锘??xml version="1.0" encoding="utf-8" standalone="yes"?>国产免费福利体检区久久,精品久久久久久久,麻豆亚洲AV永久无码精品久久
http://www.shnenglu.com/shadow/category/614.html鍩嬮浣曢』妗戞鍦幫紝浜虹敓浣曞涓嶉潚灞?lt;br>
<script src='http://s26.cnzz.com/stat.php?id=149868&web_id=149868&show=pic' language='JavaScript' charset='gb2312'></script>
<script src="http://www.xcinfo.ha.cn/jsq/default.asp?User=softshadow&Length=6&x=15&y=20&Mode=002"></script>
<script src="http://raptor.512j.com/count/c/qqcf.asp?user_name=shadow"></script>
zh-cn Tue, 20 May 2008 06:19:31 GMT Tue, 20 May 2008 06:19:31 GMT 60 BHRE Release 1.0 http://www.shnenglu.com/shadow/archive/2006/08/02/10783.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Wed, 02 Aug 2006 13:05:00 GMT http://www.shnenglu.com/shadow/archive/2006/08/02/10783.html http://www.shnenglu.com/shadow/comments/10783.html http://www.shnenglu.com/shadow/archive/2006/08/02/10783.html#Feedback 16 http://www.shnenglu.com/shadow/comments/commentRss/10783.html http://www.shnenglu.com/shadow/services/trackbacks/10783.html
BHRE浣跨敤OpenGL浣滀負搴曞眰鍥懼艦API錛岄噰鐢–G浣滀負Shader寮鍙戣璦錛屽湪鍦烘櫙緇勭粐鍜岀姸鎬佺鐞嗙殑鍩烘湰鏁版嵁緇撴瀯鍩虹涓婏紝鐮斿彂浜嗗寘鎷竴緋誨垪闈㈠悜涓夌淮娓告垙銆佷豢鐪熸ā鎷熴佹極娓稿睍紺虹瓑瀹炴椂涓夌淮鍥懼艦搴旂敤鐨勫姛鑳姐?
* Features
o 鍩烘湰3DS妯″瀷杞藉叆
o 瑙嗙偣榪愬姩
o 瀵硅薄榪愬姩
o 瑁佸噺綆楁硶
o 澶╃┖鐩? o 澶ц妯″湴褰?
o 涓夌淮澹伴煶
o 紕版挒媯嫻? o 闆炬晥鏋?
o 澶氬厜婧愭晥鏋? o 鍩轟簬GPU鐨勬按娉㈢壒鏁? o Video綰圭悊
o LOD 闃呰鍏ㄦ枃 ]]> 鍙堝ソ鍑犲ぉ娌℃洿鏂頒簡 http://www.shnenglu.com/shadow/archive/2006/05/19/7411.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 19 May 2006 08:09:00 GMT http://www.shnenglu.com/shadow/archive/2006/05/19/7411.html http://www.shnenglu.com/shadow/comments/7411.html http://www.shnenglu.com/shadow/archive/2006/05/19/7411.html#Feedback 0 http://www.shnenglu.com/shadow/comments/commentRss/7411.html http://www.shnenglu.com/shadow/services/trackbacks/7411.html 1錛孎ragmentProgram涓嶅鐞嗙殑涓滆タ錛屽fog,depth浼氳嚜鍔ㄦ祦鍒板鐞嗕粬浠殑鐜妭銆?br />2, VertexProgram鏇夸唬鎺夌殑灝卞彧鏄疶ranform鍜孡ighting錛孎ragmentProgram鏇夸唬鎺夌殑鏃禙ragment鐨凜olor鍜岀汗鐞嗘彃鍊煎嚭鏉ョ殑Color鎸夌収綰圭悊鐨勯鑹叉ā寮忚繘琛屾販鍚堢殑閮ㄥ垎銆?br />3錛宱penGL鐨勯珮綰х増鏈腑鏈夛紝鍏夌収涓璯lLightMode()涓彲浠ユ寚瀹氬皢Specular鐨勯儴鍒嗗甫鍒板厜鏍呭寲浠ュ悗璧蜂綔鐢紝灝辨槸璇村嵆渚縑ertexProgram鍙槸杈撳嚭涓涓狢olor鍊鹼紝鏈鍚庡嵆渚塊噰鐢℅L_REPLACE鐨勬柟寮忎篃鍙互浣撶幇鍑篠pecular鏉ャ傛垜鎯寵繖涓閮ㄥ垎FS鏄笉鑳芥帶鍒剁殑銆?br /> 鐪嬪埌涓涓綉鍧錛歨ttp://tony3d.cnblogs.com/archive/2006/05/02/390753.html 鏈潵鎴戝啓榪欎釜鏄兂淇濆瓨涓鐐硅祫鏂欙紝杞澆涓鐐規枃绔狅紙鐜板湪涔熶笉杞簡錛屾湁鏃跺欐秹鍙婄増鏉冪殑闂錛夛紝璁板綍涓鐐瑰績寰楋紝娌℃兂鍒拌繖瀹朵紮灞呯劧鎶婃垜鐨刡log涔熷垪榪涘幓浜嗭紝鐪熸槸涓漢鐜扮溂錛屽懙鍛碉紝榪樻槸鎵懼啓鐪熸楂樻墜鐨刡log鍚э紝姣斿http://www.humus.ca/銆?br /> ]]> shader瀛︿範絎旇錛?錛夛紞鍏充簬cg1.2鍜宑g1.4鐨勫彂灞曞巻紼?/title> http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Tue, 25 Apr 2006 15:41:00 GMT http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html http://www.shnenglu.com/shadow/comments/6286.html http://www.shnenglu.com/shadow/archive/2006/04/25/6286.html#Feedback 0 http://www.shnenglu.com/shadow/comments/commentRss/6286.html http://www.shnenglu.com/shadow/services/trackbacks/6286.html 鐩村埌鐜板湪鎴戞墠鏄庣櫧錛?/span>CG 鏄?/span>CG 錛?/span>CGFX 鏄?/span>CGFX 錛?/span>CG 鏄竴縐嶈璦錛?/span>CGFX 鏄竴濂楃紪紼嬫ā鍨嬶紝鑰屾垜浠鍋氱殑鏄皝瑁?/span>cgFX 錛屾湁浜?/span>CGFX 灝辨湁鏇村己鐨勪竴縐嶈〃杈撅紝鍙互瀵逛笉鍚岀殑 Profile 鎸囧畾閰嶇疆錛屽彲浠ヨ瀹?/span>openGL state 銆?/span> 瀵逛簬 D3D 鐨勭粯鍒舵柟寮忚岃█錛屾槸鏍規嵁鍚嶅瓧寰楀埌 Technique 鐨勫彞鏌勶紝鐒跺悗姣忔緇樺埗 Mesh 鍓嶈瀹氱敓鏁堢殑 Technique 錛屽湪閬嶅巻璇?/span>Technique 涓嬬殑鎵鏈?/span>Pass 錛岄愪竴榪涜緇樺埗錛?/span> 閭d箞瀵逛簬 OpenGL 鏉ヨ錛屾垜浠彧鐭ラ亾鍦?/span>CreateProgram 鐨勬椂鍊欐寚瀹氫竴涓叆鍙e嚱鏁幫紝閭e浜庡叿鏈夊涓?/span>Technique 鐨勬儏鍐墊垜浠繕涓嶇煡閬撴庝箞榪涜鍒囨崲錛屾槸鐢ㄤ袱涓?/span>Program 琛ㄧず鍛紝榪樻槸璋冪敤浠涔堝弬鏁板彲浠ュ垏鎹紵 浣嗘槸涓嶇鎬庝箞琛ㄧず錛屼粠姒傚康涓婃槸搴旇鍏佽鍍?/span>D3D 閭f牱鎸囧畾鐨勶紝鍗沖湪鏌愪竴涓?/span>Mesh 緇樺埗鍓嶆寚瀹氱敤鏌愪竴涓?/span>Effect 鐨勬煇涓涓?/span>Technique 錛岀敋鑷?/span>Pass 銆?/span> 鍚庢潵鏌ュ埌鍦╟g1.2鍙戝竷鐨刢g_tookit閲岃竟鎻愪緵浜咰gFx鐨勫緢濂界殑鏀寔錛岃兘澶熸兂D3D Effect鏍煎紡閭f牱ICgFxEffect->setTechnique()錛屾湁pass->begin(),pass->end()榪欑鏂規硶錛屼絾鏄笉鐭ラ亾涓轟粈涔堝埌cg1.4鎶婅繖浜涗笢瑗垮幓鎺変簡銆傚湪cgReleaseNote閲岃竟鍐欏埌錛?/span> Complete rewrite of CgFX, including an API integrated with the Cg runtime API, support for extensible, cross-platform graphics state management, and support for unsized arrays and interfaces. 