锘??xml version="1.0" encoding="utf-8" standalone="yes"?> 鐗堟潈鎵鏈?杞澆璇鋒敞鏄庡嚭澶?鍕跨敤浜庡晢涓氱敤閫?璋㈣阿! 浣滆? 澶у疂澶╁ぉ瑙?/span> Blog: http://www.shnenglu.com/singohgod 鏈漢姘村鉤鏈夐檺,鏈夐敊璇鋒寚鍑?嬈㈣繋浜ゆ祦,鍏卞悓榪涙! 鍥藉唴鍏充簬Lua鐨勮祫鏂欏疄鍦ㄦ槸澶皯,涓轟簡瀵繪壘涓涓悎閫傜殑Lua鐨?/span>C++灝佽,鐪熸槸濡傚悓澶ф搗鎹為拡.鍦ㄧ湅浜嗕紬澶氳祫鏂欏悗閿佸畾浠ヤ笅鍑犵:LuaBind ToLua++ LuaPlus.鍦ㄩ夋嫨涓婇鏈夎鍒虹殑鍛抽亾,LuaBind鐨勭増鏈彿榪樻病鍒?/span>1.0,鍔犱笂緗戝弸棰囨湁寰瘝,鏀懼純.ToLua++鏈潵鏈夋湅鍙嬫帹鑽?/span>,浣嗘槸鎬庝箞閮芥壘涓嶅埌涓嬭澆,瀹樼綉灝辨槸鎵撲笉寮,鏃犺禆鏀懼純.灝卞彧鏈?/span>LuaPlus浜?/span>,鐪嬪埌涓浜涗漢鐨勮瘎浠瘋繕琛?/span>,浜庢槸鍐沖畾灝辯敤瀹冨惂. LuaPlus鐨勮祫鏂欏氨鏇村皯浜?/span>,榪炴庝箞閰嶇疆鎬庝箞璋冭瘯絳変粈涔堥兘娌℃湁,鍙湁娌愭灚澶у摜璁茶В浜嗚娉曟柟闈㈢殑涓綃囨枃绔?/span>.鍟婂摕,鎬庝箞鎼炲憿,闅鵑亾鍙堝彧鏈夌‖鐫澶寸毊涓婁簡?(鏌愪紵浜烘浘璇磋繃,浣嗗嚒鏉板嚭鐨勪簨閮芥槸紜潃澶寸毊騫插嚭鏉ユ淮) 濂戒簡,璦褰掓浼?/span>,涓嬮潰璁茶鎴戠殑緇忛獙鍚?/span>: 濡備綍緙栬瘧 1. 涓嬭澆 棣栧厛鍒板畼鏂圭綉绔欎笅杞?/span>: http://www.luaplus.org/ 涓嬭澆榪欎釜: All source code: http://luaplus.org/LuaPlus51_Build1100.zip (鎴戝綋鍓嶇殑鐗堟湰,褰撶劧瓚婃柊瓚婂ソ) 2. 鍓ョ 瑙e紑涓嬭澆鍖?/span>,鎵撳紑 \LuaPlus51_Build1100\Src\LuaPlus 閲岄潰鏄叏閮ㄦ簮鏂囦歡,src涓嬫槸lua鐨勬簮鏂囦歡.榪欓噷鏈変釜浠や漢鐤戞儜鐨勫湴鏂?/span>,婧愭枃浠朵腑甯︿簡涓浜涗笉闇瑕佺殑鏂囦歡,瑕佸墧闄ゅ幓,鍩烘湰涓婇渶瑕佷互涓嬭繖浜涙枃浠?/span>: 1) Lua搴撴枃浠?/span>:
lapi.c lapi.h lauxlib.c lauxlib.h lbaselib.c lcode.c lcode.h ldblib.c ldebug.c ldebug.h ldo.c ldo.h ldump.c lfunc.c lfunc.h lgc.c lgc.h linit.c liolib.c llex.c llex.h llimits.h lmathlib.c lmem.c lmem.h loadlib.c lobject.c lobject.h lopcodes.c lopcodes.h loslib.c lparser.c lparser.h lstate.c lstate.h lstring.c lstring.h lstrlib.c ltable.c ltable.h ltablib.c ltm.c ltm.h lua.h luaconf.h lualib.h lundump.c lundump.h lvm.c lvm.h lzio.c lzio.h print.c#include "luaplus.h"
using namespace LuaPlus;
template< class T >
class LuaExport
{
public:
LuaExport(const char* pszName, LuaPlus::LuaState* pState = 0)
{
//TDAssert(s_pMe == 0);
s_pMe = static_cast< T* >(this);
LuaPlus::LuaState* theState = pState; //? pState : CScriptSystem::_GetLuaState();
s_pMetaTable = new LuaPlus::LuaObject;
*s_pMetaTable = theState->GetGlobals().CreateTable(pszName);
s_pMetaTable->SetObject("__index", *s_pMetaTable);
LuaObject obj = theState->BoxPointer(s_pMe);
obj.SetMetaTable(*s_pMetaTable);
theState->GetGlobals().SetObject(pszName, obj);
}
virtual ~LuaExport()
{
delete s_pMetaTable; s_pMetaTable = 0;
s_pMe = 0;
}
template <class Callee>
void RegisterFunction(const char* pszFuncName, int (Callee::*func)(LuaPlus::LuaState*))
{
s_pMetaTable->RegisterObjectFunctor(pszFuncName, func);
