锘??xml version="1.0" encoding="utf-8" standalone="yes"?>久久夜色精品国产噜噜麻豆,99久久成人国产精品免费,狠狠色综合久久久久尤物http://www.shnenglu.com/icecoldmoon/archive/2009/05/20/IceColdMoon.htmlicecoldmoonicecoldmoonWed, 20 May 2009 10:11:00 GMThttp://www.shnenglu.com/icecoldmoon/archive/2009/05/20/IceColdMoon.htmlhttp://www.shnenglu.com/icecoldmoon/comments/83501.htmlhttp://www.shnenglu.com/icecoldmoon/archive/2009/05/20/IceColdMoon.html#Feedback4http://www.shnenglu.com/icecoldmoon/comments/commentRss/83501.htmlhttp://www.shnenglu.com/icecoldmoon/services/trackbacks/83501.html闃呰鍏ㄦ枃

icecoldmoon 2009-05-20 18:11 鍙戣〃璇勮
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2D妯澘瑙嗗樊鍦板浘瀹炵幇錛堝張鍙互縐頒負(fù)澶氬嵎杞達(dá)級http://www.shnenglu.com/icecoldmoon/archive/2009/05/20/83498.htmlicecoldmoonicecoldmoonWed, 20 May 2009 09:51:00 GMThttp://www.shnenglu.com/icecoldmoon/archive/2009/05/20/83498.htmlhttp://www.shnenglu.com/icecoldmoon/comments/83498.htmlhttp://www.shnenglu.com/icecoldmoon/archive/2009/05/20/83498.html#Feedback1http://www.shnenglu.com/icecoldmoon/comments/commentRss/83498.htmlhttp://www.shnenglu.com/icecoldmoon/services/trackbacks/83498.html
 
棣栧厛鎴戜滑搴旇鐭ラ亾鎴戜滑鐨勮繖涓父鎴忔湁鍑犲眰鎴戜滑鍏堝垱寤轟竴涓灇涓劇被鍨?br>
enum MAPTYPE
{
    ForeGround ,
//鍓嶆櫙灞?/span>
    Ground,//鍦板浘灞?/span>
    BackGround,//鑳屾櫙灞?/span>
    FundusGround,//鑳屾櫙鏈鍚庡眰
}
;
鐒跺悗鍒涘緩涓涓熀綾繪垜浠繖閲屽氨鍙仛CMap

 

class CMap
{
public:
    CMap(
float _x,float _y,const int _ID,bool _bCheck = true);
    
virtual ~CMap();
    
void GameLogic(float _dt);//娓告垙涓婚昏緫鍑芥暟
    void GameRender();        //娓告垙涓繪覆鏌撳嚱鏁?/span>
    void GameInit();            //娓告垙鍒濆鍖栧嚱鏁?/span>
    void GameReleaser();        //娓告垙閲婃斁鍑芥暟
    virtual bool CheckActive()= 0;        //瀛愬璞$鎾炴嫻?/span>
    virtual bool ShowActive() = 0;        //瀛愬璞℃槸鍚︽樉紺?/span>
    virtual void Logic(float _dt) = 0;    //瀛愬璞¢昏緫
    virtual void Render() = 0;            //瀛愬璞℃覆鏌?/span>
    STRMAP StrMap;        //鍦板浘灞炴?/span>
protected:
    
int ID;
    
float PosX,PosY;    //瀵硅薄浣嶇疆
    static HGE* g_pHGE;    //HGE鎸囬拡
    int Width,Height;            //瀵硅薄瀹藉拰楂樺害
    static float StrWidth,StrHeight;    //褰撳墠鍗峰姩瀹藉害
    static float ForeWidth,ForeHeight;    //鍓嶆櫙灞傚嵎鍔ㄥ鍜岄珮搴?/span>
    static float FundusWidth,FundusHeight;//鏈鍚庝竴灞傝儗鏅嵎鍔ㄥ搴﹀拰楂樺害
    static float BackWidth,BackHeight;//鑳屾櫙鍗峰姩瀹藉害鍜岄珮搴?/span>
    static float Speed;//鍗峰姩閫熷害
}
;

