傳給未分配內存的const char* (LPCTSTR)指針.
CString cstr(asdd);
const char* ch = (LPCTSTR)cstr;
ch指向的地址和cstr相同。但由于使用const保證ch不會修改,所以安全.2.傳給未分配內存的指針.
CString cstr = "ASDDSD";
char *ch = cstr.GetBuffer(cstr1.GetLength() + 1);
cstr.ReleaseBuffer();
//修改ch指向的值等于修改cstr里面的值.
//PS:用完ch后,不用delete ch,因為這樣會破壞cstr內部空間,容易造成程序崩潰.
3.第二種用法。把CString 值賦給已分配內存的char *。
CString cstr1 = "ASDDSD";
int strLength = cstr1.GetLength() + 1;
char *pValue = new char[strLength];
strncpy(pValue, cstr1, strLength);
4.第三種用法.把CString 值賦給已分配內存char[]數組.
CString cstr2 = "ASDDSD";
int strLength1 = cstr1.GetLength() + 1;
char chArray[100];
memset(chArray,0, sizeof(bool) * 100); //將數組的垃圾內容清空.
strncpy(chArray, cstr1, strLength1);
如果上述都不行:
CString轉換為char*
CString origCString("Hello, World!");
wchar_t* wCharString = origCString.GetBuffer(origCString.GetLength()+1);
size_t origsize = wcslen(wCharString) + 1;
size_t convertedChars = 0;
char *CharString;
CharString=new char(origsize);
wcstombs_s(&convertedChars, CharString, origsize, wCharString , _TRUNCATE);
cout << CharString << endl;
成功輸出字符串"Hello,World"
原因:
原來在VC++ 2005以前,應用程序默認都是關閉對Unicode的支持的,而在VC2005中,默認打開了對它的支持,CString對應的字符串應該是TCHAR,TCHAR的定義是這樣的,
#ifdef _UNICODE
typedef wchar_t TCHAR ;
#else
typedef char TCHAR;
#endif
所以在工程中應該可以關閉對于Unicode的支持,從而可以直接轉換。這個做法是右擊工程名—〉Property—〉General中的character set中選擇notset,這樣,本文開頭的那段代碼就可以正確的執行了。
如何將QString轉換為char *或者相反
How can I convert a QString to char* and vice versa ?(trolltech)
Answer:
In order to convert a QString to a char*, then you first need to get a latin1 representation of the string by calling toLatin1() on it which will return a QByteArray. Then call data() on the QByteArray to get a pointer to the data stored in the byte array. See the documentation:
See the following example for a demonstration:
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QString str1 = "Test";
QByteArray ba = str1.toLatin1();
const char *c_str2 = ba.data();
printf("str2: %s", c_str2);
return app.exec();
}
Note that it is necessary to store the bytearray before you call data() on it, a call like the following
const char *c_str2 = str2.toLatin1().data();
will make the application crash as the QByteArray has not been stored and hence no longer exists.
To convert a char* to a QString you can use the QString constructor that takes a QLatin1String, e.g:
QString string = QString(QLatin1String(c_str2)) ;
還有其他多種方法:
方法一 -----------------------------------------
#define G2U(s) ( QTextCodec::codecForName("GBK")->toUnicode(s) )
#define U2G(s) ( QTextCodec::codecForName("GBK")->fromUnicode(s) )
QString str;
QCString cstr;
str = G2U("中文輸入");
cstr = U2G(str);
QCString有這樣一個重載運算符
operator const char * () const
可以這樣
printf("%s\n", (const char*) cstr);
或是copy出來
char buf[1024];
strcpy(buf, (const char*) cstr);
方法二 -----------------------------------------
如果是中文系統
直接用 (const char*) str.local8Bit()
例如
printf("%s", (const char*) str.local8Bit());
str是一個QString
方法三 -----------------------------------------
char str[64];
QTextCodec *textcod = QTextCodec::codecForName("GBK");
QCString string1 = textcod ->fromUnicode(listbox1->currentText());
strcpy(str,string1);
QString和Std::string
從char*到 QString可以從fromLocal8Bit()轉化
std::string有c_str()的函數使再轉化為char*
QString有toAscii()記不清了
你可以看看.
又是我的粗心釀成大錯,我重新查看了一下Qt文檔,原來Qt可以直接從std::wstring產生一個QString,用QString::fromStdWString(const std::wstring &)這個靜態成員函數即可。我試了試用std::string的c_str()返回的char *構造的QString不能再保存原先的中文信息,而用std::wstring構造的QString則可以用qDebug()輸出原先的中文信息
GB編碼與UTF8編碼的轉換
在主函數app后加上這句:
QUOTE:
QTextCodec::setCodecForLocale(QTextCodec::codecForName("GB18030"));
然后是從UTF8編碼到GB編碼的字符串轉換方法:
QUOTE:
QString Utf8_To_GB(QString strText)
{
return QString::fromUtf8(strText.toLocal8Bit().data());
}
至于從GB到UTF8,那大家就經常用了:
QUOTE:
QString GB_To_Utf8(char *strText)
{
return QString::fromLocal8Bit(strText);
}