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涓嬭澆鍦板潃 Galaxy2D Game Engine 4.2 寮鍙戠増
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鍗囩駭鍒癡S2015鍚庡彂鐜癚t4.7緙栬瘧涓嶈繃浜嗭紝欏轟究鎶奞T涔熷崌綰т簡涓涓嬶紝
涓嶈繃鍗囩駭QT灝變笉閭d箞欏哄埄浜嗭紝閬囧埌涓浜涘緢铔嬬柤鐨勯棶棰橈紝鎴戝樊鐐逛互涓烘垜涓嬭澆浜嗗亣鐨凲T...
2.灝界浠g爜鍙互鏀寔XP錛屼絾鏂扮増QT騫舵病鏈塜P鐨勯厤緗夐」錛屾湰鏉ュ彲浠ョ畝鍗曠殑淇敼閰嶇疆鏂囦歡鏉ユ敮鎸乆P錛屼絾鏄彲鑳戒負浜嗛槻姝嬌鐢ㄨ呬慨鏀歸厤緗湪XP涓婅繍琛岋紝浼氬湪鍙︿竴涓厤緗枃浠舵妸淇敼鍚庣殑鏀寔XP鐨勫弬鏁版敼鍥炲幓錛岀畝鐩村お闃撮櫓浜?br />3.緙栧畬鍚庡彂鐜板凹鐜涳紝灞呯劧娌℃湁鑷姩緙栬瘧鏂囨。(姝ゅ鐪佺暐10086鍙崏娉ラ┈...)
4.闄や簡鏂囨。澶栵紝榪欎釜鏂扮増鐨凲T涔熶笉浼氳嚜鍔ㄧ敓鎴怴S宸ョ▼浜嗭紝榪欎篃灝辯畻浜嗭紝鍏抽敭閭d釜qt.pro鏄湁闂鐨勶紝鎵嬪姩杞垚vs宸ョ▼浼氭湁浜涢厤緗敊璇紝鍙互鐢╒S鎵撳紑鐪嬩唬鐮侊紝浣嗗茍涓嶈兘緙栬瘧
5.鎶婃垜鏈鐖辯殑QCleanlooksStyle鍒犳帀浜嗭紝鏂扮殑Style闅劇湅寰楄姝伙紝榪樹細鎶婄晫闈㈡悶閿欎綅錛屽鎴戞妸涔嬪墠鐨勭晫闈㈠叏閮ㄩ噸璋冧簡涓閬?姝ゅ緇х畫鐪佺暐10086鍙崏娉ラ┈...)
6.娓叉煋涓婃湁涓潙錛岄渶瑕佸姞涓妔etAttribute(Qt::WA_NativeWindow)錛屽惁鍒欐敹涓嶅埌paintEvent(QPaintEvent * event)鍥炶皟錛屼箣鍓嶇殑鐗堟湰鏄笉闇瑕佺殑
7.QtDesigner榪樻槸鍘熸潵鐨勯厤鏂癸紝璇ユ湁鐨刡ug涓涓病灝戯紝鏂板姛鑳戒竴涓病澶氾紝闅劇敤鐨勫湴鏂逛緷鐒墮毦鐢?br />8.鍦–++搴撹繖鍧楁柊鐗圦T騫舵病鍔犲暐鏂板姛鑳斤紝璺熶箣鍓嶇増鏈浉姣旀渶澶х殑鍙樺寲鏄紪璇戝悗澶т簡濂藉嚑G錛岄棽鐨勮泲鐤肩殑璋冩暣浜唅nclude鐩綍錛屽皢鍘熸潵鐨勪竴涓猯ib鎷嗗垎鎴恘涓紝鐒惰岄櫎浜嗙粰浣跨敤鑰呭甫鏉ラ夯鐑︿箣澶栧茍娌℃湁浠涔堝嵉鐢?/div>
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涓嬭澆鍦板潃 Galaxy2D Game Engine 4.2 寮鍙戠増
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◆娣誨姞Input_GetKeyName()鍑芥暟
◆闊蟲晥妯″潡娣誨姞GetPan()/GetVolume()/GetPitch()鍑芥暟
◆TexturePacker娣誨姞鍛戒護琛屽弬鏁?br />
涓嬭澆鍦板潃 Galaxy2D Game Engine 4.2 寮鍙戠増
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◆ggeVector娣誨姞Sign()/Perpendicular()/Reflect()/ToReflect()鍑芥暟
◆鏁板搴撴坊鍔爂geMatrix
◆娣誨姞2涓ず渚嬬▼搴?
