• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            asm, c, c++ are my all
            -- Core In Computer
            posts - 139,  comments - 123,  trackbacks - 0

            /********************************************\
            |????歡迎轉(zhuǎn)載, 但請保留作者姓名和原文鏈接, 祝您進(jìn)步并共勉!???? |
            \********************************************/


            C++對象模型(9) - 3.1 The Binding of a Data Member

            作者: Jerry Cat
            時間: 2006/11/15
            鏈接:?
            http://www.shnenglu.com/jerysun0818/archive/2006/11/15/15186.html


            3.1 The Binding of a Data Member

            Consider the following program fragment:.

            // A third party foo.h header file
            // pulled in from somewhere
            extern float x;

            // the programmer's Point3d.h file
            class Point3d
            {
            public:
            ?? Point3d( float, float, float );
            ?? // question:? which x is returned and set?
            ?? float X() const { return x; }
            ?? void X( float new_x ) const { x = new_x; }
            ?? // ...
            private:
            ?? float x, y, z;
            };
            If I were to ask which x the Point3d member X() returns—the class instance or the extern instance—everyone today would answer the class instance, and everyone would be right. Most everyone, however, would probably be surprised to learn that this answer was not always correct.

            早期的C++將其解析為X()函數(shù)引用的是全局?jǐn)?shù)據(jù). 所以早期的C++程序員發(fā)明了倆防范寫法(至今還有人用):
            (1). Placing all data members first in the class declaration to ensure the right binding:

            class Point3d
            {
            ?? // defensive programming style #1
            ?? // place all data first ...
            ?? float x, y, z;
            public:
            ?? float X() const { return x; }
            ?? // ... etc. ...
            };

            (2). Placing all inline functions, regardless of their size, outside the class declaration:

            class Point3d
            {
            public:
            ?? // defensive programming style #2
            ?? // place all inlines outside the class
            ?? Point3d();
            ?? float X() const;
            ?? void X( float ) const;
            ?? // ... etc. ...
            };
            inline float
            Point3d::
            X() const
            {
            ?? return x;
            }

            // ... etc. ...


            extern int x;

            class Point3d
            {
            public:
            ?? ...
            ?? // analysis of function body delayed until
            ?? // closing brace of class declaration seen.
            ?? float X() const { return x; }
            ?? ...
            private:
            ?? float x;
            ?? ...
            };

            // in effect, analysis is done here
            the analysis of the member function's body is delayed until the entire class declaration is seen. Thus the binding of a data member within the body of an inline member function does not occur until after the entire class declaration is seen.

            但是This is not true of the argument list of the member function, however. Names within the argument list are still resolved in place at the point they are first encountered. Nonintuitive bindings between extern and nested type names, therefore, can still occur. In the following code fragment, for example, the type of length in both member function signatures resolves to that of the global typedef—that is, to int. When the subsequent declaration of the nested typedef of length is encountered, the Standard requires that the earlier bindings be flagged as illegal:

            typedef int length;

            class Point3d
            {
            public:
            ?? // oops: length resolves to global
            ?? // ok: _val resolves to Point3d::_val
            ?? mumble( length val ) { _val = val; }
            ?? length mumble() { return _val; }
            ?? // ...

            private:
            ?? // length must be seen before its first
            ?? // reference within the class.? This
            ?? // declaration makes the prior reference illegal.
            ?? typedef float length;
            ?? length _val;
            ?? // ...
            };
            This aspect of the language still requires the general defensive programming style of always placing nested type declarations at the beginning of the class. In our example, placing the nested typedef defining length above any of its uses within the class corrects the nonintuitive binding.(數(shù)據(jù)成員定義還是要放在最前面)

            posted on 2006-11-15 17:04 Jerry Cat 閱讀(515) 評論(0)  編輯 收藏 引用

            只有注冊用戶登錄后才能發(fā)表評論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理



            <2006年7月>
            2526272829301
            2345678
            9101112131415
            16171819202122
            23242526272829
            303112345

            常用鏈接

            留言簿(7)

            隨筆檔案

            最新隨筆

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            日本免费久久久久久久网站| 伊人 久久 精品| 久久精品国产亚洲AV高清热| 久久强奷乱码老熟女网站| 日韩久久久久中文字幕人妻| 久久久精品国产亚洲成人满18免费网站 | 国内精品九九久久久精品| 麻豆AV一区二区三区久久| 中文字幕乱码人妻无码久久| 亚洲精品乱码久久久久久中文字幕 | 久久精品国产精品亚洲人人 | 久久精品国产乱子伦| 伊色综合久久之综合久久| 久久人与动人物a级毛片| 亚洲AV无一区二区三区久久| 久久久久人妻精品一区二区三区| 99久久99这里只有免费的精品| 精品免费tv久久久久久久| 亚洲国产精品热久久| 久久精品国产精品亜洲毛片| 欧美日韩精品久久久久| 久久99国产精品久久99| 一级做a爰片久久毛片免费陪 | 久久国产视频99电影| 久久婷婷五月综合色奶水99啪| 无码超乳爆乳中文字幕久久| 国产三级精品久久| 亚洲中文久久精品无码| 久久99热国产这有精品| 奇米影视7777久久精品人人爽| 99久久无码一区人妻a黑| 久久久久久久综合日本| 精品综合久久久久久888蜜芽| 国产三级精品久久| 国产成人无码精品久久久性色 | 久久国产亚洲精品无码| 亚洲精品视频久久久| 国产精品99久久久久久董美香| 精品无码久久久久国产动漫3d| 精品国产婷婷久久久| 久久99精品久久久久久久久久|