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HRESULT SetTextureStageState(
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value
);
stage榪欎釜鍙傛暟鏄寚絎嚑灞傜汗鐞嗭紝1.2.3...9,錛?榪欎釜鐗堟湰鐨刣x鏈澶氭敮鎸?灞傜汗鐞嗐?br> Type錛欴efines the type of operation that a texture stage will perform.//瀹氫箟瀵硅綰圭悊鐨勫摢涓睘榪涜璁劇疆錛屽煎緢澶氥傘傘?br> Value: 鎸囩殑鏄墠闈㈡墍閫夊睘鎬х殑鍊?/p>
type錛?br> D3DTSS_ALPHAOP = 4, //alpha閫氶亾鐨勮繍綆楋紝
D3DTSS_COLOROP = 1, //棰滆壊鐨勮繍綆?br> //榪欓噷鐨刼p 鏄痮perations錛屾寚瀵瑰墠闈㈣緗殑棰滆壊榪涜榪愮畻
//鏃㈠悗闈㈢殑2涓猼ype錛欴3DTSS_COLORARG1,D3DTSS_COLORARG2
//鎴朌3DTSS_ALPHAARG1錛孌3DTSS_ALPHAARG2 = 6
value錛?br> D3DTOP_DISABLE = 1, //璇ョ汗鐞嗘棤鏁堬紝鏃笉鏄劇ず
D3DTOP_SELECTARG1 = 2, //閫夋嫨絎?涓鑹插鹼紙鏃3DTSS_COLORARG1鐨勫鹼級浣滀負綰圭悊棰滆壊杈撳嚭
D3DTOP_SELECTARG2 = 3, //閫夋嫨絎?涓鑹插鹼紙鏃3DTSS_COLORARG2鐨勫鹼級浣滀負綰圭悊棰滆壊杈撳嚭
D3DTOP_MODULATE = 4, //灝嗛鑹?鍜岄鑹?鐩鎬箻浣滀負綰圭悊棰滆壊杈撳嚭
D3DTOP_MODULATE2X = 5, //灝嗛鑹?鍜岄鑹?鐩鎬箻鍚庡乏縐?bit錛堢敤浜庡浜級浣滀負綰圭悊棰滆壊杈撳嚭 錛?br> D3DTOP_MODULATE4X = 6, //灝嗛鑹?鍜岄鑹?鐩鎬箻鍚庡乏縐?bit錛堢敤浜庡浜級浣滀負綰圭悊棰滆壊杈撳嚭
D3DTOP_ADD = 7, //灝嗛鑹?鍜岄鑹?鐩稿姞浣滀負綰圭悊棰滆壊杈撳嚭
D3DTOP_ADDSIGNED = 8, ///////////鍚庨潰鐨勫弬瑙丼DK 閮芥槸瀵?涓鑹茶繘琛岃繍綆?br> D3DTOP_ADDSIGNED2X = 9,
D3DTOP_SUBTRACT = 10,
D3DTOP_ADDSMOOTH = 11,
D3DTOP_BLENDDIFFUSEALPHA = 12,
D3DTOP_BLENDTEXTUREALPHA = 13,
D3DTOP_BLENDFACTORALPHA = 14,
D3DTOP_BLENDTEXTUREALPHAPM = 15,
D3DTOP_BLENDCURRENTALPHA = 16,
D3DTOP_PREMODULATE = 17,
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
D3DTOP_BUMPENVMAP = 22,
D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
D3DTOP_MULTIPLYADD = 25,
D3DTOP_LERP = 26,
D3DTOP_FORCE_DWORD = 0x7fffffff,
type錛?br> D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_COLORARG0 = 26,
D3DTSS_ALPHAARG0 = 27,
D3DTSS_RESULTARG = 28,
value:
榪欓噷鐨凾A鎸囩殑鏄痶exture arguments 錛?br> D3DTA_CONSTANT //緇欏綋鍓嶇汗鐞嗕竴涓浐瀹氱殑鍊鹼紱
D3DTA_DIFFUSE錛?nbsp; //diffuse鐨勫間綔涓哄弬鏁?diffuse 鍙兘鏈夊涓潵婧愩傘傛瘮濡傛潗璐紝vertex
D3DTA_SELECTMASK //Mask value for all arguments; not used when setting texture arguments 榪欏彞璇濅笉鐞嗚В鍟婏紝涓轟粈涔堣浼鍛?nbsp;
D3DTA_SPECULAR //鍙杝percular 鐨勫間綔涓哄弬鏁?nbsp; 鏉ユ簮鍚宒iffuse
D3DTA_TEMP //寰呭畾銆傘?br> D3DTA_TEXTURE //鐢ㄧ汗鐞嗙殑棰滆壊鍊間綔涓哄弬鏁?br> D3DTA_TFACTOR //寰呭畾銆傘?/p>
////////////////////////////////////////////////////////////////////////////////////
浠ヤ笅榪樻病鏉ュ緱鍙婄爺絀躲傘傝矊浼煎彨闅炬噦錛岃繕璇烽珮浜烘寚鐐瑰晩
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
D3DTSS_CONSTANT = 32,
D3DTSS_FORCE_DWORD = 0x7fffffff,
銆?br>HRESULT SetRenderState(
D3DRENDERSTATETYPE State, //鎵瑕佽緗殑鐘舵?br>DWORD Value //璇ョ姸鎬佺殑鍊?br>);
State 鐨勫彇鍊?br>