
棣栧厛鎴戜滑搴旇鐭ラ亾鎴戜滑鐨勮繖涓父鎴忔湁鍑犲眰鎴戜滑鍏堝垱寤轟竴涓灇涓劇被鍨?br>
enum MAPTYPE


{
ForeGround ,//鍓嶆櫙灞?/span>
Ground,//鍦板浘灞?/span>
BackGround,//鑳屾櫙灞?/span>
FundusGround,//鑳屾櫙鏈鍚庡眰
};
鐒跺悗鍒涘緩涓涓熀綾繪垜浠繖閲屽氨鍙仛CMap
class CMap


{
public:
CMap(float _x,float _y,const int _ID,bool _bCheck = true);
virtual ~CMap();
void GameLogic(float _dt);//娓告垙涓婚昏緫鍑芥暟
void GameRender(); //娓告垙涓繪覆鏌撳嚱鏁?/span>
void GameInit(); //娓告垙鍒濆鍖栧嚱鏁?/span>
void GameReleaser(); //娓告垙閲婃斁鍑芥暟
virtual bool CheckActive()= 0; //瀛愬璞$鎾炴嫻?/span>
virtual bool ShowActive() = 0; //瀛愬璞℃槸鍚︽樉紺?/span>
virtual void Logic(float _dt) = 0; //瀛愬璞¢昏緫
virtual void Render() = 0; //瀛愬璞℃覆鏌?/span>
STRMAP StrMap; //鍦板浘灞炴?/span>
protected:
int ID;
float PosX,PosY; //瀵硅薄浣嶇疆
static HGE* g_pHGE; //HGE鎸囬拡
int Width,Height; //瀵硅薄瀹藉拰楂樺害
static float StrWidth,StrHeight; //褰撳墠鍗峰姩瀹藉害
static float ForeWidth,ForeHeight; //鍓嶆櫙灞傚嵎鍔ㄥ鍜岄珮搴?/span>
static float FundusWidth,FundusHeight;//鏈鍚庝竴灞傝儗鏅嵎鍔ㄥ搴﹀拰楂樺害
static float BackWidth,BackHeight;//鑳屾櫙鍗峰姩瀹藉害鍜岄珮搴?/span>
static float Speed;//鍗峰姩閫熷害
};
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浣嗘槸铏界劧鎴戜滑鏈?涓鍥句絾鏄垜浠緇熶竴浠栦滑鐨勫潗鏍噡涔熷氨鏄垜浠渶鍚庣湅鍒扮殑灞忓箷宸︿笂鐨勫潗鏍囷紝褰撶劧涔熻浣犲垱寤虹殑鍦板浘鏈?綰х紦瀛榽鏈夊彲鑳藉乏涓婂茍涓嶆槸0,0鐐廣傝嚜宸插畾涔変簡錛?br>
鎴戜滑鍦ㄦ淳鐢熺被閲屽彲浠ュ畾涔変竴涓彉閲廸loat x,float y;鏉ュ瓨鏀捐繖涓璞$殑宸︿笂瑙掑潗鏍囷紱
閫氳繃鏋氫婦鍦ㄦ垜浠垱寤鴻繖涓湴鍥懼璞$殑鏃跺欑粰瀹冭祴鍊間笉鍚岀殑瑙嗗浘鍧愭爣~灝辨槸鎴戜滑鍏堝墠瀹氫箟鐨勯偅3涓鍥懼潗鏍噡
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