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            Windreamer Is Not a DREAMER
            main(){main(puts("Hello,stranger!"));}

            2006年3月21日

            發(fā)件人: Andrei Alexandrescu (See Website For Email) ?
            日期: 2006年3月18日(星期六) 下午12時(shí)13分
            電子郵件: "Andrei Alexandrescu (See Website For Email)" <SeeWebsiteForEm...@erdani.org>
            論壇: comp.lang.c++.moderated

            The recent thread "Can GC be beneficial" was quite beneficial :o) - to
            me at least. I've reached a number of conclusions that allow me to
            better place the conciliation between garbage collection and
            deterministic finalization in the language design space - in C++ and in
            general.

            The following discussion focuses on C++-centric considerations, with
            occasional escapes into "the right thing to do if we could break away
            with the past.

            Basic Tenets, Constraints, and Desiderata
            =========================================

            Garbage collection is desirable because:

            (1) It automates a routine and error-prone task

            (2) Reduces client code

            (3) Improves type safety

            (3) Can improve performance, particularly in multithreaded environments

            On the other hand, C++ idioms based on constructors and destructors,
            including, but not limited to, scoped resource management, have shown to
            be highly useful. The large applicability of such idioms might actually
            be the single most important reason for which C++ programmers shy away
            from migrating to a garbage-collected C++ environment.

            It follows that a set of principled methods that reconcile C++-style
            programming based on object lifetime, with garbage collection, would be
            highly desirable for fully exploiting garbage collection's advantages
            within C++. This article discusses the challenges and to suggests
            possible designs to address the challenges.

            The constraints include compatibility with existing C++ code and styles
            of coding, a preference for type safety at least when it doesn't
            adversely incur a performance hit, and the functioning of today's
            garbage collection algorithms.

            A Causal Design
            ===============

            Claim #1: The lifetime management of objects of a class is a decision of
            the class implementer, not of the class user.

            In support of this claim we come with the following examples:

            a) A class such as complex<double> is oblivious to destruction
            timeliness because it does not allocate scarce resource that need timely
            release;

            b) A class such as string doesn't need to worry about destruction
            timeliness within a GC (Garbage Collected) environment;

            c) A class such as temporary_file does need to worry about destruction
            timeliness because it allocates scarce resources that transcend both the
            lifetime of the object (a file handle) and the lifetime of the program
            (the file on disk that presumably temporary_file needs to delete after
            usage).

            In all of these examples, the context in which the objects are used is
            largely irrelevant (barring ill-designed types that employ logical
            coupling to do entirely different actions depending on their state).
            There is, therefore, a strong argument that the implementer of a class
            decides entirely what the destruction regime of the class shall be. This
            claim will guide design considerations below.

            We'll therefore assume a C++ extension that allows a class definition to
            include its destruction regime:

            ?

            // ?garbage?collected??
            ?
            class?[collected]?Widget?{...};?
            //?deterministically?destroyed??
            ?
            class?[deterministic]?Midget?{...};?


            ?

            These two possible choices could be naturally complemented by the other
            allowed storage classes of a class:

            ?

            // ?garbage?collected?or?on?stack??
            ??
            class?[collected,?auto]?Widget?{...};?
            //?deterministically?destroyed,?stack,?or?static?storage??
            ??
            class?[deterministic,?auto,?static]?Midget?{...};?

            It is illegal, however, that a class specifies both collected and
            deterministic regime:

            ?

            // ?illegal??
            ??
            class?[collected,?deterministic]?Wrong?{...};?


            ?

            Claim #2: Collected types cannot define a destruction-time action.

            This proposal makes this claim in wake of negative experience with
            Java's finalizers.

            Claim #3: Collected types can transitively only embed fields of
            collected types (or pointers thereof of any depth), and can only derive
            from such types.

            If a collected type would have a field of a non-collected type, that
            type could not be destroyed (as per Claim #2).

            If a collected type would have a field of pointer to a non-collected
            type, one of two things happens:

            a) A dangling pointer access might occur;

            b) The resource is kept alive indeterminately and as such cannot be
            destroyed (as per claim #2).

            If a collected type would have a field of pointer to pointer to (notice
            the double indirection) deterministic type, inevitably that pointer's
            destination would have to be somehow accessible to the garbage-collected
            object. This implies that at the some place in the points-to chain, a
            "jump" must exist from the collected realm to the uncollected realm (be
            it automatic, static, or deterministic) that would trigger either
            post-destruction access, or would prevent the destructor to be called.