聽聽聽 灝辨槸璇撮噸鍐欎簡錛岃窡浠ュ墠涓嶄竴鏍峰効浜嗭紝鍚庤竟緇欎簡瀵逛簬浣跨敤CgFx搴撶殑璇存槑錛?br /> Applications and effects that used previous versions of CgFX will require modification.Applications that use CgFX will have to be modified to use the new CgFX API. If the supplied OpenGL state manager for CgFX is used, the effect files themselves must be modified. The effects must be changed to use OpenGL state assignments, rather than the D3D state assignments supported in prior versions of CgFX. A subsequent release of Cg will provide D3D and cross-platform state managers for CgFX. CgFX has been redesigned and re-implemented. As noted above, existing applications that use CgFX must be modified if the new API is to be used. In addition, if you wish to use the supplied 鈥渘ative鈥?OpenGL state manager, which assumes that OpenGL-style state names and vales are used in effects, existing effects must be modified to use OpenGL-style states. See the 鈥淚ntroduction to CgFX鈥?chapter in the Cg Users Manual for more details. If you have questions or problems related to porting existing CgFX applications, please contact NVIDIA developer relations. 澶伓蹇冧簡錛屽氨鏄鍘熸潵濡傛灉浣犵敤浜嗗緢濂藉疄鐜扮殑CgFx錛岀幇鍦ㄥ涓嶈搗錛屼笉鑳界敤浜嗐?/span>鎵浠ユ垜鐪嬪埌 鐨勬棭鏈熺殑浣跨敤cg1.2鐨?/span>nebula2 閮藉皝瑁呬簡 CGFX 錛屼絾鏄埌浜?/span>1.4 涓嶇煡閬撲負浠涔堬紝鍙戝竷鐨?/span>CG_tookit 閲岃竟鍗村幓鎺変簡榪欎釜 CGFX 鐨勮繍琛屽簱銆?/span>nebula2 鏂扮殑鐗堟湰涔熷幓鎺変簡 CGFX 錛屽彧鍓╀笅 D3DShader 鐨勬敮鎸併?/span> 涓婅竟榪欐璇濇渶鍚?span style="font-family: SimSun;" lang="ZH-CN">璇村鏋滄湁闂錛岃仈緋籒vidia developer relations銆傛垜鎯充竴鎯充篃娌℃湁鍔炴硶浜嗭紝鍘婚棶wj澶х墰閮戒笉鐭ラ亾鎬庝箞鍥炰簨鍎匡紝閭e彧濂藉幓闂竴涓嬩簡錛岀粨鏋滃埌浜唍vidia developer緗戠珯涓婁篃宸笉鍒板彲浠ョ洿鎺ラ棶璋侊紝榪樺~浜嗕竴寮犺〃娉ㄥ唽浜嗕竴涓敤鎴鳳紝鐜板湪榪樻病鏈夎鎵逛笅鏉ャ傛渶鍚庡疄鍦ㄧ瓑涓嶅強浜嗭紝鍘昏鍧涗笂闂惂銆備笅闈㈠嚑涓湴鍧錛屾病鍑嗗効鏈夌啛鐭g鐨勪漢鍙互絳斿涓涓? http://www.gamedev.net/community/forums/topic.asp?topic_id=389475
聽
http://www.smth.org/bbscon.php?bid=50&id=43518
聽
http://www.smth.org/bbscon.php?bid=197&id=50169
聽
http://forums.nvidia.com/index.php?showtopic=13875
鍐嶇湅鐪婲vidia鍒板簳鎬庝箞璇寸殑錛?br />CgFX beta support for DirectX 8, DirectX 9, and OpenGL
Cg Effects Explained document聽
CgFX beta support for DirectX 8, DirectX 9, and OpenGL
Complete rewrite of CgFX, including an API integrated with
the Cg runtime API, support for extensible, cross-platform graphics state
management, and support for unsized arrays and interfaces.
