• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Shuffy

            不斷的學(xué)習(xí),不斷的思考,才能不斷的進(jìn)步.Let's do better together!
            posts - 102, comments - 43, trackbacks - 0, articles - 19

                    本文將介紹如何從Obj文件格式中創(chuàng)建3D對象,我們使用的是Nate Millerobj格式加載類。

            This would be very useful to create large Virtual Reality applications as we could make use of the readily available 3D model files or make use of modeling tools to create these models and load them instead of creating them programatically. The .obj format is a very simple and popular format and files of other types such 3D Studio (.3ds) can be exported to this format or converted using tools such as 3D Exploration. This .obj loading code cannot read textures, it can only also read .mtl files in addition to the .obj file and thus make use of material data too.

            1, Nate Millerobj文件加載類,其完整源代碼可以從http://www.pobox.com/~ndr處下載。

            Glm頭文件

            2, 在第17篇的基礎(chǔ)上,CCY457OpenGLView類中加入下述變量,用來表示不同物體類型

                GLuint m_MonitorList; //顯示器
                GLuint m_ChairList; //椅子
                GLuint m_PotList; //花瓶
                GLuint m_ComputerList; //計算機(jī)
                int m_nObjectNo;

            2, InitializeOpenGL函數(shù)中加入對LoadModelsFromFiles的調(diào)用

            3, 繪制函數(shù)修改如下:

            void CCY457OpenGLView::RenderScene ()
            {
            //繪制函數(shù)
                
            //Position Camera
                gluLookAt(m_PosX,m_PosY,m_PosZ,m_DirX,m_DirY,m_DirZ,0.0f,1.0f,0.0f);
                
            //Draw the Scene
                
            //Draw the floor
                
            // Draw the ground, we do manual shading to a darker green
                
            // in the background to give the illusion of depth
                glEnable(GL_TEXTURE_2D);
                glBindTexture(GL_TEXTURE_2D, m_Texture[
            3]);
                glBegin(GL_POLYGON);
                glColor3ub(
            0,255,0);
                glTexCoord2f(
            0.0f0.0f);
                glVertex3f(
            -2.0f0.0f0.0f);
                glTexCoord2f(
            1.0f0.0f);
                glVertex3f(
            2.0f,0.0f0.0f);
                glColor3ub(
            0,100,0);    
                glTexCoord2f(
            1.0f1.0f);
                glVertex3f(
            2.0f0.0f-2.0f);
                glTexCoord2f(
            0.0f1.0f);
                glVertex3f(
            -2.0f,0.0f-2.0f);
                glEnd();
                glDisable(GL_TEXTURE_2D);
                
            //Draw the Cube
                
            // Save the matrix state and do the rotations
                glPushMatrix();
                glTranslatef(
            -1.0f,0.6f,-1.0f);
                
            // Draw jet at new orientation, put light in correct position
                
            // before rotating the jet
                glRotatef(m_xRot,1.0f,0.0f,0.0f);
                glRotatef(m_yRot,
            0.0f,1.0f,0.0f);
                DrawCube(FALSE);
                
            // Restore original matrix state
                glPopMatrix();    
                
            // Get ready to draw the shadow and the ground
                
            // First disable lighting and save the projection state
                glDisable(GL_DEPTH_TEST);
                glDisable(GL_LIGHTING);
                glPushMatrix();
                
            // Multiply by shadow projection matrix
                glMultMatrixf((GLfloat *)m_ShadowMat);
                glTranslatef(
            -1.0f,0.6f,-1.0f);
                glRotatef(m_xRot,
            1.0f,0.0f,0.0f);
                glRotatef(m_yRot,
            0.0f,1.0f,0.0f);
                
            // Pass true to indicate drawing shadow
                DrawCube(TRUE);    
                
            // Restore the projection to normal
                glPopMatrix();
                
            // Restore lighting state variables
                glEnable(GL_DEPTH_TEST);
                
            // Draw the light source
                glPushMatrix();
                glTranslatef(
            1.5f,1.5f,-1.0f);
                glColor3ub(
            255,255,0);
                glutSolidSphere(
            0.01f,10,10);
                glPopMatrix();
                glEnable(GL_LIGHTING);
            }
            void CCY457OpenGLView::DrawCube (BOOL bShadow)
            {
                
            // Set material color, note we only have to set to black
                
            // for the shadow once
                if(!bShadow)
                {
                    
            switch (m_nObjectNo)
                    {
                    
            case 0: glCallList(m_ChairList);
                        
            break;
                    
            case 1: glCallList(m_PotList);
                        
            break;
                    
            case 2: glCallList(m_ComputerList);
                        
            break;
                    
            case 3: glCallList(m_MonitorList);
                        
            break;
                    
            case 4: DrawCubeTex();
                        
            break;
                    }
                }
                
            else
                {
                    glColor3ub(
            0,0,0);
                    
            switch (m_nObjectNo)
                    {
                    
            case 0: glCallList(m_ChairList);
                        
            break;
                    
            case 1: glCallList(m_PotList);
                        
            break;
                    
            case 2: glCallList(m_ComputerList);
                        
            break;
                    
            case 3: glCallList(m_MonitorList);
                        
            break;
                    
            case 4: DrawCubeNoTex();
                        
            break;    
                    }
                }
            }

            4, 加載Obj文件的具體實(shí)現(xiàn)代碼:

