• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            道。道。道

            安全特性不等于安全的特性

               :: 首頁 :: 聯系 :: 聚合  :: 管理

            常用鏈接

            搜索

            •  

            最新評論

            Introduction

            This is a simple example about GDI+ which I used in my first GDI+ project.This article is focused on Double Buffering. First if you want to add GDI+ supports to your project,you can refer to Starting with GDI+ By Christian Graus.
            The main part of my example is in OnPaint function that you can see everything there,Image,Font,Brush and etc.They are very clear so I don't discuss about them.I only explain "Double Buffering" here.


            As you know you can draw images into your windows and create a brush or pen from TextureBrush and draw shapes or line, using the image.Even you can draw a text using the images by supplying TextureBrush.(you can see the examples in this article or Christian Grause articles)

            I think one of the most important use of images is Double Buffernig technique.This technique is used when the drawing we wish to create has many details,and it is time consuming to draw even with a fast computer.In this situation it seems the image creeps on to the screen while being drawn.For example in mapping applications or CAD/CAM applications we would encounter this problem. In this technique instead of drawing in the screen,first we draw into an image and then we draw the iamge into the window. Here is my example in double buffering:

            				   srand( (unsigned)time( NULL ) );
               int number = rand();
               number /= RAND_MAX + 1; 
               number *= 254;
            
               Rect rc(rect.left,rect.top,rect.right,rect.bottom);
                  Bitmap bmp(rect.right,rect.bottom);
            
               // Create a Graphics object that is associated with the image.
               Graphics* graph = Graphics::FromImage(&bmp);
             
               for(int x=0;x<rect.right;x++)
               {
               	for(int y=0; y<rect.bottom; y++)
               	{
               		double number = rand();
              		number /= RAND_MAX + 1; 
            		number *= 254;
            		Pen pen(Color(number,number,number,number));
            		graph->DrawLine(&pen,0,0,x,y);
                    	}
            	}
               // Draw the altered image.
               graphics.DrawImage(&bmp,rect.left,rect.top,rect.right,rect.bottom);
            
            		

            It takes 36 seconds to paint the screen on my computer(AMD 1.33GHtz and 256Mb RAM) without double buffering but only 5 seconds with this technique.You know,it is not interesting to wait 36 seconds each time that your window need to repaint!

            Finally I want to thank Christian Graus for his supports and good articles about GDI+ which I used some of his codes and ideas.

            posted on 2006-11-18 16:43 獨孤九劍 閱讀(350) 評論(0)  編輯 收藏 引用 所屬分類: Visual C++ 8.0
            嫩草伊人久久精品少妇AV| 久久婷婷人人澡人人| 久久午夜伦鲁片免费无码| 久久无码国产专区精品| 91精品国产91久久| 97视频久久久| 精品午夜久久福利大片| 色婷婷久久久SWAG精品| 久久久久久亚洲AV无码专区| 精品熟女少妇aⅴ免费久久| 亚洲级αV无码毛片久久精品| 久久99精品国产99久久| 狠狠色丁香婷婷久久综合| 嫩草影院久久国产精品| 一本一本久久aa综合精品| 久久97久久97精品免视看秋霞| 精品蜜臀久久久久99网站| 久久久久九九精品影院| 久久青青草原精品影院| 色综合久久久久久久久五月| 国产免费久久精品99re丫y| 国产精品热久久无码av| 国产成人精品久久二区二区| 77777亚洲午夜久久多人| 人妻丰满?V无码久久不卡| 精品免费久久久久国产一区| 久久精品国产精品青草app| 久久久精品人妻一区二区三区四| 久久亚洲国产最新网站| 亚洲精品无码久久毛片| 久久最新免费视频| 合区精品久久久中文字幕一区| 久久激情五月丁香伊人| 国产精品熟女福利久久AV| 青青青国产成人久久111网站| 国产精品久久久久久久久鸭| 九九久久99综合一区二区| 热99re久久国超精品首页| 国产—久久香蕉国产线看观看| 久久97久久97精品免视看秋霞 | 亚洲国产欧美国产综合久久|