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            數(shù)據(jù)加載中……

            淺析遠(yuǎn)程過程調(diào)用 RPC

            一、什么是遠(yuǎn)程過程調(diào)用

              什么是遠(yuǎn)程過程調(diào)用 RPC(Remote Procedure Call)? 你可能對這個(gè)概念有點(diǎn)陌生, 而你可能非常熟悉 NFS, 是的,
            NFS 就是基于 RPC 的. 為了理解遠(yuǎn)程過程調(diào)用,我們先來看一下過程調(diào)用。

              所謂過程調(diào)用,就是將控制從一個(gè)過程 A 傳遞到另一個(gè)過程 B, 返回時(shí)過程 B 將控制進(jìn)程交給過程 A。目前大多數(shù)系統(tǒng)
            中, 調(diào)用者和被調(diào)用者都在給定主機(jī)系統(tǒng)中的一個(gè)進(jìn)程中, 它們是在生成可執(zhí)行文件時(shí)由鏈接器連接起來的, 這類過程調(diào)用稱
            為本地過程調(diào)用。

              遠(yuǎn)程過程調(diào)用(RPC)指的是由本地系統(tǒng)上的進(jìn)程激活遠(yuǎn)程系統(tǒng)上的進(jìn)程, 我們將此稱為過程調(diào)用是因?yàn)樗鼘Τ绦騿T來說表現(xiàn)
            為常規(guī)過程調(diào)用。處理遠(yuǎn)程過程調(diào)用的進(jìn)程有兩個(gè), 一個(gè)是本地客戶進(jìn)程, 一個(gè)是遠(yuǎn)程服務(wù)器進(jìn)程。對本地進(jìn)程來說, 遠(yuǎn)程過
            程調(diào)用表現(xiàn)這對客戶進(jìn)程的控制, 然后由客戶進(jìn)程生成一個(gè)消息, 通過網(wǎng)絡(luò)系統(tǒng)調(diào)用發(fā)往遠(yuǎn)程服務(wù)器。網(wǎng)絡(luò)信息中包括過程調(diào)
            用所需要的參數(shù), 遠(yuǎn)程服務(wù)器接到消息后調(diào)用相應(yīng)過程, 然后將結(jié)果通過網(wǎng)絡(luò)發(fā)回客戶進(jìn)程, 再由客戶進(jìn)程將結(jié)果返回給調(diào)用
            進(jìn)程。因此, 遠(yuǎn)程系統(tǒng)調(diào)用對調(diào)用者表現(xiàn)為本地過程調(diào)用, 但實(shí)際上是調(diào)用了遠(yuǎn)程系統(tǒng)上的過程。


            二、遠(yuǎn)程過程調(diào)用模型

              本地過程調(diào)用: 一個(gè)傳統(tǒng)程序由一個(gè)或多個(gè)過程組成。它們往往按照一種調(diào)用等級來安排。如下圖所示:


              遠(yuǎn)程過程調(diào)用: 使用了和傳統(tǒng)過程一樣的抽象, 只是它允許一個(gè)過程的邊界跨越兩臺計(jì)算機(jī)。如下圖所示:


            三、遠(yuǎn)程過程和本地過程的對比

              首先, 網(wǎng)絡(luò)延時(shí)會使一個(gè)遠(yuǎn)程過程的開銷遠(yuǎn)遠(yuǎn)比本地過程要大
              其次, 傳統(tǒng)的過程調(diào)用因?yàn)楸徽{(diào)用過程和調(diào)用過程運(yùn)行在同一塊內(nèi)存空間上, 可以在過程間傳遞指針。而遠(yuǎn)程過程不能夠?qū)?br>指針作為參數(shù), 因?yàn)檫h(yuǎn)程過程與調(diào)用者運(yùn)行在完全不同的地址空間中。
              再次, 因?yàn)橐粋€(gè)遠(yuǎn)程調(diào)用不能共享調(diào)用者的環(huán)境, 所以它就無法直接訪問調(diào)用者的 I/O 描述符或操作系統(tǒng)功能。


            四、遠(yuǎn)程過程調(diào)用的幾種版本 
              (1) Sun RPC (UDP, TCP)
              (2) Xerox Courier (SPP)
              (3) Apollo RPC (UDP, DDS)

              其中 Sun RPC 可用于面向連接或非面向連接的協(xié)議; Xerox Courier 僅用于面向連接的協(xié)議; Apollo RPC 僅用于非連接的協(xié)議
             

