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            隨筆 - 29  文章 - 13  trackbacks - 0
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            閱讀排行榜

            評論排行榜

            上一篇中我們繪制了一個彩色的三角型
            這次我們讓它動起來

            #include <GL/gl.h>
            #include <SDL/SDL.h>
            bool running=true;
            float y=0.0;

            void initGL()
            {
            ?? ?SDL_Init(SDL_INIT_VIDEO);
            ?? ?SDL_SetVideoMode(600,300,16,SDL_OPENGL);
            ?? ?
            }
            void destroyGL()
            {
            ?? ?SDL_Quit();
            }
            void draw()
            {
            ?? ?glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
            ?? ?glRotatef(y,0,1,0);
            ?? ?glBegin(GL_TRIANGLES);
            ?? ??? ?glColor3f(1,0,0);
            ?? ??? ?glVertex3f(0,0,0);
            ?? ??? ?glColor3f(0,1,0);
            ?? ??? ?glVertex3f(1,0,0);
            ?? ??? ?glColor3f(0,0,1);
            ?? ??? ?glVertex3f(0,1,0);
            ?? ?glEnd();

            ?? ?SDL_GL_SwapBuffers();

            }
            void quit()
            {
            ?? ?running=false;
            }
            void onKeyDown(const SDL_Event& event)
            {
            ?? ?switch(event.key.keysym.sym)
            ?? ?{
            ?? ?case SDLK_ESCAPE:
            ?? ?quit();
            ?? ?break;
            ?? ?case SDLK_LEFT:
            ?? ?y+=0.1;
            ?? ?break;
            ?? ?case SDLK_RIGHT:
            ?? ?y-=0.1;
            ?? ?break;

            ?? ?
            ?? ?}
            }
            void loop()
            {
            ?? ?SDL_Event event;
            ?? ?while(running)
            ?? ?{
            ?? ??? ?while(SDL_PollEvent(&event))
            ?? ??? ?{
            ?? ??? ??? ?switch(event.type)
            ?? ??? ??? ?{
            ?? ??? ??? ?case SDL_QUIT:
            ?? ??? ??? ??? ?quit();
            ?? ??? ??? ?break;
            ?? ??? ??? ?case SDL_KEYDOWN:
            ?? ??? ??? ??? ?onKeyDown(event);
            ?? ??? ??? ?break;
            ?? ??? ??? ?}
            ?? ??? ?}
            ?? ??? ?draw();
            ?? ??? ?SDL_Delay(50);
            ?? ?}

            }
            int main(int argc,char* argv[])
            {
            ?? ?initGL();
            ?? ?loop();
            ?? ?destroyGL();?? ?
            ?? ?return 0;
            }
            #include <GL/gl.h>
            #include <SDL/SDL.h>
            bool running=true;
            float y=0.0;

            void initGL()
            {
            ??? SDL_Init(SDL_INIT_VIDEO);
            ??? SDL_SetVideoMode(600,300,16,SDL_OPENGL);
            ???
            }
            void destroyGL()
            {
            ??? SDL_Quit();
            }
            void draw()
            {
            ??? glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
            ??? glRotatef(y,0,1,0);
            ??? glBegin(GL_TRIANGLES);
            ??? ??? glColor3f(1,0,0);
            ??? ??? glVertex3f(0,0,0);
            ??? ??? glColor3f(0,1,0);
            ??? ??? glVertex3f(1,0,0);
            ??? ??? glColor3f(0,0,1);
            ??? ??? glVertex3f(0,1,0);
            ??? glEnd();

            ??? SDL_GL_SwapBuffers();

            }
            void quit()
            {
            ??? running=false;
            }
            void onKeyDown(const SDL_Event& event)
            {
            ??? switch(event.key.keysym.sym)
            ??? {
            ??? case SDLK_ESCAPE:
            ??? quit();
            ??? break;
            ??? case SDLK_LEFT:
            ??? y+=0.1;
            ??? break;
            ??? case SDLK_RIGHT:
            ??? y-=0.1;
            ??? break;

            ???
            ??? }
            }
            void loop()
            {
            ??? SDL_Event event;
            ??? while(running)
            ??? {
            ??? ??? while(SDL_PollEvent(&event))
            ??? ??? {
            ??? ??? ??? switch(event.type)
            ??? ??? ??? {
            ??? ??? ??? case SDL_QUIT:
            ??? ??? ??? ??? quit();
            ??? ??? ??? break;
            ??? ??? ??? case SDL_KEYDOWN:
            ??? ??? ??? ??? onKeyDown(event);
            ??? ??? ??? break;
            ??? ??? ??? }
            ??? ??? }
            ??? ??? draw();
            ??? ??? SDL_Delay(50);
            ??? }

            }
            int main(int argc,char* argv[])
            {
            ??? initGL();
            ??? loop();
            ??? destroyGL();???
            ??? return 0;
            }

            posted on 2006-09-28 16:46 四海 閱讀(543) 評論(0)  編輯 收藏 引用
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