            Design fork #1: Weak pointers could be supported. A collected type could
            hold fields of type weak pointer to non-collected types. The weak
            pointers are tracked and are zeroed automatically during destruction of
            the resource that they point to. Further dereference attempts accesses
            from the collected realm become hard errors.

            Claim #4: Deterministic types must track all pointers to their
            respective objects (via a precise mechanism such as reference counting
            or reference linking).

            If deterministic types did allow untracked pointer copying, then
            post-destruction access via dangling pointers might occur. The recent
            discussion in the thread "Can GC be beneficial" has shown that it is
            undesirable to define post-destruction access, and it's best to leave it
            as a hard run-time error.

            Design branch #2: For type safety reasons, disallow type-erasing
            conversions from/to pointers to deterministic types:

            ?

            ???
            ???class?[deterministic]?Widget?{...};?
            ???Widget?
            *?p?=?new?Widget;?
            ???void?*?p1?=?p;?//?error??
            ???
            p?=?static_cast<Widget?*>(p1);?//?error,?too?

            Or: For compatibility reasons, allow type-erasing conversion and incur
            the risk of dangling pointer access.

            Design branch #3: For purpose of having a type that stands in as a
            pointer to any deterministic type (a sort of "deterministic void*"), all
            deterministic classes could be thought as (or required to) inherit a
            class std::deterministic.

            Design branch #3.1: std::deterministic may or may not define virtuals,
            and as such confines or not all deterministic classes to have virtuals
            (and be suitable for dynamic_cast among other things).

            Claim #5: When an object of deterministic type is constructed in
            automatic or static storage, its destructor will automatically issue a
            hard error if there are any outstanding pointers to it (e.g., the
            reference count is greater than one).

            If that didn't happen, dangling accesses to expired stack variables
            might occur:

            ?

            ?class?[deterministic]?Widget?{...};?
            ?Widget?
            *?p;?
            int?Fun()?{?
            ????Widget?w;?
            ????p?
            =?&w;?
            ????
            //?hard?runtime?error?upon?exiting?this?scope?



            }
            ?



            ?

            Discussion of the basic design
            ==============================

            The desiderata set up and the constraints of the current C++ language
            created a causal chain that narrowly guided the possible design of an
            integrated garbage collection + deterministic destruction in C++:

            * The class author decides whether the class is deterministic or garbage
            collected

            * As a natural extension, the class author can decide whether objects of
            that type are allowed to sit on the stack or in static storage. (The
            regime of automatic and static storage will be discussed below.)

            * Depending on whether a type is deterministic versus collected, the
            compiler generates different code for copying pointers to the object.
            Basically the compiler automates usage of smart pointers, a
            widely-followed semiautomatic discipline in C++.

            * The heap is conceptually segregated into two realms. You can hold
            unrestricted pointers to objects in the garbage-collected realm, but the
            garbage-collected realm cannot hold pointers outside of itself.

            * The operations allowed on pointers to deterministic objects are
            restricted.

            Regime of Automatic Storage
            ===========================

            Claim 6: Pointers to either deterministic or collected objects that are
            actually stack allocated should not escape the scope in which their
            pointee object exists.

            This obvious claim prompts a search in look for an efficient solution to
            a class of problems. Here is an example:

            ?

            ?class?[auto,?collected]?Widget?{...};?
            void?Midgetize(Widget?&?obj)?{?
            ????obj.Midgetize();?


            }
            ?


            void?Foo()?{?
            ????Widget?giantWidget;?
            ????Midgetize(giantWidget);?


            }
            ?



            ?

            To make the example above work, Foo is forced to heap-allocate the
            Widget object even though the Midgetize function works on it
            transitorily and stack allocation would suffice.

            To address this problem a pointer/reference modifier, "auto", can be
            defined. Its semantics allow only "downward copying": an
            pointer/reference to auto can only be copied to lesser scope, never to
            object of larger scope. Examples:

            ?

            void?foo()?{?
            ????Widget?w;?
            ????Widget?
            *auto?p1?=?&w1;?//?fine,?p1?has?lesser?scope?
            ????{?
            ??????Widget?
            *auto?p2?=?&w;?//?fine?
            ??????p2?=?p1;?//?fine?
            ??????p1?=?p2;?//?error!?Escaping?assignment!?
            ????}
            ?