 浠庤繖閲屾垜浠彲浠ョ湅鍒版湁3涓嵎鍔ㄥ潗鏍囷紝鎴戜滑鍙互璁や負(fù)鏈?涓鍥劇獥鍙o紝
鍙互鐪嬪浘鐞嗚В

鎴戜滑鍙互閫氳繃CMap鐨勬淳鐢熺被鏉ュ垱寤哄湴鍥懼璞$劧鍚庨氳繃涓涓摼琛ㄦ潵綆$悊榪欎簺瀵硅薄
浣嗘槸铏界劧鎴戜滑鏈?涓鍥句絾鏄垜浠緇熶竴浠栦滑鐨勫潗鏍噡涔熷氨鏄垜浠渶鍚庣湅鍒扮殑灞忓箷宸︿笂鐨勫潗鏍囷紝褰撶劧涔熻浣犲垱寤虹殑鍦板浘鏈?綰х紦瀛榽鏈夊彲鑳藉乏涓婂茍涓嶆槸0,0鐐廣傝嚜宸插畾涔変簡錛?br>
鎴戜滑鍦ㄦ淳鐢熺被閲屽彲浠ュ畾涔変竴涓彉閲廸loat x,float y;鏉ュ瓨鏀捐繖涓璞$殑宸︿笂瑙掑潗鏍囷紱
閫氳繃鏋氫婦鍦ㄦ垜浠垱寤鴻繖涓湴鍥懼璞$殑鏃跺欑粰瀹冭祴鍊間笉鍚岀殑瑙嗗浘鍧愭爣~灝辨槸鎴戜滑鍏堝墠瀹氫箟鐨勯偅3涓鍥懼潗鏍噡
榪欐牱灝卞疄鐜頒簡澶氬嵎杞磋宸晥鏋渵



icecoldmoon 2009-05-20 17:51 鍙戣〃璇勮
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BOX2D 2.0.1鐗圚ELLO WORLD鏁欑▼http://www.shnenglu.com/icecoldmoon/archive/2009/02/19/74295.htmlicecoldmoonicecoldmoonThu, 19 Feb 2009 07:28:00 GMThttp://www.shnenglu.com/icecoldmoon/archive/2009/02/19/74295.htmlhttp://www.shnenglu.com/icecoldmoon/comments/74295.htmlhttp://www.shnenglu.com/icecoldmoon/archive/2009/02/19/74295.html#Feedback10http://www.shnenglu.com/icecoldmoon/comments/commentRss/74295.htmlhttp://www.shnenglu.com/icecoldmoon/services/trackbacks/74295.html#include "Box2D.h"

#include 
<cstdio>
// 
// 榪欐槸鐩掑瓙鍜屽皬鐩掑瓙鐨勪竴涓畝鍗曚緥瀛愭ā鎷熶嬌鐢˙ox2D鐨?
// 榪欓噷鎴戜滑鍒涢犱竴涓ぇ鍦伴潰綆卞瓙鍜屼竴灝忓姩鎬?br>// 綆卞瓙. 
int main(int argc, char** argv)
{
    B2_NOT_USED(argc);
    B2_NOT_USED(argv);
    
// 瀹氫箟涓栫晫鐨勫ぇ灝忋?nbsp;
    
//濡傛灉閽綋鍒拌揪涓栫晫鐨勮竟緙橈紝浣嗘槸瀹冨皢浼?xì)閫熷害瓚婃潵瓚婃參鐩村埌浼戠湢銆?br>    // 鎴戜滑鍒涘緩鍦伴潰浣撱傝鍒涘緩瀹冩垜浠渶瑕佷竴涓墿浣撳畾涔?body definition)錛岄氳繃鐗╀綋瀹氫箟鎴戜滑鏉?br>    //鎸囧畾鍦伴潰浣撶殑鍒濆浣嶇疆銆?/span>
    b2AABB worldAABB;
    worldAABB.lowerBound.Set(
-100.0f-100.0f);
    worldAABB.upperBound.Set(
100.0f100.0f);

