這篇文章是在Blogspot上看到的一篇文章,能夠解決QString, wchar_t *, TCHAR和其他字符或字符串類型之間的轉(zhuǎn)換,方便在使用Windows API的時候轉(zhuǎn)換的麻煩。
原文地址:http://tkrotoff.blogspot.com/2010/04/code-snippets-about-qstring-wchart.html
//QString to wchar_t *: const wchar_t * encodedName = reinterpret_cast<const wchar_t *>(fileName.utf16()); //QString to char * given a file name: QByteArray fileName = QFile::encodeName(aFileName); const char * encodedName = fileName.constData(); //Valid as long as fileName exists //QString to char * (general case): const char * tmp = str.toUtf8().constData(); [/code] Windows 數(shù)據(jù)類型: http://msdn.microsoft.com/en-us/library/aa383751.aspx [code lang="cpp"] //TCHAR: #ifdef UNICODE typedef wchar_t TCHAR; #else typedef char TCHAR; #endif //LPCTSTR: #ifdef UNICODE typedef LPCWSTR LPCTSTR; #else typedef LPCSTR LPCTSTR; #endif //LPCSTR: typedef const char * LPCSTR; //LPCWSTR: typedef const wchar_t * LPCWSTR; //LPCWSTR to QString: QString text(QString::fromUtf16(reinterpret_cast<const unsigned short *>(tmp)));
另一種解決辦法是使用QString::fromWCharArray(),但這個函數(shù)可能導(dǎo)致一些尚未解決的wchar_t符號問題。
最佳的編程風(fēng)格: 使用L來定義wchar_t寬字符串,比如 L"text" 字義了一個UNICODE字符串"text"。
今天又看到一個文章,關(guān)于字符串之間的轉(zhuǎn)換,比較全面,在此將英文翻譯并整理一下。
原文地址:http://hi.baidu.com/koko200147/blog/item/7e3cad828c9b9bb66d8119cb.html
QString與其他字符類型之間的轉(zhuǎn)換,QString在Qt4中是UNICODE編碼的,使用utf16規(guī)范。
QString::fromAscii ( const char * str, int size = -1 ); QString::fromLatin1 ( const char * str, int size = -1 ); QString::fromLocal8Bit ( const char * str, int size = -1 ); QString::fromRawData ( const QChar * unicode, int size ); QString::fromStdString ( const std::string & str ); QString::fromStdWString ( const std::wstring & str ); QString::fromUcs4 ( const uint * unicode, int size = -1 ); QString::fromUtf8 ( const char * str, int size = -1 ); QString::fromUtf16 ( const ushort * unicode, int size = -1 ); QString::fromWCharArray ( const wchar_t * string, int size = -1 ); //qstring ->std::string QString::toStdString () ; QString::toStdWString (); //BSTR<->QString,不太了解BSTR是什么,還沒用到過,所以不知道對不對 BSTR bstr_str; QString q_str((QChar*)bstr_str, wcslen(bstr_str)); bstr_str = SysAllocString(q_str.utf16());//remember use SysFreeString on BSTR //QString<->LPCSTR QString::toLocal8Bit().constData(); QString::fromLocal8Bit ( const char * str, int size = -1 ); //QString<->LPCWSTR QString::utf16(); QString::fromUtf16 ( const ushort * unicode, int size = -1 ); //QString<->CString CString c_str(qstring::utf16()); QString fromUtf16 (LPCTSTR(c_str) );
CString轉(zhuǎn)換為char*
//1.傳給未分配內(nèi)存的const char* (LPCTSTR)指針. CString cstr(asdd); const char* ch = (LPCTSTR)cstr;//ch指向的地址和cstr相同。但由于使用const保證ch不會修改,所以安全. //2.傳給未分配內(nèi)存的指針. CString cstr = "ASDDSD"; char *ch = cstr.GetBuffer(cstr1.GetLength() + 1); cstr.ReleaseBuffer(); //修改ch指向的值等于修改cstr里面的值. //PS:用完ch后,不用delete ch,因為這樣會破壞cstr內(nèi)部空間,容易造成程序崩潰. //3.第二種用法。把CString 值賦給已分配內(nèi)存的char *。 CString cstr1 = "ASDDSD"; int strLength = cstr1.GetLength() + 1; char *pValue = new char[strLength]; strncpy(pValue, cstr1, strLength); //4.第三種用法.把CString 值賦給已分配內(nèi)存char[]數(shù)組. CString cstr2 = "ASDDSD"; int strLength1 = cstr1.GetLength() + 1; char chArray[100]; memset(chArray,0, sizeof(bool) * 100); //將數(shù)組的垃圾內(nèi)容清空. strncpy(chArray, cstr1, strLength1); //5.如果上述都不行,使用以下方法 CString origCString("Hello, World!"); wchar_t* wCharString = origCString.GetBuffer(origCString.GetLength()+1); size_t origsize = wcslen(wCharString) + 1; size_t convertedChars = 0; char *CharString; CharString=new char(origsize); wcstombs_s(&convertedChars, CharString, origsize, wCharString , _TRUNCATE); cout << CharString << endl; //成功輸出字符串"Hello,World"
從UTF8編碼到GB編碼的字符串轉(zhuǎn)換方法:
QString Utf8_To_GB(QString strText) { return QString::fromUtf8(strText.toLocal8Bit().data()); }
從GB編碼到UTF8編碼的字符串轉(zhuǎn)換方法:
QString GB_To_Utf8(char *strText) { return QString::fromLocal8Bit(strText); }