涓嬭澆鍦板潃 Galaxy2D Game Engine 4.1 寮鍙戠増
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涓嬭澆鍦板潃 Galaxy2D Game Engine 4.1 寮鍙戠増
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◆淇敼瀛椾綋璁$畻瀹藉害鏃朵細澶氱畻涓涓瓧闂磋窛鐨凚UG
◆淇敼GUI璁劇疆瀛椾綋鍋忕Щ鍚庡眳涓?鍙沖榻愭枃瀛椾綅緗笉瀵圭殑BUG
◆淇敼EditBox鍏夋爣浣嶇疆鍋忕Щ闂
◆淇敼EditBox鍙互璁劇疆鏂囧瓧灞呬腑/鍙沖榻?br />◆淇敼EditBox璁劇疆瀛楅棿璺濆悗榧犳爣鐐瑰嚮浣嶇疆涓嶅鐨凚UG
◆EditBox娣誨姞瀵嗙爜杈撳叆妯″紡鍑芥暟SetPasswordMode()/IsPasswordMode()
◆ListBox鍙互閫氳繃璁劇疆琛岃窛鏉ヨ皟鏁撮」鐩枃瀛楅棿璺?br />◆淇敼鏌愪簺鐗規畩榧犳爣婊氳疆綺懼害瀵艱嚧婊氳疆鍊奸敊璇殑闂
◆淇敼GuiEditor琛岄棿璺?瀛楅棿璺濊鍙栭敊璇殑BUG
涓嬭澆鍦板潃 Galaxy2D Game Engine 4.1 寮鍙戠増
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◆淇敼GGE_TITLE緋葷粺鐘舵佸彲浠ュ湪榪愯鏃舵洿鏀?br />◆ggeVector娣誨姞LengthSquared()鍑芥暟
◆鍒囨崲娓叉煋鐩爣鏃朵笉閲嶇疆鍙樻崲鐭╅樀
◆ggeVector涓浜涘嚱鏁扮殑鍙傛暟鍜岃繑鍥炲間慨鏀逛負寮曠敤褰㈠紡錛屾坊鍔燗ngleTo()鍑芥暟
◆ggeRect鐨処ntersect()鍑芥暟鍙傛暟淇敼涓哄紩鐢?br />◆Shader_SetCurrentShader()/Shader_GetCurrentShader()鏀規垚Graph_SetCurrentShader()/Graph_GetCurrentShader()
◆淇敼ggeSprite璋冪敤璁劇疆綰圭悊鍖哄煙絳夊嚱鏁板悗鍒鋒柊欏剁偣鍧愭爣
◆鏁板搴撴坊鍔爂geVector3/ggeMatrix4
◆娣誨姞Graph_SetProjectionMatrix()/Graph_GetProjectionMatrix()/Graph_SetViewMatrix()/Graph_GetViewMatrix()鍑芥暟
◆淇敼璁劇疆GGE_ZBUFFER鍚庣珛鍗崇敓鏁堬紝鑰屼笉鏄瓑鍒頒笅涓甯ф墠鐢熸晥
◆娣誨姞GGE_CODEPAGE鐢ㄤ簬璁劇疆浠g爜欏?br />◆GUIEditor娣誨姞鎺т歡浣嶇疆鍜屽昂瀵稿洖閫鍔熻兘
涓嬭澆鍦板潃 Galaxy2D Game Engine 4.1 寮鍙戠増
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鈼嗘坊鍔犲縐嶆墿灞旳lpha娣峰悎鏂瑰紡(ALPHA_BLEND_MODE)錛屽彲浠ヤ笌BLEND_MODE緇勫悎浣跨敤
鈼嗘坊鍔燝enAlphaBlendModeArg()/GenAlphaChannelBlendModeArg()鍑芥暟鐢ㄤ簬鐢熸垚Alpha娣峰悎妯″紡鍙傛暟鍜孉lpha閫氶亾娣峰悎妯″紡鍙傛暟
鈼嗘坊鍔燝GE_MAXTEXTUREUNIT緋葷粺鐘舵佺敤浜庤幏鍙栨樉鍗℃敮鎸佺殑鏈澶х汗鐞嗗崟鍏冩暟
鈼嗘坊鍔燝GE_ALPHARENDERTARGET緋葷粺鐘舵佺敤浜庢嫻嬫樉鍗℃槸鍚︽敮鎸佸垱寤哄甫Alpha閫氶亾鐨勬覆鏌撶洰鏍囩汗鐞?
鈼嗗垹闄geResManager::GarbageCollect()鍑芥暟錛屾坊鍔?ResManager_GarbageCollect()鍑芥暟
鈼唃geXmlNode娣誨姞SetCData()/IsCData()鍑芥暟
闃呰鍏ㄦ枃
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xls2lua.exe xlsfile luafile [-n] [-i]
xlsfile:瑕佽漿鎹㈢殑xls鏂囦歡鍚?
luafile:杞崲鍚庣殑lua鏂囦歡鍚?
-n:鍙夊弬鏁幫紝褰搙ls鏂囦歡鏈変慨鏀規椂鎵嶈漿鎹?
-i:鍙夊弬鏁幫紝xls琛ㄥ崟絎竴鍒椾綔涓簂ua琛ㄧ殑绱㈠紩 闃呰鍏ㄦ枃
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