• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            COOOOOOOOL

            從固有的原則出發,向著目標誠直前進.所以這樣的行為便名為正當的行為,表示其為尋著正路而行的.

              C++博客 :: 首頁 :: 聯系 :: 聚合  :: 管理
              26 Posts :: 0 Stories :: 21 Comments :: 0 Trackbacks

            公告

            QQ:774262464 email:cooooooool.2010@gmail.com

            常用鏈接

            留言簿(3)

            我參與的團隊

            搜索

            •  

            積分與排名

            • 積分 - 72471
            • 排名 - 322

            最新評論

            閱讀排行榜

            評論排行榜

            Focus On 3D Terrain Programming是本好書。隨便翻了一些國內外相關論文,都可以找到本書的影子。

            (我這有完整的書和源代碼,不知道怎么上傳,需要的留個信。)

            Chap1 Notes
            ■Willem H. de Boer's geomipmapping algorithm
            ■Stefan Roettger's quadtree algorithm
            ■Mark Duchaineau's ROAM algorithm

            Chap2 Notes
            Problems:
            ■ What heightmaps are, how to create them, and how to load them
            ■ How to render terrain using a brute force algorithm
            ■ How to generate fractal terrain using two algorithms: fault formation and midpoint displacement(the plasma fractal or the diamond-square algorithm)

            1.A heightmap is a grayscale image in which each pixel represents a height value.(ex. the height ranges from 0–255, the number of shades of gray in a grayscale image. Dark colors represent a lower elevation, and lighter colors represent a higher elevation.)

             
            Figure 2.1 A grid of vertices with non-defined height value

               
            Figure 2.2 The 128 × 128 heightmap(used to create Figure 2.3).

            2.The Brute Forceof the Matter(硬渲染)

            Rendering terrain using a brute force algorithm is incredibly simple,and it provides the highest amount of detail possible. But, slow is a drawblack.


            Figure 2.3 Brute force terrain image created by using the heightmap in Figure 2.2.

            3.(1)Fault Formation
            One method of fractal terrain generation is called fault formation. Fault formation is the process of generating “faults” in terrain; for the Fractal Terrain Generation most part, it produces fairly smooth terrain.


            Figure 2.4 The first step in the fault-formation algorithm.


            Figure 2.5 A map generated with completely random height values.



            Figure 2.6 Heightmaps that were generated using the
            fault-formation algorithm and the erosion filter. The top
            image has a filter value of 0.0f, the middle image has a filter
            value of 0.2f, and the bottom image has a filter value of 0.4f.

            Note:Midpoint Displacement Fault formation works great for a nice little scene composed of some small hills, but something more chaotic than that, such as a mountain range.

            (2)Midpoint Displacement(
            又名:the plasma fractal or the diamond-square algorithm)

            Note:Midpoint Displacement works great for a chaotic scene. But, the algorithm can only generate square heightmaps, and the dimensions have to be a power of two.This is unlike the fault formation algorithm, in which you can specify any dimension that you want.


            posted on 2009-12-12 15:28 COOOOOOOOL 閱讀(1165) 評論(4)  編輯 收藏 引用

            Feedback

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-03-12 16:07 yao
            現在還有嗎?我的項目需要用到相關的東西!郵箱403788193@qq.com
            謝謝!!  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-08-23 09:21 kamel
            請問可以發我一下書和源碼么? 謝謝
            kamelzcs@gmai.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2012-09-07 09:37 王月
            wangyue19870110@gmail.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2013-04-28 14:20 wb
            請問能給我一份書和源代碼么? nimo299@126.com, 萬分感謝!!!!  回復  更多評論
              

            日本精品久久久中文字幕| 久久久久久A亚洲欧洲AV冫| 久久永久免费人妻精品下载| 五月丁香综合激情六月久久| 久久电影网2021| 香蕉久久夜色精品国产尤物| 亚洲精品乱码久久久久久蜜桃不卡| 久久久久久久人妻无码中文字幕爆| 国产成人精品久久| 亚洲国产视频久久| 久久99精品久久久久久噜噜| 久久精品一本到99热免费| 99热热久久这里只有精品68| 久久综合久久综合亚洲| 久久精品九九亚洲精品天堂| 伊人久久大香线蕉综合5g| 97久久精品国产精品青草| 一级a性色生活片久久无少妇一级婬片免费放| 久久99热这里只有精品国产| 久久久中文字幕日本| 国产精品久久成人影院| 亚洲国产精品无码成人片久久| 九九热久久免费视频| 久久精品人人做人人爽电影| 97精品国产97久久久久久免费| 久久久久亚洲AV成人网| www.久久热.com| 国产情侣久久久久aⅴ免费| 久久人人爽人人爽人人片AV高清| 精品久久综合1区2区3区激情 | 国产精品久久久99| 久久精品国产99国产精偷 | 亚洲国产成人久久精品99 | 久久青青色综合| 亚洲国产精品成人AV无码久久综合影院| 91精品免费久久久久久久久| 久久亚洲国产中v天仙www| 91精品国产综合久久香蕉| 成人亚洲欧美久久久久| 狠狠色综合久久久久尤物| 久久91这里精品国产2020|