摘要:
《Focus On 3D Terrain Programming》是本好書(shū)。隨便翻了一些國(guó)內(nèi)外相關(guān)論文,都可以找到本書(shū)的影子。
(我這有完整的書(shū)和源代碼,不知道怎么上傳,需要的留個(gè)信。)
Chap1 Notes
■Willem H. de Boer's geomipmapping algorithm
■Stefan Roettger's quadtree algorithm
■Mark Duchaineau's ROAM algorithm
Chap2 Notes
Problems:
■ What heightmaps are, how to create them, and how to load them
■ How to render terrain using a brute force algorithm
■ How to generate fractal terrain using two algorithms: fault for
閱讀全文