隊列
需要隊列是出于兩個原因。首先,需要隊列來保存工作作業。還需要可用于跟蹤已終止線程的數據結構。還記得前幾篇文章(請參閱本文結尾處的 參考資料)中,我曾提到過需要使用帶有特定進程標識的 pthread_join 嗎?使用“清除隊列”(稱作 "cq")可以解決無法等待 任何已終止線程的問題(稍后將詳細討論這個問題)。以下是標準隊列代碼。將此代碼保存到文件 queue.h 和 queue.c:
queue.h
/* queue.h
** Copyright 2000 Daniel Robbins, Gentoo Technologies, Inc.
** Author: Daniel Robbins
** Date: 16 Jun 2000
*/
typedef struct node {
struct node *next;
} node;
typedef struct queue {
node *head, *tail;
} queue;
void queue_init(queue *myroot);
void queue_put(queue *myroot, node *mynode);
node *queue_get(queue *myroot);
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queue.c
/* queue.c
** Copyright 2000 Daniel Robbins, Gentoo Technologies, Inc.
** Author: Daniel Robbins
** Date: 16 Jun 2000
**
** This set of queue functions was originally thread-aware. I
** redesigned the code to make this set of queue routines
** thread-ignorant (just a generic, boring yet very fast set of queue
** routines). Why the change? Because it makes more sense to have
** the thread support as an optional add-on. Consider a situation
** where you want to add 5 nodes to the queue. With the
** thread-enabled version, each call to queue_put() would
** automatically lock and unlock the queue mutex 5 times -- that's a
** lot of unnecessary overhead. However, by moving the thread stuff
** out of the queue routines, the caller can lock the mutex once at
** the beginning, then insert 5 items, and then unlock at the end.
** Moving the lock/unlock code out of the queue functions allows for
** optimizations that aren't possible otherwise. It also makes this
** code useful for non-threaded applications.
**
** We can easily thread-enable this data structure by using the
** data_control type defined in control.c and control.h. */
#include <stdio.h>
#include "queue.h"
void queue_init(queue *myroot) {
myroot->head=NULL;
myroot->tail=NULL;
}
void queue_put(queue *myroot,node *mynode) {
mynode->next=NULL;
if (myroot->tail!=NULL)
myroot->tail->next=mynode;
myroot->tail=mynode;
if (myroot->:head==NULL)
myroot->head=mynode;
}
node *queue_get(queue *myroot) {
//get from root
node *mynode;
mynode=myroot->head;
if (myroot->head!=NULL)
myroot->head=myroot->head->next;
return mynode;
}
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