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            Shifting from C to C++

            1. To C++ programmer, for example, a pointer to a pointer looks a little funny. Why, we wonder, wasn’t a reference to a pointer used ?instead?

            ?????? const char chr[] = "chenzhenshi&guohonghua";

            ?????? const char*? pchr = chr;

            ?????? const char** ppchr = &pchr;

            ?????? const char*&? rpchr? = pchr; // a reference to a pointer

            ?????? std::cout << pchr << ' ' << *ppchr << ' ' << rpchr << std::endl;

            ?

            2. C is a fairly simple language. All it really offers is macros, pointers, structs, arrays, and functions. No matter what the problem is, the solution will always boil down to macros, pointers, structs, arrays, and functions. Not so in C++. The macros, pointers, structs, arrays and functions are still there, of course, but so are private and protected members, function overloading, default parameters, constructors and destructors, user-defined operators, inline functions, references, friends, templates, exceptions, namespaces, and more. The design space is much richer in C++ than it is in C: there are just a lot more options to consider.

            Item 1: Prefer const and inline to #define

            3. The Item might better be called “prefer the compiler to the preprocessor”.

            4. ?? const char* pc;

            ?????? pc = a1;

            ?????? std::cout << pc << std::endl;

            ?????? pc = a2;

            ?????? std::cout << pc << std::endl;

            ?

            ?????? const char* const pcc = "a const pointer to a const char array";

            ?????? std::cout << pcc << std::endl;

            ?????? // error C2166: l-value specifies const object

            ?????? // pcc = a1;? // error!

            ?????? std::cout << pcc << std::endl;

            5. You can define a const variable in a class, but it must be static const, and have a definition in an implementation file.

            // .h file

            class try_const

            {

            public:

            ?????? static const int num;

            };

            // .cxx file

            const int try_const::num = 250;

            6. You can get all the efficiency of a macro plus all the predictable behavior and type safety of a regular function by using an inline function.

            Template <class type>

            Inline const type& max (const type& a, const type& b)

            {

            Return a > b ? a : b ;

            }

            7. Given the availability of consts and inlines, your need for the preprocessor is reduced, but it's not completely eliminated. The day is far from near when you can abandon #include, and #ifdef/#ifndef continue to play important roles in controlling compilation. It's not yet time to retire the preprocessor, but you should definitely plan to start giving it longer and more frequent vacations.

            Item 2: Prefer <iostream> to <stdio.h>

            8. ?scanf and printf are not type-safe and extensible.

            9.? In particular, if you #include <iostream>, you get the elements of the iostream library ensconced within the namespace std (see Item 28), but if you #include <iostream.h>, you get those same elements at global scope. Getting them at global scope can lead to name conflicts, precisely the kinds of name conflicts the use of namespaces is designed to prevent.

            Item 3: Prefer new and delete to malloc and free

            10. The problem with malloc and free(and their variants) is simple : they don’t know about constructors and destructors.

            11. free 操作不會調用析構函數,如果指針所指對象本身又分配了內存,則會造成內存丟失。

            Item 4: Prefer C++ style comments

            Memory Management

            12. Memory management concerns in C++ fall into two general camps: getting it right and making it perform efficiently.

            Item 5: Use the same form in corresponding uses of new and delete

            13. When you use new, two things happen. First, memory is allocated. Second, one or more constructors are called for that memory. When you use delete, two other things happen: one or more destructors are called for the memory, then the memory is deallocated.

            14. The standard C++ library includes string and vector templates that reduce the need for built-in arrays to nearly zero.

            Item 6: Use delete on pointer members in destructors

            15. Speaking of smart pointers, one way to avoid the need to delete pointer members is to replace those members with smart pointer objects like the standard C++ Library’s auto_ptr.

            Item 7: Be prepared for out-of-memory conditions

            Item 8: Adhere to convention when writing operator new and operator delete

            Item 9: Avoid hiding the “normal” form of new

            Item 10: Write operator delete if you write operator new

            讓我們回過頭去看看這樣一個基本問題:為什么有必要寫自己的 operator new operator delete ?答案通常是:為了效率。缺省的 operator new operator delete 具有非常好的通用性,它的這種靈活性也使得在某些特定的場合下,可以進一步改善它的性能。尤其在那些需要動態分配大量的但很小的對象的應用程序里,情況更是如此。

            ?

            posted on 2006-08-22 17:24 keyws 閱讀(523) 評論(0)  編輯 收藏 引用 所屬分類: 讀書筆記
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