• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Shuffy

            不斷的學習,不斷的思考,才能不斷的進步.Let's do better together!
            posts - 102, comments - 43, trackbacks - 0, articles - 19

            《基于MFC的OpenGL編程》Part 15 Selection

            Posted on 2010-03-31 20:50 Shuffy 閱讀(570) 評論(0)  編輯 收藏 引用 所屬分類: MFC,OpenGL

            Selection

            Selection is a powerful feature of OpenGL that allows you click at some position of the OpenGL window using the mouse and determine which of your objects lie beneath it. The act of selecting a specific object is called Picking. With OpenGL's selection feature, we can specify a viewing volume and determine which objects fall within that viewing volume. A powerful utility function, gluPickMatrix, produces a matrix which can be used to create a smaller viewing volume placed beneath the mouse cursor. Then we use selection to test this viewing volume to see which objects are contained by it.

            Selection is actually a rendering mode, but in this mode no pisels are actually copied onto the frame buffer. Instead, primitives drawn within the viewing volume produce hit records in a selection buffer. We must set up this selection buffer in advance and name the primitives or groups of primitives so that they can be identified in the selection buffer.We can then parse the buffer to determine which objects intersected the viewing volume.

            Naming Primitives

            We have to name a group of primitives such as one describing a cube or a cylinder etc in order to identify them. These names are nothing but integers such as for display list names. The names list is maintained on the named stack. After we initialize the name stack we can push names on the stack or simply replace the name currently on the top of the stack. When a hit occurs during selection, all the names on the stack are copied onto the selection buffer.

            1,CCY457OpenGLView類中加入一個變量,用來表示寬高比

                  GLdouble m_aspectRatio; // width/height ratio

            2OnSize函數修改如下:

            void CCY457OpenGLView::OnSize(UINT nType, int cx, int cy)
            {
                  CView::OnSize(nType, cx, cy);
                  
            if ( 0 >= cx || 0 >= cy )
                  {
                       
            return;
                  }
                  
            // select the full client area
                ::glViewport(00, cx, cy);
                  
            // compute the aspect ratio
                  
            // this will keep all dimension scales equal
                  m_aspectRatio = (GLdouble)cx/(GLdouble)cy;
                  
            // select the projection matrix and clear it
                ::glMatrixMode(GL_PROJECTION);
                ::glLoadIdentity();
                  
            // select the viewing volume
                  ::gluPerspective(45.0f, m_aspectRatio, .01f, 200.0f);
                  
            //::gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f);   
                  
            // switch back to the modelview matrix and clear it
                ::glMatrixMode(GL_MODELVIEW);
                ::glLoadIdentity();
            }

            3,繪制函數修改如下:

            void CCY457OpenGLView::RenderScene ()
            {
            //繪制函數
                  glTranslatef(0.0f,0.0f,-5.0f);
                  glRotatef(m_xRot,
            1.0f,0.0f,0.0f);
                  glRotatef(m_yRot,
            0.0f,1.0f,0.0f);
                  glInitNames();
                  glPushName(
            0);
                  glPushMatrix();
                       glTranslatef(
            -2.0f,0.0f,0.0f);
                       glLoadName(
            1);
                       glutSolidSphere(
            1.0f,20,20);
                  glPopMatrix();
                  glPushMatrix();
                       glLoadName(
            2);
                       glTranslatef(
            2.0f,0.0f,0.0f);
                       glutSolidCube(
            1.0f);
                  glPopMatrix();
            }

            4,加入對鼠標左鍵選擇物體的處理

            void CCY457OpenGLView::ProcessSelection (CPoint point)
            {
                  
            int xPos = point.x ;
                  
            int yPos = point.y ;
                  GLuint selectBuff[
            64];
                  GLint hits, viewport[
            4];
                  glSelectBuffer(
            64, selectBuff);
                  glGetIntegerv(GL_VIEWPORT, viewport);
                  glMatrixMode(GL_PROJECTION);
                  glPushMatrix();
                  glRenderMode(GL_SELECT);
                  glLoadIdentity();
                  gluPickMatrix(xPos, viewport[
            3- yPos, 2,2, viewport);
                  gluPerspective(
            45.0f, m_aspectRatio, .01f, 200.0f);
                  RenderScene();
                  hits 
            = glRenderMode(GL_RENDER);
                  
            if(hits==1)
                       ProcessObject(selectBuff);
                  glMatrixMode(GL_PROJECTION);
                  glPopMatrix();
                  glMatrixMode(GL_MODELVIEW);
            }
            void CCY457OpenGLView::ProcessObject (GLuint* pSelectBuff)
            {
                  
            int id = pSelectBuff[3];
                  
            if(id==1)
                       MessageBox(
            "You clicked on Sphere");
                  
            if(id==2)
                       MessageBox(
            "You clicked on Cube");
            }
            void CCY457OpenGLView::OnLButtonDown(UINT nFlags, CPoint point)
            {
                  ProcessSelection(point);
                  CView::OnLButtonDown(nFlags, point);
            }

            作者:洞庭散人

            出處:http://phinecos.cnblogs.com/    

            本文版權歸作者和博客園共有,歡迎轉載,但未經作者同意必須保留此段聲明,且在文章頁面明顯位置給出原文連接,否則保留追究法律責任的權利。
            原文鏈接:http://www.cnblogs.com/phinecos/archive/2008/11/07/1328861.html
            精品欧美一区二区三区久久久| 伊人久久大香线蕉综合网站| 久久99国产精品尤物| 久久超碰97人人做人人爱| 色综合久久88色综合天天| 久久久久国产精品麻豆AR影院| 久久久久综合中文字幕 | 国产精品一区二区久久国产| av国内精品久久久久影院| 久久精品人妻一区二区三区| 亚洲精品午夜国产va久久| 久久精品成人免费网站| 色综合合久久天天给综看| 91久久婷婷国产综合精品青草| 日本久久久精品中文字幕| 久久久久亚洲av综合波多野结衣| 人妻无码久久一区二区三区免费| 91久久精品国产成人久久| 亚洲av伊人久久综合密臀性色| 久久久久久综合一区中文字幕| 三级片免费观看久久| 女人香蕉久久**毛片精品| 久久久久av无码免费网| 久久久综合香蕉尹人综合网| 久久久无码一区二区三区| 国内精品伊人久久久影院| 久久se精品一区二区影院| 好属妞这里只有精品久久| 久久久久久久久无码精品亚洲日韩 | 亚洲人成无码久久电影网站| 26uuu久久五月天| 91精品国产9l久久久久| 久久亚洲美女精品国产精品| 亚洲AV无码久久| 精品久久亚洲中文无码| 久久久久精品国产亚洲AV无码| 国产69精品久久久久观看软件| 久久久精品视频免费观看 | 久久人人爽人人爽人人爽| 伊色综合久久之综合久久| 中文字幕精品久久久久人妻|