            }
            ?



            ?

            Then the example above can be made modularly typesafe and efficient like
            this:

            ?

            ?class?[auto,?collected]?Widget?{...};?
            void?Midgetize(Widget?&auto?obj)?{?
            ????obj.Midgetize();?


            }
            ?


            void?Foo()?{?
            ????Widget?giantWidget;?
            ????Midgetize(giantWidget);??
            //?fine?


            }
            ?


            ?

            Claim #6: "auto"-modified pointers cannot be initialized or assigned
            from heap-allocated deterministic objects.

            If "auto"-modified pointers manipulated the reference count, their
            efficiency advantage would be lost. If they didn't, a type-unsafe
            situation can easily occur.

            Does operator delete still exist?
            =================================

            For collected objects, delete is inoperant, as is for static or
            automatic objects. On a heap-allocated deterministic object, delete can
            simply check if the reference count is 1, and if so, reassign zero to
            the pointer. If the reference count is greater than one, issue a hard ?
            error.

            Note that this makes delete entirely secure. There is no way to have a
            working program that issues a dangling access after delete has been ?
            invoked.

            Regime of Static Storage
            ========================

            Static storage has the peculiarity that it can easily engender
            post-destruction access. This is because the order of module
            initialization is not defined, and therefore cross-module dependencies
            among objects of static duration are problematic.

            This article delays discussion of the regime of static storage.
            Hopefully with help from the community, a workable solution to the
            cross-module initialization would ensue.

            Templates
            =========

            Claim #7: The collection regime of any type must be accessible during
            compilation to templated code.

            Here's a simple question: is vector<T> deterministic or collected?

            If it were collected, it couldn't hold deterministic types (because at
            the end of the day vector<T> must embed a T*). If it were deterministic,
            collected types couldn't hold vectors of pointers to collected types,
            which would be a major and gratuitous restriction.

            So the right answer is: vector<T> has the same regime as T.

            ?

            template?<class?T,?class?A>?
            class?[T::collection_regime]?vector?{?//?or?some?other?syntax?
            ???...?

            }
            ;?


            ?

            The New World: How Does it Look Like?
            =====================================

            After this design almost happening as a natural consequence of an
            initial set of constraints, the natural question arises: how would
            programs look like in a C++ with these amenities?

            Below are some considerations:

            * Pointer arithmetic, unions, and casts must be reconsidered (a source
            of unsafety not thoroughly discussed)

            * Most types would be [collected]. Only a minority of types, those that
            manage non-memory resources, would live in the deterministic realm.

            * Efficiency of the system will not degrade compared to today's C++. The
            reduced need for reference-counted resources would allow free and fast
            pointer copying for many objects; the minority that need care in
            lifetime management will stay tracked by the compiler, the way they
            likely were manipulated (by hand) anyway.

            * Given that the compiler can apply advanced analysis to eliminate
            reference count manipulation in many cases, it is likely that the
            quality of built-in reference counting would be superior to
            manually-implemented reference counting, and on a par with advanced
            manual careful manipulation of a mix of raw and smart pointers.

            ----------------------

            Whew! Please send any comments you have to this group. Thanks!

            Andrei

            ? ? ? [ See http://www.gotw.ca/resources/clcm.htm for info about ]
            ? ? ? [ comp.lang.c++.moderated. ? ?First time posters: Do this! ]

            posted @ 2006-03-21 10:01 Windreamer Is Not DREAMER 閱讀(601) | 評(píng)論 (1)編輯 收藏

            2005年12月16日

            Is it a mistake in TAOCP  
            Maggie McLoughlin <mam@theory.stanford.edu> to Windreamer

            Sequences with n=0 are empty. It's important in mathematics
            to deal with empty sets and strings etc in a meaningful way.
            If n = 0 and you're supposed to do something for 1 <= j <= n,
            you don't have to do anything.