}
//鍙栧緱鑷繁
static T* GetMe(void) { return s_pMe; }
protected:
static T* s_pMe; //鑷韓瀹炰緥錛屽叏灞鍙橀噺
static LuaPlus::LuaObject* s_pMetaTable; //MetaTable
private:
// unimplemented constructors / assignment
LuaExport(const LuaExport& obj);
LuaExport& operator=(const LuaExport& obj);
};
extern LuaPlus::LuaState* GetLuaState();
// 嫻嬭瘯main.cpp
class player : public LuaExport< player >
{
public:
player():
LuaExport< player >( "pp", GetLuaState() )
{
}
int LS_PrintNumber(LuaState* state)
{
LuaStack args(state);
if (args[2].IsNumber()) {
printf("%f\n", args[2].GetNumber());
}
else if ( args[2].IsString() )
{
printf("%s\n", args[2].GetString() );
}
return 0;
}
int UI_SetTipText( lua_State *state )
{
LuaStack args(state);
if ( args[2].IsString() )
{
const char *szData = args[2].GetString();//lua_tostring(state, 1);
if( szData )
{
printf("%s\n", szData );
}
}
return 0;
}
};
player* LuaExport< player >::s_pMe = 0;
LuaPlus::LuaObject* LuaExport< player >::s_pMetaTable = 0;
int _tmain(int argc, _TCHAR* argv[])
{
player* pPlayer = new player();
pPlayer->RegisterFunction( "PrintNumber", &player::LS_PrintNumber );
pPlayer->RegisterFunction( "SetTips", &player::LS_PrintNumber );
// Register your functions.
int nRet = GetLuaState()->DoFile( "main.lua" );
if ( nRet )
{
printf("閿欒淇℃伅: %s", GetLuaState()->StackTop().GetString());
}
getchar();
return 0;
}
// main.lua
pp.PrintNumber(1000)
1.闇瑕佹敞鎰忕殑鏄紝綾葷殑鎴愬憳鍑芥暟涓殑鍙傛暟 榛樿絎竴涓負(fù)this
鎵浠?瑕佹椿寰楀弬鏁扮殑鏃跺?涓嬫爣榛樿鍔?
if (args[2].IsNumber())
{
printf("%f\n", args[2].GetNumber());
}
2) LuaPlus澶存枃浠?/span>:
auxiliar.h LuaAutoBlock.h LuaCall.h LuaFunction.h LuaHelper.h LuaHelper_Object.h LuaHelper_StackObject.h LuaLink.h LuaObject.h LuaObject.inl LuaPlus.h LuaPlusCD.h |
LuaPlusFunctions.h LuaPlusInternal.h LuaStackObject.h LuaStackObject.inl LuaStackTableIterator.h LuaState.h LuaState.inl LuaStateOutFile.h LuaTableIterator.h luathread.h pt.h srm.h |
3) LuaPlus婧愭枃浠?/span>
LuaCall.cpp LuaObject.cpp LuaPlus.cpp LuaPlusAddons.c LuaPlusFunctions.cpp LuaPlus_Libs.cpp LuaStackObject.cpp |
LuaStackTableIterator.cpp LuaState.cpp LuaStateOutFile.cpp LuaState_DumpObject.cpp LuaTableIterator.cpp lwstrlib.c |
3. 寤虹珛欏圭洰
鐒跺悗浣犲氨鍙互鍦?/span>VS涓緩绔嬩竴涓柊欏圭洰,闈欐侀摼鎺ュ簱鐨?/span>:
鍒嗗埆鎶婇渶瑕佺殑鏂囦歡鍔犺繘鍘?/span>,涔嬪悗緙栬瘧,搴旇鑳介氳繃浜?/span>.
