产一区二区三区在线播| 亚洲视频精选| 国外成人性视频| 欧美极品在线观看| 欧美亚洲一区二区三区| 欧美性片在线观看| 亚洲欧美国产精品桃花| 久久频这里精品99香蕉| 亚洲级视频在线观看免费1级| 亚洲一区欧美| 亚洲第一福利在线观看| 欧美麻豆久久久久久中文| 亚洲综合国产精品| 亚洲国产mv| 久久久国产精品一区| 亚洲毛片播放| 一区二区三区在线高清| 欧美色欧美亚洲高清在线视频| 欧美怡红院视频| 亚洲黄色一区| 久久亚洲二区| 欧美一级久久久| 夜久久久久久| 亚洲福利视频专区| 国产欧美成人| 国产精品第2页| 欧美成人自拍| 久久久免费av| 香蕉久久夜色| 亚洲一区激情| 夜夜嗨一区二区三区| 欧美国产精品劲爆| 久久久精品五月天| 亚洲女性裸体视频| 99国产精品| 亚洲高清资源综合久久精品| 国产日韩精品一区| 国产精品s色| 欧美精品免费视频| 免费在线日韩av| 久久久久久久久久久久久久一区| 亚洲在线播放| 亚洲小说欧美另类婷婷| 亚洲精品免费在线播放| 欧美黄色小视频| 麻豆亚洲精品| 久久综合给合| 老司机一区二区三区| 久久精品国产2020观看福利| 午夜视频在线观看一区二区三区| 一区二区三欧美| 99精品久久久| 亚洲美女中文字幕| 日韩亚洲欧美成人| 亚洲欧洲偷拍精品| 亚洲日本电影| 亚洲精品综合久久中文字幕| 亚洲精品偷拍| avtt综合网| 中文在线不卡视频| 欧美视频日韩| 久久久久久穴| 欧美高清视频一区二区三区在线观看| 亚洲欧美日韩国产一区| 亚洲欧美精品在线| 欧美一级黄色录像| 久久久精品国产一区二区三区| 久久电影一区| 免费日韩av| 欧美国产精品va在线观看| 亚洲国产精品综合| 日韩系列在线| 亚洲欧美视频一区| 久久精品一级爱片| 欧美aaa级| 欧美日韩在线免费观看| 欧美午夜性色大片在线观看| 国产伦精品一区二区三| 国产亚洲免费的视频看| 亚洲国产精品成人综合| 9久草视频在线视频精品| 亚洲欧美中文日韩在线| 久久久国产精彩视频美女艺术照福利| 欧美ab在线视频| 欧美日韩国产一级| 亚洲性图久久| 久久久久久穴| 欧美激情视频在线免费观看 欧美视频免费一 | 欧美好骚综合网| 91久久国产综合久久蜜月精品| 亚洲精品一区二区在线| 亚洲午夜激情网站| 久久久噜噜噜久久久| 欧美日韩久久精品| 国产亚洲欧洲997久久综合| 亚洲国产免费看| 亚洲午夜一区二区三区| 久久久无码精品亚洲日韩按摩| 亚洲国产成人在线| 亚洲影视在线| 欧美va天堂| 国产色产综合产在线视频| 久久久蜜桃一区二区人| 久久久久久日产精品| 亚洲日本中文字幕| 午夜精品久久久久久久99热浪潮| 麻豆久久久9性大片| 国产精品一区二区久久久久| 亚洲国产精品99久久久久久久久| 亚洲综合好骚| 亚洲国产精品一区二区第四页av| 亚洲综合欧美日韩| 欧美日韩999| 激情久久久久久久| 亚洲欧美精品| 亚洲精品国产精品国自产在线| 欧美在线视频一区二区三区| 国产精品成人一区二区艾草| 亚洲韩国日本中文字幕| 久久国产一二区| 在线亚洲一区观看| 欧美精品乱人伦久久久久久| 在线观看三级视频欧美| 久久本道综合色狠狠五月| 亚洲精品一区二区在线| 免费在线观看成人av| 一区二区在线免费观看| 香蕉久久精品日日躁夜夜躁| 亚洲人成人77777线观看| 久久香蕉精品| 一区在线免费观看| 久久精品国产999大香线蕉| 中文av一区特黄| 欧美日韩激情小视频| 亚洲精品男同| 亚洲国产激情| 免费中文字幕日韩欧美| 亚洲国产成人久久| 老司机午夜免费精品视频 | 国产一区高清视频| 午夜精品久久久久久久久久久久久| 亚洲日本成人女熟在线观看| 欧美xxxx在线观看| 亚洲福利专区| 亚洲高清在线视频| 欧美精品久久久久久久| 亚洲人成高清| 亚洲精品欧美激情| 欧美午夜精品| 亚洲欧美日韩另类精品一区二区三区| 日韩一区二区精品葵司在线| 欧美日韩大陆在线| 一区二区高清在线| 99这里有精品| 国产精品一级在线| 欧美一区二区性| 欧美伊久线香蕉线新在线| 国产一区二区欧美| 久久人人精品| 免费h精品视频在线播放| 亚洲精品一品区二品区三品区| 亚洲国产欧美一区二区三区同亚洲| 欧美成人a∨高清免费观看| 亚洲免费激情| 99re6这里只有精品视频在线观看| 欧美日韩免费一区| 亚洲欧美一区二区三区极速播放 | 亚洲午夜久久久| 一区二区三区欧美在线| 国产精品视频一二| 久久精品亚洲精品| 久久婷婷麻豆| 中文在线不卡| 欧美一区二区成人6969| 亚洲韩国日本中文字幕| 日韩视频在线观看国产| 国产精品综合av一区二区国产馆| 久久精品国产99国产精品| 母乳一区在线观看| 亚洲制服少妇| 久久久水蜜桃| 99国产精品久久久| 亚洲女与黑人做爰| 亚洲第一色在线| 亚洲视频第一页| 亚洲福利小视频| 亚洲在线视频观看| 亚洲欧洲精品一区二区|