Cg 1.3 and 1.4 style Effects files supported
鍙堣冨療浜?/span>openGL2.0 鍜?/span>GLSL 錛屽彂鐜板浜庣粯鍒剁殑鎻忚堪鎰熻璺?/span>CG1.4 鐨?/span>FX 鐨勮繍琛屽簱涔熷樊涓嶅錛屽張鍥犱負涓嶇啛鎮夛紝榪樻槸鍥炲ご鐪?/span>cgFX 鍚с?/span> 瑁呬簡 cg 1.2 鐪嬪師鏉ョ殑鏂囨。錛屽涔犵瑪璁板涓嬶細 cgFX 涓昏鎻愪緵浜嗕笁鐐瑰ソ澶勶細 涓嶅悓紜歡寰椾互閰嶇疆 (technique,profile) 澶氶亶緇樺埗鐨勬弿榪?/span>(pass) 琛ㄨ揪浜嗙幆澧冧俊鎭?/span>(state) cgFX 鍚?/span>microsoft FX 2.0 鍜?/span>DirectX9.0 鐨?/span>Effect 鏍煎紡鐩鎬技 cgFX 鏃㈠彲浠ュ湪 openGL 鍙堝彲浠ュ湪 D3D 涓婅繍琛岋紝渚夸簬浠ュ悗鎵╁睍 涓昏鏂規硶鎺ュ彛錛?/span> CgFXCreateEffect錛孋gFXCreateEffectFromFileA錛孋gFXCreateEffectCompiler錛孋gFXCreateEffectCompilerFromFileA CgFXSetDevice錛孋gFXFreeDevice CGFXHANDLE
GetTechnique(UINT index);CGFXHANDLE GetTechniqueByName(LPCSTR name); CGFXHANDLE
GetPass(CGFXHANDLE technique, UINT index);CGFXHANDLE
GetPassByName(CGFXHANDLE technique, LPCSTR name); CGFXHANDLE
GetParameter(CGFXHANDLE parent, UINT index); CGFXHANDLE GetParameterByName(CGFXHANDLE parent, LPCSTR
name); CGFXHANDLE GetParameterBySemantic(CGFXHANDLE parent, LPCSTR
name); CGFXHANDLE GetParameterElement(CGFXHANDLE parent, UINT
element); HRESULT
FindNextValidTechnique(CGFXHANDLE hTechnique,CGFXHANDLE *pTechnique); HRESULT
SetTechnique(CGFXHANDLE pTechnique);CGFXHANDLE GetCurrentTechnique(); HRESULT
Begin(UINT* pPasses, DWORD Flags);HRESULT Pass(UINT passNum);HRESULT
End(); HRESULT
CloneEffect(ICgFXEffect** ppNewEffect); HRESULT GetDevice(LPVOID* ppDevice); HRESULT OnLostDevice(); HRESULT OnResetDevice(); ICgFXBaseEffect ICgFXEffect ICgFXEffectCompiler ]]> shader瀛︿範絎旇錛?錛夛紞cg openGL runtime library http://www.shnenglu.com/shadow/archive/2006/04/22/6070.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Fri, 21 Apr 2006 22:37:00 GMT http://www.shnenglu.com/shadow/archive/2006/04/22/6070.html http://www.shnenglu.com/shadow/comments/6070.html http://www.shnenglu.com/shadow/archive/2006/04/22/6070.html#Feedback 1 http://www.shnenglu.com/shadow/comments/commentRss/6070.html http://www.shnenglu.com/shadow/services/trackbacks/6070.html
shade
瀛︿範絎旇錛?/span>
3
錛夛紞
cg openGL runtime
library
褰?/span>
uniform
鍙傛暟璁劇疆鍒?/span>
openGL
浠ュ悗鏄繚瀛樺湪
CG
openGL runtime
閲岃竟鎴栬?/span>
cg core runtime
閲岃竟錛岃?/span>
d
3d
鏄洿鎺ヤ繚瀛樺埌
GPU
鐨?/span>
constant memory
閲岃竟銆?/span>
openGL
鍦ㄤ嬌鐢?/span>
CG
鐨勬椂鍊欏繀欏婚鍏堜嬌鐢╳glCreateContext()
or glXCreateContext()鏉ュ垱寤?/span>
openGL Context
銆?/span>
璁劇疆
Uniform 鍙傛暟錛?/li>
cgGLSetParameter錛屼袱縐嶇被鍨?/span>
float
(f),double(d).