濡備綍浣跨敤
鎺ョ潃璁茶濡備綍鍦ㄤ綘鐨勫叾浠栭」鐩腑浣跨敤LuaPlus.
1.蹇呰鐨勯厤緗?/span>
浣犵殑欏圭洰鍙兘鏄繖鏍風(fēng)殑:
璁劇疆GameClient鐨勪緷璧栭」鏄?/span>LuaPlusLib
#include "LuaPlus.h"
using namespace LuaPlus;
璁板緱騫茶繖浜?/span>…
2.鍒涘緩涓涓姸鎬?/span>
LuaStateOwner state;
浠婂悗鐨勬搷浣滈兘鍥寸粫榪欎釜state
3.鎵ц鑴氭湰
int iret = state->DoFile("test.lua");
榪斿洖鍊間負(fù)0琛ㄧず鎴愬姛,鍚﹀垯涓嶆垚鍔?/span>.
4.C++涓幏鍙?/span>Lua鑴氭湰鐨勫彉閲?/span>
鍋囪浣犵殑test.lua涓湁:
health = 200;
閫氳繃涓嬪垪鏂規(guī)硶灝卞彲浠ュ湪C++涓緱鍒拌繖涓暟鍊?/span>
int mytest = state->GetGlobal("health").GetInteger();
5.C++涓皟鐢?/span>Lua鑴氭湰閲岀殑鍑芥暟
鍋囪浣犵殑test.lua涓湁:
function Add(x, y)
return x+y;
end
鍦?/span>C++涓渶瑕佸厛澹版槑榪欎釜鍑芥暟:
LuaFunction<float> Add = state->GetGlobal("Add");
榪欐牱浣犲氨鏈変簡Add()榪欎釜鍑芥暟,鐒跺悗灝卞彲浠ュ儚騫沖父涓鏍蜂嬌鐢ㄥ畠浜?/span>:
float myret = Add(3.14f,5.25f);
6.Lua鑴氭湰涓皟鐢?/span>C++鍑芥暟
鍦ㄨ鍙?/span>test.lua涔嬪墠瑕佸厛鎶?/span>C++鍑芥暟娉ㄥ唽鍒?/span>Lua鐨勮繍琛屾椂鏍堥噷,榪欐牱鍦ㄦ墽琛?/span>lua鑴氭湰鐨勬椂鍊?/span>,鎵嶇煡閬撴墽琛屽摢涓涓嚱鏁?/span>:
棣栧厛鏈夊嚱鏁?/span>:
int LS_PrintNumber(LuaState* state)
{
LuaStack args(state);
if (args[1].IsNumber()) {
printf("%f\n", args[1].GetNumber());
}
return 0;
}
鐒跺悗娉ㄥ唽榪欎釜鍑芥暟鍒?/span>Lua:
state->GetGlobals().Register("PrintNumber", LS_PrintNumber);
榪欐牱灝辨妸LS_PrintNumber鏄犲皠涓?/span>Lua涓彲浠ヤ嬌鐢ㄧ殑鍑芥暟PrintNumber.
Test.lua鑴氭湰涓坊鍔犺皟鐢ㄨ鍙?/span>:
PrintNumber(30);
褰?/span>state->DoFile("test.lua");鎵ц鐨勬椂鍊?/span>,灝辨墽琛屼簡C++涓殑榪欎釜鍑芥暟.
鎬葷粨
鏈枃浠嬬粛浜?/span>LuaPlus鐨勫熀鏈厤緗柟娉曞拰浣跨敤,甯屾湜瀵逛綘鏈夊府鍔?/span>.涓嬩竴綃囧皢浠嬬粛涓浜涢珮綰х壒鎬?/span>,濡傛庢牱鍦?/span>VS涓皟璇?/span>LuaPlus鐨勮剼鏈?/span>,浠ュ強(qiáng)瀵圭被鐨勬搷浣滅瓑.
濡傛灉榪樻湁浠諱綍鐤戦棶鍙互鐪嬬湅涓嬮潰榪欎釜綆鍗曠殑渚嬪瓙:
/Files/singohgod/LuaPlus_Test.rar