    
// 瀹氫箟閲嶅姏鍚戦噺
    b2Vec2 gravity(0.0f-10.0f);

    
// 鏄惁浼戠湢
    bool doSleep = true;

    
// 寤虹珛涓涓笘鐣屽璞?
    b2World world(worldAABB, gravity, doSleep);

    
//鎴戜滑鍒涘緩鍦伴潰浣撱傝鍒涘緩瀹冩垜浠渶瑕佸畾涔変竴涓潤鎬佸垰浣?body definition)錛岄氳繃鐗╀綋瀹氫箟鎴戜滑鏉?br>    //鎸囧畾鍦伴潰浣撶殑鍒濆浣嶇疆銆?/span>
    b2BodyDef groundBodyDef;
    groundBodyDef.position.Set(
0.0f-10.0f);

    
//灝嗙墿浣撳畾涔変紶緇欎笘鐣屽璞℃潵鍒涘緩鍦伴潰浣撱備笘鐣屽璞″茍涓嶄繚瀛樺埌鐗╀綋瀹氫箟鐨勫紩鐢ㄣ傚湴闈綋鏄綔
    
//涓洪潤鎬佺墿浣?static body)鍒涘緩鐨勶紝闈欐佺墿浣撲箣闂村茍娌℃湁紕版挒錛屽畠浠槸鍥哄畾鐨勩傚綋涓涓墿浣撳叿鏈夐浂璐ㄩ噺鐨?br>    //鏃跺?nbsp;Box2D 灝變細(xì)紜畾瀹冧負(fù)闈欐佺墿浣擄紝鐗╀綋鐨勯粯璁よ川閲忔槸闆訛紝鎵浠ュ畠浠粯璁ゅ氨鏄潤鎬佺殑
    b2Body* groundBody = world.CreateBody(&groundBodyDef);

    
// 鎴戜滑鍒涘緩涓涓湴闈㈢殑澶氳竟褰㈠畾涔夈傛垜浠嬌鐢?nbsp;SetAsBox 綆鎹峰湴鎶婂湴闈㈠杈瑰艦瑙勫畾涓轟竴涓洅瀛?br>    //(鐭╁艦)褰㈢姸錛岀洅瀛愮殑涓偣灝變綅浜庣埗鐗╀綋鐨勫師鐐逛笂銆?/span>
    b2PolygonDef groundShapeDef;

    
//SetAsBox 鍑芥暟鎺ユ敹浜嗗崐涓搴﹀拰鍗婁釜楂樺害錛岃繖鏍風(fēng)殑璇濓紝鍦伴潰鐩掑氨鏄?nbsp;100 涓崟浣嶅(x 杞?浠ュ強(qiáng)
    
//20 涓崟浣嶉珮(y 杞?銆侭ox2D 宸茶璋冭皭浣跨敤綾籌紝鍗冨厠鍜岀鏉ヤ綔鍗曚綅錛?/span>
    groundShapeDef.SetAsBox(50.0f10.0f);

    
//鎴戜滑鍦ㄥ湴闈綋涓婂垱寤哄湴闈㈠杈瑰艦錛屼互瀹屾垚鍦伴潰浣?/span>
    groundBody->CreateShape(&groundShapeDef);

    
// 鐜板湪鎴戜滑宸茬粡鏈変簡涓涓湴闈綋錛屾垜浠彲浠ヤ嬌鐢ㄥ悓鏍風(fēng)殑鏂規(guī)硶鏉ュ垱寤轟竴涓姩鎬佺墿浣撱傞櫎浜嗗昂瀵鎬箣澶栫殑涓昏
    
//鍖哄埆鏄紝鎴戜滑蹇呴』涓哄姩鎬佺墿浣撹緗川閲忔ц川銆?br>    //棣栧厛鎴戜滑鐢?nbsp;CreateBody 鍒涘緩鐗╀綋
    b2BodyDef bodyDef;
    
