#include <GL/glut.h>
void renderScene(void) {
? glClear(GL_COLOR_BUFFER_BIT);
? glBegin(GL_TRIANGLES);
? glVertex3f(-0.5,-0.5,0.0);
? glVertex3f(0.5,0.0,0.0);
? glVertex3f(0.0,0.5,0.0);
? glEnd();
? glFlush();
}
int main(int argc, char **argv) {
? glutInit(&argc, argv);
? glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA);
? glutInitWindowPosition(100,100);
? glutInitWindowSize(320,320);
? glutCreateWindow("3D Tech- GLUT Tutorial");
? glutDisplayFunc(renderScene);
? glutMainLoop();
? return 0;
}