            Thanks for your interest in my book! -- Don Knuth

            呵呵,原來是我年少無知了,再次贊一下Knuth爺爺寫書的精致
            posted @ 2005-12-16 10:05 Windreamer Is Not DREAMER 閱讀(565) | 評(píng)論 (1)編輯 收藏

            2005年12月12日

            要說的話好多,列個(gè)提綱先


            TAOCP初讀感受

                    《The Art of Computer Programming》的第一卷,大理石花紋的封皮,拿在手里沉甸甸的,這部書給我的第一印象就是這樣--"厚重"--帶有著神秘感和歷史感。

                    其實(shí)這部書的中文版前言,我早就有幸拜讀過,不過和英文原文相比較,在中文翻譯的味道真的是差了很多,我覺得只有讀原文才能感到Knuth略帶詼諧的而又同是不是嚴(yán)謹(jǐn)?shù)娘L(fēng)格,他寫文章的風(fēng)格其實(shí)真的挺天馬行空的,從寫程序扯到做飯,從算法這個(gè)詞聊起,追著這個(gè)詞的來歷,竟然還帶出了萊布尼茨?真暈,開句玩笑,Knuth絕對(duì)是那種老頑童型的人物,他這本書達(dá)到如此厚度估計(jì)此類"廢話"功不可沒。

                    從Algorithm到Euclid's Algorithm也就是我們熟悉的輾轉(zhuǎn)相除求最大公約數(shù)法,我這個(gè)算法小白開始進(jìn)入了他打開的算法世界......

                    Knuth行文很喜歡比較、比喻、對(duì)比,這讓讀者看起來很輕松愉悅,不過當(dāng)他真的玩起數(shù)學(xué)來,我就有點(diǎn)吃不消了,最后面對(duì)算法的一個(gè)形式化描述,消耗了我不少精力,不過目前看來還是大致明白了

                     總之,這本盛名之下的書,也的確有很多獨(dú)到的地方,作為計(jì)算機(jī)科學(xué)領(lǐng)域的史詩,它給我的第一印象的確很棒。希望我能堅(jiān)持著看下去,從中吸收營(yíng)養(yǎng)。




            今天的收獲

                       雖然只看了一節(jié),不過也消耗了我不少的時(shí)間和精力(看來別的一些事情也不能太耽誤,也要抓緊了)

                        今天的收獲很多,首先對(duì)算法這個(gè)名詞有了更多一些的感性認(rèn)識(shí),Knuth提出的“有限、明確定義、有輸入、有輸出、有效率”這幾個(gè)原則總結(jié)得真是不錯(cuò),尤其最前面的兩點(diǎn)和效率問題,往往構(gòu)成了很多復(fù)雜的問題,著名的圖靈機(jī)停機(jī)問題大概就是在說這個(gè)問題吧……

                        另外對(duì)于輾轉(zhuǎn)相除法的一些數(shù)學(xué)上的推導(dǎo)也給了我不錯(cuò)的感覺,雖然書上沒有明確的給一個(gè)嚴(yán)格的證明,但是根據(jù)他的敘述我馬上就體會(huì)到了用比較嚴(yán)格的方法如何寫這個(gè)證明,以及這個(gè)證明的關(guān)鍵點(diǎn)(我覺得證明中其實(shí)用到了通過雙包含來爭(zhēng)相等的手法,這個(gè)是關(guān)鍵)

                        算法的形式化描述應(yīng)起了我大的興趣,回來的路上想,貌似這個(gè)好像形成了某種數(shù)學(xué)結(jié)構(gòu),而其上的f映射,構(gòu)成了某種代數(shù)結(jié)構(gòu),沒有仔細(xì)想過,不過好像是這樣子的哦,我覺得貌似算法的本質(zhì)就是某種自動(dòng)狀態(tài)機(jī),只不過不一定是有限狀態(tài)的吧,至少從他的意思上看是這樣的

                        開始沒有理解第二個(gè),加上了效率約束的的形式化表達(dá)方法的意思,后來花了點(diǎn)時(shí)間看了下Ex1.1.8,我覺得我似乎明白了點(diǎn)

            我認(rèn)為Ex1.1.8是這樣的一個(gè)狀態(tài)表

                        

            j Theta_j Phi_j a_j b_j
            0 a a 5 1
            1 ab c 3 2
            2 bc cb 1 2
            3 b a 4 3
            4 c b 0 4
            5 c c 5 5

                    為了驗(yàn)證,我寫了個(gè)簡(jiǎn)單的程序來試驗(yàn)我的狀態(tài)表(真是不行了,好多東西要翻看手冊(cè),寫程序的速度總是上不來)