cgGLSetMatrixParameterfr
,
cgGLSetMatrixParameter
dc,
鍥涚錛?/span>
c
琛ㄧず鍒楀悜閲忎負涓伙紝
r
琛ㄧず
row
鍚戦噺涓轟富銆?/span>
cgGLSetStateMatrixParameter()鍙互鐢ㄦ潵璁劇疆鐘舵佺煩闃碉紝鍖呮嫭
ModelView
鐭╅樀錛?/span>
Projection
鐭╅樀錛岀汗鐞嗙煩闃點?/span>
cgGLSetParameterArray錛堬級鐢ㄦ潵璁劇疆
Uniform
鐨勬暟緇勫弬鏁幫紱cgGLSetMatrixParameterArrayfr鐢ㄦ潵璁劇疆鐭╅樀鏁扮粍
聽聽聽 璁劇疆鍙橀噺鍙傛暟錛?br />鍥犱負 FP 鐨勫彉閲忓弬鏁版槸鎸夌収鍏夋爡鍖栨彃鍊煎悗鐨勭粨鏋滄潵璁劇疆鐨勶紝鎵浠ュ彧鏈?/span>VS 紼嬪簭鏈夊彉閲忓弬鏁般?/span> 璁劇疆鍙橀噺鍙傛暟涓ゆ錛?/span> cgGLSetParameterPointer()錛氳緗彉閲忔暟緇勶紝鎴戠悊瑙e氨鏄《鐐規暟緇?/li> void
cgGLEnableClientState(CGparameter parameter);鍜寁oid
cgGLDisableClientState(CGparameter parameter);浣垮緱璇ュ弬鏁版湁鏁堛?/li> 娉ㄦ剰錛歝gGLSetParameter涔熷彲浠ョ敤鏉ヨ緗彉閲忓弬鏁幫紝榪欐椂閲囩敤鐨勬槸 openGL 绔嬪嵆妯″紡錛屼篃灝辯浉褰撲簬 glVertex,glNormal 錛?/span>glColor 榪欐牱鐨勫仛娉曞惂錛屼絾鏄垜鎯寵繖鏄劇劧鏄竴縐嶆晥鐜囦笉楂樼殑鍋氭硶銆備笖cgGLGetParameter涓嶈兘鐢ㄦ潵鍙栧彉閲忓弬鏁般?/span> 聽聽聽 璁劇疆 Sampler 鍙傛暟錛?/span>Sampler 鍜岀汗鐞嗘槸涓涓瀵瑰簲鐨勶紝鎵浠ュ疄闄呭氨鏄涓孌甸《鐐圭粯鍒舵寚瀹氫竴涓汗鐞嗐?/span>cgGLSetTextureParameter(CGparameter
parameter,GLuint textureName);鏉ユ寚瀹氫竴涓汗鐞嗙粰 CGParameter 銆?/span> void
cgGLEnableTextureParameter(CGparameter parameter);鏉ヤ嬌綰圭悊鐢熸晥銆倂oid
cgGLDisableTextureParameter(CGparameter parameter);浣垮叾澶辨晥錛岀浉褰撲簬 glBindTexture 鍛戒護銆?/span> void
cgGLSetOptimalOptions(CGprofile profile);鏉ヤ嬌鐢ㄦ渶浼樼殑 Profile 銆傝孋Gbool
cgGLIsProfileSupported(CGprofile profile);鍙互鐢ㄦ潵鍒ゆ柇紜歡鏄惁鏀寔璇?/span>Profile 銆?br /> 緇忚繃榪欏嚑澶╃殑瀛︿範錛岀粓浜庡ぇ姒傛槑鐧戒簡shader鏄庝箞work鐨勪簡錛屼絾鏄浜庣敤programmable pipeline鏇挎崲鎺塮ixed function榪樻槸涓澶撮浘姘淬?br />聽