//璁劇疆璧峰鍧愭爣
    bodyDef.position.Set(0.0f14.0f);
    b2Body
* body = world.CreateBody(&bodyDef);

    
// 鎺ヤ笅鏉ユ垜浠垱寤哄茍娣誨姞涓涓杈瑰艦褰㈢姸鍒扮墿浣撲笂銆傛敞鎰忔垜浠妸瀵嗗害璁劇疆涓?nbsp;1錛岄粯璁ょ殑瀵嗗害鏄?nbsp;0銆傚茍
    
//涓旓紝褰㈢姸鐨勬懇鎿﹁緗埌浜?nbsp;0.3銆傚艦鐘舵坊鍔犲ソ浠ュ悗錛屾垜浠氨浣跨敤 SetMassFromShapes 鏂規(guī)硶鏉ュ懡浠ょ墿浣撻?br>    //榪囧艦鐘跺幓璁$畻鍏惰嚜韜殑璐ㄩ噺銆傝繖鏆楃ず浜嗕綘鍙互緇欏崟涓墿浣撴坊鍔犱竴涓互涓婄殑褰㈢姸銆傚鏋滆川閲忚綆楃粨鏋滀負(fù) 0錛?br>    //閭d箞鐗╀綋浼?xì)鍙樻垚鐪熸鐨勯潤鎬併傜墿浣撻粯璁ょ殑璐ㄩ噺灝辨槸闆?/span>
    b2PolygonDef shapeDef;
    
//鍔ㄦ佸垰浣撶殑澶у皬
    shapeDef.SetAsBox(1.0f1.0f);

    
//瀵嗗害錛屽瘑搴﹂粯璁や負(fù)0涓?鏃跺垽鏂負(fù)闈欐侀挗浣?/span>
    shapeDef.density = 1.0f;

    
//鎽╂摝鍔?/span>
    shapeDef.friction = 0.3f;

    
//鍒涘緩鍒氫綋
    body->CreateShape(&shapeDef);
    
//鎴戜篃鍙互閫氳繃榪欎釜鍑芥暟璁劇疆浣嶇疆鍜岃搴?br>    //body->SetXForm(b2Vec2(0.0f,5.0f),0.3f);

    
//浠ョ墿浣撳艦鐘惰綆?/span>
    body->SetMassFromShapes();

    
// Box2D 涓湁涓浜涙暟瀛︿唬鐮佹瀯鎴愮殑縐垎鍣?integrator)錛岀Н鍒嗗櫒鍦ㄧ鏁g殑鏃墮棿鐐逛笂妯℃嫙鐗╃悊鏂圭▼錛屽畠?yōu)?br>    // 涓庢父鎴忓姩鐢誨驚鐜竴鍚岃繍琛屻傛墍浠ユ垜浠渶瑕佷負(fù) Box2D 閫夊彇涓涓椂闂存錛岄氬父鏉ヨ娓告垙鐗╃悊寮曟搸闇瑕佽嚦灝?br>    // 60Hz 鐨勯熷害錛屼篃灝辨槸 1/60 鐨勬椂闂存銆備綘鍙互浣跨敤鏇村ぇ鐨勬椂闂存錛屼絾鏄綘蹇呴』鏇村姞灝忓績鍦頒負(fù)浣犵殑涓栫晫璋?br>    // 鏁村畾涔夈傛垜浠篃涓嶅枩嬈㈡椂闂存鍙樺寲寰楀お澶э紝鎵浠ヤ笉瑕佹妸鏃墮棿姝ュ叧鑱斿埌甯ч(闄ら潪浣犵湡鐨勫繀欏昏繖鏍峰仛)銆傜洿鎴?br>    // 浜嗗綋鍦幫紝榪欎釜灝辨槸鏃墮棿姝ワ細(xì)
    float32 timeStep = 1.0f / 60.0f;
    