             1#include    <iostream>
             2#include    <string>
             3
             4using namespace std;
             5int main ( int argc, char *argv[] )
             6{
             7    //                   0,     1,     2,     3,     4,     5
             8    string theta[]={   "a",  "ab",  "cb",      "b",   "c",   "c"};
             9    string phi  []={   "a",   "c",  "bc",    "a",   "b",   "c"};
            10    int    a    []={     5,     3,     1,     4,     0,     5};
            11    int    b    []={     1,     2,     2,     3,     4,     5};
            12
            13    int j=0;
            14    int i=0;
            15    string stat;
            16    getline (cin,stat);
            17    while(true)
            18    {
            19        unsigned int loc=stat.find(theta[j],0);
            20        if (loc==string::npos)
            21        {
            22            j=a[j];
            23        }

            24        else
            25        {
            26            string temp=stat.substr(0,loc)+phi[j]+stat.substr(loc+theta[j].length());
            27            stat=temp;
            28            j=b[j];
            29        }

            30        cout<<i++<<":\tj("<<j<<")\tloc("<<loc<<")\t"<<stat<<endl;
            31        cin.get();
            32    }

            33    return EXIT_SUCCESS;
            34}
                            /* ----------  end of function main  ---------- */
            35


                     最后一定要提的是,我好像發(fā)現(xiàn)了書里的一處小Bug,而且好像官方網(wǎng)站里的Errata里面沒有這個(gè)(中文版同樣有這個(gè)問題),我已經(jīng)寫信給Knuth了,希望我是真的找到了一個(gè)沒人發(fā)現(xiàn)的Bug啊(其實(shí)我知道這個(gè)不可能)




            關(guān)于Galgo庫的"瞎想"

                     念叨做一個(gè)泛型的算法庫已經(jīng)有好長(zhǎng)時(shí)間了,我覺得這個(gè)事情與其一直這么YY,還不如高興了就寫一點(diǎn),不高興,就扔著,

                     其實(shí),這個(gè)世界是不缺泛型算法庫的,STL,Boost,Blitz++中的泛型算法很全面了,我的計(jì)劃是把他們中間缺少的部分補(bǔ)起來,不能互操作的地方粘合起來,再有就是增加對(duì)MetaProgramming的支持
                     呵呵,應(yīng)該還算是一個(gè)比較雄偉的計(jì)劃吧
                     我希望這套庫能盡可能的高效率、容易使用、同事保證安全,理想的境地是能夠代替ACM集訓(xùn)隊(duì)使用的模塊

                     目前我的設(shè)想是整個(gè)庫放在Galgo這個(gè)namespace里,這個(gè)namespace分為兩個(gè)子namespace,分別是泛型算法Generic和元編程算法Meta

                      我覺得這樣一個(gè)庫的建立與維護(hù),任重而道遠(yuǎn)不說,沒準(zhǔn)前人已經(jīng)作過360遍了,不過沒關(guān)系,權(quán)當(dāng)娛樂了。



            First Step——Euclid GCD的一個(gè)實(shí)現(xiàn)


                       不說什么廢話了,先貼代碼:
             1//-------------------------------BEGIN:GAlgo_Euclid_GCD.hpp--------------------------//
             2#ifndef _GAlgo_Euclid_GCD_H_
             3#define _GAlgo_Euclid_GCD_H_
             4namespace GAlgo
             5{
             6    namespace Generic
             7    {
             8        template <typename T>
             9        T Euclid_GCD(const T& a,const T& b)
            10        {
            11            return ((a%b)==0)?b:Euclid_GCD(b,a%b);
            12        }

            13    }

            14    namespace Meta
            15    {
            16        template <int A,int B>
            17        struct Euclid_GCD
            18        {
            19            static const int value=Euclid_GCD<B,A%B>::value;
            20        }
            ;
            21
            22        template <int A>
            23        struct Euclid_GCD<A,0>
            24        {
            25            static const int value=A;
            26        }
            ;
            27    }

            28}

            29#endif
            30
            31//-------------------------------END:GAlgo_Euclid_GCD.hpp--------------------------//

                     應(yīng)該沒什么好說的,比較中規(guī)中矩,常規(guī)手法,不過根據(jù)TAOCP上的說法,可能在某些m,n的取值上需要很多重的遞歸這時(shí)候Meta的方法可能會(huì)遇到困難(其實(shí)第一種也有運(yùn)行時(shí)堆棧溢出的危險(xiǎn)),所以說……說什么好呢,就這樣了