            五、如何編寫遠(yuǎn)程過程調(diào)用程序
             
              為了將一個(gè)傳統(tǒng)的程序改寫成 RPC 程序, 我們要在程序里加入另外一些代碼, 這個(gè)過程稱作 stub 過程。我們可以想象一
            個(gè)傳統(tǒng)程序, 它的一個(gè)過程被轉(zhuǎn)移到一個(gè)遠(yuǎn)程機(jī)器中。在遠(yuǎn)程過程一端, stub 過程取代了調(diào)用者。這樣 stub 實(shí)現(xiàn)了遠(yuǎn)程過
            程調(diào)用所需要的所有通信。因?yàn)?stub 與原來的調(diào)用使用了一樣的接口, 因此增加這些 stub 過程既不需要更改原來的調(diào)用過
            程, 也不要求更改原來的被調(diào)用過程。如下圖所示:

             


            六、示例
                此示例在 Ubuntu 8.04 + gcc 4.2.3 下編譯運(yùn)行通過。

                遠(yuǎn)程過程調(diào)用示例(點(diǎn)擊下載)

            posted on 2008-08-15 17:02 Normandy 閱讀(15119) 評論(12)  編輯 收藏 引用 所屬分類: Networking

            評論

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC[未登錄]  回復(fù)  更多評論   

            RPC的優(yōu)勢在哪里?
            2008-08-15 17:56 | achilles

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            @achilles
            優(yōu)點(diǎn)是可直接訪問遠(yuǎn)程過程,避免煩瑣的打包和解包過程,且不依賴于某種特定的協(xié)議
            2008-08-15 18:40 | Normandy

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC[未登錄]  回復(fù)  更多評論   

            @Normandy
            可是這些過程為什么非要放到不同的機(jī)器呢,與普通的網(wǎng)絡(luò)通信相比RPC有什么優(yōu)勢?
            2008-08-15 20:38 | achilles

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            @achilles
            優(yōu)點(diǎn)是可直接訪問遠(yuǎn)程過程,避免煩瑣的打包和解包過程,且不依賴于某種特定的協(xié)議
            ===================
            顯然你就是看的皮毛
            底層仍然通過打包解包實(shí)現(xiàn)
            你沒聽說過marshall這個(gè)詞?
            這只不過是打包的另一種說法罷了。。。
            2008-08-15 21:05 | 訪客

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            遠(yuǎn)程過程調(diào)用的使用領(lǐng)域太廣泛了,以后要是能不聯(lián)機(jī)就能定時(shí)生成或采集數(shù)據(jù)就更好了。
            2008-08-17 17:46 | dell筆記本

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            @achilles
            將一些過程放在遠(yuǎn)程是分布式程序的要求,如客戶機(jī)/服務(wù)器模式。相比常規(guī)的網(wǎng)絡(luò)通信程序而言,在用 RPC 時(shí)我們只需要關(guān)心程序本身的邏輯,就像建本地程序一樣,因?yàn)?RPC 已經(jīng)幫你做了網(wǎng)絡(luò)通信的工作!

            如果你還是不能理解, 請下載我上面的遠(yuǎn)程過程調(diào)用示例,將客戶程序和服務(wù)程序放在兩個(gè)不同的機(jī)器上運(yùn)行看看。

            如果你想了解更多的細(xì)節(jié),請看一下 <<Linux 網(wǎng)絡(luò)編程>> 第十二章,上面的內(nèi)容更精彩!
            2008-08-18 10:13 | Normandy

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            [薦]RPC is bad?
            偶像 Steve Vinoski 在 maillist 的回帖中一不留神就泄漏了他為 ErlangeXchange 準(zhǔn)備的 session ,我們可以先一睹為快。Steve 大拿是 CORBA 界的牛人,對 RPC 是 bad 很有發(fā)言權(quán)地。這篇文章也寫得很漂亮,水分相當(dāng)少,我就不干“損失味道”的事情了。
            為方便閱讀,將 mail 內(nèi)容盜版如下:
            Well, if you had time you could dig through my various IEEE Internet Computing columns from the past 6 years and find many reasons listed there. For example, “RPC Under Fire“(note that it’s PDF) from the Sep/Oct 2005 lists a number of problems:
            Also, pretty much any of my columns that cover REST to any degree would also contain mentions of RPC’s shortcomings. All the columns can be found here:
            But if you don’t have the time or energy, the fundamental problem is that RPC tries to make a distributed invocation look like a local one. This can’t work because the failure modes in distributed systems are
            quite different from those in local systems, so you find yourself having to introduce more and more infrastructure that tries to hide all the hard details and problems that lurk beneath. That’s how we got
            Apollo NCS and Sun RPC and DCE and CORBA and DSOM and DCOM and EJB and SOAP and JAX-RPC, to name a few off the top of my head, each better than what came before in some ways but worse in other ways, especially footprint and complexity. But it’s all for naught because no amount of infrastructure can ever hide those problems of distribution. Network partitions are real, timeouts are real, remote host and service
            crashes are real, the need for piecemeal system upgrade and handling version differences between systems is real, etc. The distributed systems programmer *must* deal with these and other issues because
            they affect different applications very differently; no amount of hiding or abstraction can make these problems disappear. As I said about such systems in a recent column:
            “The layers of complexity required to maintain the resulting leaky illusion of local/remote transparency are reminiscent of the convoluted equations that pre-Copernican astronomers used to explain how the Sun and other planets revolved around the Earth.” (from “Serendipitous Reuse“)
            RPC systems in C++, Java, etc. also tend to introduce higher degrees of coupling than one would like in a distributed system. Typically you have some sort of IDL that’s used to generate stubs/proxies/skeletons
            2008-08-21 00:56 | 訪客

