• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            C++&&Linux

            做自己喜歡的事情

              C++博客 :: 首頁 :: 聯系 :: 聚合  :: 管理
              3 Posts :: 4 Stories :: 1 Comments :: 0 Trackbacks

            常用鏈接

            留言簿(18)

            我參與的團隊

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            原文地址:

            http://tom.preston-werner.com/2010/08/23/readme-driven-development.html


            Readme Driven Development

            23 August 2010 - San Francisco

            I hear a lot of talk these days about TDD and BDD and Extreme Programming and SCRUM and stand up meetings and all kinds of methodologies and techniques for developing better software, but it's all irrelevant unless the software we're building meets the needs of those that are using it. Let me put that another way. A perfect implementation of the wrong specification is worthless. By the same principle a beautifully crafted library with no documentation is also damn near worthless. If your software solves the wrong problem or nobody can figure out how to use it, there's something very bad going on.

            Fine. So how do we solve this problem? It's easier than you think, and it's important enough to warrant its very own paragraph.

            Write your Readme first.

            First. As in, before you write any code or tests or behaviors or stories or ANYTHING. I know, I know, we're programmers, dammit, not tech writers! But that's where you're wrong. Writing a Readme is absolutely essential to writing good software. Until you've written about your software, you have no idea what you'll be coding. Between The Great Backlash Against Waterfall Design and The Supreme Acceptance of Agile Development, something was lost. Don't get me wrong, waterfall design takes things way too far. Huge systems specified in minute detail end up being the WRONG systems specified in minute detail. We were right to strike it down. But what took its place is too far in the other direction. Now we have projects with short, badly written, or entirely missing documentation. Some projects don't even have a Readme!

            This is not acceptable. There must be some middle ground between reams of technical specifications and no specifications at all. And in fact there is. That middle ground is the humble Readme.

            It's important to distinguish Readme Driven Development from Documentation Driven Development. RDD could be considered a subset or limited version of DDD. By restricting your design documentation to a single file that is intended to be read as an introduction to your software, RDD keeps you safe from DDD-turned-waterfall syndrome by punishing you for lengthy or overprecise specification. At the same time, it rewards you for keeping libraries small and modularized. These simple reinforcements go a long way towards driving your project in the right direction without a lot of process to ensure you do the right thing.

            By writing your Readme first you give yourself some pretty significant advantages:

            • Most importantly, you're giving yourself a chance to think through the project without the overhead of having to change code every time you change your mind about how something should be organized or what should be included in the Public API. Remember that feeling when you first started writing automated code tests and realized that you caught all kinds of errors that would have otherwise snuck into your codebase? That's the exact same feeling you'll have if you write the Readme for your project before you write the actual code.

            • As a byproduct of writing a Readme in order to know what you need to implement, you'll have a very nice piece of documentation sitting in front of you. You'll also find that it's much easier to write this document at the beginning of the project when your excitement and motivation are at their highest. Retroactively writing a Readme is an absolute drag, and you're sure to miss all kinds of important details when you do so.

            • If you're working with a team of developers you get even more mileage out of your Readme. If everyone else on the team has access to this information before you've completed the project, then they can confidently start work on other projects that will interface with your code. Without any sort of defined interface, you have to code in serial or face reimplementing large portions of code.

            • It's a lot simpler to have a discussion based on something written down. It's easy to talk endlessly and in circles about a problem if nothing is ever put to text. The simple act of writing down a proposed solution means everyone has a concrete idea that can be argued about and iterated upon.

            Consider the process of writing the Readme for your project as the true act of creation. This is where all your brilliant ideas should be expressed. This document should stand on its own as a testament to your creativity and expressiveness. The Readme should be the single most important document in your codebase; writing it first is the proper thing to do.

            posted on 2011-08-11 18:20 Smile 閱讀(1507) 評論(0)  編輯 收藏 引用 所屬分類: iphone開發
            久久国产高潮流白浆免费观看| 亚洲精品国产第一综合99久久| 老色鬼久久亚洲AV综合| 国内精品综合久久久40p| 国产精品久久久天天影视| 久久93精品国产91久久综合| 狠狠色丁香婷婷久久综合五月| 久久亚洲AV成人无码国产| 久久久久人妻精品一区三寸蜜桃| 亚洲欧美一区二区三区久久| 俺来也俺去啦久久综合网| 日韩欧美亚洲综合久久影院Ds| 久久精品天天中文字幕人妻| 久久久久九国产精品| 国产精品久久一区二区三区| 久久精品国产亚洲AV久| 久久久久久A亚洲欧洲AV冫| 国产91色综合久久免费| 久久久这里只有精品加勒比| 狠狠色伊人久久精品综合网| 99久久国语露脸精品国产| 久久AV无码精品人妻糸列| 欧美亚洲另类久久综合婷婷| 国产精品久久久久9999| 久久久久亚洲精品无码蜜桃| 香蕉久久夜色精品国产尤物| 国产精品免费看久久久香蕉 | 久久精品国产精品亚洲人人| 亚洲欧洲日产国码无码久久99| 久久综合狠狠综合久久97色| 伊人久久精品线影院| 久久亚洲综合色一区二区三区| 久久久久亚洲Av无码专| 无码人妻少妇久久中文字幕蜜桃| 亚洲午夜久久久| 久久久久av无码免费网| 狠狠色综合网站久久久久久久高清| 久久精品国产99久久久古代| 狠狠色综合网站久久久久久久高清| 伊人久久精品无码av一区| 亚洲AV无一区二区三区久久|