// Box2D 涓繕鏈夌害鏉熸眰瑙e櫒(constraint solver)銆傜害鏉熸眰瑙e櫒鐢ㄤ簬瑙e喅妯℃嫙涓殑鎵鏈?br>    // 綰︽潫錛屼竴嬈′竴涓傚崟涓殑綰︽潫浼?xì)琚畬缇庣殑姹傝В锛岀劧鑰屽綋鎴戜滑姹傝В涓涓害鏉熺殑鏃跺欙紝鎴戜滑灝變細(xì)紼嶅井鑰借鍙?br>    // 涓涓傝寰楀埌鑹ソ鐨勮В錛屾垜浠渶瑕佽凱浠f墍鏈夌害鏉熷嬈°傚緩璁殑 Box2D 榪唬嬈℃暟鏄?nbsp;10 嬈°備綘鍙互鎸夎嚜宸?br>    // 鐨勫枩濂藉幓璋冩暣榪欎釜鏁幫紝浣嗚璁板緱瀹冩槸閫熷害涓庤川閲忎箣闂寸殑騫寵 銆傛洿灝戠殑榪唬浼?xì)澧炲姞鎬ц兘騫墮檷浣庣簿搴︼紝鍚屾牱
    
// 鍦幫紝鏇村鐨勮凱浠d細(xì)鍑忓皯鎬ц兘浣嗘彁楂樻ā鎷熻川閲忋傝繖鏄垜浠夋嫨鐨勮凱浠f鏁幫細(xì)
    int32 iterations = 10;

    
// 杈撳嚭鍧愭爣浠ュ強(qiáng)瑙掑害
    for (int32 i = 0; i < 60++i)
    
{
        
// 鍗曚釜綰︽潫姹傝В浠?/60甯с傛瘡甯ц綆?0嬈?/span>
        world.Step(timeStep, iterations);

        
// 寰楀埌鍔ㄦ佸垰浣撶殑鍧愭爣浠ュ強(qiáng)瑙掑害
        b2Vec2 position = body->GetPosition();
        float32 angle 
= body->GetAngle();

        printf(
"%4.2f %4.2f %4.2f\n", position.x, position.y, angle);
    }


    
// When the world destructor is called, all bodies and joints are freed. This can
    
// create orphaned pointers, so be careful about your world management.
    system("pause");
    
return 0;
}



娉ㄦ剰錛氬湪2.0.0鐗堥噷鍒涘緩鐗╀綋鏄疌reateDynamicBody

鏈変粈涔堥棶棰樺彲浠ヨ仈緋繪垜
QQ緹わ細(xì)57071430

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鍩轟簬HGE寮鍙?DRPGhttp://www.shnenglu.com/icecoldmoon/archive/2008/11/18/67218.htmlicecoldmoonicecoldmoonTue, 18 Nov 2008 08:34:00 GMThttp://www.shnenglu.com/icecoldmoon/archive/2008/11/18/67218.htmlhttp://www.shnenglu.com/icecoldmoon/comments/67218.htmlhttp://www.shnenglu.com/icecoldmoon/archive/2008/11/18/67218.html#Feedback4http://www.shnenglu.com/icecoldmoon/comments/commentRss/67218.htmlhttp://www.shnenglu.com/icecoldmoon/services/trackbacks/67218.html鐜板湪鍙槸鍐欎簡淇敼鍦板浘灞倊闅忓悗寮濮嬪啓鑳屾櫙灞傚拰鍓嶆櫙灞傜紪杈?br>鎴戞槸鐢ㄤ竴涓猰ap[][]鏁扮粍鏉ヤ繚瀛樺緱鍦板浘淇℃伅~
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icecoldmoon 2008-11-18 16:34 鍙戣〃璇勮
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