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            code that turns the local calls into remote ones, which nobody wants to write or maintain by hand. The IDL is often simple, but the generated code is usually not. That code is normally compiled into each app in the system. Change the IDL and you have to regenerate the code, recompile it, and then retest and redeploy your apps, and you typically have to do that atomically, either all apps or none, because versioning is not accounted for. In an already-deployed production system, it can be pretty hard to do atomic upgrades across the entire system. Overall, this approach makes for brittle, tightly-coupled systems.
            Such systems also have problems with impedance mismatch between the IDL and whatever languages you’re translating it to. If the IDL is minimal so that it can be used with a wide variety of programming
            languages, it means advanced features of well-stocked languages like Java and C++ can’t be used. OTOH if you make the IDL more powerful so that it’s closer to such languages, then translating it to C or other
            more basic languages becomes quite difficult. On top of all that, no matter how you design the IDL type system, all the types won’t — indeed, can’t — map cleanly into every desired programming language. This turns into the need for non-idiomatic programming in one or more of the supported languages, and developers using those languages tend to complain about that. If you turn the whole process around by using a programming language like Java for your RPC IDL in an attempt to avoid the mismatch problems, you find it works only for that language, and that translating that language into other languages is quite difficult.
            There’s also the need with these systems to have the same or similar infrastructure on both ends of the wire. Earlier posters to this thread complained about this, for example, when they mentioned having to have CORBA ORBs underneath all their participating applications. If you can’t get the exact same infrastructure under all endpoints, then you need to use interoperable infrastructure, which obviously relies on interoperability standards. These, unfortunately, are often problematic as well. CORBA interoperability, for example, eventually became pretty good, but it took about a decade. CORBA started out with
            no interoperability protocol at all (in fact, it originally specified no network protocol at all), and then we suffered with interop problems for a few years once IIOP came along and both the protocol itself and implementations of it matured.
            Ultimately, RPC is a leaky abstraction. It can’t hide what it tries to hide, and because of that, it can easily make the overall problem more difficult to deal with by adding a lot of accidental complexity.
            In my previous message I specifically mentioned Erlang as having gotten it right. I believe that to be true not only because the handling of distribution is effectively built in and dealt with directly, but also because Erlang makes no attempt to hide those hard problems from the developer. Rather, it makes them known to the
            developer by providing facilities for dealing with timeouts, failures, versioning, etc. I think what Erlang gives us goes a very long way and is well beyond anything I’ve experienced before. Erlang really doesn’t provide RPC according to the strict definition of the term, BTW, because remote calls don’t actually look like local ones.
            (BTW, this is the kind of stuff I’ll be talking about at Erlang eXchange next month.)
            2008-08-21 00:57 | 訪客

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            可不可以這樣理解:
            通常的C/S程序,Server端的程序必須已經(jīng)在運(yùn)行,Client端的程序才能和它通訊。

            而使用RPC,Client可以遠(yuǎn)程啟動Server端的程序。
            2008-09-07 10:41 | 訪客

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            你講得非常棒,看了你的文章,讓我知道了什么RPC。
            2009-03-15 15:12 | bob.shao

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            雖然RPC有好有不好,不過很贊你的文章看了就懂,而且跟著做就可以簡單理解一下rpc的例子。

            RPC雖然對網(wǎng)絡(luò)依賴,但是對于中間件技術(shù)來說還是蠻贊的技術(shù)。
            2009-12-03 21:06 | kaholi

            # re: 淺析遠(yuǎn)程過程調(diào)用 RPC  回復(fù)  更多評論   

            你將得非常的好.謝謝你
            2014-12-01 19:06 | 被JAVA淹沒的庫比程序員
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