]]>shader瀛︿範絎旇錛?錛? Using Cg Runtime Library鏁寸悊 http://www.shnenglu.com/shadow/archive/2006/04/21/5989.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Thu, 20 Apr 2006 17:29:00 GMT http://www.shnenglu.com/shadow/archive/2006/04/21/5989.html http://www.shnenglu.com/shadow/comments/5989.html http://www.shnenglu.com/shadow/archive/2006/04/21/5989.html#Feedback 0 http://www.shnenglu.com/shadow/comments/commentRss/5989.html http://www.shnenglu.com/shadow/services/trackbacks/5989.html 闃呰鍏ㄦ枃 ]]> shader瀛︿範絎旇錛?錛夛紞basic cg in openGL http://www.shnenglu.com/shadow/archive/2006/04/20/5916.html鑻﹁鍍?/dc:creator>鑻﹁鍍?/author>Wed, 19 Apr 2006 17:43:00 GMT http://www.shnenglu.com/shadow/archive/2006/04/20/5916.html http://www.shnenglu.com/shadow/comments/5916.html http://www.shnenglu.com/shadow/archive/2006/04/20/5916.html#Feedback 0 http://www.shnenglu.com/shadow/comments/commentRss/5916.html http://www.shnenglu.com/shadow/services/trackbacks/5916.html 闃呰鍏ㄦ枃 ]]>
一本久久a久久精品综合香蕉
|
人妻精品久久无码专区精东影业 |
国产91久久综合 |
国产日韩欧美久久 |
狠狠久久综合伊人不卡 |
久久综合伊人77777麻豆 |
蜜桃麻豆WWW久久囤产精品 |
亚洲va久久久噜噜噜久久天堂 |
久久综合给合久久狠狠狠97色 |
97久久久精品综合88久久 |
久久精品国产一区二区 |
久久久久久精品免费看SSS |
久久久无码一区二区三区 |
欧美亚洲另类久久综合 |
久久国产AVJUST麻豆 |
久久99精品久久久久久动态图 |
91久久九九无码成人网站 |
午夜精品久久久内射近拍高清 |
中文字幕日本人妻久久久免费 |
久久成人国产精品二三区 |
一本一道久久a久久精品综合
|
人妻无码αv中文字幕久久 |
日本精品久久久久中文字幕8 |
伊人久久大香线蕉无码麻豆 |
久久精品国产秦先生 |
无码人妻久久一区二区三区蜜桃
|
看全色黄大色大片免费久久久 |
蜜臀久久99精品久久久久久小说
|
国产精品美女久久久久网 |
少妇熟女久久综合网色欲 |
91精品国产色综久久 |
日韩人妻无码精品久久久不卡
|
奇米综合四色77777久久 |
久久久精品国产亚洲成人满18免费网站 |
久久天天躁狠狠躁夜夜不卡 |
99久久婷婷国产一区二区 |
三上悠亚久久精品 |
久久综合亚洲色HEZYO社区 |
日韩亚洲国产综合久久久 |
精品水蜜桃久久久久久久 |
色综合久久久久 |