            //Load all the Models from the Files of type .obj
            void CCY457OpenGLView::LoadModelsFromFiles()
            {
                GLfloat scalefactor 
            = 0.0;
                
            //Load Computer from file
                GLMmodel *object1;
                object1 
            = glmReadOBJ("models/computer.obj");
                
            if(!scalefactor) 
                {
                    scalefactor 
            = glmUnitize(object1);
                } 
                
            else 
                {
                    glmScale(object1, scalefactor);
                }
                glmScale(object1, 
            2.5);    
                
            /* build a display list */
                m_ComputerList 
            = glmList(object1, GLM_SMOOTH);
                
            /* nuke it, we don't need it anymore */
                glmDelete(object1);    
                
            //Load Chair From File
                GLMmodel *object2;
                scalefactor 
            = 0.0;
                object2 
            = glmReadOBJ("models/chair04.obj");
                
            if(!scalefactor) 
                {
                    scalefactor 
            = glmUnitize(object2);
                } 
                
            else 
                {
                    glmScale(object2, scalefactor);
                }
                glmScale(object2, 
            5.0);    
                
            /* build a display list */
                m_ChairList 
            = glmList(object2, GLM_SMOOTH);
                
            /* nuke it, we don't need it anymore */
                glmDelete(object2);    
                
            //Load Monitor from file
                GLMmodel *object5;
                scalefactor 
            = 0.0;
                object5 
            = glmReadOBJ("models/samsung.obj");
                
            if(!scalefactor) 
                {
                    scalefactor 
            = glmUnitize(object5);
                } 
                
            else 
                {
                    glmScale(object5, scalefactor);
                }
                glmScale(object5, 
            0.5);    
                
            /* build a display list */
                m_MonitorList 
            = glmList(object5, GLM_SMOOTH);
                
            /* nuke it, we don't need it anymore */
                glmDelete(object5);    
                
            //Load Phone Object from file
                GLMmodel *object6;
                scalefactor 
            = 0.0;
                object6 
            = glmReadOBJ("models/plant2.obj");
                
            if(!scalefactor) 
                {
                    scalefactor 
            = glmUnitize(object6);
                } 
                
            else 
                {
                    glmScale(object6, scalefactor);
                }
                glmScale(object6, 
            0.5);    
                
            /* build a display list */
                m_PotList 
            = glmList(object6, GLM_SMOOTH);
                
            /* nuke it, we don't need it anymore */
                glmDelete(object6);        
            }

             

            作者:洞庭散人

            出處:http://phinecos.cnblogs.com/    

            本文版權(quán)歸作者和博客園共有,歡迎轉(zhuǎn)載,但未經(jīng)作者同意必須保留此段聲明,且在文章頁面明顯位置給出原文連接,否則保留追究法律責(zé)任的權(quán)利。
            原文鏈接:http://www.cnblogs.com/phinecos/archive/2008/11/07/1328957.html
            热re99久久精品国99热| 久久成人影院精品777| 伊人久久综合成人网| 婷婷五月深深久久精品| 国产综合久久久久久鬼色| 中文字幕久久欲求不满| 久久天天躁狠狠躁夜夜不卡| 精品九九久久国内精品| 中文字幕无码久久精品青草 | 亚洲人成电影网站久久| 麻豆成人久久精品二区三区免费 | 国产精品久久久久久久午夜片 | 久久夜色精品国产亚洲av| 日韩精品久久久肉伦网站| 久久精品国产欧美日韩| 久久99国产综合精品免费| 超级碰碰碰碰97久久久久| 国产成人香蕉久久久久| 亚洲综合伊人久久综合| 亚洲国产成人久久综合一区77| 国产91色综合久久免费分享| 女人高潮久久久叫人喷水| 国产精品成人久久久久三级午夜电影| 一本色道久久综合狠狠躁 | 国产精品久久久久天天影视| 久久午夜夜伦鲁鲁片免费无码影视| 欧美777精品久久久久网| 久久久久无码精品国产| 精品国产99久久久久久麻豆| 亚洲日韩欧美一区久久久久我 | 伊人久久大香线蕉av不变影院 | 天天躁日日躁狠狠久久| 久久精品国产亚洲av麻豆蜜芽| 久久久久无码国产精品不卡| 精品久久久久久国产牛牛app| 色综合久久天天综合| 青青青青久久精品国产| 久久青青草原国产精品免费| 色综合久久最新中文字幕| 国产精品久久亚洲不卡动漫| 久久99热国产这有精品|