            下面是個(gè)簡(jiǎn)單的測(cè)試
             1#include "GAlgo_Euclid_GCD.hpp" 
             2#include <iostream>
             3using namespace std;
             4int main()
             5{
             6    cout<<GAlgo::Generic::Euclid_GCD(6,9)<<endl;
             7    cout<<GAlgo::Meta::Euclid_GCD<6,9>::value<<endl;
             8    return 0;
             9}

            10



            個(gè)人覺得今后有研究?jī)r(jià)值的方向

                     我覺得對(duì)于算法描述和圖靈機(jī)、有限狀態(tài)機(jī)、以及隱隱約約我看到的馬爾科夫的某些工作(馬爾科夫鏈)之間的關(guān)系深入挖掘一下應(yīng)該會(huì)有不少收獲,那個(gè)我對(duì)這個(gè)問題可能會(huì)有一個(gè)數(shù)學(xué)結(jié)構(gòu)的猜想估計(jì)也可能可以在這個(gè)方向上證實(shí)或證偽……
                     突然想去向偶像黃兆鎮(zhèn)請(qǐng)教一下……還是等我把膽子先練大再去吧……
            posted @ 2005-12-12 21:48 Windreamer Is Not DREAMER 閱讀(1435) | 評(píng)論 (4)編輯 收藏

            2005年12月10日

            終于無聊到來寫書評(píng),最近的項(xiàng)目一直都沒和C++有什么關(guān)系,不過看的書卻都是C++方面的,而最近看到的幾本書中感覺最好的莫過于這本《C++ Templates》

            Nicolai M. Josuttis的書我很喜歡,從他的那本《The C++ Standard Template Library》就看出了他很多獨(dú)特的風(fēng)格,令我愛不釋手,所以這本《C++ Template》   也進(jìn)入了我的必看書單。粗讀之后,感覺整本書絕對(duì)將成為C++泛型領(lǐng)域的圣經(jīng)級(jí)著作

            1. 這本書角度選得很好,全書分三個(gè)部分,分別介紹模板基礎(chǔ)、模版的編譯器實(shí)現(xiàn)、模板的高級(jí)技巧,三個(gè)部分相輔相成、相互照應(yīng),由淺入深而又自然而然,還方便分開閱讀(比如我就重點(diǎn)看了第一第三部分,模版實(shí)現(xiàn)被我略過了)卻又全面覆蓋了這一領(lǐng)域
            2. 這本書英文很淺顯(比《Modern C++ Design》淺顯了不知多少倍),語言嚴(yán)謹(jǐn)而又不晦澀,尤其要贊的就是廢話尤其地少!
            3. 章節(jié)安排很合理,很方別作為工具書應(yīng)急查閱(《C++STL》就有這個(gè)優(yōu)點(diǎn),與這本書科學(xué)家+工程師的組合不無關(guān)系)
            4. 書中好多技術(shù),我是聞所未聞,驚為天人,尤其第三部分,可以算得上眼花繚亂,而且給出的實(shí)現(xiàn)感覺既符合標(biāo)準(zhǔn)、實(shí)用、而且沒有炫技的成分

            同類書籍據(jù)我所知沒有可以達(dá)到這個(gè)高度的,大部分C++泛型方面的專著只局限于怎么用STL,將模板基礎(chǔ)的書,也僅限于最表面的語法,像模版參數(shù)推導(dǎo)這種問題鮮有涉及,更不用提關(guān)于Metaprogramming,這本書圣經(jīng)的地位估計(jì)后人也是難以企及了。

            下面是我看書時(shí)畫下來的一些覺得自己平時(shí)應(yīng)該注意的地方,放在這里做備忘好了

            1. (P12) [Argument Deducion] If we pass two ints to the parameter type T const&  the C++ compiler must conclude that T must be int. Note that no automatic type conversion is allowed here,Each T must match exactly.

              template <typename T>
              inline T 
              const& max (T const& a,T const& b);

              max(
              4,7)//OK:T is int for both arguments
              max(4,4.2)//ERROR:first T is int,second T is double

            2. (P13)[Template Parameters] In function templates(unlike class template) no default template arguments can be specified
            3. (P14)[Template Parameters]Deducation can be seen as part of  overlaod resolution-a process tha is not based on selection of return type either.The sole exception is the return type of conversion operator members.
            4. (P18)[Overloading Function Template] The fact that not all overloaded functions are visible when a corresponding function call is made may or may not matter.
            5. (P39)[Nontype Function Template Parameters] Function templates are considered to name a set of overloaded function.However,according to the current standard,sets of overload functions cannot be used for template parameter deducation.Thus you have to cast to the exactly type of the function template arguments

              template <typename T,int VAL>
              T addValue (T 
              const& x)
              {
                  
              return x+VAL
              }


              std::transform(source.begin(),source.end(),
              //start and end of source
              dest.begin(),//start of destination
              (int(*)(int  const&))addValue<int,5>);//operation

            6. (P40)[Restrictions for Nontype Template Parameters] 太長(zhǎng)了,略過
            7. (P44)[The .template Construct]

              template <int N>
              void printBitset (std::bitset<N> const& bs)
              {
                  std::cout
              <<bs.to_string<char,char_traits<char>,allacator<char> >();//ERROR:can't recogonize the template
              }


              template 
              <int N>
              void printBitset (std::bitset<N> const& bs)
              {
                  std::cout
              <<bs.template to_string<char,char_traits<char>,allacator<char> >();//OK
              }

            8. (P45)[Using this->]

              template <typename T>
              class Base
              {
              public:
                  
              void bar();
              }
              ;

              template 
              <typename T>
              class Derived : Base<T>
              {
              public:
                  
              void foo()
                  
              {
                      bar();
              //call external bar() or error
                  }

              }


              template 
              <typename T>
              class Derived : Base<T>
              {
              public:
                  
              void foo()
                  
              {
                      
              this->bar();//OK
                  }

              }

            9. 同樣精彩的還有(P57)[Using String Literals as Arguments for Function Templates]
            10. 令我驚異的SFINE技術(shù)(substitution-failure-is-not-an-error)

              template <typename T>
              class IsClassT
              {
              private:
                  typedef 
              char One;
                  typedef 
              struct {char a[2];} Two;
                  template 
              <typename C> static One test (int::C*);
                  template 
              <typename C> static Two test();
              public:
                  
              enum {Yes=sizeof(IsClassT<T>::test<T>(0))==1};
                  
              enum {No=!Yes};
              }
              ;

            總而言之,此書帶給了我前所未有的閱讀享受......我今年震撼大獎(jiǎng)一定會(huì)投它一票
            posted @ 2005-12-10 12:36 Windreamer Is Not DREAMER 閱讀(612) | 評(píng)論 (3)編輯 收藏

            2005年12月5日

            主要喜歡他的語法著色功能,真的很方便,RSS等方面的功能也很全面......

            測(cè)試一下:

            //////////////////////////////
            //Prime.cpp
            //////////////////////////////

            template
            <int Val>
            struct IntType
            {
             
            const static int value = Val ;
            }
            ;
            template
            <bool flag, typename T, typename U>
            struct Select
            {
             typedef T Result;
            }
            ;

            template
            <typename T, typename U>
            struct Select<false, T, U>
            {
             typedef U Result;
            }
            ;
            template 
            <unsigned int N,unsigned int x>
            struct FindRoot
            {
             
            const static int value=Select<(N/x)==x||((N/x+x)/2==x),IntType<x>,FindRoot<N,(N/x+x)/2> >::Result::value;
            }
            ;

            template 
            <unsigned int N>
            struct Sqrt
            {
             
            const static int value=FindRoot<N,N/2>::value;
            }
            ;

            template 
            <>
            struct Sqrt<0> ;

            template 
            <int N,int divider>
            struct TestPrime
            {
             
            const static int value=Select<(N%divider)==0,IntType<0>,TestPrime<N,divider-1> >::Result::value;
            }
            ;

            template 
            <int N>
            struct TestPrime<N,1>
            {
             
            const static int value=1;
            }
            ;

            template 
            <unsigned int N>
            struct IsPrime
            {
             
            const static int value=TestPrime<N,Sqrt<N>::value+1>::value;
            }
            ;

            template 
            <>
            struct IsPrime<2>
            {
             
            const static int value=1;
            }
            ;

            template 
            <>
            struct IsPrime<1>;

            int printf(const char*,);

            int main()
            {
             
            const int yes=IsPrime<123127>::value;
             printf(
            "%d\n",yes);
            }

            posted @ 2005-12-05 09:45 Windreamer Is Not DREAMER 閱讀(367) | 評(píng)論 (1)編輯 收藏
            僅列出標(biāo)題  
             
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